At level 30, you can roll an 18/18 hybrid that is both quite good at archery (150 WPF with 6 PD), and is perfectly capable of defending itself in melee (50 1h WPF with 6 PS). You even get 5 IF in the deal, and can throw in some low-end medium armor without taking a WPF hit. You can either take a 1-slot bow, two stacks of arrows, and a 1-slot 1h, or you can take a 2-slot bow, two stacks of arrows, and a 0-slot 1h (of which there are several decent choices now).
That's not really efficient, you need a lot of athlectics to fight, especially with 2 stacks of arrows, and 150 wpf is only good with 1 slot bows. This shouldn't be a 1 build class, nor should we be loosing skill points to athlectics, when the class is already short on those.
The main problem is that the best counter to ranged is more ranged. This creates a feedback loop in the meta game. Either it needs to be less like rock/paper/scissors (buff the skill needed to shoot stuff) when it comes to ranged vs melee or it needs to be that melee and cav can use particular builds that suit killing ranged. What we could do with is a new skill people can take that makes shields lighter or perhaps buffs assassins. A horse that has great manoeuvre and armour but crap top speed thats not so good against melee but kills ranged easier. Something that allows people to make anti ranged builds that aren't either too slow or were the shield won't break too soon or be shot straight through by xbows. The shields are already really strong in melee vs melee though
Any class can counter ranged. You're clinging to the principle that ranged shoot and others can't shoot back, while ignoring the difficulty it bears, and the many solutions presented to you by the devs. The bow shooting mechanic in the mod has been gimped, in part to make it easier for other classes to counter it. And by counter it I mean run up to the archer(not a group of them by yourself) while dodging or by raising your shield the exact moment the archer points an arrow at you, while running normaly the rest of the way, which actually works, only not always.
Even if an archer is skilled, the bow is still slow, and the reticule still unsteady. You dont have to be ranged yourself to counter ranged, but the problem with ranged often comes from the player's unwillingness to adapt to the game.
Non of this is new, but some people seem to resist the notion that the best way to fight something is to learn its ways first.