Removing polestagger but keeping a worse version for projectiles doesn't seem right.
The only reason I can find that it should stay like it is now is that the stun caused by ranged weapons cannot be used by the same player to get a free follow up hit, unlike uristun.
Projectiles should interrupt like any other weapon does. We got rid of polearm stun because character stun was pretty much annoying and lame mechanic and so is the projectile stun.
When it comes to knockdown, I find it funny how my archer was knocking down enemies with 3 PS and elder's hammer with 24 blunt dmg. I can't explain how something that has the length of a dick and weight of 1,5kg can knock enemies down...
There are shitloads of such examples like streaks of 1st hit knockdowns. Poleaxe, warhammer, barmace, winged mace, 2h mace, goedendag, long hafted spiked mace or else, they all knock down like crazy. I understand that barmace should have high knockdown chance but It feels like 70% seriously. I remember when I was playing with Bobby for a few hours we were sometimes in same team and sometimes in opposite teams. He had +3 Barmace. Server was low populated so I was fighting Bobby quite often .Out of like 20 1st hits he didn't knock me down 4 times if I remember properly. I was counting them as I couldn't believe it. Also knockdowns with my 1h alt and his warhammer are crazy. I remember knocking down idzo 3 times in a row during duel, I let him stand up after each hit.
Also when I change my poleaxe into blunt mode and I do the 1st hit knockdown I am always amazed how crazy this thing is, not to mention when I continue and knock another guy with 1st hit and then another. The 4th guy wasn't knocked down.
There is something wrong with knockdown. there fucking must be. I don't trust the values given by devs that
max kd chance is 30-40%