It is hard to accurately describe the problem
I understand you are upset but why don't we all calm down and wait a few days.GTFO YOUR LOGIC BRO I WAS CAV *WAS*
I understand you are upset but why don't we all calm down and wait a few days.
What did cav ever do to the dev team?!?
try it out a few days
I will do everything in my power to get this restored
Really bro... you must be joking... cause I loled...
Cav is ridiculous now. Its impossible. The only nerf that cav needs is a skilled piker. It was hard before charging towards a spear, light lance, and heavy lance. Dumb as shit to charge into a pike, and yet they nerf cav and add a "long pike"... rofl...
Love how you quoted that bit only. I said I was against a cav nerf, but from previous experiences, I know that you have to play for more than half an hour to make something out of a completely new patch.
When you see someone laying dead on the ground, do you wait a few days to make a better opinion?indeed
NO, dead means dead, simple as that.
nerfing is the one thing that destroys games, you nerf one item and guess what? you have to nerf the other to balance it out.
SO STOP NERFING THERE IS NOTHING WRONG WITH THE GAME
{spoiler}its like the story of the boy who snuck down stairs to eat some of his mothers birthday cake. when he took a bite out of one side, he noticed it was no longer symmetrical so he took a bite out of the other end but this still caused the cake to be uneven. this kept going until there was no cake left! (cake is the players, boy is the developers{/spoiler}
its adressed in the hotfix
Cav is broken.
And what about HA. I know we all hate them but how can you be HA now? Can't.
nerfing is the one thing that destroys games, you nerf one item and guess what? you have to nerf the other to balance it out.
SO STOP NERFING THERE IS NOTHING WRONG WITH THE GAME(click to show/hide)
but the cake is a lieso then... the chadz is a lie?
im not one for complaining about nerfs or changes to the mod but if i was a new person coming into this mod, i enjoyed playing cav, wanted to pick it up in this and then had this kinda first impression i would /wrists and uninstall. Doesn't make sense, isn't balanced and the person(s) behind it are probably to pussy to give a logical reason why. I can only hope that it was an oversight and will be tended to via hotfix.
so then... the chadz is a lie?
Cav was op as fuck. A half decent cavguy could easily get a score of 10-1 with a rouncey.
Cav was op as fuck. A half decent cavguy could easily get a score of 10-1 with a rouncey.
A half-decent anybody could get a half-decent k/d...
a half decent ninja could easily get 5-1 with an unbuffed katana :idea:unbuffed katana? what are you talking about?
And one good archer can easily defeat anywhere from one to a handful of cavalry on his own.Of course, but he cant do this with a hunting bow.
Of course, but he cant do this with a hunting bow.
And dies from one shot of anything.
Now, this was a general statement about cavalry. I think that v0.212 had a growing problem of lancers becoming the only viable melee cav build, and 1h completly useless in comparison. Furthermore, the sarranid horse was dominating everything, so I hope it got nerfed in comparison to other horses. It doesn't seem so, as it still has crazy maneuver.
But the cavalry can't do shit whithout paying 2x what other classes spend for generally better results
Tried a dedicated crossbower before? It's ridiculously expensive.Go to hell, ever tried playing cavalry Gurnisson? Our cheap horses cost as much as your xbow. If I want to go for the best horses, I was paying much more than you ever would have. I don't even want to know what Im paying now. This is just low of you to respond in this way. Your class has been buffed, I don't see the point in whining.
Go to hell, ever tried playing cavalry Gurnisson? Our cheap horses cost as much as your xbow. If I want to go for the best horses, I was paying much more than you ever would have.
Cav wasn't OP, it actually required skill to lance, a noob can't do it. I've seen them, they get piked and are dead within seconds. Now we are nerfed to a slow ass class, hitting for mediocre damage yet still paying the ridiculously high repair bill. What about our biggest counter? Pikers? They got a buff, now they are faster than us and got a new addition: the long pike. What about those archers one or twoshotting our horses? They got a buff too, yet were perfectly fine.
