Author Topic: Next archery nerf?  (Read 3398 times)

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Offline Robert

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Next archery nerf?
« on: March 14, 2013, 09:46:59 am »
-10
« Last Edit: March 14, 2013, 09:07:41 pm by Kalam »

Offline Haboe

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Re: Next archery nerf?
« Reply #1 on: March 14, 2013, 01:57:17 pm »
+12
we all understand that range gives us a big advantage up till we get face to face then melee has the overwhelming advantage

Yea in range you have the Absolute advantage, in melee the melee-classes have and overwhelming advantage... Whats wrong with that?


why don't you stop nerfing archary and ask melee why they don't take a shield

So you wanna force players into shielders? Take a pikeman, he has a pike/ longspear, and a sidearm(pole). You want to force that class into giving up his quarterstaff and make him have a shield?



I'm against archery nerfing, i'm pro redefining... Give them more accuracy, less damage. Skilled archers will triumph, they will focus on enemy ranged (because they are now accurate enough to shoot that far) and QQ'ing will be less.
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Offline Gurnisson

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Re: Next archery nerf?
« Reply #2 on: March 14, 2013, 02:02:20 pm »
0
Take a pikeman, he has a pike/ longspear, and a sidearm(pole). You want to force that class into giving up his quarterstaff and make him have a shield?

I'd go pike + shield and no backup if not for the unsheathable tag on the pike..
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Offline Prpavi

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Re: Next archery nerf?
« Reply #3 on: March 14, 2013, 02:09:53 pm »
+2
Both qq and wondering what will be the next archery nerf?
Its odd that since all the nerfs there seems to be lots more archers, it just don't make sence.

One thing tho if archers cant hold bow and jump surely all others sould have same restrictions, like the overhead jump chop that seems to be unblockable.

qq rage time.
I play cRPG as its the best archery game around but I am getting a little pissed off with all the shit archers have to take, no other class gets fucked over time and time again.

The archary comunity on cRPG is quite large and we all understand that range gives us a big advantage up till we get face to face then melee has the overwhelming advantage, why don't you stop nerfing archary and ask melee why they don't take a shield



aaaand theres your -1

And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Kafein

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Re: Next archery nerf?
« Reply #4 on: March 14, 2013, 02:12:59 pm »
+8
Ladies and gentleman, I present you cRPG, the best archery game !

You can shoot at real humans that can't shoot back ! They are there defenseless and to be killed freely, only for your enjoyment !

Offline Byrdi

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Re: Next archery nerf?
« Reply #5 on: March 14, 2013, 02:18:54 pm »
+2
I tried archery the other day on my STF (and it was not a troll build, like I usually play them as archer). I was really surprised of how accurate they are. I didn't even go full wpf in archery.

Anyway the archers don't have that such a big disadvantage in melee as they used to. They can actually be just as potent as crossbowers are now, because of the many new 0 slot weapons.

Offline FrugFrug

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Re: Next archery nerf?
« Reply #6 on: March 14, 2013, 03:06:05 pm »
0
Archery receives nerf after nerf yet is still quite strong and in my opinion finally balanced...  :rolleyes:

Offline Blackzilla

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Re: Next archery nerf?
« Reply #7 on: March 14, 2013, 03:13:02 pm »
0
EDIT thought he wanted archery nerfed* My pic shall be shared later lol
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Offline FrugFrug

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Re: Next archery nerf?
« Reply #8 on: March 14, 2013, 03:15:04 pm »
+1
That is probably an arrow from a peasant archer, because with the new Beta server all projectiles stick even if they do no damage.

