cRPG

cRPG => General Discussion => Topic started by: Nordwolf on March 22, 2013, 12:08:37 am

Title: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Nordwolf on March 22, 2013, 12:08:37 am
For the first, I'm not archer.

Here's why I think this is very bad:

Seeng this trend of nerfing makes me sad.

Let me explain:
Infantry complains about archery, because it has a great advantage of range and can generete a constant disturb in melee, also they usually notice only those who are really good. There are really not a lot of these very good archers.
Archer is (now I'd say was) a great threat to horsemen, which made them not so powerfull. Now what I see is nerfing cav because there is no counterforce for them - archers.
Really, there is just a loop of nerfing archers>>horsemen>>archers>>>horsemen untill there are just melee players (and crossbowmen. But when there would be no normal archers or cav, all complains will be turned to them). And this loop is constantly being fed by majority of players - melee ones.
Yeah, for some people that would be nice, "Just melee", but don't you think this would ruin the whole point of the game?


Ok, let's get the point of archery. One of the greatest things about it is that it can quickly relocate on the battlefield making the battle. What was the problem? Kiting. But do you really think that this was so much worth destroying a whole class?
That what archer is all about, being able to shoot and quickly relocate.

Solution I came up with:
Remove all that weight from arrows and add decreasing accuracy after running. Severe and not too short.

Here's an example: You are an archer, shooting normally while strafing, but when you're starting to run for more that for e.g. 3 seconds in 10 seconds time (also accounting distance traveled in relation to previous position) you get a severe accuracy decrease with a cooldown 5-6 seconds. So to shoot normally again, you need to stop, and wait a bit. It would almost completely remove kiting in any time of the game - mid - end whatever and it's also completely normal for archer to look around when relocated (I mean, this is also even judged mentally).

So... consider this. I hope it isn't that hard with WSE.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Kafein on March 22, 2013, 12:15:04 am
There's this thing confusing me, sometimes people say cav counters archers, sometimes they say archery counters cav.

I like what they do in Arma games. After running, you need to catch your breath and wait before shooting, otherwise your accuracy will be shit.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Miwiw on March 22, 2013, 12:17:50 am
Currently there are so many shielders on EU1. I don't really get why cavalry bumps got nerfed so heavy now, as they are a great counter to infantry while many of them are having a shield. Cav bumps, Archer shoots, good thing.

People are ignorant. They want stuff to be nerfed or removed, anything that could disturb their "fun", playstyle or kill them.

Imo native had a rather perfect solution. Of course I agree that Archery is obviously overpowered in native, however native Archers also got some good melee stats and are able to beat infantry as well. It's mostly down to skill there. In cRPG Archers often tend to get near to no melee skills which I see as bad. I had one Archer gen without any PS/wpf and hated it, useless being, running when being engaged cause only having a small hammer that doesnt cause any real dmg, is not fun!
As Archer with melee skill it is more fun to play, though on level 30 you must sacrifice some archery accuracy/dmg to get the melee skills, while any infantry will have more PS or wpf usually and therefore (if skilllevel is similar) will have an easy time to win. I would never demand, giving Archers similar melee stats as Infantry is able to get  though(that would mean double stat points for Archers which is obviously not a way to go ;) ).

You got some good points.

Archers counter infantry, if infantry is slow and got no shields. Archers counters Infantry with shields, if there are more Archers.
Archers counter cavalry if there are more Archers.
Cavalry counters Archers if there are more or a similar amount of cavalry.
Infantry counter both of them, if they got teamplay. They got a hard time if Archers are constantly kiting and Cav running away.
Anyway it usually depends on the players and their playstyle, so its often hard to say who actually counters whom.
But its actually Archers -> Cav -> Inf -> Archers -> Cav
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Nordwolf on March 22, 2013, 12:21:30 am
There's this thing confusing me, sometimes people say cav counters archers, sometimes they say archery counters cav.

I like what they do in Arma games. After running, you need to catch your breath and wait before shooting, otherwise your accuracy will be shit.

About couterpart:

Cav does counter archers... but almost in the same way as they do with infantry - by being unexpected. It is (was) not that easy to counter even one archer if he is aware of you.
I'm not talking about teamplay ofcourse, group of archers counter cav, group of cav is better countered by infantry than archers, but when would you see such teamplay?
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: XyNox on March 22, 2013, 02:28:30 am
About the counterpart:

Cav can counter archers as well as archers can counter cav.

Buying a horse without knowing what you are doing will be a birthday present for archers as cav cant strafe that fast and have quite smooth movements, which in turn makes it easier to shoot them. Cav who charge archers straight ahead in the beginning of the round without a shield are rather easy to deal with. If you miss however, even a nub can easily oneshot you as you cant dodge with 30+ kg of equipment.

If cav has a brain however and simply waits till the archer has to shoot incoming enemies and simply enganges from behind it pretty much becomes a hardcounter against archers. Since an archer cant shoot in 2 directions simultaniously, cant stagger/stop cav, cant outrun cav, cant dodge cav and has to remain stationary to shoot, cav timing their attacks with inf is actually archer-autokill since they die in one hit and cant block with a bow.

Also, if archers are by their own, lancers can hardcounter them given they are very manouverable. Given the right build, an arabian can bump me, turn around and bump me again before I are able to release an arrow, which leaves me with my melee weapon. Since 0 or 1 slots are the weapons of choice for archers, outranging me with a 180ish lenght lance is easy game for them. If I dont block i get lanced, if I block I get bumped, which is also enough to kill an archer in a few runs.

Usually the answer to all this would be teamplay but hell, we all know it doesnt happen. Even if the enemy has 4 horseranged and I am the only ranged in my team I dont get any support. Needless to say, melees still complain in end that horse ranged is gay because they cant kill them. Sticking with your team is also not always possible as for every 2 seconds you have to stop to take a shot, your team already has traveled another 10 meters that you can hardly catch up because of the weight nerf.

I can only repeat what I said so far on this matter:

Revert the weight nerf. Unfuck general mobility for archers and come up with a system that punishes kiters for archery-related things such as equipping/drawing/shooting a bow instead of a general slow down so archers can once again dodge and fight against cav/inf.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Dolphin on March 22, 2013, 02:55:58 am
Anyone remember back when we had Plated longbowmen with, glaives and longspears ? (fun days right)

I can see the movement nerf is a bitch, but tbh having to look at the arse of a archer that keeps running out of range and turning around and shoot you till you die is worse.
Archers are able to make melee/archer hybrids and its just been buffed with this latest patch... (the shitload of 0 slot one handed swords, is totally meant for polearms right?)
Yes my main is not a archer but i tend to create a STF with 18/21 and get 3-4 PS 150wpf in archery and rest in one handed and then dominate the battlefield.
You can kite plates as it is now, anything with 6 or less athletics will not be able to keep up with you if you got 7 athletics.
Camp "Unreachable"/hard to reach spots with your long bow and create a killzone. (works and you know it xynox :) )

But one thing i dont want to hear is that archers cant melee, cause we fucking can if just put 120 wpf points in one handed, they are fucking fast and will be the same speed as a polaxer or two hander.
Your cant rely on your team either normally teams are at the same numbers and if your team got archers and the opponent doesnt your infantry will be facing more then one person at a time they wont have time to save you.

And Xynox question wouldnt you be pissed if you had to stand on the spot for 2 seconds before you would be able to hit anything after moving a few steps ?
and didnt i just see you dodge riddarens lance a few times on EU 4 1 hour ago when i tried to rush you with my STF shield(which failed...).
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: XyNox on March 22, 2013, 03:06:11 am
Usually riddaren 1 shots me with his lance because there is absolutely no way to dodge it when I have my bow equipped. I get really lucky if this not the case. He also only attacks me when I am engaged otherwise so it sets me into a lose/lose situation.

As for the running part, keep in mind that I have 24 agi and 8 ath, still your medium armored main does not seem to be any slower than me.

Also, I dont really understand the "stand on the spot" thing. The need to remain statoinary while drawing your bow for better accuracy has already been implemented in the last nerf. Of course I would despise anything that nerfs mobility any further.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Adamar on March 22, 2013, 03:09:08 am
Archers are able to make melee/archer hybrids and its just been buffed with this latest patch... (the shitload of 0 slot one handed swords, is totally meant for polearms right?)

