cRPG

Off Topic => Spam => Topic started by: SMEGMAR on April 24, 2013, 11:08:56 pm

Title: The better days of cRPG
Post by: SMEGMAR on April 24, 2013, 11:08:56 pm
Anybody else remember the days when cRPG wasn't this fucking horrible?
I remember days when 1/2d polearm users could jump and spin around and really make the most of their weapons.
I remember the days where polearm and 2h were on the same tier thanks to polestun.
I remember the days where shielders didn't suck and get assfucked ALL OF THE TIME by thrust glance.
I remember the days where crossbowmen, throwers and archers could jump and shoot.
I remember the days where ladders could be thrown and the fun that came with them.
I remember the days when lances hurt.
I remember the days when horses didn't have such autismal riding difficulties.
I remember when projectiles did damage.
I remember when black armor didn't look so fucking gay.
I remember when turn speed was fluid and natural.
I remember when 2h wasn't the ONLY class to play.
I remember devs slowly destroying this game month by month with needless updates.
I remember when the servers were smooth and responsive.
I remember when battle wasn't just a clusterfuck of cowardice.
I remember when this game was fun.
Title: Re: The better days of cRPG
Post by: dynamike on April 24, 2013, 11:19:19 pm
I remember the days where crossbowmen, throwers and archers could jump and shoot.

This I really do miss, for the fun and versatility factor.
Title: Re: The better days of cRPG
Post by: Arjay on April 24, 2013, 11:28:34 pm
The good ol' days will never return.  Their logic in balance is nerf everything until 2 h is supreme and it worked.
Title: Re: The better days of cRPG
Post by: Dooz on April 24, 2013, 11:29:56 pm
Sounds like shit. I like the game now.
Title: Re: The better days of cRPG
Post by: Bars on April 24, 2013, 11:34:04 pm
Old days its old days. and tommorow all will be more better. Me like it what i see today. but without my long voulge boring
But u know what is fun? Devs nerfed all, but u continue playing

stop whining, keep playing
Title: Re: The better days of cRPG
Post by: bruce on April 24, 2013, 11:35:17 pm
Free the long voulge!
Title: Re: The better days of cRPG
Post by: Arjay on April 24, 2013, 11:45:18 pm
I keep playing because I am a 2hander, no nerfs here
Title: Re: The better days of cRPG
Post by: SMEGMAR on April 24, 2013, 11:50:08 pm
It appears that the european players enjoy the current dumbed down combat.
With their support M:BG will turn out like chivalry.
Title: Re: The better days of cRPG
Post by: Gurnisson on April 24, 2013, 11:50:41 pm
I remember the days where polearm and 2h were on the same tier thanks to polestun.
I remember the days where shielders didn't suck and get assfucked ALL OF THE TIME by thrust glance.
I remember the days where ladders could be thrown and the fun that came with them.
I remember when projectiles did damage.
I remember when 2h wasn't the ONLY class to play.

^
- Polestagger was a garbage mechanic, and even though I abused it every day until it got removed, I still lobbied for its removal and was happy to see the back of it. A completely unnecessary mechanic that made polearms too strong. Maybe polearms didn't receive a good parachute, being small speed/damage increases or other small buffs to compensate the loss of it, but I prefer it over having the overpowered polestagger.
- 2H thrust needs a small wiggle, polearms needs a small wiggle and 1H needs a small wiggle to not bounce. Maybe if you thrust all the time with low pierce weapons (which 1Hs have quite a bit of, true) then you're fucked against really heavy armor, but against lower or medium armor 1H thrust is viable compared to polearm thrust (though the 2h one outshines both the other by quite a margin)
- Ladderpulting was fun. Every round in a map with a roof ending up with 5-10 roof monkeys that destroyed the ladder was a pain. If you tried laddering up yourself, they'd kill the ladder just before you reached the top, for added fall damage on top of the misery of having untouchable ranged units on the other team. I was happy when they removed that garbage.
- While non-loomed ranged weaponry is too weak (I would like looms to only increase draw speed, projectile speed and accuracy, and have the damage of all bows around loomed damage now instead), the fully loomed ones hits like trucks. Even with 23 strength, I had rus bows and throwing axes black baring me in one shot and getting one-shot by arbalests in the latest strat battles. They should hurt, and they do. Problem is, like mentioned, the difference between loomed and non-loomed ranged weaponry.
- All classes are viable, some more than others. I find 1h + shield easier than 2h myself, because of the much lesser range threat, and I'm sure a lot of other people doesn't find 2h the easiest class to play.