Offline Blackzilla

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Re: Next archery nerf?
« Reply #9 on: March 14, 2013, 03:16:10 pm »
0
No it was a guy with a longbow, might have glanced or something, but this picture is meant for another type of thread!
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Offline Keshian

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Re: Next archery nerf?
« Reply #10 on: March 14, 2013, 03:23:30 pm »
-1
As archery is now it often takes 4-6 arrows to kill one person on NA servers with 9 powerdraw, masterwork longbow, masterwork bodkins thanks to the overwhelming number of strentgh builds in 60+ armor and often riding warhorses/cataphracts/etc.  - it takes one hit from them to kill the archer.  They just have to run straight toward an archer and unless you get a headshot they will kill you, far easier as plate armored cavalrymen (many many of those now with marketplace making gold easy).  Even xbowers get to wear heavy armor.  Archer are the most fragile characters on the map and yet now you are weighing them down with 40 lbs of gear just for taking 2 stacks of arrows a bow , light armor and a tiny 0 slot weapon.  it doesn't even make logical or historical sense that archers arrows stacks should each weigh more than a flamberge or as much as a great maul.

Can we please get some people on the item balancing team that are not meleers who all hate archers that dont just stand around to be butchered by them in their tin can outfits.  Caavlry can so easily kill ranged right now its ridiculous and now any ability to dodge a lance has been thrown out the window by nerfing their mobility completely - same with being able to dodge xbow bolts and arrows.  Its stupid to have 6 athletics and move slower than many of the guys in 40-50 armor on the battlefield with 4-5 athletics.  There is no reason to support unskilled players by nerfing archers into the ground to make them feel better running around with their danish greatsword spamming every direction while not even attempting to dodge, use terrain impediments, a shield,  ally ranged, or ally cavalry to deal with enemy ranged.
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Offline Son Of Odin

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Re: Next archery nerf?
« Reply #11 on: March 14, 2013, 03:28:30 pm »
+1
Keshian it doesn't make much historical sense either that archers just run away every time they see something even remotely threatening.
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Offline Macropus

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Re: Next archery nerf?
« Reply #12 on: March 14, 2013, 03:32:38 pm »
+1
Ladies and gentleman, I present you cRPG, the best archery game !

You can shoot at real humans that can't shoot back ! They are there defenseless and to be killed freely, only for your enjoyment !
What kind of shit is that, archers are the hardest class to make kills and survive on battlefield.

Offline CrazyCracka420

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Re: Next archery nerf?
« Reply #13 on: March 14, 2013, 03:36:46 pm »
+2
Keshian it doesn't make much historical sense either that archers just run away every time they see something even remotely threatening.

What would lightly armored archers do against men at arms in medium and heavy armor coming at them?  The public servers are not how "battles" went down in the middle ages.  Archers would be supported by infantry and possibly cavalry and if the enemy infantry got through your infantry ranks, you best believe the archers are turning tail and running.  They would also charge in when their own infantry had the advantage and help kill people who were disabled or engaged.

I don't see why archers running away is any justification for nerfing them to hell.   Maybe you should be protecting your own archers instead of being kited by someone who's lighter and faster than you. 

But this is c-rpg, where you can keep running into the same wall and if you cry enough on the forums, the devs will remove the wall instead of expecting you to walk around it.
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Offline Malaclypse

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Re: Next archery nerf?
« Reply #14 on: March 14, 2013, 03:43:01 pm »
+3
Archer are the most fragile characters on the map and yet now you are weighing them down with 40 lbs of gear just for taking 2 stacks of arrows a bow , light armor and a tiny 0 slot weapon.


You realize there are archers in your clan who wear heavier/better protecting armor than me (I'm dedicated melee) on a regular basis. Seriously, light armor, lol. Every time I see Dildos wearing a Light Kuyak or you wearing an Elite Cavalry Robe I die a little inside.

Anyways, I do agree that the arrow weight thing was a poor choice. Archer's couldn't kite as well if there were more 24+ Agility melee builds and if Strength based archery like your build were more worthwhile, but both of those subsets of builds lacked and still lack incentives compared to their counterparts. Instead of buffing them, arrows were just made to weigh as much as a few bowling balls. It's a solution, to be sure, just not a very good one.
« Last Edit: March 14, 2013, 03:51:04 pm by Malaclypse »
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