cRPG

cRPG => Scene Editing => Topic started by: Fips on July 19, 2013, 03:35:22 pm

Title: Current Map Cycle with Screenshots
Post by: Fips on July 19, 2013, 03:35:22 pm
As long as the names of the maps in the cycle are messed up and teeth and myself don't know every single map by heart, we'll start to collect overview Screenshot for all of them. Later we'll add Screenshots of the maps that are in the game and not yet in the cycle. Also makes it easier for you guys to give feedback for the maps.


Siege

Map Cycle

(click to show/hide)

Available
(Note: Those need fixes/rebalancing to get back in the cycle)

(click to show/hide)


Battle EU/NA 1

Map Cycle

(click to show/hide)


Battle EU 4

Map Cycle

(click to show/hide)


Battle EU 5

Map Cycle

(click to show/hide)
Title: Re: Current Map Cycle with Screenshots [WIP]
Post by: Strudog on July 19, 2013, 03:48:21 pm
maybe add a poll for all the maps and see what people like and don't like?
Title: Re: Current Map Cycle with Screenshots [WIP]
Post by: Fips on July 19, 2013, 03:58:41 pm
maybe add a poll for all the maps and see what people like and don't like?

For now this is just a tool for us scene managers to work things out with the cycles. Polls might come in handy later on.
Title: Re: Current Map Cycle with Screenshots [WIP]
Post by: Viriathus on July 19, 2013, 06:49:16 pm
So when will you start adding the new maps?
Title: Re: Current Map Cycle with Screenshots [WIP]
Post by: Fips on July 19, 2013, 07:06:26 pm
So when will you start adding the new maps?

As soon as possible? All i can say =P
Title: Re: Current Map Cycle with Screenshots [WIP]
Post by: Viriathus on July 19, 2013, 07:18:38 pm
Mr. Fips, will you finaly fix your map Burg Rabensiten?

Title: Re: Current Map Cycle with Screenshots [WIP]
Post by: Fips on July 19, 2013, 07:19:19 pm
Mr. Fips, will you finaly fix your map Burg Rabensiten?

...
How often do i have to tell that to anybody. It's been updated for over 3 months now.
Title: Re: Current Map Cycle with Screenshots [WIP]
Post by: Jarold on July 19, 2013, 08:03:57 pm
Hey great to see you guys are finally scene reviewers. Would it help organization wise to separate the siege and battle maps in different spoilers?

I can't wait for people's maps to get added and updated now, I wish you guys the best of luck!
Title: Re: Current Map Cycle with Screenshots
Post by: obitus on July 21, 2013, 12:03:17 pm
Great work being done.  I wish I was a bit more patient.

These three native villages are the notorious mountain villages that I reference with poor gameplay:
Village 2c
Village 83c
Village 46c



So when will you start adding the new maps?

chadz has to patch the game for map cycle changes, so it depends on the next patch
Title: Re: Current Map Cycle with Screenshots [WIP]
Post by: Zlisch_The_Butcher on July 21, 2013, 12:15:42 pm
...
How often do i have to tell that to anybody. It's been updated for over 3 months now.
Next time you should remove a broken map until the patch has patched the map, a map being 100% unbeatable for one side for 3 months, and we all know patches take 1-3 months to go out.
Title: Re: Current Map Cycle with Screenshots [WIP]
Post by: Sparvico on July 21, 2013, 12:52:47 pm
Next time you should remove a broken map until the patch has patched the map, a map being 100% unbeatable for one side for 3 months, and we all know patches take 1-3 months to go out.

If he can't upload a fixed map why in gods name would he be able to take one out.
Title: Re: Current Map Cycle with Screenshots
Post by: Teeth on July 21, 2013, 01:03:41 pm
By changing the rotation so the server doesn't actually use the files still present in the game. Basically adding or updating any files requires a patch, making the server not use files or using files that are already present but not in use requires a server restart only.

