Author Topic: Fix 1h-2hcav balance  (Read 2253 times)

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Offline cmp

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Re: Fix 1h-2hcav balance
« Reply #30 on: January 02, 2013, 02:48:06 pm »
0
Even indirectly ?

Weapon speed has no effect on damage. Better?

Also, shieldless blocks on horseback offer the same (if not worse) forcefield effect as a shield.

No. It uses the exact same code as dismounted blocks.

Offline Tigero

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Re: Fix 1h-2hcav balance
« Reply #31 on: January 02, 2013, 03:19:59 pm »
0
Even indirectly ?


Anyway, a slower weapon tends to be an advantage on horse vs inf, creating a larger release window.

Also, shieldless blocks on horseback offer the same (if not worse) forcefield effect as a shield.
Not true, have you tried faulance and arab horse? jesus that combination rocks :D
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Offline Kafein

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Re: Fix 1h-2hcav balance
« Reply #32 on: January 02, 2013, 08:10:52 pm »
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Weapon speed has no effect on damage. Better?

(click to show/hide)

No. It uses the exact same code as dismounted blocks.

Somehow putting a horse behind the blocker makes it feel stupid.

Offline HoboJoe

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Re: Fix 1h-2hcav balance
« Reply #33 on: January 02, 2013, 08:32:30 pm »
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I've always been under the impression that slower weapons received more speed bonus (Wider spectrum, also more likely to get huge negative values as well). On the other hand, I don't have any numbers after original M&B, but I do recall having 600+% speed bonus with the great lance frequently. There was a clear trend with slower weapon and high speed bonuses. In Warband I've mostly played multiplayer but it has certainly felt like it. Can't say for sure without numbers.
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Offline Hunter_the_Honourable

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Re: Fix 1h-2hcav balance
« Reply #34 on: January 02, 2013, 08:49:59 pm »
-1
Not true, have you tried faulance and arab horse? jesus that combination rocks :D

The arabian horse is just easy mode for cav anyway if you didn't know that then you clearly know NOTHING about cavalry and should not suggest how to "balance" it when you have no idea how to

Play the class
understand how it works
understand how different weapons effect your cavalry experience
understand what type of horse is used for different maps/situations (apart from the arabian that fairy is just OP for what is it)

From reading what you have posted you seem to not only fail to understand how cavalry works here but also how even infantry weapons work. Perhaps go back try and understand how things work and try playing a few gens of cav (Playing one gen of cav or any class doesn't count for anything.) Then perhaps come back with a new reformed suggestion. 
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Offline Tigero

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Re: Fix 1h-2hcav balance
« Reply #35 on: January 02, 2013, 08:52:57 pm »
-1
But please devs please consider the idea of making horse manouver less/preferrably slower especially with a bow, i have a fucking +3 courser and i'm unable to catch hunter using HA, rounceys i can barely catch and kill if the rider is not skilled.
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Offline Hunter_the_Honourable

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Re: Fix 1h-2hcav balance
« Reply #36 on: January 02, 2013, 08:55:10 pm »
0
But please devs please consider the idea of making horse manouver less/preferrably slower especially with a bow, i have a fucking +3 courser and i'm unable to catch hunter using HA, rounceys i can barely catch and kill if the rider is not skilled.

If you are on a +3 courser you SHOULDN'T out maneuver a Destrier because you gallop at a much faster speed meaning you go faster in a straight line but he turns faster on a horse. Seriously you really really really fail at understanding the basics of cav, for your own sake stop posting nonsense before you make even more of a fool of yourself.
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Offline Tigero

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Re: Fix 1h-2hcav balance
« Reply #37 on: January 02, 2013, 08:55:48 pm »
0
The arabian horse is just easy mode for cav anyway if you didn't know that then you clearly know NOTHING about cavalry and should not suggest how to "balance" it when you have no idea how to

Play the class
understand how it works
understand how different weapons effect your cavalry experience
understand what type of horse is used for different maps/situations (apart from the arabian that fairy is just OP for what is it)

From reading what you have posted you seem to not only fail to understand how cavalry works here but also how even infantry weapons work. Perhaps go back try and understand how things work and try playing a few gens of cav (Playing one gen of cav or any class doesn't count for anything.) Then perhaps come back with a new reformed suggestion.

I can't possibly understand what are you ranting about!? Please less generalizingly and i might.
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Offline Tigero

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Re: Fix 1h-2hcav balance
« Reply #38 on: January 02, 2013, 08:57:56 pm »
-3
I take that you ride always full speed because your comments are so irrational, courser has 1 less manouver than destrier, aln i got +3 one and most people normal destrier so... and obviously i slow down if trying to catch someone in tight turn please stop making a fool of yourself...
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Offline Hunter_the_Honourable

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Re: Fix 1h-2hcav balance
« Reply #39 on: January 02, 2013, 08:59:23 pm »
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I take that you ride always full speed because your comments are so irrational, courser has 1 less manouver than destrier, aln i got +3 one and most people normal destrier so... and obviously i slow down if trying to catch someone in tight turn please stop making a fool of yourself...

Seriously.....respec to something other the cav... you will never be a good horseman when you think when going full speed you should turn just as fast as everyother horse. There is no hope for you.  :?
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Offline Tigero

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Re: Fix 1h-2hcav balance
« Reply #40 on: January 02, 2013, 09:02:32 pm »
-1
And now you stop even reading my messages... oh well should have guessed you are a troll...
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Offline Hunter_the_Honourable

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Re: Fix 1h-2hcav balance
« Reply #41 on: January 02, 2013, 09:05:59 pm »
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Do you even know understand what a troll is?
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Offline Tigero

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Re: Fix 1h-2hcav balance
« Reply #42 on: January 02, 2013, 09:08:02 pm »
-2
1. Reward 2hcav for taking the risk of being open to HA and other nasty stuff.
 or at very least nerf shield forcefield on horseback.
2. Force players to carry atleast one  dedicated melee weapon.
3. Reduce HA shooting angle closer to HX's.
4. Remove HA (optional).
« Last Edit: January 02, 2013, 09:19:25 pm by Tigero »
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