Also, even though I'm not cavalry I was against a cav nerf, since being cav is just situational. If the enemy team has a brain, or you're playing on a bad map, you can do little to no damage. I don't agree with the fact that cav got a nerf just because the population couldn't use their brain to handle them.Cav is easy to deal with when you play smartly, so imo, a nerf wasn't needed.
Go to hell
And dies from one shot of anything.
Except that given it's size and maneuver, it is WAY easier to avoid being shot or hit. Any horse in the same price range is dead in two shots. And from now on, in one shot.
Now we have to avoid both throwers and archers. Kinda ridiculous given we are CAV afterall.
Trust me i've been lancing for a long time I know what I'm talking about when it comes to Cavalry
Love how you quoted that bit only. I said I was against a cav nerf, but from previous experiences, I know that you have to play for more than half an hour to make something out of a completely new patch.Even an idiot playing for 10 seconds could find out what was different and wrong! with cavalry compared to yesterday.
So, the hotfix brought back lance turning, thank god! But We are still not back to where we were: balanced.
So bring back the old damage and speed of lances, my double heirloomed lance only does 28 pierce damage, ridiculously low.
The speed of lances, why did that need a nerf anyway? To buff light lance as being the best lance? That's retarded.
Ultimately, this patch failed to fix heirloomed Sarranid(Now: Arabian) Horses. When loomed they are too fast and manouverable, the ultimately killing machine. They must no longer dominate the cavalry class no more, I say nerf manouverability on them.
This.
agreed
light lance shouldn't be the beat
heavy lance has literally no use in cav on cav situations
Last I checked... The heavy lance was used almost exclusively due to the better reach, and the light lance was the less popular of the two... :|
Or maybe my alts are doing it wrong :/ I dunno but that extra 15 reach has saved me on several occasions for striking first...
Last I checked... The heavy lance was used almost exclusively due to the better reach, and the light lance was the less popular of the two... :|Some used Light Lance for damage, which is understandable, since we don't deal that much these days. With this patch, we do even less damage. Fuck range when the other weapon has more speed and damage. That's why light lance is now better.
Or maybe my alts are doing it wrong :/ I dunno but that extra 15 reach has saved me on several occasions for striking first...
Some used Light Lance for damage, which is understandable, since we don't deal that much these days. With this patch, we do even less damage. Fuck range when the other weapon has more speed and damage. That's why light lance is now better.
Maybe the person making tweaks to the cavalry class should actually play the class??
The heavy lance thing kind of makes sense though youa re using a polearm as long as a pike with 1 hand you should be incredibly slow and not be able to stab like crazy with it. Also, with lollancing attack back this class needs something to balance the fact that most people can't have pikes because they are autoamtically dropped and take 2-3 slots so cav already did better than most classes would completely dominate if some nerf didnt come in. Its not that youw ere OP pre-patch, but that you would be post-patch with all the other classes but cav getting a nerf.lol soooo true, nerf the fuck out of cav i say, Cav is already easy mode, might as well nerf it till its nomal or takes some skill to use
lol soooo true, nerf the fuck out of cav i say, Cav is already easy mode, might as well nerf it till its nomal or takes some skill to use
The heavy lance thing kind of makes sense though youa re using a polearm as long as a pike with 1 hand you should be incredibly slow and not be able to stab like crazy with it.
Me thinks LoC should come back if a long pike was added.
It's true though, before .221 all I saw was heavy lances on horseback. At least with heavy lance nerfed the others wil see more uses.
I'mf for heirlooming nerf, but not for this slow and low damage crap.
Heavy lance is dead, if you don't take (light) lance, you are screwed.
I honestly disagree, as that extra length will certainly allow you to perform better against other horsemen. High speed passes the first person to strike will kill the other horse, and the heavy lance will strike first on high speed runs.
Against infantry though, sure the light lance is starting to look sexy.
unless you have over 150 wpf in polearm, the light lance is better than the heavy lance
THe speed isnt the real problem here, it's the damage, the scaling is horrible atm, my double loomed heavy lance does 28 pierce now, on masterwork it does 30. Seriously?