I think we can all agree that any maps that are severely unbalanced or otherwise capable of emptying a server should be removed until a fix can actually be applied.
Title: Re: Current Map Cycle with Screenshots
Post by: Fips on July 21, 2013, 01:13:21 pm
And for that server restart we are bound to cmp, chadz or harald as well. Although a simple server restart would be much easier to get than chadz pushing the patch button.

Also: "Next time"? There were no changes from us two for now, there wasn't even a first time =P
Title: Re: Current Map Cycle with Screenshots
Post by: Elindor on July 22, 2013, 06:27:59 pm
Fips you should use this work you've done to maybe do a big post with polls for people to vote on the current rotation, either here or in General Discussion (since we know only like 3% of the population reads Scene Editing).

Could have a poll option for each map, and tell people to vote for the ones they like (can vote on as many as they want).
Title: Re: Current Map Cycle with Screenshots
Post by: Fips on July 22, 2013, 06:32:41 pm
Fips you should use this work you've done to maybe do a big post with polls for people to vote on the current rotation, either here or in General Discussion (since we know only like 3% of the population reads Scene Editing).

Could have a poll option for each map, and tell people to vote for the ones they like (can vote on as many as they want).

This might be done at a later stage. For now we two just need to clean up the mess and once the game has been patched and all the new maps are in, maaaybe we will do it. Not sure, could be a bit messy to make a poll for all of them and just throw it out there in the General Discussion.
Title: Re: Current Map Cycle with Screenshots
Post by: Elindor on July 22, 2013, 06:35:24 pm
Yeah could be messy...unless you kept it locked and just allowed people to vote.

That would give a decent indicator of what the overall population thinks of each map....if a map didn't get many votes it would mean that it was less liked by the community overall.  If a map got a lot of votes, the opposite.

Could work.
Title: Re: Current Map Cycle with Screenshots
Post by: Moncho on July 22, 2013, 06:44:43 pm
Nice initiative, glad to see the amount of maps that there are, I thought it was smaller.

Not sure if it has been fixed, but the lighthouse's inner gates (the ones that lead to the flag) can be opened from outside, which makes it very easy to attack.
Title: Re: Current Map Cycle with Screenshots
Post by: Fips on July 22, 2013, 07:01:46 pm
Nice initiative, glad to see the amount of maps that there are, I thought it was smaller.

Not sure if it has been fixed, but the lighthouse's inner gates (the ones that lead to the flag) can be opened from outside, which makes it very easy to attack.

Yep, fixed in next update.

@Elindor: Yeah, that might work better.
Title: Re: Current Map Cycle with Screenshots
Post by: Thranduil on July 22, 2013, 08:12:37 pm
I definitely like the level of detail in the OP Fips. If I don't recognize a map by name, I don't have to hunt down screenshots.  :D  The time you spent taking all those screenshots is very much appreciated.
Title: Re: Current Map Cycle with Screenshots
Post by: Teeth on July 25, 2013, 11:05:09 am
I decided to sticky this, the other map rotation thread is outdated anyway. Here is the current cycle with pictures. If you want to provide feedback, please look up the correct name in this thread instead of the ingame name, because they are mostly wrong. Then proceed to http://forum.meleegaming.com/scene-editing/(feedback)-maps-on-official-servers/510/ to provide the feedback.

Please note that a lot of fixing and changes in the rotation are already pending. If it has been an obvious bug for a while you can assume it is fixed, and if it is incredibly hilly you can assume it has been removed from the rotation :P

We also have a disagreement with Jacko about how the server config file works exactly, but we think there are some maps in the OP that are not actually in the server, including for example the following:
Scott Seasalt
Village 38c (Ibiran)
Iron Mine

