cRPG

cRPG => General Discussion => Topic started by: Ohngesicht on December 25, 2012, 02:58:31 pm

Title: Were poles nerfed?
Post by: Ohngesicht on December 25, 2012, 02:58:31 pm
I've played crpg on and off for two years now and on my latest return it seems that my pole axe, bec de corbin and hafted blade just ain't shit. They feel slower and like they do less damage. I'm being killed by hammers that swing faster than the poles. Is it just me being rusty, or has something seriously been changed? I see almost no pole users and loads more hammers  / sword + board
Title: Re: Were poles nerfed?
Post by: polkafranzi on December 25, 2012, 02:59:44 pm
Respec to archer to be OP again.
Title: Re: Were poles nerfed?
Post by: isatis on December 25, 2012, 03:03:11 pm
polestagger

it has disappear...

and some pole got nerfed a bit

oh and turn rate for stab and overhead too.
Title: Re: Were poles nerfed?
Post by: Grumbs on December 25, 2012, 03:06:23 pm
The stuff mentioned above, plus you're probably rusty, and people might have been getting better while you were away. I still like polearms just because there are so many different uses for them and they don't have too many Unbalanced stat ones
Title: Re: Were poles nerfed?
Post by: Knitler on December 25, 2012, 03:06:31 pm
polestagger

it has disappear...

and some pole got nerfed a bit

oh and turn rate for stab and overhead too.

also animation, so they got shorter.
Title: Re: Were poles nerfed?
Post by: Grumbs on December 25, 2012, 03:09:15 pm
Oh yes the stabs work differently now. You can't stab so close to enemies yet you need to be closer than before for the end part of the animation to not glance. So theres a sweet spot where you aren't too close and still close enough

The swing animations might be shorter, not sure
Title: Re: Were poles nerfed?
Post by: darmaster on December 25, 2012, 03:11:15 pm
yes, but, as polearmer, they're good enough for me.
Title: Re: Were poles nerfed?
Post by: Panos on December 25, 2012, 03:11:31 pm
welcome to c-rpg,the mod where kuyak+warmask+agilitybuild+2h, heroes make the rules.
Title: Re: Were poles nerfed?
Post by: polkafranzi on December 25, 2012, 03:47:57 pm
welcome to c-rpg, the mod where black coat of plates + vaegir warmask + agility build (but somehow strong enough to 2hit) + GGS heroes make the rules.

is another option.
Title: Re: Were poles nerfed?
Post by: Kafein on December 25, 2012, 03:57:42 pm
Yes, I heard some GO members were banned from strat
Title: Re: Were poles nerfed?
Post by: Tibe on December 25, 2012, 05:01:32 pm
Respec to archer to be OP again.

Bullshit. Archery aint easy at all. Gsword heroism is easiest class in the game. Become 2h, play for abit and call yourself  "pro" and enjoy the easly recieved e-peen. People are just pissed at archery cause 2h "pro's" cant dominate the game 100% but dominate like 80%. :?
Title: Re: Were poles nerfed?
Post by: polkafranzi on December 25, 2012, 05:44:14 pm
Bullshit. Archery aint easy at all. Gsword heroism is easiest class in the game. Become 2h, play for abit and call yourself  "pro" and enjoy the easly recieved e-peen. People are just pissed at archery cause 2h "pro's" cant dominate the game 100% but dominate like 80%. :?

You must be playing a different game than the rest of us.

Personally, I doubt it's just them 2h heroes who dislike ranged, but you obviously know best.
Title: Re: Were poles nerfed?
Post by: Tibe on December 25, 2012, 05:51:33 pm
You must be playing a different game than the rest of us.

Personally, I doubt it's just them 2h heroes who dislike ranged, but you obviously know best.

Hei, its just my opinion. I havent annouced myself the king of all opinions and by far im always 100% correct, so you being a wiseass is uncalled for, unless I do announce myself 100% correct all the time. But hei, its your op again.

....and yes, I am playing a different game than the rest of you, everybody is playin a different game, thats why people like this mod.
Title: Re: Were poles nerfed?
Post by: Adamar on December 25, 2012, 06:16:58 pm
You must be playing a different game than the rest of us.

Personally, I doubt it's just them 2h heroes who dislike ranged, but you obviously know best.

No one likes to get shot - doesn't make ranged op.

Ranged requires some respectable buffing if this mod is to come back to the competitive level, what with all the light armored spammers running around unchecked because that's 'fun'.
Title: Re: Were poles nerfed?
Post by: Rumblood on December 25, 2012, 06:27:22 pm
If you've been gone on and off for 2 years, depending on when you were last here, everything has changed to some degree or another.
Title: Re: Were poles nerfed?
Post by: Grumbs on December 25, 2012, 06:55:29 pm
Main reason people dislike ranged is its considered "cheap". Its like if I get all my kills by going behind someone and hitting him on the head, and for that person to be aware of my presence but simply unable to turn around and retaliate. Its one sided and not pvp like melee vs melee or cav vs melee/melee vs cav.

