Currently Arab cavarly sword is faster, longer and does almost same damage as longsword horseback. Add that to 1hcav's ability to hide behind shield and come head on vs. 2hcav and then spam their horse/you to death, it's not really fair.
Maybe a reduce to horse speed/manouver when using a shield is reasonable and realistic, or then reward 2hcav for taking the risk of getting easily killed if you're noticed some way.
if you want to go 2h cav, you need to get used to the consequences
Longsword:
weapon length: 106
weight: 1.8
difficulty: 10
speed rating: 99
weapon length: 106
thrust damage: 23 pierce
swing damage: 37 cut
slots: 2
Secondary Mode
Arab Cav Sword:
weapon length: 105
weight: 1
difficulty: 13
speed rating: 95
weapon length: 105
thrust damage: 19 pierce
swing damage: 33 cut
slots: 1
Somehow all your claims are somewhat incorrect, it's one shorter, 4 slower, and it got 4 swing damage less.
While we're at that, let's talk about LHB cav, the real underdog here
Our little cheeky noob should go read this http://forum.meleegaming.com/beginner's-help-and-guides/game-mechanic-megathread!/ (http://forum.meleegaming.com/beginner's-help-and-guides/game-mechanic-megathread!/)Are you an idiot? 2h cav also use the 1h animations... also that information appears to be inaccurate, the 1h right swing is longer than that.
1h R to L+19
2h R to L+13
That makes 1h longer in that case and many more.
R to L is definently most used swordcav swing... oh and about the speed, 2h gets way more speedpenalty on horse than 1h (does it even get any?) So there are you're hard facts, now go spam your 1h proud of this information :p
Are you an idiot? 2h cav also use the 1h animations... also that information appears to be inaccurate, the 1h right swing is longer than that.But 2hcav uses 2h physics
But 2hcav uses 2h physicsit uses the 1h animation and then the 1h animation is what's used to determine the reach, same way a flameberge doesn't have ghostreach when it stabs because the game thinks it's a 2h stab.
it uses the 1h animation and then the 1h animation is what's used to determine the reach, same way a flameberge doesn't have ghostreach when it stabs because the game thinks it's a 2h stab.When did animations ever determine anything in M&B, just look at how pike works lol
When did animations ever determine anything in M&B, just look at how pike works lolThis is to much bullshit for me, I'm out, feel free to go about pretending shit.
2h does use 1h animation, but it's slowed down
and the low speed gives it a higher speedbonus.
wad, how does low weapon speed (or any weapon speed) give higher speedbonus?Same way it does with a pike.
This is to much bullshit for me, I'm out, feel free to go about pretending shit.
Same way it does with a pike.
wut, seriously
Don't rage, it's not even the main point if the 2h is 2 units longer or something, it must be significantly longer because 1h has other advantages... I think it would be realistic and balanced to nerf horse manouver if you're both hands are occupied by shield and sword, or by a bow for that matter!Have you ever been on a horse before? You ride with your legs, arms are really just for holding on in case your horse flips out, so the only realistic thing to do would be that if both your hands are occupied you fall off at rearing if you're using both hands.
decreasing weapon speed increases speedbonus, thats why the heavy lance isnt completely useless as its lowered speed gives a good damage at high speed. thats why agi builds make crazy damage with pikes (high running speed+low weapon speed) and thats why 2h on horse does insane damage if you fly by on a courser.
Have you ever been on a horse before? You ride with your legs, arms are really just for holding on in case your horse flips out, so the only realistic thing to do would be that if both your hands are occupied you fall off at rearing if you're using both hands.I bet you have been swinging a sword ontop of it, too... Yes you can lock yourself to the horse by bringing your legs forward on locking yourself between the stirrups and saddle, but then the only thing you can really do it joust. If you're going to swing far and wide and control you're horse, you have to hang from it and you need one hand on the horse for that.
Where did you get that info? Last I heard speed bonus was relative between your movement and enemy movement speed and direction, not the weapon speed. Doesn't make any sense the way you say it is.
So much bullshit in this thread. :lol:
1) weapon speed has no effect whatsoever on speed bonus
2) 1h and 2h weapon use the same animation when mounted, there is no such thing as "2h physics"
3) 2h gets a damage malus when mounted, 1h doesn't
1) weapon speed has no effect whatsoever on speed bonus
Even indirectly ?
Also, shieldless blocks on horseback offer the same (if not worse) forcefield effect as a shield.
Even indirectly ?Not true, have you tried faulance and arab horse? jesus that combination rocks :D
Anyway, a slower weapon tends to be an advantage on horse vs inf, creating a larger release window.
Also, shieldless blocks on horseback offer the same (if not worse) forcefield effect as a shield.
Weapon speed has no effect on damage. Better?
No. It uses the exact same code as dismounted blocks.
Not true, have you tried faulance and arab horse? jesus that combination rocks :D
But please devs please consider the idea of making horse manouver less/preferrably slower especially with a bow, i have a fucking +3 courser and i'm unable to catch hunter using HA, rounceys i can barely catch and kill if the rider is not skilled.
The arabian horse is just easy mode for cav anyway if you didn't know that then you clearly know NOTHING about cavalry and should not suggest how to "balance" it when you have no idea how to
Play the class
understand how it works
understand how different weapons effect your cavalry experience
understand what type of horse is used for different maps/situations (apart from the arabian that fairy is just OP for what is it)
From reading what you have posted you seem to not only fail to understand how cavalry works here but also how even infantry weapons work. Perhaps go back try and understand how things work and try playing a few gens of cav (Playing one gen of cav or any class doesn't count for anything.) Then perhaps come back with a new reformed suggestion.
I take that you ride always full speed because your comments are so irrational, courser has 1 less manouver than destrier, aln i got +3 one and most people normal destrier so... and obviously i slow down if trying to catch someone in tight turn please stop making a fool of yourself...