maybe add a poll for all the maps and see what people like and don't like?
So when will you start adding the new maps?
Mr. Fips, will you finaly fix your map Burg Rabensiten?
So when will you start adding the new maps?
...Next time you should remove a broken map until the patch has patched the map, a map being 100% unbeatable for one side for 3 months, and we all know patches take 1-3 months to go out.
How often do i have to tell that to anybody. It's been updated for over 3 months now.
Next time you should remove a broken map until the patch has patched the map, a map being 100% unbeatable for one side for 3 months, and we all know patches take 1-3 months to go out.
Fips you should use this work you've done to maybe do a big post with polls for people to vote on the current rotation, either here or in General Discussion (since we know only like 3% of the population reads Scene Editing).
Could have a poll option for each map, and tell people to vote for the ones they like (can vote on as many as they want).
Nice initiative, glad to see the amount of maps that there are, I thought it was smaller.
Not sure if it has been fixed, but the lighthouse's inner gates (the ones that lead to the flag) can be opened from outside, which makes it very easy to attack.
I'm just wondering if you guys are looking at DTV maps? Because I submitted two a looong time ago but never got a message about them.
Is this updated Fips?
Added more work for you slaves :lol:
The reason Maaseutu_2 has been taken off is due to its bugged.
That new beach map looks amazing, by the way. I couldn't find out what it was called, but kudos to the mapmaker. It seems alright balance-wise, too.
My siege map, Rhodok Cliffside Castle, is outdated, it shouldent be in the rotation as it is. On my scene thread i have the download link to the newest version.
Dammit, then provide me a download link to the ATS map pack and I might actually do something with it. I can't find it.
Make this happen and you shall have my everlasting love, buddy!
Here's the link to the old thread where literally millions of people wanted (at least some of) the ATS maps back:
http://forum.melee.org/general-discussion/petition-to-bring-back-a-classic!-(forest-bridge-map)/ (http://forum.melee.org/general-discussion/petition-to-bring-back-a-classic!-(forest-bridge-map)/)
And here are the files, I re-uploaded them:
http://www.filedropper.com/atscrpgmappack (http://www.filedropper.com/atscrpgmappack)
The one named "Curin Castle c" - Two sides with a large river in the middle.
Remove it, please. Every time the server clamours for a map change and I'm inclined to agree.
You are probably talking about Goat Road, yeah. I think Zlisch is working on this map to improve it.
@Nordwolf: Well, i guess that's the final nail in the coffin of this map then. On NA people somehow made it possible to abuse a spot and walk around under ground and i'm aware of it causing a little delay because of the "labyrinth" of this map. I just wasn't sure if it's really that bad.
Oh and "Bounty" - That one clears the servers without fail.
.Yes, please elaborate. I had my worries about incessant hillcamping or stale rounds but I've played the map like 4 times and it played fine, didn't see any complaints on the server. It is an open map, which is disliked by some, but by no means a bad open map in my experience.
Oh and "Bounty" - That one clears the servers without fail.
]Get up those ATS maps because not every map has to be balanced for all classes - as long as the map rotation in total is balanced.Take a look at the map rotation, it is in no way "balanced"
Bring back the fun!
What type of maps are lacking then?Open ones, we don't even have 10 of them in there, we got plenty of nice ones submitted to the rotation, yet they aren't included.
Open ones, we don't even have 10 of them in there, we got plenty of nice ones submitted to the rotation, yet they aren't included.Like which? I tend to find people shy away from creating open maps as they feel its too simple or it doesn't allow them much creativity.
Depends on your definition of open I guess, but I generally agree. I just don't think people appreciate very open maps as in devoid of any cover though, the crying is enormous everytime a random plains comes a long even when it is nice and flat. I could easily generate some nice flat random plains, maybe add a shallow river or a bunch of rocks and add those as fixed maps, as I don't like the random himalayan mountains often created by the actual random maps. Doubt most people would appreciate it though.
Like which? I tend to find people shy away from creating open maps as they feel its too simple or it doesn't allow them much creativity.
Depends on your definition of open I guess, but I generally agree. I just don't think people appreciate very open maps as in devoid of any cover though, the crying is enormous everytime a random plains comes a long even when it is nice and flat. I could easily generate some nice flat random plains, maybe add a shallow river or a bunch of rocks and add those as fixed maps, as I don't like the random himalayan mountains often created by the actual random maps. Doubt most people would appreciate it though.My definition of open maps is large open areas, with no spots unreachable with cav, no buildings forcing people into tight spots, not a large amount of ruins, and no fucking huge mountains.
Like which? I tend to find people shy away from creating open maps as they feel its too simple or it doesn't allow them much creativity.
ATS SUPER AWESOME FUN MAPS
PM'ed Teeth with this already, but for good form and visibility:
Any updates on re-adding some ATS maps? :)Still gotta look through the last 30 but there is very little in there that even has a chance of being added. A lot of ridiculous map designs that would not work at all and often rather poor quality visual wise. Got pretty nostalgic looking at some of them, but nostalgia wears of quickly and is not a good reason to add bad maps. Written down a few that with some adjustments could work, but don't count on much.
I found that the height of the hills each team spawned at caused them to be perceived as superior positions, causing people to camp them endlessly. Boring and long rounds with both teams being very hesistant to charge. The team that camped and as such lost less cohesion and stragglers to cav mostly won.Thanks for the info, yeah I guess it's true about 50% of the rounds had one side camping, from what I recall that side usually lost though.
What is the rotation for the duel server?
Will a map cycle for duel ever be considered? It was fun being able to duel on a variety of maps in the past.
IMO there should be maps like mortal combat maps, fighting on tips of cliffs and what not. Something were you can use gravity to finish people off.
Go ahead and make a map like this then. I'm not going to make custom maps for duels, sorry.
If you find any maps you would like to see on the duel rotation, just tell me, i can add them if you like.
I've tried messing with the map editor but I can't make anything do anything :/
Go ahead and make a map like this then. I'm not going to make custom maps for duels, sorry.How about Chagan Arslans tournament map? Currently called Bay by the map polling system.
If you find any maps you would like to see on the duel rotation, just tell me, i can add them if you like.
[spoiler][img]http://i.imgur.com/m6llfnC.jp[/img]g[/spoiler]
For the love of all gods you hold dear, please remove Al-Khal from rotation. It has bugged spawns and ladders, and kills the siege server (as if not dead enough) every time. Thankyou.