Author Topic: How to make crpg more enjoyable  (Read 2489 times)

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Offline rufio

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Re: How to make crpg more enjoyable
« Reply #15 on: February 28, 2013, 06:15:17 pm »
0
i am just stating these 2 things, imo ranged stun is something to make single player a.i work and is shitty in multiplayer, and knockdown procs are to damn high. ofc if the ranged stun is tweeked there should be an accuracy buff to archery, maybe even a lowering of the arrow weight since jumpshot is out. for the rest game is pretty ballanced imo.
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Offline Joker86

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Re: How to make crpg more enjoyable
« Reply #16 on: February 28, 2013, 06:18:19 pm »
+8
There is not a single buff or nerf to cRPG which could improve the game any more. The blance is close to perfection. If anything, cavalry and archers are underpowered, stats wise. The problems lies in battle mode and the average infantry attitude towards playing their class. Which kind of is connected to each other.

You can play the game in deathmatch style or some kind of strategy game style. Cavalry and archers can play the game in deathmatch style equally well in both battle game mode or a deathmatch game mode. If infantry plays deathmatch style in a strategy game mode, they will get raped like a white student in a black ghetto.

Either change the attitude of infantry, or do something about the game modes. I guess latter is the easier approach.
Joker makes a very good point.
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Offline rufio

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Re: How to make crpg more enjoyable
« Reply #17 on: February 28, 2013, 06:22:37 pm »
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well my oppinion is that these 2 tweeks will increase the ballance significantly, your argument about infantry attitude has nothing to do with these tweaks, since even with these tweaks the same would be true. i for instance use a shield in battle mode and do try to play strategicly , still if i would get hit by an arrow/bolt/throw , i cannot turn nor block, same for knockdown wich imo should be way more rare, or harder to make proc ( now even glanced hits knockdown.. )
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Offline Joker86

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Re: How to make crpg more enjoyable
« Reply #18 on: February 28, 2013, 06:30:09 pm »
+1
well my oppinion is that these 2 tweeks will increase the ballance significantly, your argument about infantry attitude has nothing to do with these tweaks, since even with these tweaks the same would be true. i for instance use a shield in battle mode and do try to play strategicly , still if i would get hit by an arrow/bolt/throw , i cannot turn nor block, same for knockdown wich imo should be way more rare, or harder to make proc ( now even glanced hits knockdown.. )

I was less referring to your specific suggestion, more to the following nerf cries and the lobbyism in general.

Concerning your suggestions: I think ranged stun is important and should stay. It allows skilled archers to support in melee, which is perfectly okay. Concerning knockdown I agree that dice rolls are something I dislike as well. How about making it dependant on the time you have the blow chambered? I know that the damage dealt affects the chance for knockdown, and the time you chamber your blow affects your damage, so we kind of already have the mechanic. But I would make it a little bit different. As far as I know there is a time while chambering when you reach your peak damage bonus, and then it decreases a bit again. How about letting the knockdown chance only raise when the damage peak has been passed? That way you have to decide to either attack faster and deal good damage in one blow, or to attack slower, knock the enemy down and deal great damage in two or more strikes? It's also a little bit improving realism, showing how you reach back and put a lot of strength in your blow to knock te enemy out.

But actually you shouldn't ask me, I am a lousy fighter and thus I am not very confident in suggesting fighting mechanic tweaks.
Joker makes a very good point.
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Offline Zlisch_The_Butcher

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Re: How to make crpg more enjoyable
« Reply #19 on: February 28, 2013, 07:29:12 pm »
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Rufio you forgot nerfing 2h to death.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline no_rules_just_play

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Re: How to make crpg more enjoyable
« Reply #20 on: February 28, 2013, 07:31:42 pm »
+1
How about removing bows completely? Then maybe you will have your "ultimate cRPG".
decreasing ranged stun doesnt mean 'fuck bows, we take the last thing you have'. no, there can also be e.g. a dmg buff if this is removed. the problem is that a arrow that weighs 1 kg (yes with the new arrow weight it should be around that number) gives more stun than a huge fucking pike that weighs way more and also has the mass of the human behind it.