Can't really disagree much with your other points. :P
Title: Re: The better days of cRPG
Post by: Bjord on April 24, 2013, 11:50:58 pm
Incoming red lightsaber.
Title: Re: The better days of cRPG
Post by: Panos on April 24, 2013, 11:54:47 pm
really long post

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Title: Re: The better days of cRPG
Post by: SirCymro_Crusader on April 25, 2013, 12:05:14 am
I remember when Panos was banned....ah the good 'ol days
Title: Re: The better days of cRPG
Post by: Necrorave on April 25, 2013, 12:32:09 am
I remember when it was fun to die in the middle of a crowd and get rewarded for it with the radius bonus.  (That's about all I want to return)

Merely because back then the game was much less competitive (Except in strat)

I do not like being competitive, but sometimes I get sucked into it when everyone around me is.  That's when frustration ensues and yadda yadda.

Other then that, Bring jump throwing back.
Title: Re: The better days of cRPG
Post by: Korgoth on April 25, 2013, 12:44:22 am
I remember when black armor didn't look so fucking gay.

I don't.

(click to show/hide)
Title: Re: The better days of cRPG
Post by: Teeth on April 25, 2013, 12:51:58 am
You are clearly not a man of refined taste if you prefer the old black armour over the beautiful new one.
Title: Re: The better days of cRPG
Post by: SMEGMAR on April 25, 2013, 12:56:12 am
You are clearly not a man of refined taste if you prefer the old black armour over the beautiful new one.

Damn you fruity europeans and your poofy sleeved eurogarb.
Title: Re: The better days of cRPG
Post by: pepejul on April 25, 2013, 12:56:51 am
Today is perfect...... but

I remember (miss)  ladders parties and Looney tunes long swiniging axe.....
Title: Re: The better days of cRPG
Post by: zagibu on April 25, 2013, 01:27:16 am
Boulder on a stick was hilarious. But really, it's just nostalgia, it wasn't that good back then.
Title: Re: The better days of cRPG
Post by: Tydeus on April 25, 2013, 04:30:05 am
Should rename the title to "The days when I could crutch on clearly cheap/op equipment/mechanics." It's much more reflective of reality I think. I know my 38p German Greatsword and War Bow combination was nothing less than OP. CRPG may not be perfect, but I think that if you just gave 15% more effort into figuring out what the real problem is, we could have a few more conversations that are actually worth while.
Title: Re: The better days of cRPG
Post by: FRANK_THE_TANK on April 25, 2013, 05:24:14 am
I remember the good ol days when your body didn't obsorb a hit and suicide charges on horse back often resulted in a plethora of team wounding and tks, oh the lols, oh the lols.
Title: Re: The better days of cRPG
Post by: ArysOakheart on April 25, 2013, 05:26:19 am
I remember the good ol days when your body didn't obsorb a hit and suicide charges on horse back often resulted in a plethora of team wounding and tks, oh the lols, oh the lols.

I'll never forget the first time I met you, riding on a plated charger, in full plate, on siege.
Title: Re: The better days of cRPG
Post by: Malaclypse on April 25, 2013, 09:45:01 am
I'll never forget the first time I met you, riding on a plated charger, in full plate, on siege.

Arys sees Frank, this plays

Title: Re: The better days of cRPG
Post by: Kafein on April 25, 2013, 09:49:02 am
You are clearly not a man of refined taste if you prefer the old black armour over the beautiful new one.

I prefer the new one but I don't understand why we can't have both.
Title: Re: The better days of cRPG
Post by: [ptx] on April 25, 2013, 09:55:03 am
Ahh, yes, i remember the good ol' days, when downblocking was still an issue for most people. DAMN DEVS, Y U RUIN CRPG!
Title: Re: The better days of cRPG
Post by: Tibe on April 25, 2013, 10:18:38 am
This thread:
Title: Re: The better days of cRPG
Post by: Haboe on April 25, 2013, 05:01:37 pm
I remember when this game was played, instead of being whined about in forum.

I remember when this game was fun.

