Author Topic: Fix 1h-2hcav balance  (Read 2350 times)

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Offline Tigero

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Fix 1h-2hcav balance
« on: January 02, 2013, 01:03:04 pm »
-6
Currently Arab cavarly sword is faster, longer and does almost same damage as longsword horseback. Add that to 1hcav's ability to hide behind shield and come head on vs. 2hcav and then spam their horse/you to death, it's not really fair.

Maybe a reduce to horse speed/manouver when using a shield is reasonable and realistic, or then reward 2hcav for taking the risk of getting easily killed if you're noticed some way.

Add that to shield forcefield affecting horse's front in many cases that makes inf trying to kill it impossible...
« Last Edit: January 02, 2013, 01:34:10 pm by Tigero »
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Re: Fix 1h-2hcav balance
« Reply #1 on: January 02, 2013, 01:07:37 pm »
+2
Currently Arab cavarly sword is faster, longer and does almost same damage as longsword horseback. Add that to 1hcav's ability to hide behind shield and come head on vs. 2hcav and then spam their horse/you to death, it's not really fair.

Maybe a reduce to horse speed/manouver when using a shield is reasonable and realistic, or then reward 2hcav for taking the risk of getting easily killed if you're noticed some way.

if you want to go 2h cav, you need to get used to the consequences

Offline Zlisch_The_Butcher

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Re: Fix 1h-2hcav balance
« Reply #2 on: January 02, 2013, 01:09:25 pm »
+4
Longsword:
weapon length: 106
weight: 1.8
difficulty: 10
speed rating: 99
weapon length: 106
thrust damage: 23 pierce
swing damage: 37 cut
slots: 2
Secondary Mode

Arab Cav Sword:
weapon length: 105
weight: 1
difficulty: 13
speed rating: 95
weapon length: 105
thrust damage: 19 pierce
swing damage: 33 cut
slots: 1

Somehow all your claims are somewhat incorrect, it's one shorter, 4 slower, and it got 4 swing damage less.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Tigero

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Re: Fix 1h-2hcav balance
« Reply #3 on: January 02, 2013, 01:34:36 pm »
-1
if you want to go 2h cav, you need to get used to the consequences

if you want to go 1h cav, you need to get used to the consequences
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Offline Vibe

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Re: Fix 1h-2hcav balance
« Reply #4 on: January 02, 2013, 01:35:58 pm »
+7
While we're at that, let's talk about LHB cav, the real underdog here

Offline Tigero

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Re: Fix 1h-2hcav balance
« Reply #5 on: January 02, 2013, 01:39:43 pm »
-3
Longsword:
weapon length: 106
weight: 1.8
difficulty: 10
speed rating: 99
weapon length: 106
thrust damage: 23 pierce
swing damage: 37 cut
slots: 2
Secondary Mode

Arab Cav Sword:
weapon length: 105
weight: 1
difficulty: 13
speed rating: 95
weapon length: 105
thrust damage: 19 pierce
swing damage: 33 cut
slots: 1

Somehow all your claims are somewhat incorrect, it's one shorter, 4 slower, and it got 4 swing damage less.

Our little cheeky noob should go read this http://forum.meleegaming.com/beginner's-help-and-guides/game-mechanic-megathread!/

1h R to L+19

2h R to L+13

That makes 1h longer in that case and many more.

R to L is definently most used swordcav swing... oh and about the speed, 2h gets way more speedpenalty on horse than 1h (does it even get any?) So there are you're hard facts, now go spam your 1h proud of this information :p


Back to business, it's not really even the 1h sword that makes the class op compared to 2h, but the shield. Say a 1hcav is reared and you try to swing him from behind. No can do, if he can turn his horse like 10 degrees to you, turn his char and raise shield you can't hit him with a swing.

Also just the pure risks of using 2hcav must be rewarded some way!
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Offline Tigero

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Re: Fix 1h-2hcav balance
« Reply #6 on: January 02, 2013, 01:42:12 pm »
0
While we're at that, let's talk about LHB cav, the real underdog here

True, it's same as using the glitch where you can use horseback denied swing types with a cav-able weapon...
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Offline Zlisch_The_Butcher

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Re: Fix 1h-2hcav balance
« Reply #7 on: January 02, 2013, 01:44:12 pm »
+3
Our little cheeky noob should go read this http://forum.meleegaming.com/beginner's-help-and-guides/game-mechanic-megathread!/

1h R to L+19

2h R to L+13

That makes 1h longer in that case and many more.

R to L is definently most used swordcav swing... oh and about the speed, 2h gets way more speedpenalty on horse than 1h (does it even get any?) So there are you're hard facts, now go spam your 1h proud of this information :p
Are you an idiot? 2h cav also use the 1h animations... also that information appears to be inaccurate, the 1h right swing is longer than that.
« Last Edit: January 02, 2013, 01:48:56 pm by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Tigero

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Re: Fix 1h-2hcav balance
« Reply #8 on: January 02, 2013, 01:49:42 pm »
-2
Are you an idiot? 2h cav also use the 1h animations... also that information appears to be inaccurate, the 1h right swing is longer than that.
But 2hcav uses 2h physics
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Offline Zlisch_The_Butcher

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Re: Fix 1h-2hcav balance
« Reply #9 on: January 02, 2013, 01:52:57 pm »
+1
But 2hcav uses 2h physics
it uses the 1h animation and then the 1h animation is what's used to determine the reach, same way a flameberge doesn't have ghostreach when it stabs because the game thinks it's a 2h stab.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Tigero

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Re: Fix 1h-2hcav balance
« Reply #10 on: January 02, 2013, 01:53:25 pm »
0
it uses the 1h animation and then the 1h animation is what's used to determine the reach, same way a flameberge doesn't have ghostreach when it stabs because the game thinks it's a 2h stab.
When did animations ever determine anything in M&B, just look at how pike works lol
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Offline Zlisch_The_Butcher

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Re: Fix 1h-2hcav balance
« Reply #11 on: January 02, 2013, 01:54:52 pm »
+2
When did animations ever determine anything in M&B, just look at how pike works lol
This is to much bullshit for me, I'm out, feel free to go about pretending shit.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

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Re: Fix 1h-2hcav balance
« Reply #12 on: January 02, 2013, 01:55:15 pm »
+1
2h does use 1h animation, but it's slowed down

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Re: Fix 1h-2hcav balance
« Reply #13 on: January 02, 2013, 02:01:23 pm »
0
2h does use 1h animation, but it's slowed down

and the low speed gives it a higher speedbonus.  so the longsword on horse is more powerful and longer. 

btw,  go 2h morning star on a cataphrac,  its an insanely powerful set up if you acquire the skill.
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Re: Fix 1h-2hcav balance
« Reply #14 on: January 02, 2013, 02:02:27 pm »
0
and the low speed gives it a higher speedbonus.

wad, how does low weapon speed (or any weapon speed) give higher speedbonus?