edit: this doesnt mean i want polestun back, i just used a pike a example because it has about the same shape as a arrow and because im used to use this weapon
« Last Edit: February 28, 2013, 07:35:52 pm by no_rules_just_play »

Offline bagge

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Re: How to make crpg more enjoyable
« Reply #21 on: February 28, 2013, 07:45:17 pm »
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Why would archers want damage buff anyway? Damage is fine, if not too high already.
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Offline oprah_winfrey

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Re: How to make crpg more enjoyable
« Reply #22 on: February 28, 2013, 07:49:05 pm »
+1
Just remove greatswords, couching , make arrow quivers 5 arrow, make shields reduce your damage for %30-40 , reduce xbow damage, remove lolstab for pikes.

So you would like to play longsword:the game ?
« Last Edit: February 28, 2013, 08:45:40 pm by oprah_winfrey »

Offline XyNox

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Re: How to make crpg more enjoyable
« Reply #23 on: February 28, 2013, 09:43:51 pm »
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And why exactly do you think it is necessary to take that stun away rufio ? Because it is one of the few things left that ranged classes can do to harm you ? Has it ever occured to you that, in order to achieve that ability to rangedstun you I have to throw away about every other capability which is important in this game like mobility, survivability, dps, etc. ?

There were times where piled up ranged had some battlefield value, acting as some sort of "checkpoint" for your team, bringing some kind of structure into the chaos by creating fields of denial for the enemy that had to be dealt with with a sense of tactics. Even so when it were people that didnt train with a bow for 10 gens minimum. Now its like "Yololo look, a bunch of archers ! Just ignore them until we finished their melees and then lets sheath our weapons and punch them to death because they cant do shit to our armor anyway !".

This stun is probably one of the last thing that gives dedicated ranged like archers a reason to be in this mod, although, with the buggy hitboxes and laughable arrow speeds we have now its not like you make use of this staggering mechanic consistently from a distance.
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Offline Tuetensuppe

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Re: How to make crpg more enjoyable
« Reply #24 on: February 28, 2013, 10:38:20 pm »
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lower ranged stun , lower knockdown chance or tweak how it procs. k thx

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Offline rufio

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Re: How to make crpg more enjoyable
« Reply #25 on: February 28, 2013, 10:58:59 pm »
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i never ever mentioned removing ranged stun i only implyed it shouldnt have the polestagger stun, and that as compensation to making the stun like enyother melee stun, the accuracy or movement of archers should be increased, or both ( and i dont see how changing the stun will remove archerys/ ranged usefullness to team they will still stun and still aid team, just not such a bs stun, its a double edged sword it also hits friendlys and immobelizes them). and yes tuetten knockdown is very broken and needs tweaking badly, i can say this as somone whos used 2handed blunts and 1handed blunts alot.
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Offline NuberT

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Re: How to make crpg more enjoyable
« Reply #26 on: February 28, 2013, 11:05:12 pm »
+3
Fix those retarded 2h 0-zero-0-momentum-full-damage-insta-swings plz..

Ahh and bring back old soak/armor values, will reduce melee stun at least :rolleyes:.

Offline rufio

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Re: How to make crpg more enjoyable
« Reply #27 on: February 28, 2013, 11:07:55 pm »
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offtopic but u do know that polearms have the same thing nubert, and ontop of that polearms are extremely hard to chamber because you get hit earlier than the animation shows.
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« Last Edit: February 28, 2013, 11:12:12 pm by rufio »
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Offline karasu

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Re: How to make crpg more enjoyable
« Reply #28 on: February 28, 2013, 11:13:06 pm »
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Offline rufio

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Re: How to make crpg more enjoyable
« Reply #29 on: February 28, 2013, 11:15:48 pm »
+1
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