Arrow weight has been increased, and those new 0 slot weapons have weight too. Short swords dont really help if your slow motion footwork doesn't let you touch the enemy.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Dolphin on March 22, 2013, 03:28:14 am
missed the spathion becoming 1 slot again. (silly me i have been using short falcion it weighs 1)
Still drop your bow its not like i am going to steal it got no PD and gain your speed

My main cant catch up to you xynox, but yes its around as fast. (24/18 total equipment weight of 22,4)

Stand on the spot thing: Nordwolf suggests instead of weight to stop kiting, archers should be imobilised to shoot i can in no way see that to be any good or even by any far shoot better.

but xynox its not like you aint killing me with ease if i run at you :) (boom headshot)
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Kamirane on March 22, 2013, 05:00:39 am
I totally agree with Nordwolf and NyNox. And its not because i am Archer. I also have Alts in every Class.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Rumblood on March 22, 2013, 06:17:56 am
Still drop your bow its not like i am going to steal it got no PD and gain your speed

Drop your shield.

Those statements make about as much sense as the other  :rolleyes:
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Nordwolf on March 22, 2013, 06:30:30 am
Stand on the spot thing: Nordwolf suggests instead of weight to stop kiting, archers should be imobilised to shoot i can in no way see that to be any good or even by any far shoot better.

While waiting for cooldown you should still be able to strafe/move a short distance.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Overdriven on March 22, 2013, 06:55:53 am
Cooldown sounds like a good idea instead of weight. Archers should be able to put up a fight in melee as well of course and currently the weight hampers that.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Leesin on March 22, 2013, 07:44:58 am
Nerf archers again I say.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: LordLargos on March 22, 2013, 07:46:46 am
Cav counters archers by slicing their head off when they're are not looking and archers counter cav by doing significant damage to horses and unsuspecting riders.

As for the arma aspect to running and shooting I support the cooldown the only thing I have against removing the weight is archers running away for long periods of time.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Vibe on March 22, 2013, 07:54:14 am
This will not solve kiting. Just saying.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Nordwolf on March 22, 2013, 08:22:26 am
This will not solve kiting. Just saying.
You could also bring some arguments :)

About long time running: it's basically what every class can do now and removing it from a class that needs it the most is not very good.
With this implemented archers would think before running (yeah most of them would decide running) and there would be no runaways with them in the end of the round, i mean it would be just the same as with any other class, they won't be able to fight back = delaying.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Dach on March 22, 2013, 08:32:16 am
kiting a problem? lol 

(well it's a problem for stupid 2h hero that doesn't want to invest in either a lot of AGI or a shield but it never was a game problem...)

HA and HX can still do it all they want... absurb weight on arrows didn't solve anything...

my 2 cent.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Nordwolf on March 22, 2013, 08:41:26 am
kiting a problem? lol 
You probably didn't play on EU 1/4 in times of that inescapable and annoying force. I don't know how was that in NA servers though.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 22, 2013, 08:48:14 am
I dont see a problem with continued nerfs against cav and ranged.

What is going to happen? Are they all going to GTX?   No more oneshotted to the head or instacouched in the back?

The greatest melee game of all time, and a big part of the population spend hours just ruining it for others.

Just makes me sad
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Macropus on March 22, 2013, 08:50:22 am
Just makes me sad
Just go away.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 22, 2013, 08:52:02 am
Just go away.

No you
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Dach on March 22, 2013, 08:55:00 am
Hey Tindel... there was some time ago... a melee only server and guess what?!

It died! Because no one went to play there...  :rolleyes:
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Macropus on March 22, 2013, 08:57:51 am
No, seriously. How are cav and archers ruining the game for you? lol.
If you get couched in your back - you suck.
If you get shot - in 70% it means you suck, other 30% is a random factor which any battle should have.
So maybe instead of complaining about other classes you should learn to resist and fight them?
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 22, 2013, 09:00:17 am
The melee only server was a battle server, with low cap. Thats more likely the reason it was empty all the time.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Dach on March 22, 2013, 09:06:46 am
Hmm let's see battle server are currently the most popular server... Yeah you're wrong...

Low cap? Did someone ever ask to get a bigger melee only server? Hmm guess not.

Why? because it was never full in the first place...  :rolleyes:

Wrong again.. go back to the drawing board...
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Molly on March 22, 2013, 09:15:14 am
Can't see a problem here, neither with archery nor cav... and you know why?

Cuz EU1 still has both of them in a good amount.

Everyone keeps saying "u suck0r when shot or couched lulz"... How about I say "u suck0r cuz u can't/don't want to adapt to the changes done to your gear lulz"?

When lots just keep playing and a few spam the forum with QQ... probably the few have an issue of being not willing to adapt.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Leesin on March 22, 2013, 09:18:22 am
Keep archers slow or this will be all of us after being kited for 3 minutes

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Lots of complaints about that one. Keep it a little less graphic please? - Tenne
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Grumbs on March 22, 2013, 09:23:48 am
Show me how archers are nerfed. The average damage went up with everyone using Longbows. More damage from a random stray arrow in the head than a Long Bardiche to the face. Biggest stagger in the game regardless of damage dealt. Loads of great 0 slot weapon options. Everyone got a speed boost last patch so your small amount of weight is not hindering you as much as before.

Make the ranged mechanics have >10% of the depth of melee mechanics and maybe then you can start having kiting as well. Until then they need to be more like melee guys with some support ranged damage, or other ways to limit the cheese factor. Ranged is crutch mode for players that don't want to be challenged in pvp, its freaking lame

EU1 is already a shield fest now and it dilutes the combat. Hold right mouse to block any direction, with no stamina mechanic so nothing stopping people turtling. The majority on the battlefield should be melee, with some cav and some of all other classes. But not super easy mode ranged fest, its boring
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 22, 2013, 09:24:01 am
No, seriously. How are cav and archers ruining the game for you? lol.
If you get couched in your back - you suck.
If you get shot - in 70% it means you suck, other 30% is a random factor which any battle should have.
So maybe instead of complaining about other classes you should learn to resist and fight them?

Nice numbers, very far from reality though.

In reality 50% of all ranged damage is from teammates. And of the remaining its mostly shots fired while in combat so not many chances to dodge.

And when you do get into melee with a rangedguy, its just meh cause most of them cant fight back :/
The new swords are helping a bit.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 22, 2013, 09:25:30 am
Hmm let's see battle server are currently the most popular server... Yeah you're wrong...

Low cap? Did someone ever ask to get a bigger melee only server? Hmm guess not.

Why? because it was never full in the first place...  :rolleyes:

Wrong again.. go back to the drawing board...

Siege has a higher population than battle, so get your facts straight before trying to be a smartass.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 22, 2013, 09:27:39 am
Can't see a problem here, neither with archery nor cav... and you know why?

Cuz EU1 still has both of them in a good amount.

Everyone keeps saying "u suck0r when shot or couched lulz"... How about I say "u suck0r cuz u can't/don't want to adapt to the changes done to your gear lulz"?

When lots just keep playing and a few spam the forum with QQ... probably the few have an issue of being not willing to adapt.

How should i adapt to being shot in the back/head? My loomed plate helm doesnt stop me from being oneshot.  And i hate shields because of autoblock, it dumbs the game down. They only block from the front anway.....
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Nordwolf on March 22, 2013, 10:20:20 am
I suggest not to egage in a discussion like "You are bad - no you are, archers need to be nerfed because they are bad" etc.
Atm it looks like medieval age witch burning.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Vibe on March 22, 2013, 10:33:09 am
Atm it looks like medieval age witch burning.

And that is exactly what archers deserve.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: XyNox on March 22, 2013, 10:49:28 am
I cant get my mind around people in this game. Even more so if they play for 2 years + and are 20 + years old irl as they state.

Everyone seems to think that he himself is the chosen one and has to charge into the enemy, not giving a fuck what his teammates are doing. Still people dont realise that they need ranged to take down enemy horse ranged. Do you see them support their friendly archers so they dont get cav raped ? Rarely.

Shieldless inf still holding W like champs, running straight into a bunch of archers just to get overwhelmed and then complaining afterwards. I almost never see inf doing tactical retreats, like this option doesnt even exist for inf players while archers have to do it on a regular basis in order to survive.