Let's see how we got nerfed:
- Much lower damage
- Speed nerfed by a huge amount
- Useless on foot to use
- Shields require more shield skill, making us fall back to worse ones
- No more polearm sidearms with shield due to slot problem
- No more switching to sidearm without dropping our main weapon
- Long pike added a bigger counter
- Heirloom scaling very poor
And what did we get in return:
+ We kept the stats and scaling of the Sarranid (Arabian) Horse, the ultimate killing machine.
Woohoo! The devs nerfed the wrong item and still can't see the OPness of heirloomed Sarranid(Arabian) horses!
they way I see it is that its not just our stats that have been attacked but inf and archers got a buff against us E.G the long pike is faster by 3 speed (it don't seem much but it is) and nearly has an extra 100 reach. (why this pike was added I don't know the first one was fine) and archers got a buff in damage and accuracy. So it seems to me the Devs have gone against cav altogether which is totaly unfair since now we don't stand a chance against the other troop types.
That's funny, there's 9 cav in the server here currently getting tons of kills
Not to mention that the top 2 spots on both teams are cavalry with over 20 kills, while the next up is melee with 10...
Cav are UP unless they're in the top spots on each team, now give me back my heavy lance so I don't have to adapt
No
No
http://www.youtube.com/watch?v=7DwT_2QQU64
If the cav nerf stayed then those cavs would be in bottom of each team - how's that fair in contrast?
Well done for hot-fixing cav...now give me back my heavy lance -_-
Hello? That is RIGHT NOW, with this so called Nerf. Arabian still outruns arrows :lol:
Not to mention that the top 2 spots on both teams are cavalry with over 20 kills, while the next up is melee with 10...
THe speed isnt the real problem here, it's the damage, the scaling is horrible atm, my double loomed heavy lance does 28 pierce now, on masterwork it does 30. Seriously?lol fail
Let's see how we got nerfed:
- Much lower damage
- Speed nerfed by a huge amount
- Useless on foot to use
- Shields require more shield skill, making us fall back to worse ones
- No more polearm sidearms with shield due to slot problem
- No more switching to sidearm without dropping our main weapon
- Long pike added a bigger counter
- Heirloom scaling very poor
And what did we get in return:
+ We kept the stats and scaling of the Sarranid (Arabian) Horse, the ultimate killing machine.
Woohoo! The devs nerfed the wrong item and still can't see the OPness of heirloomed Sarranid(Arabian) horses!
depends on maps and the number of unaware players, how often you see cav topping port assault, nord town, village etc while every other class is doing fine on all maps, cav can do it only on some, and the number of those maps is low... now you dont see cav players bitching about the fact they have to dismount and play the infantry game no, you only see those crybabies that when some map with a bit of flat terrain comes starts to whine about how its the cav paradise when in fact battle maps should all be open field-like and if you want building you got server siege, and guess what you wont see any cav over thereThis should be put on every cav whiner's homepage or as the welcoming message when they log on.
lol fail
cav players get speed damg+
so a nock down in damg is nothing, lances need to be nerffed, to 1 shot people while you pony jogs is BS, at lest now u cant just 1 shot every thing,
it is not useless on foot... you are, if u cant kill with a 190 reach weapon you fail hard...
you dont have to fall back to a shitty sheild... just spend 1 more point and boom you got your good sheild back...
so you cant take you sheild, super long lance and some pol-arm into battle... maybe try being just cav witha lances... or try fighting with your pol-arm off pony back lol
pike people drop there weapons when they switch, Throwers drop there lances when they use or pick up any other weapon but unlike your class throwers cant pick them up again.... so cry somewhere ells
Crying about a 280 pike that takes up 1/2 of there slots... also you can see that dam thing form space
All class got hit, cav didnt get hit hard at all, bowmen have less ammo now,Throwing have way less ammo and deal less damg. Xbows do more damg now(they were buffed why?)
On top of that i'll add that cav DID get hit in the patch and what people always seem to forget, cav has to pay at least double the upkeep than an average infantry player. Stop the bitching already.+1 to Ujin.
Considering that pike and bamboo are not sheateable, some kind of nerf was necessary to compensate, no ?
Almost all 1H and polearm user can only block cav attack now.
