is this even a question
I'm hybrid, but if I was pure melee I'd still take WM over IF. I prefer offensive skills versus defensive.
Fuck ironflesh gayness.Fuck your +3 Underwear! :mrgreen:
I don't even know why this is a question.
Max out your IF in relation to your str and max out your WM in relation to your AGI. They are both very important.
Power Strike has become an after thought.
If you suck at blocking get more IF. If you are a great blocker I would probably still have higher IF then WM but not by much. I found the best build to be a 21/18 build w/ 7 PS IF and 6 WM ATHLETICS.
High damage is derived greatly from wep speed and footwork.
I really dont even know why this is a question to be honest... I would understand more IF VS PS or WM VS ATHLETICS
WM has a very marginal effect on overall ability to connect weapon with opponent quickly.
Footwork, positioning, weapon ghostreach and ability to break animation or hiltslash all are a lot more important. WM just gives you a marginal increase if you are just standing still and swinging in a vacuum.
Here's a suggestion, get both. Stop doing high conversion builds, and start getting both IF and WM, you won't regret it. 6 skill points are never worth 1 extra ps or 1 extra athletics, not even close.
I don't even know why this is a question.
Max out your IF in relation to your str and max out your WM in relation to your AGI. They are both very important.
Power Strike has become an after thought.
If you suck at blocking get more IF. If you are a great blocker I would probably still have higher IF then WM but not by much. I found the best build to be a 21/18 build w/ 7 PS IF and 6 WM ATHLETICS.
High damage is derived greatly from wep speed and footwork.
I really dont even know why this is a question to be honest... I would understand more IF VS PS or WM VS ATHLETICS
Why not both? I have both as high as I can get.
As the Title suggests-- Iron Flesh versus Weapon Mastery.
Which do you choose?
Also, this is in regards to if you are a dedicated class, not a hybrid. Obviously if you're a hybrid, the answer would be Weapon Mastery. But I want to know from a Dedicated Class standpoint, which do you prefer? IF or WM? GET YOUR VOTES IN!
Answer depends on your class. As a pure arbalest xbow (no melee wpf at all, just pure agi/ath/wm) I much prefered 10 WM to some WM and some IF. Run 'n gun someone then find cover to reload that arba as fast as humanly possible.
As a melee build (1h/shield, 2h, pole, pretty much everything) iron flesh is almost NEVER a bad investment. High HP stacks really well with high armor value that most melee prefer anyway. 2H and pole users can do quite well with high WM too. I sometimes like to set my STF character to a high wm and ath and duel with 2d polearms (halberd, english bill, those newer spear-variants). If you can combo quickly enough, two directions is all you need. Also hilarious for instantly guillotining horses and their riders after you rear them.
Of the two skills, I prefer high WM. In general I prefer speed-oriented builds and WM is all about that.
Yes Vibe, it is, and I feel that the answer is going to vary between US and EU somewhat--so that's why I asked.
This topic is about dedicated melee only.
Dedicated class. You can play dedicated ranged too you know...
Yes, I thought about that right around the 2nd page's time of arrival Tank. And I believe if I had specified then yes, the voting would probably be slightly different...but I gather from posts here that most players realize it is in reference to Melee. Perhaps just the looky-lous may bump WM's votes because they are ranged
snip
What's your opinion of a 0 wm pikeman/mauler? I would definitely get WM as those classes myself, and being a piker on my main, I pick WM over IF.I played a high IF pikeman for well over a year as my main melee character. Definitely the most effective pikeman build I ever used was 24-15 with maxing my PS, IF, ath, and leftovers for wm. [Light/medium armor]
WM is an offensive skill, adding a bit of damage, compared to the defensive skill ironflesh. I always feel bad when I survive a lot of hits in melee because of high hp, since I believe making mistakes should be fatal. Knowing that I won't survive too much made my overall play and decision making on the battlefield better.
I guess you wouldn't use the build I'm going for then. At 33 it'll be 24/21 with 8 ps, 7 ath and 5 wm. All wpf in polearmsYou are right, I would have done 21/21 in favor of maxing more skill points instead of one more PS.
I usually had 2-4 IF points before, but I don't really notice much of a difference between a couple of points or no points. It would either be full investment or no investment for me, and I usually do the latter.
IF on the other hand is amazingly useful, especially to lower-mid armored characters. This is the biggest misunderstanding people have of IF characters, they assume they are all being used for heavy armored players. Which is fine if you want to be a slug, but they completely discount the much better reasons to use IF for medium and light armor. I play almost exclusively in dresses. IF makes me go from being able to survive 2-3 hits to being able to survive 5-6 hits. I can get shot by an arbalest and survive vs dying to a body shot. I can survive 4 more arrows than not. I can survive teamwounds.
I can make Mistakes in the heat of battle two or more times than if I was an agility build.
And thus, KDR raises. I have fun. None of the small balance changes make you angry. You survive all the petty shit that makes WM-stacking players go apeshit over. IF makes the game more fun since you don't need to rage at it over dumb deaths
21/1521/15 (lvl 30) (1h/shield) is one of very few perfect builds. Every stat it uses is maxed. It is balanced perfectly.
always every gen all day every class
The very best players of the agility "school" are very tough to kill because they block everything, which can be damn annoying at times. You just don't see many of them because a decent player with a STR build will do just as good during your typical round. Also good skills is closer to a consequence of high agi than a cause. Agility has many advantages but they only become useful with a lot of game practice.
If this thread was 'IF vs. ATH' I think it would be a much tougher call for me
You would actually consider taking IF over maxing athletics as infantry? :lol:
The reason they can block well is because they have athletics, not because they have weapon master. I agree athletics is a great offensive & defensive tool because you can center yourself against enemies better and pick & choose battles. If this thread was 'IF vs. ATH' I think it would be a much tougher call for me, but seeing as it's 'IF vs WM' it's ironflesh all the way no question.
I think "I'm glad I am a bundle of sticks with 10 IF".