Me too, that was a few years ago, when i started. Also it was this afternoon when i played. Also the time in between
Title: Re: The better days of cRPG
Post by: darmaster on April 25, 2013, 05:10:32 pm
and i remember this

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

:/
Title: Re: The better days of cRPG
Post by: Algarn on April 25, 2013, 05:52:22 pm
Anybody else remember the days when cRPG wasn't this fucking horrible?
I remember days when 1/2d polearm users could jump and spin around and really make the most of their weapons.
I remember the days where polearm and 2h were on the same tier thanks to polestun.
I remember the days where shielders didn't suck and get assfucked ALL OF THE TIME by thrust glance.
I remember the days where crossbowmen, throwers and archers could jump and shoot.
I remember the days where ladders could be thrown and the fun that came with them.
I remember the days when lances hurt.
I remember the days when horses didn't have such autismal riding difficulties.
I remember when projectiles did damage.
I remember when black armor didn't look so fucking gay.
I remember when turn speed was fluid and natural.
I remember when 2h wasn't the ONLY class to play.
I remember devs slowly destroying this game month by month with needless updates.
I remember when the servers were smooth and responsive.
I remember when battle wasn't just a clusterfuck of cowardice.
I remember when this game was fun.

Requiem cRPG 2010-2013  :cry:
Title: Re: The better days of cRPG
Post by: Prinz_Karl on April 25, 2013, 06:03:20 pm
People tend to think things were better back then because you only remember the good things! You have adapted and don't like that it's changed even if there's better things provided now. Just a psychological background.
Title: Re: The better days of cRPG
Post by: FleetFox on April 25, 2013, 06:09:53 pm
Ayee those were the good old days...
Title: Re: The better days of cRPG
Post by: [ptx] on April 25, 2013, 06:25:27 pm
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Title: Re: The better days of cRPG
Post by: Ronin on April 25, 2013, 06:33:07 pm
The days when mind was the armor...
Title: Re: The better days of cRPG
Post by: Umbra on April 25, 2013, 06:33:58 pm
Drop your pink nostalgia glasses
Title: Re: The better days of cRPG
Post by: Gravoth_iii on April 25, 2013, 07:00:38 pm
People blinded by nostalgia.... Aye ladders were fun, except when archers camped roofs and destroyed them delaying the round for 2-3 minutes.
Jumping archers were a pain, made kiting even more effective :(
1-2d weapons are overnerfed yes.
IMO polearms and 2h are balanced, 1h on the other hand feels underpowered.
Lances oneshotting everything sucked ass, its so fucking boring to play battle and when you stop doing 360's for 5 seconds you get backstabbed and instakilled.
Turnspeed never needed fixing IMO, i never had any problems with it.
Title: Re: The better days of cRPG
Post by: Dezilagel on April 25, 2013, 07:21:23 pm
I remember when this game was played, instead of being whined about in forum.

When exactly was this? :lol:
Title: Re: The better days of cRPG
Post by: Tot. on April 25, 2013, 07:54:00 pm
Anybody else remember the days when...

What I mostly remember from those old days is one giant ranged spam by archers with native fire rate using warbows with closed crosshairs and killing people in two arrows from across the map. Oh, by the way those archers also were fully capable in melee and were wearing good armor. Apart from certain 'fixes' that fuck up melee combat (like weapons getting stuck on everything) and the lack of feeling of progress (you can easily go from peasant to armored knight over one night) current cRPG is much better.

Each time I read this kind of 'nostalgia' threads I cringe a bit inside, because you newmy old friends who post those apparently either haven't really played cRPG back then or you remember only the good things.
Title: Re: The better days of cRPG
Post by: Arrowblood on April 25, 2013, 07:55:28 pm
What I mostly remember from those old days is one giant ranged spam by archers with native fire rate using warbows with closed crosshairs and killing people in one arrow from across the map. Oh, by the way those archers also were fully capable in melee and were wearing good armor. Apart from certain 'fixes' that fuck up melee combat (like weapons getting stuck on everything) and the lack of feeling of progress (you can easily go from peasant to armored knight over one night) current cRPG is much better.

Each time I read this kind of 'nostalgia' threads I cringe a bit inside, because you newmy old friends who post those apparently either haven't really played cRPG back then or you remember only the good things.
Title: Re: The better days of cRPG
Post by: Kafein on April 25, 2013, 07:59:25 pm
Ladderpulting was positively hilarous, but roofcamping was (and still is on some broken maps) the worst thing ever.
Title: Re: The better days of cRPG
Post by: MrChubbikins on April 25, 2013, 10:19:57 pm
I remember when head shots meant something, I remember when everyone and their mom wasn't a 2-hander, I remember what it was like to have fun and be viable as an archer. Oh well.... :cry:
Title: Re: The better days of cRPG
Post by: SMEGMAR on April 25, 2013, 10:46:53 pm
What I mostly remember from those old days is one giant ranged spam by archers with native fire rate using warbows with closed crosshairs and killing people in two arrows from across the map. Oh, by the way those archers also were fully capable in melee and were wearing good armor. Apart from certain 'fixes' that fuck up melee combat (like weapons getting stuck on everything) and the lack of feeling of progress (you can easily go from peasant to armored knight over one night) current cRPG is much better.

