Author Topic: Ranged to Melee Ratio  (Read 3152 times)

0 Members and 1 Guest are viewing this topic.

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Ranged to Melee Ratio
« Reply #30 on: August 07, 2013, 09:36:41 am »
+1
About 90% of the time I get shot by ranged, it's while I'm engaged in melee. You have severely limited movement options once engaged, as you need to stick to enemies to stop them from hitting friendlies, and you need to footwork appropriately as necessitated by melee.
Once you are engaged in melee, you should know that your opponent can be your shield.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Vodner

  • Duke
  • *******
  • Renown: 526
  • Infamy: 73
  • cRPG Player
  • SaulCanner
    • View Profile
  • Game nicks: SaulCanner
Re: Ranged to Melee Ratio
« Reply #31 on: August 07, 2013, 06:28:42 pm »
0
Once you are engaged in melee, you should know that your opponent can be your shield.
If it's a 1v1 engagement out in the middle of nowhere, then sure. Realistically, it's a 40v40 clusterfuck with the entirety of your concentration split between finding vulnerable opponents, watching for teammates getting ganked, and watching for incoming attacks.

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Ranged to Melee Ratio
« Reply #32 on: August 07, 2013, 06:50:52 pm »
0
Yeah random shit happens there.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: Ranged to Melee Ratio
« Reply #33 on: August 07, 2013, 11:19:11 pm »
+1
I like range.

They're the players i found the most pleasure in exterminating.
Take away the range, take away my pleasure. :(
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Berserkadin

  • Duke
  • *******
  • Renown: 592
  • Infamy: 145
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: -
  • Game nicks: Krewl_The_Urist_Fox
Re: Ranged to Melee Ratio
« Reply #34 on: August 08, 2013, 01:50:27 am »
+3
visitors can't see pics , please register or login
visitors can't see pics , please register or login

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Ranged to Melee Ratio
« Reply #35 on: August 10, 2013, 10:24:51 pm »
0
I'm certain all of us have noticed a rise in archery on cRPG, in both EU and NA servers.
In the years I've been here, range is pretty mild right now.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Ranged to Melee Ratio
« Reply #36 on: August 10, 2013, 11:30:07 pm »
0
I'm certain all of us have noticed a rise in archery on cRPG, in both EU and NA servers. A lot of people have been complaining about how much ranged there is, which leads to the question: how much range do you think there should be?

Quote
Palurgee:
Date Registered:
    July 12, 2013, 03:35:45 am

 :lol:

"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Ranged to Melee Ratio
« Reply #37 on: August 12, 2013, 03:37:55 pm »
+1
:lol:

To be fair, thinking that a majority (or even an average) of users who play the game, actually visit or post on the forums, is quite a stretch.

I'm guessing most of us nerds who post on the forums, are doing so from work
visitors can't see pics , please register or login
 - Stolen from Macropussy