Inf still does not give a fuck about friendly ranged for the most part, even if the enemy team would mostly consist of horse ranged. Most important thing is always that the little melee hero gets his precious duel, although he is obviously shutting down his ranged buddy by circling around his enemy like a ballerina.

Shielder and 2h charge me and guess what happens on average ? 2h walks in front of course, not taking cover behind his buddy because he is like although its basicly something that should intuitively happen. When 2h gets shot in the process, its of course because archery is OP and not because he just acted stupid.

2 enemy ranged focusing me without much chance to shoot back because of constant dodging needed. But whats this ? The inf still feels the need to attack me although Im basicly a dead mean walking already ? Fine with me, just gives me the chance to sneak in another headshot before I get shot down because I dont really need to remain stationary for too long to build up accuracy when inf gets very close.

Of course you will be punished for those mistakes, stop asking devs to wipe your asses for you already and just be thankful that they did so far to such an extent.

rant end/

Archers get roflstomped by many things in this game. While melees have a big chunk of more survivability, people just need to understand that they cant kill everything in the game by holding W and spamming left mouse button. The next time you see an archer on an open field 50 meters away, just DONT charge him on your own. He will be most likely shot down by Xbowers or cav raped anyway and you are basicly just presenting him a target by going there. If there are no other targets left that treat you, THEN attack him with the aid of a shielder and no one except the archer will have a reason to rage.

Also just, for the love of god, learn to fall back when you are outnumbered and expect to get hit when you are close to enemy ranged. If you defend your own ranged they in turn get the chance to live long enough to deal with the enemy ranged. If you dont defend them they can obviously not survive the chaos of battle on their own anymore because of the constant nerfs and in the end there is no one left to deal with enemy ranged from a safe distance. Yes, it is a part of the game and you wont change that. If that does not appeal to you, there is always EU3.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Grumbs on March 22, 2013, 11:05:45 am
I like how you can only look at extremes like people holding W into ranged camps, or "heroes" looking for duels.

Risk vs reward is important. You shouldn't be rewarded with anything for standing and doing things you can do like the enemy are AI. You should be challenged by players. You shouldn't be rewarded for simply taking part.

Don't get me wrong, ranged adds a layer to the game that is better off being there. But the implementation of the ranged mechanics are so poorly implemented, its like the devs for M&B spent all that time making a melee simulator and then tacked on some ranged in the last couple months of development. The damage you get for the inputs required AND the lack of risk vs reward puts them in the position where they need to be limited in some way
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: PanPan on March 22, 2013, 11:06:38 am

Everyone seems to think that he himself is the chosen one and has to charge into the enemy, not giving a fuck what his teammates are doing. Still people dont realise that they need ranged to take down enemy horse ranged. Do you see them support their friendly archers so they dont get cav raped ? Rarely.


It's the most saddest and boring thing a meele player can do. You know I'm playing the game to have fun (not caring much about winning) and defending an Archer isn't fun.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 22, 2013, 11:12:13 am
XyNox i read your whole rant and i will explain very simply why you feel the way you do.

The infantry in the other team, they hate ranged. They just want them dead and gone.
Also the infantry in your team, they also hate ranged and want them dead.
Alot of infantry consider ranged to be enemies no matter which team they belong too.

If you apply this to the situations you described, they make sense.


Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Ronin on March 22, 2013, 11:17:53 am
It's the most saddest and boring thing a meele player can do. You know I'm playing the game to have fun (not caring much about winning) and defending an Archer isn't fun.
It was fun doing teamplay back when I was infantry. Grabbing a polearm to prevent getting any enemy cavalry to get near to the archer/xbowman I'm defending, in an open field maps mostly. And I was not even a polearmer, I was a 2h back then. Using my brain to produce strategies and counter strategies was fun. More fun than charging into the enemy to get shot. Hiding behind shielders when we were about to charge archers was fun. When I was a hoplite, protecting ranged groups from both enemy ranged and enemy cavalry was fun. Teamplay part of it was fun. fun fun fun. Your statement is wrong because it was fun.

Edit:
XyNox i read your whole rant and i will explain very simply why you feel the way you do.

The infantry in the other team, they hate ranged. They just want them dead and gone.
Also the infantry in your team, they also hate ranged and want them dead.
Alot of infantry consider ranged to be enemies no matter which team they belong too.

If you apply this to the situations you described, they make sense.



Again you need to use your brain if you want to remove a valueble asset of the enemy. Let's say I want all terrorists to die and all goverments to crumble. Will I just grab a kitchen knife and charge the american president?
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: XyNox on March 22, 2013, 11:22:16 am
I like how you can only look at extremes like people holding W into ranged camps, or "heroes" looking for duels.

Risk vs reward is important. You shouldn't be rewarded with anything for standing and doing things you can do like the enemy are AI. You should be challenged by players. You shouldn't be rewarded for simply taking part.

Don't get me wrong, ranged adds a layer to the game that is better off being there. But the implementation of the ranged mechanics are so poorly implemented, its like the devs for M&B spent all that time making a melee simulator and then tacked on some ranged in the last couple months of development. The damage you get for the inputs required AND the lack of risk vs reward puts them in the position where they need to be limited in some way

The risk / reward thing is also a very idealized situation you are adressing here. Sure, when no one harasses you, you are free to shoot without interruption. Usually though in the thick of battle, the risk of missing a few shots can quite easily result in insta death. If cav charges you and you miss, you most likely get oneshot. If inf charges you and you cant take them down before they get close, you most likely get one/twoshot. If you stand still to take aim, you likely get oneshot by a bolt.

More depth in archery, as in a more skill - less luckbased mechanic would of course be nice. The only way to achieve this in its current state however is to stack massive wpf so your arrows have a bigger tendency to go where you aim, since accuracy cannot be influenced by skill in this game sadly.

E:

XyNox i read your whole rant and i will explain very simply why you feel the way you do.

The infantry in the other team, they hate ranged. They just want them dead and gone.
Also the infantry in your team, they also hate ranged and want them dead.
Alot of infantry consider ranged to be enemies no matter which team they belong too.

If you apply this to the situations you described, they make sense.


I am afraid I cant agree more with what you are saying here Tindel and will even + this post for telling the sad truth. This and this alone is the whole "problem" with ranged. Its not the rate of fire, damage or any other "stat" that makes people wanting archery nerfed, its just that people hate them. That said, if people feel the need to act that immature they simply dont deserve to be listened to when they cry about ranged being OP.

People are just REFUSING to consider ranged a class that deserves to kill them and play that way just to complain in the end that they get shot. While this is tremendously idiotic, devs still comply by nerfing ranged further. Seriously what the fuck is this ? "I do not agree with adapting my play style just because enemy has ranged because I hate them. OW I got shot ! Nerf ranged dammit, I was charging him without a shield and he took 50 % of my HP before I oneshot him ! TeH fuQ is this bullshit !!11!!1 NURF"

This behaviour should be outright bannable and I cant unterstand how a mature, mentally healthy person at the age of 20ish can function this way.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: PanPan on March 22, 2013, 11:33:17 am
It was fun doing teamplay back when I was infantry. Grabbing a polearm to prevent getting any enemy cavalry to get near to the archer/xbowman I'm defending, in an open field maps mostly. And I was not even a polearmer, I was a 2h back then. Using my brain to produce strategies and counter strategies was fun. More fun than charging into the enemy to get shot. Hiding behind shielders when we were about to charge archers was fun. When I was a hoplite, protecting ranged groups from both enemy ranged and enemy cavalry was fun. Teamplay part of it was fun. fun fun fun. Your statement is wrong because it was fun.


Well It's only my opinion. My statement may be wrong to alot person but I find it pretty annoying and boring stand infront of an Archer and defending him.
It's kinda humiliating imo.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 22, 2013, 11:51:34 am
Shields remove 50% of the fun of melee combat, this is why alot of people dont want to use them.

