Ranged stun has to go, yeah, it's fucking piss..
How about removing bows completely? Then maybe you will have your "ultimate cRPG".
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How about removing bows completely? Then maybe you will have your "ultimate cRPG".
How to fix range? Revert weight nerf, jump-shoot nerf and other bullshit but remove zoom.
How about removing bows completely? Then maybe you will have your "ultimate cRPG".increase accuracy and make stun like normal weapon stun, fine by me, the stun is just gamebreaking imo
How to fix range? Revert weight nerf, jump-shoot nerf and other bullshit but remove (or lower) zoom to prevent sniping at long distances.
How to fix range? Revert weight nerf, jump-shoot nerf and other bullshit but remove (or lower) zoom to prevent sniping at long distances.
well my oppinion is that these 2 tweeks will increase the ballance significantly, your argument about infantry attitude has nothing to do with these tweaks, since even with these tweaks the same would be true. i for instance use a shield in battle mode and do try to play strategicly , still if i would get hit by an arrow/bolt/throw , i cannot turn nor block, same for knockdown wich imo should be way more rare, or harder to make proc ( now even glanced hits knockdown.. )
How about removing bows completely? Then maybe you will have your "ultimate cRPG".decreasing ranged stun doesnt mean 'fuck bows, we take the last thing you have'. no, there can also be e.g. a dmg buff if this is removed. the problem is that a arrow that weighs 1 kg (yes with the new arrow weight it should be around that number) gives more stun than a huge fucking pike that weighs way more and also has the mass of the human behind it.
Just remove greatswords, couching , make arrow quivers 5 arrow, make shields reduce your damage for %30-40 , reduce xbow damage, remove lolstab for pikes.
lower ranged stun , lower knockdown chance or tweak how it procs. k thx
i never ever mentioned removing ranged stun i only implyed it shouldnt have the polestagger stun, and that as compensation to making the stun like enyother melee stun, the accuracy or movement of archers should be increased, or both ( and i dont see how changing the stun will remove archerys/ ranged usefullness to team they will still stun and still aid team, just not such a bs stun, its a double edged sword it also hits friendlys and immobelizes them). and yes tuetten knockdown is very broken and needs tweaking badly, i can say this as somone whos used 2handed blunts and 1handed blunts alot.
How to make crpg more enjoyable for me
ftfy
Okay, you want ranged to stun you like a melee weapon as in cancels block/attack but no movement. Again, why should it get removed ?
When everyone cries that archery should get nerfed to hell because its a so called "support class" and is not allow to go full rambo like melees can, you now propose their support ability to stun opponents shall be removed just because it pisses you off ?
Hell, do you know how fucking much it pisses me off that every newmy old friend who clicked "buy danish my old friendsword" and "buy gothic trollsuit" can own my ass without any skill just because the game simply makes him oneshot-outspam-outrun me by default ? Making the game even easier for 2h ( 2h in particular due to the lack of shield ) so they then can hold down W the whole time, as even getting hit is no delay anymore to get that oneshot on that archer/xbower while he cant do anything about it ?
This suggestion is in fact so bad that I would not at all be surprised if some devs comes to the conclusion it would be wise to implement this.
and here you are crying that it would be a NERF to archery if they BUFFED accuracy and move speed, to remove the A.I ballancing stun, wich is totally anti multiplayer.
* edit: sofar it seems archers are clinging to the stun as their last usefullness, wich is sad on itself imo.
Removing polestagger but keeping a worse version for projectiles doesn't seem right.Projectiles should interrupt like any other weapon does. We got rid of polearm stun because character stun was pretty much annoying and lame mechanic and so is the projectile stun.
The only reason I can find that it should stay like it is now is that the stun caused by ranged weapons cannot be used by the same player to get a free follow up hit, unlike uristun.
You're the same guy who complained in a previous thread that a MW STR-build Longbow blew your 50-56HP 40 armor character away with one or two shots from an elevated position, right, and wanted to post a nerf damage thread based on that incident?
I can't really see you sticking to your "increase the awful accuracy to less-awful accuracy and make them kite again" claim for long...
Good god, I respecced my level 34 archer main and don't have to deal or particularly care about this crap anymore... People need to find a baseline concept for archery and stick with it, not change their mind every few months and thus fuck with the builds of every single archer every patch or two.
offtopic but u do know that polearms have the same thing nubert, and ontop of that polearms are extremely hard to chamber because you get hit earlier than the animation shows.Sure polearm hit with 0-momentum, as well do 1h, but how many facehugging polearm players do you know? - its just way more abuseable with the 2h animation. I am not sure, if facehugging was even possible with the old armor/soak values, at least I cannot remember to have seen that playstyle back in spring 2011. Also polearms aren't harder to chamber, apart from glaive ofc^^ - there are just so few polearm players left, that you lack in practise :P.(click to show/hide)
No it doesn't Rufio, stop fucking whining, 2H hero won't be buffed, archery won't be rendered useless by your patch. Fuck off :)
ontopic: aside from the whole archery uproar, there hasnt been tomuch argument against changing knockdown, or the stun on throwing and xbows.Stun should go away for all ranged weaponry, but then all ranged weaponry should receive appropriate buffs, and certainly not kiting ones.
i deffenitly feel archery would need considerable compensation, throwing way less imo, and im not sure xbows should be compensated for it, or even how you would compensate xbows. removing stagger would ruin the il just wait till you release your shield and then shooot you and run game play, or the run up to you shootyou and run gameplay of some xbow players.( wich is a gameplay style i wont miss tomuch if its gone )The only way to fix the releasing at facehug range after an eternal hold issue (is done more by archers than crossbowmen) is making ranged glance at close range and then deal slightly more damage at appropriate range as compensation, I agree that xbows don't really need more than a tiny buff, but throwers are affected quite possibly more by this change than archers as they're currently able to throw, go melee, get a quick hit or throw, kite due to the stagger, throw, miss, throw, run, they're the only ones who directly benefit from the stagger themselves besides people shooting at facehug range.
and nubert i am pretty sure polearms are very hard to chamber nowerdays, there are enough polearms arround , and good players that know how to abuse the animations.. i reallly dont get where you are going at with this 2 handed op discussion in the rangedstagger and knockdown thread.Topic is called "How to make crpg more enjoyable" and not "How to make crpg more enjoyable for Rufio exclusively" so I was like adding my opinion :shock: on how to make it more enjoyable. I am sorry..