It will always be considered OP to some, just from the large tactical advantage you get from dealing damage from range and yet still being able to negate or deal damage in melee. If you could do 10% the damage of now it would still be considered OP to some. Its hard to balance without making the ranged classes completely useless or adding more aggressive counters that don't include range. Now the counters to ranged are defensive counters, camping until theres less ammo, rushing positions/flanking and to simply have more ranged than the enemy.
Title: Re: Were poles nerfed?
Post by: Adamar on December 25, 2012, 07:10:20 pm
It's ballanced from the moment ranged classes kill less & deal a lot less damage when compared to cav and melee, which as been the case for over a year, despite the complaints. And it's not like ranged have a godlike abillity to hit enemies from a distance. So long as they dodge that is.
Title: Re: Were poles nerfed?
Post by: Zlisch_The_Butcher on December 25, 2012, 08:40:20 pm
Bullshit. Archery aint easy at all. Gsword heroism is easiest class in the game. Become 2h, play for abit and call yourself  "pro" and enjoy the easly recieved e-peen. People are just pissed at archery cause 2h "pro's" cant dominate the game 100% but dominate like 80%. :?
I'm 1h, I think archers need a kiting nerf badly, Kafein is a shielder, he thinks a kiting nerf is needed.
Archery is more broken and gay than overpowered due to being able to run away from pretty much anything while using the longest range weapon in game, and unlike HAs archers aren't nerfed into the dust in exchange for their kiting ability. HAs deal shit damage and horses aren't nearly as agile as players so competent ground ranged could easilier take out a HA than a regular archer. Archers got exactly the same ability to outrun (or run just as fast as) 99% of the people who aren't on a horse, and even champ arabians aren't that hard to dodge.

2h is more overpowered than archery, and 2h needs an overall nerf in all its aspects, but it is still not as gay as archery.
Title: Re: Were poles nerfed?
Post by: Rumblood on December 25, 2012, 10:26:35 pm
Archers got exactly the same ability to outrun (or run just as fast as) 99% of the people who aren't on a horse, and even champ arabians aren't that hard to dodge.

So 99% are wearing 30 stones or more? They deserve to be outrun. Except you pulled that out of your ass. Archers were weight nerfed and get run down by non plate wearing non min/maxing strength builds.

So tired of people who think they should be able to take 10 hits, kill in 1, and catch anything that runs.
Title: Re: Were poles nerfed?
Post by: Zlisch_The_Butcher on December 25, 2012, 10:31:25 pm
So 99% are wearing 30 stones or more? They deserve to be outrun. Except you pulled that out of your ass. Archers were weight nerfed and get run down by non plate wearing non min/maxing strength builds.

So tired of people who think they should be able to take 10 hits, kill in 1, and catch anything that runs.
Bitch I got 9ath, I should be able to catch anything (including a courser), I don't wear any real armor either, it takes me 10 hits to kill most tincans, and I die in one, now I've sacrificed pretty much all survivability both against ranged and melee, I often get onehit by arrows in my legs hitting me while I'm moving in the other direction. Now, with 9ath and no real weight and a tiny 1h I still can't catch several archers.
Title: Re: Were poles nerfed?
Post by: Rumblood on December 25, 2012, 10:33:48 pm
Bitch I got 9ath, I should be able to catch anything (including a courser), I don't wear any real armor either, it takes me 10 hits to kill most tincans, and I die in one, now I've sacrificed pretty much all survivability both against ranged and melee, I often get onehit by arrows in my legs hitting me while I'm moving in the other direction. Now, with 9ath and no real weight and a tiny 1h I still can't catch several archers.

Flatly, I don't believe you. Particularly when you are moving in the other direction it means you aren't chasing them  :idea:
Title: Re: Were poles nerfed?
Post by: Tibe on December 25, 2012, 10:36:30 pm
(click to show/hide)

I dunno about you, but for me archery is hard as hell. I do belive that yes, il become somewhat semi-good shooter with moar playin, but im sure il
continualy get to eat shit from 2h heroes/shielders/cav whateva nomatter how much I play. I mean just look at the game now, the archers got nowere to run anymore cause the bag of arrows weighs about as much as a giant bolder, meleeing is quite difficult cause archers are made of glass and cav can just basically run them over now. Get run over 2-3 times you dead.

As I see it, most players will keep bitchin about archery until it is no longer playable. "Omg hes shooting us for the distance and is running slightly faster than us cause he doesnt have his entire ass covered in metal and clearly sees how hes gonna get into a fight he clearly has a huge disadvantage of, what bullshit, he is so damn OP, nerf NOWAAA!!" - they whine.