Autoblock = zzZZZzzzzz
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Dolphin on March 22, 2013, 12:18:48 pm
This thread is counter-productive
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Fringe on March 22, 2013, 12:49:43 pm
How should i adapt to being shot in the back/head? My loomed plate helm doesnt stop me from being oneshot.  And i hate shields because of autoblock, it dumbs the game down. They only block from the front anway.....

lol, the only reason somebody would HATE something would be due to getting scrubbed by it. Somebody else's build shouldn't get fucked because you can't deal with one aspect of medieval warfare. Archery is supposed to suck for people dumb enough not to get a shield and charge head on into a flight of arrows. I really don't think that somebody should be so frustrated by a pixelated enemy anyways. If the game pisses you off that bad then you should probably not play it.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Molly on March 22, 2013, 12:50:50 pm
How should i adapt to being shot in the back/head? My loomed plate helm doesnt stop me from being oneshot.  And i hate shields because of autoblock, it dumbs the game down. They only block from the front anway.....
You should probably read the thread again and not take my post out of context...
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Overdriven on March 22, 2013, 02:40:33 pm
Tindel just deserves to be ignored.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Teeth on March 22, 2013, 02:54:54 pm
Don't want to shamelessly self promote but I think this is a worse solution to kiting than the one I suggested ages ago. Same effect but less gimmicky and weird.

http://forum.meleegaming.com/suggestions-corner/how-to-make-archery-more-fun-for-everyone/msg588659/#msg588659
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: BarBeQ on March 22, 2013, 03:04:04 pm
Don't want to shamelessly self promote but I think this is a worse solution to kiting than the one I suggested ages ago. Same effect but less gimmicky and weird.

http://forum.meleegaming.com/suggestions-corner/how-to-make-archery-more-fun-for-everyone/msg588659/#msg588659

Exactly that´s how it should be:

-slow when holding the bow
-fast when holding meele weapon (not just to engage meele also for relocating and falling back)
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Brrrak on March 22, 2013, 03:22:04 pm
Shields remove 50% of the fun of melee combat, this is why alot of people dont want to use them.

Autoblock = zzZZZzzzzz

You're the reason the community places a funnel over 2h players' heads and collectively takes turns shitting down that funnel.
Just saying.

Also.  Most battles in the medieval period had a skirmish phase, which occurred before the big movers and shakers of armies (i.e., heavy infantry and cavalry) met each other afield.  The reason plate armor was developed and invested in was so the core of the army could advance during the skirmish phase, as in the battle at Agincourt (which showed how bad mud and rain were for heavy infantry).
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 22, 2013, 03:24:07 pm
lol, the only reason somebody would HATE something would be due to getting scrubbed by it. Somebody else's build shouldn't get fucked because you can't deal with one aspect of medieval warfare. Archery is supposed to suck for people dumb enough not to get a shield and charge head on into a flight of arrows. I really don't think that somebody should be so frustrated by a pixelated enemy anyways. If the game pisses you off that bad then you should probably not play it.

" Somebody else's build shouldn't get fucked because you can't deal with one aspect of medieval warfare."    Yet you tell me to get a shield? Id rather see ranged get fucked than me thankyouverymuch.

Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 22, 2013, 03:25:05 pm
Tindel just deserves to be ignored.

Thats really hurtfull
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Butan on March 22, 2013, 03:28:01 pm
I'm sure a majority of archers players would dislike this accuracy decrease cooldown even more than the arrows weight.

Archers NEEDS to move all the time : decreasing their distance to targets when things are cool (to have a better chance to hit), increasing their distance from the targets when things gets hot (to avoid being killed); they BARELY never stop moving, otherwise they get focused by other ranged or cavalry/melee players try to get to them.

Also one major fun point of being archers is the capacity to have an attack that have a quasi infinite range, so you can attack (shoot) all the time. As long as you have arrows, targets, and confidence in your aiming. If you had to WAIT (not attack) everytime you want to shoot one arrow, just because you needed to run to/away from a situation, it would be an even greater hit to the gameplay of ranged.

You would have to be a kind of "static" tower of shooting to aim precisely, or stick to being mobile but not able to shoot as soon as you're ready. Would need to anticipate and choose really good position of firing. Not necessarily a bad thing, but the cRPG battlefield moves VERY VERY fast, archers need a way to stay handy and able to run.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 22, 2013, 03:44:40 pm
You're the reason the community places a funnel over 2h players' heads and collectively takes turns shitting down that funnel.
Just saying.

Also.  Most battles in the medieval period had a skirmish phase, which occurred before the big movers and shakers of armies (i.e., heavy infantry and cavalry) met each other afield.  The reason plate armor was developed and invested in was so the core of the army could advance during the skirmish phase, as in the battle at Agincourt (which showed how bad mud and rain were for heavy infantry).

But i use a 1hander?
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Mr.K. on March 22, 2013, 03:57:21 pm
Do you see them support their friendly archers so they dont get cav raped ? Rarely.

I try to defend friendly ranged whenever I can with my 2H and polearm alts. However most archers move way too much to be defended effectively. 2H lolstab is long, but it can't cover a archer standing even 3m away. You have to be standing right next to him and if the archer or archers move just a few meters away from you while you are not watching, enemy cav will seize the occasion and oneshoot the archer. I wish archers would consider this when they notice they have cover and try to stay still as much as possible even if it makes them an easier target for enemy ranged.

That said, it's really really rare to see anyone covering anyone on EU1 which is what makes cav so damn easy. If you have a long ass weapon, and your team is steamrolling the enemy. Just stand back and watch out for cav (or ninjas). Sure you won't get points nor kills, but imo it's still fun. Cavalry doesn't expect anyone to do that ;)
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: F i n on March 22, 2013, 04:00:31 pm
yeah... the mobility of all ranged classes got nerfed - think of throwing...

OF COURSE ranged classes (SHOULD) have a great advantage (cus they are ranged) - attacking over a great distance. But still shieldless "PRO" players are charging them alone - dying, crying - OF COURSE.

That -OF COURSE- is a legit reason for nerfing the classes that bring most diversity into the gameplay - making it more interesting and challenging. Cus its not about phun - its about the longest sword (no pun intended).

If you turn it around and imagine an Archer charging a 2h with a wooden club - and he dies - would 2h get nerfed? OF COURSE - not. HOW DARE YOU :E.

Its crpg. Get over it. Its not about having many different classes - each with its special skills - and completely useless if you cant handle it (even if thats what its supposed to be imo)...

Its all about:

"2h rock, fuck the rest"

and a bit QQ.



You should not try to find alternative - less painful ways to nerf archers or ranged in general... You should complain about it getting nerfed in the first place - even though no one will listen to you.


btw. i retired from throwing to 2 handed... and i quite like that im almost immortal - except im fighting other 2h players - or xynox ;).

If this game was taking place in real life, archers would make the rules - that means, this game would be totally crap if it was "realistic"... So you need to find the right balance in balancing balance and realism.





AND i personally think kiting is just fine as its part of the game... might be annoying - but not if you just use obstacles and chill.... What really pisses me off tho, is that a 2h can win a round when he is the last one standing - fighting an archer, a shielder and a cav at once - and his team says "GOOD JOB MAN" ... cus its not. Its easy. And that doesnt mean you should nerf 2h... that means you should stop nerfing all the time. The game was quite balanced - even a year ago. As balance comes from players themself (if they are using their brains) - not from mechanics.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: F i n on March 22, 2013, 04:31:58 pm
Do you see them support their friendly archers so they dont get cav raped ? Rarely.

DEFEND THE CATAPULT
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Kafein on March 22, 2013, 04:49:31 pm
I really can't blame anyone not defending his ranged teammates. Not because people are supposed to hate them (I don't hate anyone in my own team, except maybe excessive teamhitters), but because standing behind is extremely boring, compared to combat. This is a game after all. Even if it is not going to make them win (despite "efforts" like multi to force people to play to win), people will mostly play the way that is more fun for them.

Following this, I personally avoid charging ranged unless I'm forced to (with shield or without), because getting shot to death is horribly unpleasant. And this is also why in many battles I've seen cav literally unable to do anything but half-assed flanking in infantry ranks because nobody was distracting ranged. Having played cav myself for a long time, when that happened I gradually started doing more and more objectively moronic actions simply because I found no actual opportunities.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Thedric on March 22, 2013, 10:56:59 pm
Archers are supposed to kill enemies by firing arrows at them, not engaging them in melee. Basically what you're suggesting is a class that can match the inf in close quarter fighting while at the same time being able to snipe from the distance.