Don't think any of these maps have been played on EU 1 at least, since the last map patch which was in March, even though they are listed in the rotation. If anybody thinks he has seen them recently, please tell me.
Title: Re: Current Map Cycle with Screenshots
Post by: WITCHCRAFT on July 25, 2013, 11:18:27 am
Once, when the map was a foggy open plain and everyone was having trouble finding enemies / long rounds, I picked "Hun in the Sun" as a mapchange. It was not Hun in the Sun (broken names, I know), but a map with field and hill surrounding a low glen of trees. I have never seen this map in rotation. It looks somewhat incomplete but a few people said it was alright and no one complained. I really enjoyed it. If you can figure out what map that is, I'd love to see it in rotation. It's not Screaming Trees, it's much larger with no details beyond terrain and foliage.
Title: Re: Current Map Cycle with Screenshots
Post by: Teeth on July 25, 2013, 11:40:48 am
Ah I understand now, yeah you're talking about Maaseutu 2. It is not in the rotation but we are considering replacing wrandom plains/steppes with non random very open maps like Maaseutu 2 to avoid the generation of random Himalayan mountains.

This one
(click to show/hide)
Title: Re: Current Map Cycle with Screenshots
Post by: WITCHCRAFT on July 25, 2013, 11:46:21 am
It was multiple months ago, but I think that's the one. The forest doesn't cause performance issues on my crappy PC, and it doesn't feel confined or man-made like some other forest maps. It was a fresh breath of air compared to TOWNS OR PLAINS (and maybe deserts) in the usual map rotation.
Title: Re: Current Map Cycle with Screenshots
Post by: obitus on July 27, 2013, 02:51:15 am
Maaseutu with ruins is nowhere near as fun as the version without.  The ruins draw all the action to a single area.  Maaseutu 2(?) spreads the action throughout the entire forest.

I'd rather play Maaseutu than any random plains or random steppe.
Title: Re: Current Map Cycle with Screenshots
Post by: Jarold on July 28, 2013, 04:05:43 pm
I'm just wondering if you guys are looking at DTV maps? Because I submitted two a looong time ago but never got a message about them.
Title: Re: Current Map Cycle with Screenshots
Post by: Fips on July 28, 2013, 04:16:51 pm
I'm just wondering if you guys are looking at DTV maps? Because I submitted two a looong time ago but never got a message about them.

Will do, but the first priorities were battle and siege =P
Title: Re: Current Map Cycle with Screenshots
Post by: Elindor on July 31, 2013, 04:39:01 pm
Is this updated Fips?
Title: Re: Current Map Cycle with Screenshots
Post by: Fips on July 31, 2013, 04:40:45 pm
Is this updated Fips?

No, not yet. Will do that later, little bit busy with strat these days.
Title: Re: Current Map Cycle with Screenshots
Post by: Elindor on July 31, 2013, 08:05:34 pm
NP

Just couldn't remember what we put in.

Btw - Old Citadel and White Burg look cool...would be interesting to play those (again not sure if they are in rotation now or still need tweaks)
Title: Re: Current Map Cycle with Screenshots
Post by: Mustikki on August 03, 2013, 05:58:40 am
Added more work for you slaves  :lol:

The reason Maaseutu_2 has been taken off is due to its bugged.
Title: Re: Current Map Cycle with Screenshots
Post by: Fips on August 03, 2013, 10:12:31 am
Added more work for you slaves  :lol:

The reason Maaseutu_2 has been taken off is due to its bugged.

._.

y u do dis.


What was bugged about it?
Title: Re: Current Map Cycle with Screenshots
Post by: Kalam on September 02, 2013, 08:11:19 pm
That new beach map looks amazing, by the way. I couldn't find out what it was called, but kudos to the mapmaker. It seems alright balance-wise, too.
Title: Re: Current Map Cycle with Screenshots
Post by: Jarold on September 02, 2013, 08:36:06 pm
That new beach map looks amazing, by the way. I couldn't find out what it was called, but kudos to the mapmaker. It seems alright balance-wise, too.