Bitch I got 9ath, I should be able to catch anything (including a courser), I don't wear any real armor either, it takes me 10 hits to kill most tincans, and I die in one, now I've sacrificed pretty much all survivability both against ranged and melee, I often get onehit by arrows in my legs hitting me while I'm moving in the other direction. Now, with 9ath and no real weight and a tiny 1h I still can't catch several archers.

Now thats just purely you sucking.... I dont think we are really talking about the same game this time man. :P
Title: Re: Were poles nerfed?
Post by: Zlisch_The_Butcher on December 25, 2012, 10:40:48 pm
Flatly, I don't believe you. Particularly when you are moving in the other direction it means you aren't chasing them  :idea:
Pro tip: Learn to realize that I'm not always chasing you my old friends, and that I brought in examples from when I'm running the other way due to there being 4+ archers gathered together who are known as ath crutch kiter my old friends so you don't claim that it's the speed bonus of my 9ath that lets you onehit me.
Title: Re: Were poles nerfed?
Post by: Grumbs on December 25, 2012, 10:46:31 pm
If we all played ranged this would not be a difficult FPS game. The difficulty comes from the fact its largely impacted by RNG. If you have a tight reticule its not hard at all. RNG does not change the skills involved in landing hits though, just makes you roll a dice to decide if you hit or not.

Everyone moves slow as molasses. Dodging relys on the enemy making a good shot. If he were to miss judge your movement you still get a decent chance of getting shot since you can dodge into the patch of the projectile. The projectile dip is very small..you don't really have to judge distance much at all. The shots land pretty fast. You get tones of ammo.

This would be the Hello Kitty Online of FPS games if we all played ranged. The problem is no one has a way to judge how good they are when they play ranged. Its not PVP so people get all Dunning Krueger and can't really assess how well they do
Title: Re: Were poles nerfed?
Post by: Zlisch_The_Butcher on December 25, 2012, 10:51:21 pm
I dunno about you, but for me archery is hard as hell. I do belive that yes, il become somewhat semi-good shooter with moar playin, but im sure il
continualy get to eat shit from 2h heroes/shielders/cav whateva nomatter how much I play. I mean just look at the game now, the archers got nowere to run anymore cause the bag of arrows weighs about as much as a giant bolder, meleeing is quite difficult cause archers are made of glass and cav can just basically run them over now. Get run over 2-3 times you dead.

As I see it, most players will keep bitchin about archery until it is no longer playable. "Omg hes shooting us for the distance and is running slightly faster than us cause he doesnt have his entire ass covered in metal and clearly sees how hes gonna get into a fight he clearly has a huge disadvantage of, what bullshit, he is so damn OP, nerf NOWAAA!!" - they whine.
A person being able to be outrun everyone, then attack at a reach no one else can attack to may not be overpowered, but he's gay, also maybe you retards stop wearing a fucking shirt and start wearing the highest armor you can get before the wpf penalty (like the drz mail shirt), then pick a reasonable build and then put aside 50 raw wpf points (barely 5wpf if you'd put them into archery) and put them into a melee skill, guess what? With the drz mail shirt and a none-retarded build you'll stand a chance in melee.

Now thats just purely you sucking.... I dont think we are really talking about the same game this time man. :P
Dear retard, believe it or not but with 4ps and 26 damage and the 1h anims it's not really all that possible to kill the big plate crutchers in small amounts of hits, now please explain to me how any of the other shit got anything to do with my skill level.
Title: Re: Were poles nerfed?
Post by: highglandeur on December 25, 2012, 11:03:21 pm
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Title: Re: Were poles nerfed?
Post by: San on December 25, 2012, 11:13:01 pm
@OP

The stats were changed around a fair bit from a while ago. I am not so sure about the speed, though. Polestagger was removed, some polearms' stats were adjusted. Many of the polearms you mentioned are still considered quite good.


@Archery
From the perspective of a melee player that never played foot ranged outside of single player, you just have to endure those who can always shoot at you while you have little chance of ever touching them without them letting you. At a hit-by-hit basis, getting hit by a ranged attack is often times more devastating than a melee hit. For some players, they feel that letting others getting that melee hit on them is much more difficult than the ranged hit, especially since it can come at any angle depending on the map (hills, roofs, etc.).

It's not difficult to see how it's unlikely for the melee player to empathize with most qualms ranged players may have. It feels like the easiest way to counter archers is to become a cav hybrid instead of increasing athletics and vastly lowering defense, or at least that's what I did.
Title: Re: Were poles nerfed?
Post by: Rumblood on December 26, 2012, 12:17:50 am
Pro tip: Learn to realize that I'm not always chasing you my old friends, and that I brought in examples from when I'm running the other way due to there being 4+ archers gathered together who are known as ath crutch kiter my old friends so you don't claim that it's the speed bonus of my 9ath that lets you onehit me.