Each time I read this kind of 'nostalgia' threads I cringe a bit inside, because you newmy old friends who post those apparently either haven't really played cRPG back then or you remember only the good things.

And the game is currently one giant 2h spam fest, much better right? At least other classes were appealing back then. Now archers need 5-12 hits to kill the average player while 2h clowns can 2-3 shot nearly anybody. It sure doesn't help that ranged classes can't jump while shooting, doesn't help that arrows weigh so much. The tears of europeans have sucked all of the fun out of ranged classes and have made the role of archer nearly unplayable. Every nerf to anything but 2h is an indirect buff to 2h. Tell me, when was the last time you saw 2h take a nerf?

This isn't really supposed to be a nostalgia thread, it is supposed to be a reminder of great mechanics that were destroyed by the whining of europeans and the shitty new mechanics that were implimented because these same whining europeans demand stale combat.
Title: Re: The better days of cRPG
Post by: [ptx] on April 25, 2013, 10:52:54 pm
great mechanics that were destroyed by the whining of europeans and the shitty new mechanics that were implimented due to the whining europeans who demand stale combat.
(click to show/hide)
Title: Re: The better days of cRPG
Post by: Kafein on April 25, 2013, 10:53:12 pm
blanket ban NA

(click to show/hide)
Title: Re: The better days of cRPG
Post by: SMEGMAR on April 25, 2013, 11:05:37 pm
(click to show/hide)

Not sure if fedora wearing vegan redditor
or meme spouting euroclown.
Title: Re: The better days of cRPG
Post by: Gurnisson on April 25, 2013, 11:28:06 pm
Now archers need 5-12 hits to kill the average player

I can't remember the last time I was still running around with 3 arrows. Usually die in 2-4 and I always use loomed armor, average strength (18-24) and a couple of IF :D
Title: Re: The better days of cRPG
Post by: Armpit_Sweat on April 25, 2013, 11:35:38 pm
HA-HA!

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WELCOME TO SPAM SECTION!
Title: Re: The better days of cRPG
Post by: Armpit_Sweat on April 25, 2013, 11:38:42 pm
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Title: Re: The better days of cRPG
Post by: Tot. on April 25, 2013, 11:54:31 pm
And the game is currently one giant 2h spam fest, much better right? At least other classes were appealing back then. Now archers need 5-12 hits to kill the average player while 2h clowns can 2-3 shot nearly anybody. It sure doesn't help that ranged classes can't jump while shooting, doesn't help that arrows weigh so much. The tears of europeans have sucked all of the fun out of ranged classes and have made the role of archer nearly unplayable.

So you're basically complaining that in a melee game a support class that has ranged abilities has a supporting role instead of being the main force. Just lol.

Every nerf to anything but 2h is an indirect buff to 2h. Tell me, when was the last time you saw 2h take a nerf?

Turn rate nerf, kick nerf, 2H stab nerf, early active animations, indirectly shield forcefield removal, lowered speed of top tier swords.

/thread?


Title: Re: The better days of cRPG
Post by: Ronin on April 26, 2013, 12:04:02 am
Turn rate nerf, kick nerf, 2H stab nerf, early active animations, indirectly shield forcefield removal, lowered speed of top tier swords.
Kick nerf? More like kick buff to me.

Didn't really get what is nerfed in 2h but turn rate, which was applied to all weapons.
Title: Re: The better days of cRPG
Post by: SMEGMAR on April 26, 2013, 12:14:13 am
So you're basically complaining that in a melee game a support class that has ranged abilities has a supporting role instead of being the main force. Just lol.

Turn rate nerf, kick nerf, 2H stab nerf, early active animations, indirectly shield forcefield removal, lowered speed of top tier swords.

/thread?

Who is to say that ranged are a support class? They do well in native, so clearly that is the way they were intended to be.
And what makes you think this is a melee game?

Turn rate - fucked everyone, 2h can still helicopter around because of their buttery animations and huge sweet spots.
Kick nerf - hurt other classes way more than 2h.
2h stab nerf - Yeah 2h stab is SO bad nowadays.
Early active anims - Not sure what you mean, but 2h is nothing but hiltslash tomfoolery.
Indirectly shield forcefield removal - Couldn't make any sense of that eurobabble.
Lowered speeds of top tier swords - Yeah, they lowered the speed but increased the damage in that same patch.