You're always bitching about how crpg is about teamwork, well why cant archers be a support class, firing at other archers and supporting the inf? Why do they have to be able to go rambo-mode and kill inf and cav one on one?
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Kafein on March 22, 2013, 11:08:07 pm
I'm sure a majority of archers players would dislike this accuracy decrease cooldown even more than the arrows weight.

Archers NEEDS to move all the time : decreasing their distance to targets when things are cool (to have a better chance to hit), increasing their distance from the targets when things gets hot (to avoid being killed); they BARELY never stop moving, otherwise they get focused by other ranged or cavalry/melee players try to get to them.

Also one major fun point of being archers is the capacity to have an attack that have a quasi infinite range, so you can attack (shoot) all the time. As long as you have arrows, targets, and confidence in your aiming. If you had to WAIT (not attack) everytime you want to shoot one arrow, just because you needed to run to/away from a situation, it would be an even greater hit to the gameplay of ranged.

You would have to be a kind of "static" tower of shooting to aim precisely, or stick to being mobile but not able to shoot as soon as you're ready. Would need to anticipate and choose really good position of firing. Not necessarily a bad thing, but the cRPG battlefield moves VERY VERY fast, archers need a way to stay handy and able to run.

I think implementing "my" (I'm not the first one proposing this) suggestion could maybe give an opportuniy to remove the weight nerf, which even though it most of the time works for balance, is not a really satisfying solution for anybody IMO. Also, moving at a slower pace (we have a key for walking right ?) could greatly reduce the effect, just like in ArmA. In a similar way, running not long enough to reach "sprint" speed could yield a decreased malus too.

Thing is, I doubt such a suggestion is easy to mod in, unlike simple stat changes.


Edit : epic case of not reading the OP
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Algarn on March 22, 2013, 11:10:04 pm
herm ... Why can't archers hold the bow drawn more than 0.5 sec ? +1 for realism ... Longbow is hard to draw , but that's not a ballista ffs !! BUFF !!
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Kafein on March 22, 2013, 11:14:04 pm
herm ... Why can't archers hold the bow drawn more than 0.5 sec ? +1 for realism ... Longbow is hard to draw , but that's not a ballista ffs !! BUFF !!

The short accurate firing time windows are a great part of what makes archery hard to master in this game. Without it, the timing element is almost eliminated and you basically get a 2001 shooter with heavy drop (not so heavy when it comes to loomed rus or long bows) with targets that can't shoot back.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Aiyasha on March 22, 2013, 11:38:35 pm
The short accurate firing time windows are a great part of what makes archery hard to master in this game. Without it, the timing element is almost eliminated and you basically get a 2001 shooter with heavy drop (not so heavy when it comes to loomed rus or long bows) with targets that can't shoot back.

And then there are crossbows.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Kafein on March 22, 2013, 11:43:11 pm
And then there are crossbows.

Well, I think crossbows are easier to use too. But they don't have as much mobility and are pretty screwed when there is no cover. Ever wondered why infantry rarely complains about xbows but a lot about archers (yet many archers do try to redirect complains to xbows) ? Because the first ones even though they got better damage, better missile speed, better accuracy, less drop and better melee stats, you can actually charge and fight them after they shoot.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Aiyasha on March 22, 2013, 11:47:20 pm
Well, I think crossbows are easier to use too. But they don't have as much mobility and are pretty screwed when there is no cover. Ever wondered why infantry rarely complains about xbows but a lot about archers (yet many archers do try to redirect complains to xbows) ? Because the first ones even though they got better damage, better missile speed, better accuracy, less drop and better melee stats, you can actually charge and fight them after they shoot.

Until you put them on a horse. And with the recent weight nerfs to arrows, you might as well be stationary since you're not going to outrun anyone wearing anything short of the heaviest armor.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Gurnisson on March 23, 2013, 01:00:20 am
Until you put them on a horse. And with the recent weight nerfs to arrows, you might as well be stationary since you're not going to outrun anyone wearing anything short of the heaviest armor.

I kite with 3 ath, rus bow and 2 set of bodkins. You know, hiting your arrows let you kite. If you're a bad shot I guess you need to be invulnerable to infantry :rolleyes:
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: XyNox on March 23, 2013, 01:32:35 am
I kite with 3 ath, rus bow and 2 set of bodkins. You know, hiting your arrows let you kite. If you're a bad shot I guess you need to be invulnerable to infantry :rolleyes:

I fist archers to death ... AS AN ARCHER !
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Aiyasha on March 23, 2013, 02:03:43 am
I kite with 3 ath, rus bow and 2 set of bodkins. You know, hiting your arrows let you kite. If you're a bad shot I guess you need to be invulnerable to infantry :rolleyes:

Anybody can post that they kite with such a shitty build, but feel free to post a video of you consistently kiting over and over again (as in, more than one round.)
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Fringe on March 23, 2013, 02:42:54 am
Archers are supposed to kill enemies by firing arrows at them, not engaging them in melee. Basically what you're suggesting is a class that can match the inf in close quarter fighting while at the same time being able to snipe from the distance.

You're always bitching about how crpg is about teamwork, well why cant archers be a support class, firing at other archers and supporting the inf? Why do they have to be able to go rambo-mode and kill inf and cav one on one?

They don't expect them to go rambo mode and kill people like the rest. They expect them to just give up their lives because they're the best at the game, and anything that stops them from charging like a bunch of dumb fucks should be removed from the game because all they want to do is just spam their way through like selfish little pricks.

(click to show/hide)
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Rumblood on March 23, 2013, 03:25:15 am
Ever wondered why infantry rarely complains about xbows but a lot about archers (yet many archers do try to redirect complains to xbows) ?

Because they are meat heads and don't get that 2 separate classes fire thingy's with feathers.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Carthan on March 23, 2013, 03:32:35 am
Archers are supposed to kill enemies by firing arrows at them, not engaging them in melee. Basically what you're suggesting is a class that can match the inf in close quarter fighting while at the same time being able to snipe from the distance.

You're always bitching about how crpg is about teamwork, well why cant archers be a support class, firing at other archers and supporting the inf? Why do they have to be able to go rambo-mode and kill inf and cav one on one?

Let me share a little story with you.

      It was my first day after retiring to an archer and I had finally managed to get enough powerdraw to use a bow.
I gleefully walked up to the alley my team was defending and positioned myself behind our infantry and was waiting for the enemies to close in.

      After waiting a short period a single two hander approached us, the team decided to charge him so I joined them eager to fight (Shoot).
As soon as we got fairly close I drew my bow ready to shoot, unfortunately was charging to fast. By the time I had by bow almost drawn he had managed to run almost directly into me, I was too slow to run and too weak to fight but I wasn't worried, my team was right there with me

..... And just then my entire team took a few steps back and watched me get slaughtered, then casually resumed stepped back into the fight as nothing had happened.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Rumblood on March 23, 2013, 04:05:42 am
I really can't blame anyone not defending his ranged teammates. Not because people are supposed to hate them (I don't hate anyone in my own team, except maybe excessive teamhitters), but because standing behind is extremely boring, compared to combat. This is a game after all. Even if it is not going to make them win (despite "efforts" like multi to force people to play to win), people will mostly play the way that is more fun for them.

Well that is a nice way of excusing them for their behavior, but it doesn't fit observed facts.

Fact: Teams at end round tonight was 1 HX on one side, several melee with spears/2handers, etc and a foot archer and foot xbow. Did the melee stand guard over the xbow while it was reloading to shoot the HX down? Where they perhaps guarding the archer so he didn't get bumped to death? Oh hell no, they were running around in circles 50 feet away from their ranged trying to chase the HX while on foot! This went on for at least 2 minutes, even after the xbow was asking for them to protect him so he could reload and shoot the bastard's horse down. All the while the HX kept shooting and bumping the archer and xbow.

Sound like fun? No, of course it wasn't. But rather than a discussion of how the melee needed to use actual teamplay and tactics, the discussion turned to how the HX should be nerfed  :rolleyes:
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Gurnisson on March 23, 2013, 11:24:41 am
Anybody can post that they kite with such a shitty build, but feel free to post a video of you consistently kiting over and over again (as in, more than one round.)