If it had a wrecked ship then it was Bounty by Afonsoserro.
Title: Re: Current Map Cycle with Screenshots
Post by: Teeth on September 14, 2013, 03:10:02 pm
EU/NA 1 and EU/NA 2 rotation screenshots have been updated to current version.
Title: Re: Current Map Cycle with Screenshots
Post by: Viriathus on September 15, 2013, 12:57:40 pm
My siege map, Rhodok Cliffside Castle, is outdated, it shouldent be in the rotation as it is. On my scene thread i have the download link to the newest version.
Title: Re: Current Map Cycle with Screenshots
Post by: Fips on September 15, 2013, 03:19:42 pm
My siege map, Rhodok Cliffside Castle, is outdated, it shouldent be in the rotation as it is. On my scene thread i have the download link to the newest version.

The new version you gave us was a little too late for the latest patch =/
Your updated one should be in the next one.
Title: Re: Current Map Cycle with Screenshots
Post by: Viriathus on September 16, 2013, 03:49:18 pm
sure, i was just letting you know, there is accualy a newer version.
Title: Re: Current Map Cycle with Screenshots
Post by: dynamike on September 25, 2013, 10:44:08 pm
ATS SUPER AWESOME FUN MAPS

PM'ed Teeth with this already, but for good form and visibility:

Dammit, then provide me a download link to the ATS map pack and I might actually do something with it. I can't find it.

Make this happen and you shall have my everlasting love, buddy!

Here's the link to the old thread where literally millions of people wanted (at least some of) the ATS maps back:
http://forum.melee.org/general-discussion/petition-to-bring-back-a-classic!-(forest-bridge-map)/ (http://forum.melee.org/general-discussion/petition-to-bring-back-a-classic!-(forest-bridge-map)/)

And here are the files, I re-uploaded them:
http://www.filedropper.com/atscrpgmappack (http://www.filedropper.com/atscrpgmappack)
Title: Re: Current Map Cycle with Screenshots
Post by: Tennenoth on September 26, 2013, 11:47:27 pm
The one named "Curin Castle c" - Two sides with a large river in the middle.

Remove it, please. Every time the server clamours for a map change and I'm inclined to agree.
Title: Re: Current Map Cycle with Screenshots
Post by: Nordwolf on September 27, 2013, 12:25:23 pm
I think "Iron Mine" is completely unsuited for EU1.

Every round ends with flags because either one team is outside and one inside, or people just can't find each other.
Title: Re: Current Map Cycle with Screenshots
Post by: Chris_the_Animal on September 27, 2013, 02:24:43 pm
Cant see the screens QQ
Title: Re: Current Map Cycle with Screenshots
Post by: Fips on September 27, 2013, 05:10:19 pm
The one named "Curin Castle c" - Two sides with a large river in the middle.

Remove it, please. Every time the server clamours for a map change and I'm inclined to agree.

You are probably talking about Goat Road, yeah. I think Zlisch is working on this map to improve it.

@Nordwolf: Well, i guess that's the final nail in the coffin of this map then. On NA people somehow made it possible to abuse a spot and walk around under ground and i'm aware of it causing a little delay because of the "labyrinth" of this map. I just wasn't sure if it's really that bad.
Title: Re: Current Map Cycle with Screenshots
Post by: Tennenoth on September 27, 2013, 07:33:33 pm
You are probably talking about Goat Road, yeah. I think Zlisch is working on this map to improve it.

@Nordwolf: Well, i guess that's the final nail in the coffin of this map then. On NA people somehow made it possible to abuse a spot and walk around under ground and i'm aware of it causing a little delay because of the "labyrinth" of this map. I just wasn't sure if it's really that bad.

I don't know as the qmd/qmu system only gives me "Curin Castle c" but nonetheless, no disrespect to the creators of any of the maps, I can't use that system at all, but it just doesn't fit.

Oh and "Bounty" - That one clears the servers without fail.
Title: Re: Current Map Cycle with Screenshots
Post by: Viriathus on October 01, 2013, 09:18:59 pm

Oh and "Bounty" - That one clears the servers without fail.