Also, "newmy old friend, /thread"
What's next? meme arrows?
Lay off the hair gel, child.
Title: Re: The better days of cRPG
Post by: SMEGMAR on April 26, 2013, 12:41:02 am
I can't remember the last time I was still running around with 3 arrows. Usually die in 2-4 and I always use loomed armor, average strength (18-24) and a couple of IF :D

(click to show/hide)
Title: Re: The better days of cRPG
Post by: Tot. on April 26, 2013, 01:28:34 am
Kick nerf? More like kick buff to me.

Being unable to block is somehow a buff to you?
Title: Re: The better days of cRPG
Post by: Gurnisson on April 26, 2013, 01:50:01 am
Being unable to block is somehow a buff to you?

There's some turning involved and higher length (on eu1 at least), on the cost of not being able to block. I find that a nerf, but I guess not everybody does. :P
Title: Re: The better days of cRPG
Post by: Brrrak on April 26, 2013, 06:24:03 am
Excellent, this thread is in spam!

Time to...

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Title: Re: The better days of cRPG
Post by: Tibe on April 26, 2013, 07:27:49 am
Who is to say that ranged are a support class? They do well in native, so clearly that is the way they were intended to be.
And what makes you think this is a melee game?

Native is fucking broken buddy. Instantly reloading cbows and machinegun hellfire arrows give no dodgingchance to anyone who doesnt have a shield. And picking up every random thing on the ground and using it like a baws is not cool. Also the native lolstab is godawful. Im more than certain native is broken. Cause in single player you dont get to be this OP and yet you would do perfectly fine if your char from single was kicked to multi. And 1h in native is absolute rubbish. I occasionally play in native battle and its utter crap.

And whats with you and this "eurothing"? Euros made id, not americans. You have no saying in this you fat murcian slob! Go crawl back into your McDonalds before you get entire NA(exept Canada) blanketbanned.
Title: Re: The better days of cRPG
Post by: SMEGMAR on April 26, 2013, 09:14:40 am
Native is fucking broken buddy. Instantly reloading cbows and machinegun hellfire arrows give no dodgingchance to anyone who doesnt have a shield. And picking up every random thing on the ground and using it like a baws is not cool. Also the native lolstab is godawful. Im more than certain native is broken. Cause in single player you dont get to be this OP and yet you would do perfectly fine if your char from single was kicked to multi. And 1h in native is absolute rubbish. I occasionally play in native battle and its utter crap.

And whats with you and this "eurothing"? Euros made id, not americans. You have no saying in this you fat murcian slob! Go crawl back into your McDonalds before you get entire NA(exept Canada) blanketbanned.

I would barely call turks europeans. I only blame the europeans because that is where 90% of poorly written "Nerf anything that isn't 2h" threads come from.
The devs of this mod are europeans, and they will be the death of it.
Title: Re: The better days of cRPG
Post by: Ronin on April 26, 2013, 09:56:49 am
Being unable to block is somehow a buff to you?
Kicking the opponent even though it was supposed to be missed is a nerf to you? I retired into a twohander yesterday just because of this ridiculous mechanic. I'm now kicking and slashing like a boss. Welcome to easy mode, let the shielder rage begin.
Title: Re: The better days of cRPG
Post by: zagibu on April 26, 2013, 04:01:58 pm
The devs of this mod are europeans, and they will be the death of it.

And rightly so, because they are also the birth of it.
Title: Re: The better days of cRPG
Post by: Jack1 on April 26, 2013, 05:25:26 pm
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Title: Re: The better days of cRPG
Post by: Plaksteris on April 26, 2013, 08:01:37 pm
Hobits gejs.
Title: Re: The better days of cRPG
Post by: Nukkel on April 27, 2013, 09:11:19 am
Sorry. i think thest updates arent needles
Title: Re: The better days of cRPG
Post by: Bjord on May 02, 2013, 07:03:28 pm
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Sir, you win the internets.
Title: Re: The better days of cRPG
Post by: Armpit_Sweat on May 02, 2013, 07:38:07 pm
Sir, you win the internets.

I wish I could take credit for this fine piece of digital art, but it emerged from my random 4chan folder! Although I take pride in both introducing it to my fellow CRPG noblemen, and seeing it's simple genius - it would be a crime to pretend to be its father! Like with so many other wonders of this World, we must witness its mystical energy, without knowing the person behind it.

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Title: Re: The better days of cRPG
Post by: zagibu on May 03, 2013, 04:17:58 am
A knight is sworn to valor.
His heart knows only virtue.
His blade defends the helpless.
His might upholds the weak.
His word speaks only truth.
His wrath undoes the wicked.