While I have a decent recorder in play claw my upload speed is nothin short of awful. If not for that fact I'd gladly do it.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: //saxon on March 23, 2013, 11:32:44 am
It is easy finding an idea and posting it, but sometimes hard to implement. So you need to think who will even create this kiting balance?

Surely the devs have better things to do making the new super cool battlegrounds game of the decade n then some.

As much as i don't like kiting, i want them having 100% of focus and time building this new battlegrounds game than taking 3 weeks+ to implement this and having less focus on B:G
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: justme on March 23, 2013, 11:55:55 am
when is this archery nerf gonna happen?
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Butan on March 23, 2013, 02:41:29 pm
It is easy finding an idea and posting it, but sometimes hard to implement. So you need to think who will even create this kiting balance?

Surely the devs have better things to do making the new super cool battlegrounds game of the decade n then some.

As much as i don't like kiting, i want them having 100% of focus and time building this new battlegrounds game than taking 3 weeks+ to implement this and having less focus on B:G


They created some official roles for people to suggest those kind of balance recently, I think its a good compromise between developing their new game in peace and supporting cRPG in the meantime
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Kafein on March 23, 2013, 02:50:07 pm
Well that is a nice way of excusing them for their behavior, but it doesn't fit observed facts.

Fact: Teams at end round tonight was 1 HX on one side, several melee with spears/2handers, etc and a foot archer and foot xbow. Did the melee stand guard over the xbow while it was reloading to shoot the HX down? Where they perhaps guarding the archer so he didn't get bumped to death? Oh hell no, they were running around in circles 50 feet away from their ranged trying to chase the HX while on foot! This went on for at least 2 minutes, even after the xbow was asking for them to protect him so he could reload and shoot the bastard's horse down. All the while the HX kept shooting and bumping the archer and xbow.

Sound like fun? No, of course it wasn't. But rather than a discussion of how the melee needed to use actual teamplay and tactics, the discussion turned to how the HX should be nerfed  :rolleyes:

I see that happening too (I stand next to our last ranged if any when there only are mounted ranged left in the enemy team). But usually it doesn't make any difference. Unless there only are a few of us and nobody has a lot of armor on, one HA/HX isn't going to win. The only thing that player is going to acheive is wasting everybody's time by "playing his class". But that's more of a battle mode problem.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Butan on March 23, 2013, 03:02:18 pm
they were running around in circles 50 feet away from their ranged trying to chase the HX while on foot! This went on for at least 2 minutes, even after the xbow was asking for them to protect him so he could reload and shoot the bastard's horse down.
[...]
But rather than a discussion of how the melee needed to use actual teamplay and tactics, the discussion turned to how the HX should be nerfed


The situation you describe should not start a debate on teamplay/tactics, nor HX nerf/buff; it should create a topic that would have this title:

The ravage of alcohol and drugs on the cRPG playerbase
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: dreadnok on March 23, 2013, 08:52:57 pm
soo a great melee combat game will be ruined because archery is broken? makes total sense
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Riddaren on March 23, 2013, 09:49:33 pm
A far better solution than the high arrow weight.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Zlisch_The_Butcher on March 23, 2013, 10:02:24 pm
This solves nothing, reminds me of Shiks point about why the ath penalty solved nothing, you don't really need all that crazy amounts of accuracy when you're one of those my old friends like XyNox who basically only shots people at facehug range.
Only two solutions that have ever been suggested work, nerfing sprint speed for people with pd/pt/xbow wpf and then overall increasing sprint speed for everyone else, and increasing the weight. And some dev said the sprint speed thing was impossible/a nightmare to code and not worth the time.
And both of those suggestions don't really work 100% either against individual players, because it takes 0 skill to shot someone at facehug range and then have them either die or just have you running off and taking another shot while they're stunned.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: XyNox on March 23, 2013, 10:15:00 pm
you don't really need all that crazy amounts of accuracy when you're one of those my old friends like XyNox who basically only shots people at facehug range.

I shoot you at facehug distance because you are trying to facehug me  :lol:

Havent seen you on EU4 lately. Where the goat have you been ?
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Zlisch_The_Butcher on March 23, 2013, 10:17:46 pm
I shoot you at facehug distance because you are trying to facehug me  :lol:

Havent seen you on EU4 lately. Where the goat have you been ?
How the hell else should I hit you with my tiny espada?

Playing other games + native + stonethrowing on EU_1 + HTing on EU_1 due to it being buffed insanely there. Also, I do not appreciate replacing the word hell with goat, I'll stab you next time I see you on the server.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Zlisch_The_Butcher on March 23, 2013, 10:19:53 pm
Until you put them on a horse.
Which, funnily enough, is the only form of xbower besides an SB my old friend who people complain about.
btw: SB should get permabanned.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: XyNox on March 23, 2013, 10:21:49 pm
How the hell else should I hit you with my tiny espada?

Playing other games + native + stonethrowing on EU_1 + HTing on EU_1 due to it being buffed insanely there. Also, I do not appreciate replacing the word hell with goat, I'll stab you next time I see you on the server.

Aww man I didnt know Im sorry. Let me buy you a meal as a sign of good will. Found this really cool place the other day:

(click to show/hide)
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Zlisch_The_Butcher on March 23, 2013, 10:27:54 pm
Aww man I didnt know Im sorry. Let me buy you a meal as a sign of good will. Found this really cool place the other day:

(click to show/hide)
You horrible! HORRIBLE! person.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Silicium on March 23, 2013, 10:50:08 pm
Aww man I didnt know Im sorry. Let me buy you a meal as a sign of good will. Found this really cool place the other day:

(click to show/hide)
Mmmm, i might go with you xynox me and lizard love that goat meat.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Rumblood on March 23, 2013, 10:51:23 pm
Aww man I didnt know Im sorry. Let me buy you a meal as a sign of good will. Found this really cool place the other day:

(click to show/hide)

You horrible! HORRIBLE! person.

LOL! I plused both  :lol:
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 25, 2013, 10:08:59 am
Let me share a little story with you.

      It was my first day after retiring to an archer and I had finally managed to get enough powerdraw to use a bow.
I gleefully walked up to the alley my team was defending and positioned myself behind our infantry and was waiting for the enemies to close in.

      After waiting a short period a single two hander approached us, the team decided to charge him so I joined them eager to fight (Shoot).
As soon as we got fairly close I drew my bow ready to shoot, unfortunately was charging to fast. By the time I had by bow almost drawn he had managed to run almost directly into me, I was too slow to run and too weak to fight but I wasn't worried, my team was right there with me

..... And just then my entire team took a few steps back and watched me get slaughtered, then casually resumed stepped back into the fight as nothing had happened.


Like i wrote to Xynox earlier in the thread, this behaviour is a result of how the general population of infantry percieve their ranged teammates.
They feel like prey, and ranged are predators. But when they get a chance for revenge, they take it.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: XyNox on March 25, 2013, 10:54:22 am
Maybe everyone would just be happier when there were 6 equally spread spawnpoints on battle instead of 2. One for ranged, one for cav and one for inf for both teams. This way every class can play their own game without getting griefed by their teammates  :rolleyes:
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 25, 2013, 12:04:02 pm
A group of players view this game as a battle simulator with armies composed of alot of "roles" or "classes" and they want to use tactics and formations etc etc.
For this group all different playstyles make sense and fits into the whole, the strive for a percieved "balance" between the different roles and their level of influence on which team wins the round.
Here class balance makes alot of sense because everyone has a role.

And another group of players view this game as a deathmatch game with a fighting system no other game has.
For this group ranged and cav are not only a niusance but also a direct form of griefing against how they think the game is supposed to be played.

This is why these threads always show up. And why they always end up in the same old discussion.

Who has right? Who has wrong?
Does anyone?
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Ronin on March 25, 2013, 12:23:45 pm
Melee server proved who were right.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: moorane on March 25, 2013, 12:39:49 pm
Best solution: Nerf cav and archery both ;P.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tennenoth on March 25, 2013, 12:42:27 pm
The more threads like this that pop up, and the more replies I read, the more I play the class in question and the less I actually kite and shoot the more I feel it is the mentality of the player base that is the "problem".

The tools are there, people just ignore them, it is completely viable to have a two slot bow, one stack of arrows and a decent melee weapon, be accurate and have a reasonable defence when fighting close quarters. People just don't want to do that, they would prefer to run and shoot because they have the advantage there, and to be honest, I don't blame them.