What do you mean?
Title: Re: Current Map Cycle with Screenshots
Post by: Teeth on October 02, 2013, 02:40:31 pm
.
Oh and "Bounty" - That one clears the servers without fail.
Yes, please elaborate. I had my worries about incessant hillcamping or stale rounds but I've played the map like 4 times and it played fine, didn't see any complaints on the server. It is an open map, which is disliked by some, but by no means a bad open map in my experience.
Title: Re: Current Map Cycle with Screenshots
Post by: Viriathus on October 02, 2013, 06:21:09 pm
I didnt even get to play the map, to be honest. I made it suposed to be archer friendly, cav friendly and melee friendly. Half of the map is open terrain, another half is a narrow gap.

It should please every type of player.

Title: Re: Current Map Cycle with Screenshots
Post by: Zlisch_The_Butcher on October 02, 2013, 10:40:32 pm
Bounty seems to function fine to me, never noticed many people leave or complain during it either.
Also please remove Lochhaven ATS, siege maps aren't suited for battle, map is pretty much completely unplayable as cav, it's gameplay is 90% of the time whoever gets to the keep first camps until the other people charge and die.
Title: Re: Current Map Cycle with Screenshots
Post by: CrazyCracka420 on October 02, 2013, 11:02:08 pm
Please don't blanket put ATS "fun" maps in the rotation without looking them over first...we already have a majority of maps that are enclosed maps (i.e. city maps with lots of buildings to hide behind, and only a couple paths to go).  I stopped playing counter-strike years ago, I don't want to add more counter-strike-esque maps to crpg than we already have.
Title: Re: Current Map Cycle with Screenshots
Post by: dynamike on October 07, 2013, 08:47:59 pm
As a totally unbiased cav player I second the motion of my esteemed colleagues and kindly request every map be replaced with RandomSteppe#27

/ sarcasm

(click to show/hide)
Title: Re: Current Map Cycle with Screenshots
Post by: Zlisch_The_Butcher on October 07, 2013, 09:08:20 pm
]Get up those ATS maps because not every map has to be balanced for all classes - as long as the map rotation in total is balanced.

Bring back the fun!
Take a look at the map rotation, it is in no way "balanced"
Title: Re: Current Map Cycle with Screenshots
Post by: Teeth on October 07, 2013, 09:38:50 pm
What type of maps are lacking then?
Title: Re: Current Map Cycle with Screenshots
Post by: Zlisch_The_Butcher on October 07, 2013, 09:49:57 pm
What type of maps are lacking then?
Open ones, we don't even have 10 of them in there, we got plenty of nice ones submitted to the rotation, yet they aren't included.
Also, Dynamike, Lochhaven ATS is a horrible siege map, there were far more cav unfriendly ATS maps in Jackos rotations that I didn't really mind, Lochhaven sucks though.
Title: Re: Current Map Cycle with Screenshots
Post by: Teeth on October 07, 2013, 10:07:55 pm
Depends on your definition of open I guess, but I generally agree. I just don't think people appreciate very open maps as in devoid of any cover though, the crying is enormous everytime a random plains comes a long even when it is nice and flat. I could easily generate some nice flat random plains, maybe add a shallow river or a bunch of rocks and add those as fixed maps, as I don't like the random himalayan mountains often created by the actual random maps. Doubt most people would appreciate it though.

Open ones, we don't even have 10 of them in there, we got plenty of nice ones submitted to the rotation, yet they aren't included.
Like which? I tend to find people shy away from creating open maps as they feel its too simple or it doesn't allow them much creativity.
Title: Re: Current Map Cycle with Screenshots
Post by: Kato on October 07, 2013, 10:09:59 pm
Pls, remove Goat Road, its worst map in current rotation.
I am sure most of the playerbase think the same (at least base on hate in chat everytime this map is on).