Yes cav has high upkeep but it is the only class that get an unblockable one hit melee attack, and no it's not easy to avoid couching when you've 4 athletics or less.
Why is couching unblockable anyway ?
If it makes you feel better, it isn't easy to actually hit someone with a couched lance. Like, I rarely use it, except for the occasional epic, head on, horse on horse charges.It requires training, yes, and is only to be used against idiots. I know exactly on who I can use it, just by looking at their play style. Trying to couch an adept or higher skilled player always results in death or in failure if im lucky. Skilled players are only to be stabbed the normal way.
Somebody said that the lance was an effective weapon on foot. That person is false. The reach really doesn't matter when the actual attack is epicly slow. You can only attack from two directions, btw. Oh, and if they're too close, the extra length screws you over and your strike bounces.
A person with a lance, if attacked by somebody with a real infantry weapon, will probably die in a one on one fight. Don't talk about fighting with a team, because I almost never manage to get back to my team after being dehorsed.
You don't think cavalry can be OP because you see it from the perspective of a solo cavalryman. In reality you will often have 5 or 6 riding together in a pack (far worse when strategus comes out where almost all battle maps are wide open for cav) and it doesn't matter how aware you are of cav, even if you spend your entire time walking around with a pike rather than actually meleeing and fighting, cav teams will just stay just out of range on their arabian horse or courser and then as you turn to face one the other will move in with a lance almost as long as your pike to stab you in the back or trample you whereupon the others converge like jackals, if the first one didnt get enough speed to one-shot couch you. Thats true even when you have 4-5 infantrymen trying to work together. Pretty much you have no choice as infantry but to give up any melee weapon for the sake of pikes adn travel in fearful packs to be decimated by opposing infantry (who thankfully have more and better cavalry on their team so bring real melee weapons and rape you. Its not that different from pre-Jan. strategus battles where herds of archers would work together, people would say just get a shield (like saying just get a pike) but it wouldnt matter because you could get 5 or 6 together and they could angle fire behind your shields.Cavalry is a support class, they should be good when aiding teammates. Your whole point that we didnt get nerfed is just ridiculous. A pack of infantrymen can counter horsemen easily.
The big issue is not balance 1v1 but in large fights with large groups of each class, and in that case with the recent serious nerfs to every other class, yes cavalry has become OP and an imbalancing factor. i think the complete removal of lollancing was too much but it was a step in the right idea that soemhow cavalry needs to be rebalanced to adjust to other classese being hevily nerfed. persoanlly I think how much riding affects speed (now that its 3 agility per riding) and manueverability is the ideal place to start and should be cut in half. The reasoning is that when you do see 34-2 scores its because some guy has a champion courser/arabian horse with 8 riding skill just riding 100 yards or more in less than 4 seconds so even if you just checked behind you they will still hit you by complete surprise. Thats not real skill there, but game mechanics. Whereas skillfull lancing would not be affected by such changes as you actually have to rely on accuracy rather than unrealistic speed.
You don't think cavalry can be OP because you see it from the perspective of a solo cavalryman. In reality you will often have 5 or 6 riding together in a pack (far worse when strategus comes out where almost all battle maps are wide open for cav) and it doesn't matter how aware you are of cav, even if you spend your entire time walking around with a pike rather than actually meleeing and fighting, cav teams will just stay just out of range on their arabian horse or courser and then as you turn to face one the other will move in with a lance almost as long as your pike to stab you in the back or trample you whereupon the others converge like jackals, if the first one didnt get enough speed to one-shot couch you. Thats true even when you have 4-5 infantrymen trying to work together. Pretty much you have no choice as infantry but to give up any melee weapon for the sake of pikes adn travel in fearful packs to be decimated by opposing infantry (who thankfully have more and better cavalry on their team so bring real melee weapons and rape you. Its not that different from pre-Jan. strategus battles where herds of archers would work together, people would say just get a shield (like saying just get a pike) but it wouldnt matter because you could get 5 or 6 together and they could angle fire behind your shields.
