Author Topic: Current Map Cycle with Screenshots  (Read 7585 times)

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Offline Fips

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Re: Current Map Cycle with Screenshots
« Reply #30 on: August 03, 2013, 10:12:31 am »
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Added more work for you slaves  :lol:

The reason Maaseutu_2 has been taken off is due to its bugged.

._.

y u do dis.


What was bugged about it?

Offline Kalam

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Re: Current Map Cycle with Screenshots
« Reply #31 on: September 02, 2013, 08:11:19 pm »
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That new beach map looks amazing, by the way. I couldn't find out what it was called, but kudos to the mapmaker. It seems alright balance-wise, too.

Offline Jarold

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Re: Current Map Cycle with Screenshots
« Reply #32 on: September 02, 2013, 08:36:06 pm »
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That new beach map looks amazing, by the way. I couldn't find out what it was called, but kudos to the mapmaker. It seems alright balance-wise, too.

If it had a wrecked ship then it was Bounty by Afonsoserro.

Offline Teeth

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Re: Current Map Cycle with Screenshots
« Reply #33 on: September 14, 2013, 03:10:02 pm »
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EU/NA 1 and EU/NA 2 rotation screenshots have been updated to current version.

Offline Viriathus

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Re: Current Map Cycle with Screenshots
« Reply #34 on: September 15, 2013, 12:57:40 pm »
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My siege map, Rhodok Cliffside Castle, is outdated, it shouldent be in the rotation as it is. On my scene thread i have the download link to the newest version.

Offline Fips

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Re: Current Map Cycle with Screenshots
« Reply #35 on: September 15, 2013, 03:19:42 pm »
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My siege map, Rhodok Cliffside Castle, is outdated, it shouldent be in the rotation as it is. On my scene thread i have the download link to the newest version.

The new version you gave us was a little too late for the latest patch =/
Your updated one should be in the next one.

Offline Viriathus

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Re: Current Map Cycle with Screenshots
« Reply #36 on: September 16, 2013, 03:49:18 pm »
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sure, i was just letting you know, there is accualy a newer version.

Offline dynamike

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Re: Current Map Cycle with Screenshots
« Reply #37 on: September 25, 2013, 10:44:08 pm »
+2
ATS SUPER AWESOME FUN MAPS

PM'ed Teeth with this already, but for good form and visibility:

Dammit, then provide me a download link to the ATS map pack and I might actually do something with it. I can't find it.

Make this happen and you shall have my everlasting love, buddy!

Here's the link to the old thread where literally millions of people wanted (at least some of) the ATS maps back:
http://forum.melee.org/general-discussion/petition-to-bring-back-a-classic!-(forest-bridge-map)/

And here are the files, I re-uploaded them:
http://www.filedropper.com/atscrpgmappack
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline Tennenoth

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Re: Current Map Cycle with Screenshots
« Reply #38 on: September 26, 2013, 11:47:27 pm »
+1
The one named "Curin Castle c" - Two sides with a large river in the middle.

Remove it, please. Every time the server clamours for a map change and I'm inclined to agree.
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Offline Nordwolf

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Re: Current Map Cycle with Screenshots
« Reply #39 on: September 27, 2013, 12:25:23 pm »
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I think "Iron Mine" is completely unsuited for EU1.

Every round ends with flags because either one team is outside and one inside, or people just can't find each other.

Offline Chris_the_Animal

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Re: Current Map Cycle with Screenshots
« Reply #40 on: September 27, 2013, 02:24:43 pm »
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Cant see the screens QQ
Bros never die!

Offline Fips

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Re: Current Map Cycle with Screenshots
« Reply #41 on: September 27, 2013, 05:10:19 pm »
+1
The one named "Curin Castle c" - Two sides with a large river in the middle.

Remove it, please. Every time the server clamours for a map change and I'm inclined to agree.

You are probably talking about Goat Road, yeah. I think Zlisch is working on this map to improve it.

@Nordwolf: Well, i guess that's the final nail in the coffin of this map then. On NA people somehow made it possible to abuse a spot and walk around under ground and i'm aware of it causing a little delay because of the "labyrinth" of this map. I just wasn't sure if it's really that bad.

Offline Tennenoth

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Re: Current Map Cycle with Screenshots
« Reply #42 on: September 27, 2013, 07:33:33 pm »
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You are probably talking about Goat Road, yeah. I think Zlisch is working on this map to improve it.

@Nordwolf: Well, i guess that's the final nail in the coffin of this map then. On NA people somehow made it possible to abuse a spot and walk around under ground and i'm aware of it causing a little delay because of the "labyrinth" of this map. I just wasn't sure if it's really that bad.

I don't know as the qmd/qmu system only gives me "Curin Castle c" but nonetheless, no disrespect to the creators of any of the maps, I can't use that system at all, but it just doesn't fit.

Oh and "Bounty" - That one clears the servers without fail.
« Last Edit: September 28, 2013, 11:36:46 pm by Tennenoth »
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Offline Viriathus

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Re: Current Map Cycle with Screenshots
« Reply #43 on: October 01, 2013, 09:18:59 pm »
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Oh and "Bounty" - That one clears the servers without fail.

What do you mean?

Offline Teeth

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Re: Current Map Cycle with Screenshots
« Reply #44 on: October 02, 2013, 02:40:31 pm »
+1
.
Oh and "Bounty" - That one clears the servers without fail.
Yes, please elaborate. I had my worries about incessant hillcamping or stale rounds but I've played the map like 4 times and it played fine, didn't see any complaints on the server. It is an open map, which is disliked by some, but by no means a bad open map in my experience.