(click to show/hide)
Title: Re: Current Map Cycle with Screenshots
Post by: Kato on October 07, 2013, 10:22:13 pm
Depends on your definition of open I guess, but I generally agree. I just don't think people appreciate very open maps as in devoid of any cover though, the crying is enormous everytime a random plains comes a long even when it is nice and flat. I could easily generate some nice flat random plains, maybe add a shallow river or a bunch of rocks and add those as fixed maps, as I don't like the random himalayan mountains often created by the actual random maps. Doubt most people would appreciate it though.
Like which? I tend to find people shy away from creating open maps as they feel its too simple or it doesn't allow them much creativity.

Chagan_Arslan made tons of great flat open maps, I love Tilting at windmills most.
http://forum.melee.org/scene-editing/natural-maps/


EDIT: sry for double post
Title: Re: Current Map Cycle with Screenshots
Post by: Zlisch_The_Butcher on October 07, 2013, 10:30:49 pm
Depends on your definition of open I guess, but I generally agree. I just don't think people appreciate very open maps as in devoid of any cover though, the crying is enormous everytime a random plains comes a long even when it is nice and flat. I could easily generate some nice flat random plains, maybe add a shallow river or a bunch of rocks and add those as fixed maps, as I don't like the random himalayan mountains often created by the actual random maps. Doubt most people would appreciate it though.
Like which? I tend to find people shy away from creating open maps as they feel its too simple or it doesn't allow them much creativity.
My definition of open maps is large open areas, with no spots unreachable with cav, no buildings forcing people into tight spots, not a large amount of ruins, and no fucking huge mountains.

Like which? Tumulus, Spring Flood, and while it is slightly  a village map, Hun in the sun.'

Also Kato, <3 u too, please remove my map btw, gonna be several months before I get a patch out I'm satisfied
Title: Re: Current Map Cycle with Screenshots
Post by: dynamike on October 23, 2013, 04:32:02 pm
ATS SUPER AWESOME FUN MAPS

PM'ed Teeth with this already, but for good form and visibility:

Any updates on re-adding some ATS maps?  :)
Title: Re: Current Map Cycle with Screenshots
Post by: Zlisch_The_Butcher on November 05, 2013, 06:54:33 pm
Map people, mind stating why Tumulus or whatever it was called by Jacko was removed? I miss it like crazy.
Title: Re: Current Map Cycle with Screenshots
Post by: Teeth on November 05, 2013, 07:03:57 pm
I found that the height of the hills each team spawned at caused them to be perceived as superior positions, causing people to camp them endlessly. Boring and long rounds with both teams being very hesistant to charge. The team that camped and as such lost less cohesion and stragglers to cav mostly won.

Any updates on re-adding some ATS maps?  :)
Still gotta look through the last 30 but there is very little in there that even has a chance of being added. A lot of ridiculous map designs that would not work at all and often rather poor quality visual wise. Got pretty nostalgic looking at some of them, but nostalgia wears of quickly and is not a good reason to add bad maps. Written down a few that with some adjustments could work, but don't count on much.
Title: Re: Current Map Cycle with Screenshots
Post by: Zlisch_The_Butcher on November 05, 2013, 07:12:51 pm
I found that the height of the hills each team spawned at caused them to be perceived as superior positions, causing people to camp them endlessly. Boring and long rounds with both teams being very hesistant to charge. The team that camped and as such lost less cohesion and stragglers to cav mostly won.
Thanks for the info, yeah I guess it's true about 50% of the rounds had one side camping, from what I recall that side usually lost though.
Title: Re: Current Map Cycle with Screenshots
Post by: Jack1 on November 06, 2013, 02:48:47 am
What is the rotation for the duel server?
Title: Re: Current Map Cycle with Screenshots
Post by: Fips on November 06, 2013, 02:52:20 am
What is the rotation for the duel server?

