we all understand that range gives us a big advantage up till we get face to face then melee has the overwhelming advantage
why don't you stop nerfing archary and ask melee why they don't take a shield
Take a pikeman, he has a pike/ longspear, and a sidearm(pole). You want to force that class into giving up his quarterstaff and make him have a shield?
Both qq and wondering what will be the next archery nerf?
Its odd that since all the nerfs there seems to be lots more archers, it just don't make sence.
One thing tho if archers cant hold bow and jump surely all others sould have same restrictions, like the overhead jump chop that seems to be unblockable.
qq rage time.
I play cRPG as its the best archery game around but I am getting a little pissed off with all the shit archers have to take, no other class gets fucked over time and time again.
The archary comunity on cRPG is quite large and we all understand that range gives us a big advantage up till we get face to face then melee has the overwhelming advantage, why don't you stop nerfing archary and ask melee why they don't take a shield
Ladies and gentleman, I present you cRPG, the best archery game !What kind of shit is that, archers are the hardest class to make kills and survive on battlefield.
You can shoot at real humans that can't shoot back ! They are there defenseless and to be killed freely, only for your enjoyment !
Keshian it doesn't make much historical sense either that archers just run away every time they see something even remotely threatening.
Archer are the most fragile characters on the map and yet now you are weighing them down with 40 lbs of gear just for taking 2 stacks of arrows a bow , light armor and a tiny 0 slot weapon.
Elite Cavalry Robe
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Pro kiting I see. Archers who complain a lot are mostly just unable to adapt the new style to play. Have a look at EU 1 for example. I see a new generation of archers with a decent melee weapon + 1 stack of arrows. That's what I've been doing for a while now with my archer alt (lvl 31, you can easily have ps 6. very viable in melee especially with 2h weapons). You have no reason to run away from a fight once you drop your bow and start slashing with your sword or axe. To me the recent increase of this style is an improvement to the metagame of crpg.
If you're a lightly armored archer with a 0 slot hand axe and a plated 2h hero is getting into melee range, I wouldn't expect the archer to stand his ground...With the new 0-slot 1h, it is now possible to make a 1h/bow hybrid with a decent sidearm, and still have a two-slot bow with two stacks of arrows.
What I would suggest for people who are afraid of being kited by archers, protect your own archers who can reach out and touch the enemy archers. Or only do it in certain situations.There should never, ever be a build that hard-counters another build to the point where it is practically impossible for one to kill the other without help.
Wait, I'm getting a vision from the future!
...archery change nerfs athletics...encourages heavier str archers...
...players will forget archer accuracy & movement were nerfed...will only notice taking lots of damage...
...more crying will ensure... rage posts about getting 2 shot....calls to nerf archery damage...
You can take that to the fucking bank.
Well crying on forums has pretty much 0 effect on what will be nerfed. Mainly because there is a nerf thread for every imaginable class or weapon in the game.
God I love quoting myself. The endless cycle of archery nerfs, brief contentedness, followed by the whines of the many.
Time to make a new sig.
I don't see why archers running away is any justification for nerfing them to hell. Maybe you should be protecting your own archers instead of being kited by someone who's lighter and faster than you.
But this is c-rpg, where you can keep running into the same wall and if you cry enough on the forums, the devs will remove the wall instead of expecting you to walk around it.
As archery is now it often takes 4-6 arrows to kill one person on NA servers with 9 powerdraw, masterwork longbow, masterwork bodkins thanks to the overwhelming number of strentgh builds in 60+ armor and often riding warhorses/cataphracts/etc. - it takes one hit from them to kill the archer. They just have to run straight toward an archer and unless you get a headshot they will kill you, far easier as plate armored cavalrymen (many many of those now with marketplace making gold easy).
Archery has gotten nerfed over and over, and people will always call for more nerfs...not because they are OP, but because they are annoying.
Are you maybe mixing qq with sensible, well structured and reasonable suggestions which may have some effect on something?
I don't see why archers running away is any justification for nerfing them to hell. Maybe you should be protecting your own archers instead of being kited by someone who's lighter and faster than you.
Imagine how much they weigh...
I might be mistaken, but swords normally weighed like 2-4 pounds.
People complained about the weight nerf and it was reverted, leaving just the damage buff.Arrows are 10kg a stack at the moment.
...
There is also paramerion who has better stats than any other sword and a mace without a knockdown.
Archers oneshotting people in mail, outrunning melees, swinging faster than melees and kill them in 3 - 4 hits while having no counter but simultaniously countering cav ? Are you sure we are talking about the same game here ?
Yeah Lets destroy diversity even more, so that we only have shielders and archers !!!
Are you referring to my post? :? :?: