As archery is now it often takes 4-6 arrows to kill one person on NA servers with 9 powerdraw, masterwork longbow, masterwork bodkins thanks to the overwhelming number of strentgh builds in 60+ armor and often riding warhorses/cataphracts/etc. - it takes one hit from them to kill the archer. They just have to run straight toward an archer and unless you get a headshot they will kill you, far easier as plate armored cavalrymen (many many of those now with marketplace making gold easy). Even xbowers get to wear heavy armor. Archer are the most fragile characters on the map and yet now you are weighing them down with 40 lbs of gear just for taking 2 stacks of arrows a bow , light armor and a tiny 0 slot weapon. it doesn't even make logical or historical sense that archers arrows stacks should each weigh more than a flamberge or as much as a great maul.
Can we please get some people on the item balancing team that are not meleers who all hate archers that dont just stand around to be butchered by them in their tin can outfits. Caavlry can so easily kill ranged right now its ridiculous and now any ability to dodge a lance has been thrown out the window by nerfing their mobility completely - same with being able to dodge xbow bolts and arrows. Its stupid to have 6 athletics and move slower than many of the guys in 40-50 armor on the battlefield with 4-5 athletics. There is no reason to support unskilled players by nerfing archers into the ground to make them feel better running around with their danish greatsword spamming every direction while not even attempting to dodge, use terrain impediments, a shield, ally ranged, or ally cavalry to deal with enemy ranged.