Ehm, it's just native_ruins, nothing else.
Title: Re: Current Map Cycle with Screenshots
Post by: San on November 07, 2013, 06:26:56 pm
Will a map cycle for duel ever be considered? It was fun being able to duel on a variety of maps in the past.
Title: Re: Current Map Cycle with Screenshots
Post by: Jack1 on November 07, 2013, 06:29:57 pm
Will a map cycle for duel ever be considered? It was fun being able to duel on a variety of maps in the past.

IMO there should be maps like mortal combat maps, fighting on tips of cliffs and what not. Something were you can use gravity to finish people off.
Title: Re: Current Map Cycle with Screenshots
Post by: Fips on November 07, 2013, 07:28:18 pm
IMO there should be maps like mortal combat maps, fighting on tips of cliffs and what not. Something were you can use gravity to finish people off.

Go ahead and make a map like this then. I'm not going to make custom maps for duels, sorry.

If you find any maps you would like to see on the duel rotation, just tell me, i can add them if you like.
Title: Re: Current Map Cycle with Screenshots
Post by: Jack1 on November 07, 2013, 09:23:08 pm
Go ahead and make a map like this then. I'm not going to make custom maps for duels, sorry.

If you find any maps you would like to see on the duel rotation, just tell me, i can add them if you like.

I've tried messing with the map editor but I can't make anything do anything :/
Title: Re: Current Map Cycle with Screenshots
Post by: Fips on November 07, 2013, 09:29:32 pm
I've tried messing with the map editor but I can't make anything do anything :/

http://forum.melee.org/scene-editing/map-making-and-siege-beta-guide-submitting-and-maintaining-maps/

It's really not that hard =P
Title: Re: Current Map Cycle with Screenshots
Post by: Zlisch_The_Butcher on November 09, 2013, 07:54:07 am
Go ahead and make a map like this then. I'm not going to make custom maps for duels, sorry.

If you find any maps you would like to see on the duel rotation, just tell me, i can add them if you like.
How about Chagan Arslans tournament map? Currently called Bay by the map polling system.
Title: Re: Current Map Cycle with Screenshots
Post by: Gravoth_iii on November 10, 2013, 11:36:51 pm
Remove chasm, remove it, burn it, never speak of it again. By far the worst map ive ever played, especially with the gap that is there now.
Title: Re: Current Map Cycle with Screenshots
Post by: woody on November 23, 2013, 04:04:36 am
Cant seem to work out which map it is but its a wooden castle, it has 2 heavy gates at the front and a back door wall with a door to bust through then a ladder that extends inside the fortress so defense will stand on it to prevent it being raised.

Either shorten the ladder, remove the map or make defender standing on ladder kick/bannable.

Preferably remove it its an awful map, if the ladder works real easy for attack, ability for defense to stand on it may be balance attempt?
Title: Re: Current Map Cycle with Screenshots
Post by: Elio on June 13, 2014, 12:50:52 pm
There is a broken markup for Canyon by the Ridge into Battle EU/NA 1 :

Code: [Select]
[spoiler][img]http://i.imgur.com/m6llfnC.jp[/img]g[/spoiler]
Title: Re: Current Map Cycle with Screenshots
Post by: HappyPhantom on June 21, 2014, 06:03:19 am
For the love of all gods you hold dear, please remove Al-Khal from rotation. It has bugged spawns and ladders, and kills the siege server (as if not dead enough) every time. Thankyou.
Title: Re: Current Map Cycle with Screenshots
Post by: Pillage on June 27, 2014, 08:44:07 pm
For the love of all gods you hold dear, please remove Al-Khal from rotation. It has bugged spawns and ladders, and kills the siege server (as if not dead enough) every time. Thankyou.

+1
Title: Re: Current Map Cycle with Screenshots
Post by: Viriathus on July 25, 2014, 02:02:45 pm
There are lot of maps that are ruining EU2 right now, even EU1 has some shitty maps... lets remove most of them, please