I suppose it's human nature to want to have an advantage over others, to better yourself and that's why archers prefer to run even though you do have the capabilities to stand and fight, that's why two stacks of arrows and a hammer are usually taken, there are the options available but people won't use them because that's not their "ideal", they want an absolute advantage.
Sure, changing the mechanics will help to force out bad habits, but if it is still possible, then great, still going to do it, the only absolute block I can see is to stop archers from moving before and after shooting but that's just stupid.

Archers want to be out of harms way, they can damage there and they avoid it too, melee want to be up close and personal, they can damage there and for the most part, generally don't have too much of a chance to avoid it, hence why the general consensus is to wear heavier armour, so that they can avoid as much damage as possible. Similarly cavalry have the best chance to do damage to enemies who are unaware of them, they have the lowest chance to take damage when the enemy have their attention elsewhere, that's why they back-stab, an advantage.
I know I'm just saying what has been said before, but no one, unless they want a challenge, will ever want to be at a disadvantage, these continual nerfs just make people have to cover as many of their disadvantages as possible by compensating different things until they're just a blob. I have the absolute advantage of range, the advantage of being quick, and I cover my losses in melee by sacrificing some of that superiourity in range for melee skill to cover my disadvantage because I know I will be caught eventually, always have a contingency but that is the way I think, I've never really been an all or nothing person, calculated I suppose. I focus on being most effective by being versatile because I am not good at avoiding situations that put me at a disadvantage. The people that I see that get complained about are the ones who can utilise their advantage incredibly well, they're able to know when to turn tail and are able to kite someone to oblivion and when that fails, then that's basically all they have because they have not invested to cover that, since they rarely need it.

For me, the proposed solution in the opening post will merely cause me to miss more shots or be forced to hide like a crossbowman to shoot, that'd just break the flow of the game, another nerf without accomplishing anything, archers will still run away, they still have more than enough arrows to shoot in your general direction and will rather take the chance of running and shooting than stand and fight you in melee where they are at a disadvantage. Even if they can't aim accurately, they can still hurt you while you can hurt them and regardless, this would happen less often because archers would often become "satellites" around the battlefield, they would hang out at the edges, away from the main bulk of infantry, and shoot from there, if anyone even glanced in their direction, they would put as much distance between that person as possible as quickly as possible, they would then wait out that "heart rate stabilisation" period before continuing on their merry way.

I guess some of what I am saying in the latter part of this post is screaming "then give archers melee capabilities", but as I have said, that means sacrificing some of their ranged power, it is already possible to make a decent level 30 character in both ranged and melee without heirloomed equipment with minimal effort, on top of this you do not want to have ranged players running around as strong as melee players do you?

You can only coax a section of people into covering their losses by enticing them with the possibility to do so, then you can move to trying to stop the remainder by being less persuasive and more forceful, but they will resist until you completely close it down, which will just break many aspects of the game.

I do apologise for this long and frankly rambling display of personal opinions, views and lack of understanding for human psychology and game balance but I like to share my views and appreciate feedback for those who bother to read my essays! Most of what I say is very basic and I do feel like a lot of what I have said is "preaching to the choir" as I am sure that what I have said has been stated a thousand and one times but I can't help myself.

I already regret the decision to press "post".  :lol:
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Molly on March 25, 2013, 12:57:29 pm
You know why people rarely complain about archers like Tenne, Bagge or ROBINHOOD?

It's rather simple really - you rarely see those guys run away. And that's all the melee people are asking for... if you get caught, don't run but stand your ground and (most likely) die.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Gurnisson on March 25, 2013, 01:02:32 pm
You know why people rarely complain about archers like Tenne, Bagge or ROBINHOOD?

It's rather simple really - you rarely see those guys run away. And that's all the melee people are asking for... if you get caught, don't run but stand your ground and (most likely) die.

Robinhood, really? :lol:

While Tenne and Bagge rarely kited, Robinhood did nothing but kite!
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Prpavi on March 25, 2013, 01:03:40 pm
reply to the OP: No

why? beacuse archers kiting will still continue and nowdays if the run from you and turn around the still have  massive crosshair but can still somehow shoot you because youre so close. so i dont see how your propos friton would stop kiting.

cav has been severely nerfed and the spikes and ammount of archers and xbowers plus pikers and hoplites makes a cav job more difficult than ever.

archers never did the "shoot and relocate fast"  part you mentioned and that wasnt their real strength irl only in games like this one. tbh if you were forced to play the arcer as it was done irl nobody would play it for sure :3

my main beef with archer is the ammout, low dmg non loomed ones do, high dmg fully loomed high lvl ones do and stun which is too strong.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Molly on March 25, 2013, 01:06:41 pm
Robinhood, really? :lol:

While Tenne and Bagge rarely kited, Robinhood did nothing but kite!
Most of the time I see him running with the horde, hiding behind some shielder or something. Not really kiting if you actually run with the mob...
Maybe before, dunno, it's not that I am stalking him or anything :wink:
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Joseph Porta on March 25, 2013, 01:16:33 pm
Most of the time I see him running with the horde, hiding behind some shielder or something. Not really kiting if you actually run with the mob...
Maybe before, dunno, it's not that I am stalking him or anything :wink:

His personal housecarl and fellow agiwhore TUTTI usually protects him  :P
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 25, 2013, 01:54:07 pm
I thought your post was well written and spot on Tenne.

Its harder from the other side though, how does a infantry player approach it?
Getting a ranged weapon? That kinda means everyone should be ranged in the end.

Get a shield? The usual comment you get.....

Works if you are 1h and for a couple of the polearms, 2handers are screwed.
I play 1h but id much rather block manually than just having autoblock from a shield.

So its either become ranged hybrid or sacrificing half of the melee combat system.   

Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Molly on March 25, 2013, 02:56:28 pm
I thought your post was well written and spot on Tenne.

Its harder from the other side though, how does a infantry player approach it?
Getting a ranged weapon? That kinda means everyone should be ranged in the end.

Get a shield? The usual comment you get.....

Works if you are 1h and for a couple of the polearms, 2handers are screwed.
I play 1h but id much rather block manually than just having autoblock from a shield.

So its either become ranged hybrid or sacrificing half of the melee combat system.   
You can put a shield on your back, you know... I see a lot of 2h do that: Approaching with shield in their hand and 2h lolstabweapon on their back and switching when close enough to engage. They adapted... just saying.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tennenoth on March 25, 2013, 02:59:17 pm
I thought your post was well written and spot on Tenne.

Its harder from the other side though, how does a infantry player approach it?
Getting a ranged weapon? That kinda means everyone should be ranged in the end.

Get a shield? The usual comment you get.....

Works if you are 1h and for a couple of the polearms, 2handers are screwed.
I play 1h but id much rather block manually than just having autoblock from a shield.

So its either become ranged hybrid or sacrificing half of the melee combat system.   

I've never been much of a fan of the "get a shield" argument myself since if I continue on my train of thought through my last post, it is just lessening a disadvantage, it's not a solid counter, it does not give you any more offensive capabilities than running around with your fists, it just means you have a higher chance to avoid getting shot. It helps with getting closer, and a lot of two handers these days run around with a shield, but the low skill means that you can easily just aim for their legs, again, it's just dampening your disadvantages as opposed to negating them.

From the other side of the coin, I do play other classes, Biscuits mainly as a polearmer/pikeman with my "hidden" alt as a two hander and I can see the problem. One is quick, which means that I don't have to faff around chasing archers because I know I can outrun them, the other is just a character I like to fight as an "average Joe". I can see where people come from that it is annoying, you can't really counter it, but I do not chase archers unless I am forced to, I will sacrifice myself if it means keeping the heat on an archer, allowing my allies to be freed up to contend with something else, but at the end of the day, chances are, I get gunned down. That's fair enough, I put myself in that situation and I knew the likely outcome, I don't get angry because there are only so many of the variables that I can control.

Anyway I don't believe sacrifices need to be made in any area, we've tried negative reinforcement, shall we try positive reinforcement? Give something to the archers who fight in melee, I don't mean any buffs or similar, I mean some sort of small pat on the back. It wouldn't be too difficult, and also there could be something for everyone to add in, something to drag people out of their comfort zones really.
I'm not sure, but I've always trained my dogs to do things through telling them they're good when they do something I want them to do, and tell them off when they have done something bad. Encourage them to do things that you want them to do, discourage the other things, we've done the discouraging, it worked to an extent but it's just breaking things.