The big issue is not balance 1v1 but in large fights with large groups of each class, and in that case with the recent serious nerfs to every other class, yes cavalry has become OP and an imbalancing factor. i think the complete removal of lollancing was too much but it was a step in the right idea that soemhow cavalry needs to be rebalanced to adjust to other classese being hevily nerfed. persoanlly I think how much riding affects speed (now that its 3 agility per riding) and manueverability is the ideal place to start and should be cut in half. The reasoning is that when you do see 34-2 scores its because some guy has a champion courser/arabian horse with 8 riding skill just riding 100 yards or more in less than 4 seconds so even if you just checked behind you they will still hit you by complete surprise. Thats not real skill there, but game mechanics. Whereas skillfull lancing would not be affected by such changes as you actually have to rely on accuracy rather than unrealistic speed.
Keshian, it always joy for me to read your posts:) Really, it delivers usually:D
As you say 34-2, it of course can be overloomed cav with mw heavy lance and champion horse. But it can be achieved with not a single loomed item. And it happens not due to OP, but due to skill. I know about 4 or 5 really good horsemen. Others die quickly, escpecially with good teamwork of infantry and archers.
And the best anti-cav is HA. So I would love to hear your ideas about nerfing cav and HA as well.
Seriously, I challenge every single idiot that says that cav is easymode to a duel, right now, on the duel server, both mounted. Let's see how easy it is.
If you are wanting to challenge them to prove their point, then duel, but you dont get a mount. You get an archer, a thrower, a 1h/shield,or 2 hander or even any of the shorter polearms. Then lets see how well you do :idea:
Cavalry get shut down as soon as they decide to group up.
I used to wear a pike every round in battle now i cant even take a spear without losing my shield.
Most 2-Hand players have lost their abiltiy to wear pikes.
Most 1-Hand players dont wear pike anymore.
Most Archers dont wear pike etc. etc.
Thats a massive change in comparsion to prepatch.
Its a massive indirect buff for Horseman.
aye but tell it to lobbyists...
You don't think cavalry can be OP because you see it from the perspective of a solo cavalryman. In reality you will often have 5 or 6 riding together in a pack (far worse when strategus comes out where almost all battle maps are wide open for cav) and it doesn't matter how aware you are of cav, even if you spend your entire time walking around with a pike rather than actually meleeing and fighting, cav teams will just stay just out of range on their arabian horse or courser and then as you turn to face one the other will move in with a lance almost as long as your pike to stab you in the back or trample you whereupon the others converge like jackals, if the first one didnt get enough speed to one-shot couch you. Thats true even when you have 4-5 infantrymen trying to work together. Pretty much you have no choice as infantry but to give up any melee weapon for the sake of pikes adn travel in fearful packs to be decimated by opposing infantry (who thankfully have more and better cavalry on their team so bring real melee weapons and rape you. Its not that different from pre-Jan. strategus battles where herds of archers would work together, people would say just get a shield (like saying just get a pike) but it wouldnt matter because you could get 5 or 6 together and they could angle fire behind your shields.
The big issue is not balance 1v1 but in large fights with large groups of each class, and in that case with the recent serious nerfs to every other class, yes cavalry has become OP and an imbalancing factor. i think the complete removal of lollancing was too much but it was a step in the right idea that soemhow cavalry needs to be rebalanced to adjust to other classese being hevily nerfed. persoanlly I think how much riding affects speed (now that its 3 agility per riding) and manueverability is the ideal place to start and should be cut in half. The reasoning is that when you do see 34-2 scores its because some guy has a champion courser/arabian horse with 8 riding skill just riding 100 yards or more in less than 4 seconds so even if you just checked behind you they will still hit you by complete surprise. Thats not real skill there, but game mechanics. Whereas skillfull lancing would not be affected by such changes as you actually have to rely on accuracy rather than unrealistic speed.
If you are wanting to challenge them to prove their point, then duel, but you dont get a mount. You get an archer, a thrower, a 1h/shield,or 2 hander or even any of the shorter polearms. Then lets see how well you do :idea:Your logic fails. I challenge them on horseback because they say being cavalry is so easy. What's the point dueling dismounted when it's about cavalry being 'easy'?
Hes saying that if fighting a cav is so easy, you as a horseman, off his horse, should be able to defeat another horseman on his horse.