I have little idea what type of "reward" could be implemented for dragging classes out of their comfort zones to be honest, maybe a slight experience or gold bonus if a primarily archer character kills off someone in melee, for staying near the group or something like that, and similarly for the melee players, beating the odds or for fighting 2 vs 1.
The only kick in the face for all of this is that someone has to work out what would be good for each class, how to and then actually implementing the damned things, testing them, tweaking them and a general increase in workload.

I'm quite happy to discuss ways of doing this but I just can't see a mechanics change that can be translated as a nerf for a class can help things progress, we've moved forward so far from the early days and we're starting to double back on ourselves.

You know why people rarely complain about archers like Tenne, Bagge or ROBINHOOD?

It's rather simple really - you rarely see those guys run away. And that's all the melee people are asking for... if you get caught, don't run but stand your ground and (most likely) die.

They don't complain about me because I am not a good archer! :wink:

I shall make this thread into one large essay. I'll move onto bird psychology next now that I have done human and dog!  :lol:
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Joker86 on March 25, 2013, 03:18:15 pm
Well that is a nice way of excusing them for their behavior, but it doesn't fit observed facts.

Fact: Teams at end round tonight was 1 HX on one side, several melee with spears/2handers, etc and a foot archer and foot xbow. Did the melee stand guard over the xbow while it was reloading to shoot the HX down? Where they perhaps guarding the archer so he didn't get bumped to death? Oh hell no, they were running around in circles 50 feet away from their ranged trying to chase the HX while on foot! This went on for at least 2 minutes, even after the xbow was asking for them to protect him so he could reload and shoot the bastard's horse down. All the while the HX kept shooting and bumping the archer and xbow.

Sound like fun? No, of course it wasn't. But rather than a discussion of how the melee needed to use actual teamplay and tactics, the discussion turned to how the HX should be nerfed  :rolleyes:

The more threads like this that pop up, and the more replies I read, the more I play the class in question and the less I actually kite and shoot the more I feel it is the mentality of the player base that is the "problem".

The tools are there, people just ignore them, it is completely viable to have a two slot bow, one stack of arrows and a decent melee weapon, be accurate and have a reasonable defence when fighting close quarters. People just don't want to do that, they would prefer to run and shoot because they have the advantage there, and to be honest, I don't blame them.

I noticed that, too. But when I wrote a topic about those matters (here (http://forum.meleegaming.com/general-discussion/that-lobbying-has-to-stop-we-need-to-change-our-attitude-in-crpg/)) people more or less flamed me. I guess you can't fix the people.




So you have to find a way to force them to change their behavior.  :twisted:
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Miwiw on March 25, 2013, 03:28:07 pm
I try to defend friendly ranged whenever I can with my 2H and polearm alts. However most archers move way too much to be defended effectively. 2H lolstab is long, but it can't cover a archer standing even 3m away. You have to be standing right next to him and if the archer or archers move just a few meters away from you while you are not watching, enemy cav will seize the occasion and oneshoot the archer. I wish archers would consider this when they notice they have cover and try to stay still as much as possible even if it makes them an easier target for enemy ranged.

That said, it's really really rare to see anyone covering anyone on EU1 which is what makes cav so damn easy. If you have a long ass weapon, and your team is steamrolling the enemy. Just stand back and watch out for cav (or ninjas). Sure you won't get points nor kills, but imo it's still fun. Cavalry doesn't expect anyone to do that ;)

That's quite nice of you and deserves a +1.
However an important problem... the Archer needs a lot of space to shoot his arrows. He needs space to move to the sides, avoiding enemy archer shots, moving to pick new targets, get a bit closer or and most important the view is blocked if another person is next to the Archer.
You will like never see Archers standing in a line because the chance one of them gets hit by enemy ranged is quite high if they are just crowding one spot. Movement is important, more important than a melee supporting the Archer by looking for enemy cav.

Good input, Tenne. Even now 2 stacks of arrows are possible as there are many nice 1h weapons being 0 slot. A simple "Short Sword" is strong enough. It can block like any other 1h sword (got a similar weight to most 1h weapons), about 85 range is enough most times and its dmg is neither bad if you're quick enough, got enough PS or a teammate next to you.

Btw Tindel, you choose to be a 1h without shield. You gotta live with it then. ;)
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 25, 2013, 03:58:39 pm
Yeah if you are not a ranged character you should obviously carry a shield.
If you dont carry a shield means you want to get shot! You are practically asking for it.

I see it now! I see the light!


Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Kafein on March 25, 2013, 04:18:35 pm
Yeah if you are not a ranged character you should obviously carry a shield.
If you dont carry a shield means you want to get shot! You are practically asking for it.

I see it now! I see the light!

Carrying a shield makes no significant difference though. Ranged players gifted with a brain will wait until you are forced to turn your back/side on them. Also you are forced to block and be pinned down. Blocking projectiles after they are shot only works with throwing.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Tindel on March 25, 2013, 04:41:31 pm
Carrying a shield makes no significant difference though. Ranged players gifted with a brain will wait until you are forced to turn your back/side on them. Also you are forced to block and be pinned down. Blocking projectiles after they are shot only works with throwing.

I know, i was trying to be funny :(
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: tortoul on August 01, 2013, 11:37:19 pm
Nordwolf, sorry, i use thread in order not to spam threads.
i've been playing  for an year, and now returned to archery. and what i see: no difference between rank0 and rank3 arrows, except the number of arrows o_O
no improvement in bow damage with ranks (but it's ok) bows messed up. bow is better than tatar etc
and i couldnt find complains on forum (i actually didnt lookfor them so carefully)
the question is: are these changes (in arow ranking mainly) normal to archers? what do they think of this? and will there be othe changes that will bring back the old conditions?
sorry for bad english
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Nordwolf on August 01, 2013, 11:54:42 pm
Well, considering the amount of changes that has been done to archers since this topic, it's a bit outdated.
Archery became (not really) the kind of force that was weak alone but strong in a group - archery is now not limited to 28+ lvl players because "bad" bows are now better.

Though I still think that arrow weight is a much worse solution then the one in this topic ^^
Doubt they will change it though, everything is moving very slow atm and don't really know what they think atm (and by them I mean Paul or Tydeus, as most of the team are working on a new game)
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Gurnisson on August 01, 2013, 11:57:06 pm
Nordwolf, sorry, i use thread in order not to spam threads.
i've been playing  for an year, and now returned to archery. and what i see: no difference between rank0 and rank3 arrows, except the number of arrows o_O
no improvement in bow damage with ranks (but it's ok) bows messed up. bow is better than tatar etc
and i couldnt find complains on forum (i actually didnt lookfor them so carefully)
the question is: are these changes (in arow ranking mainly) normal to archers? what do they think of this? and will there be othe changes that will bring back the old conditions?
sorry for bad english

The damage as it is now is what the loomed bows and arrows did pre-patch. It was a minor buff to archers with looms and a major buff to archers without looms.
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: tortoul on August 02, 2013, 12:08:37 am
The damage as it is now is what the loomed bows and arrows did pre-patch. It was a minor buff to archers with looms and a major buff to archers without looms.
yap. no point to loom arrows. loomed archers are now in the bad i think. but +3 arrows are still in demand, wtf
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Nordwolf on August 02, 2013, 12:10:13 am
Oh you're all into looming stuff....

I have 1 mw and I'm fine :D
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: tortoul on August 02, 2013, 12:18:47 am
:) in times when i was one of the archers, they needed loomed stuff the most. i'm not in love with +3, but archers realy needed them. other way they'd kill nobody. now i need only a bow)) and i can get it selling my 2 lps) i dont play much so my lvl 32 was gained in 1 year))
Title: Re: By nerfing archery you are breaking the game (+ solution for kiting)
Post by: Gurnisson on August 02, 2013, 02:02:58 am
If you use 2 stacks of bodkins, then looming arrows won't matter much, true. However, using a 2 slot bow with 1 stack of arrows and a 1 slot weapon is more viable than before, and with such a build, looming arrows would be mandatory.