I run them down with 6ath while carrying an Elite cavalry shield. Pro tip: Quit the QQ'ing and L2Play.
Title: Re: Were poles nerfed?
Post by: Zlisch_The_Butcher on December 26, 2012, 12:19:11 am
I run them down with 6ath while carrying an Elite cavalry shield. Pro tip: Quit the QQ'ing and L2Play.
If you run all NAs archers down with 6ath then the kiting issue is not nearly as bad in NA. Pro tip: Go fuck yourself.
Title: Re: Were poles nerfed?
Post by: Rumblood on December 26, 2012, 12:33:33 am
If you run all NAs archers down with 6ath then the kiting issue is not nearly as bad in NA. Pro tip: Go fuck yourself.

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Title: Re: Were poles nerfed?
Post by: Hunter_the_Honourable on December 26, 2012, 12:33:57 am
I play archer sometimes and for the first time ever I used a rus bow :o and I can say for fact that bow makes archery sooo dam easy I have crazy accuracy good damage and can out-run people compared to the longbow which does good damage but is not as accurate and slow as hell. If you're an archer and using the Rus bow and you still find it hard you're either doing something wrong or you just plain suck at archery. Some people use a hornbow but Rus bow is way better stats wise and in game wise (apart from speed)

True 2h agi hero is/always has been the most easy class to play (No cav is not easier then left click spamming with a two handed sword that takes about 3 hits to kill a medium armored person) they get the extra reach on the stab, are quicker then most weapons and do more damage then they should against heavy armor.

To the OP: yeah poleaxe sucks now-days compared to the past hell even I sold my +3 poleaxe for a great long axe and iv had mine since....well as long as I can remember ^^ either respect and go archer or two hander OR buy a long axe or long Bardiche they seem to be two of the best polearms to use now days.
Title: Re: Were poles nerfed?
Post by: Malak_Dawnfire on December 26, 2012, 12:44:41 am
If people have an issue with Archers kiting, then perhaps there should be more incentive for Archers to stick it out and fight instead of fleeing? I don't play an Archer but the issue seems relatively easy to fix if you allow archers a more balanced build instead of having them be "Glass cannons" just my thought.
Title: Re: Were poles nerfed?
Post by: Hunter_the_Honourable on December 26, 2012, 12:47:35 am
Nah even ones with actual swords run away, granted its rare for them to actually have a half decent melee weapon but even when they have maces or long one handed swords they still run  :?
Title: Re: Were poles nerfed?
Post by: Malaclypse on December 26, 2012, 01:03:46 am
My main grievance with ranged units in general is that 30 ranged units can effectively target just one person, while there's a kind of a soft-cap (5-7 maybe?) for how many melee can simultaneously target one guy; there's just not enough room.

Others have already addressed OP's post, but of course the most notable nerfs are, as mentioned, is the removal of polestagger and the turn-speed nerf. Only non-knockdown polearms were effected by the removal of polestagger, and most of those effected are still great weapons; Spear type weapons (with low blunt sideswings and good piercing stab) were hit the hardest by that- the laughable damage of sideswings was only tolerable because of the stagger (or if you have 9+ PS) and ability to keep a group of enemies at bay using it.

The turn-speed nerf really, really hurt two-directional polearms which is why we see so few English Bills and Swiss Halberds these days.
Title: Re: Were poles nerfed?
Post by: Panos on December 26, 2012, 01:23:22 am
Guys the real problem aint ranged..

The real problem is 2h animations, today I discovered a new bug (thanks to the biggest whinner,Rantrex) he hugs you with his high agility build and although you block the correct direction of his hit,the hit byppases your block and you receive damage.
 
I hate ranged aswell,but lets face it,it`s a different thing getting killed from a bow and another thing getting killed because someone found a weak spot in the game mechanics and he`s abuzing it..

I remember when the turn nerf came into the mod and  all the "great" 2h heroes couldnt abuze the 180 turn lolstab anymore ,they respeced into other classes or they even left the mod because of it (Teeth,GTX,Cicero,Hearst,bjord, and the list keeps on going) now I know that they will come here and start saying that I talk shit about them but I`m not,I don`t have nothing against you guys,but it`s really annoying getting killed by someone who is abuzing game mechanics..

From the beggining I started playing the mod all the big nerfs were for 3 classes Ranged,Polearms,Cavalry..

2h heroes cry over because of hybrid builds,lets fuck upp throwing.
2h heroes cry over polestagger,lets remove pollastager and make  polearms weaker and slower.
2h heroes cry over cavalry and the damage that couch attack delivers,lets retain the couch attack damage to 20 and nerf cavalry to the ground (huge kudos to Lallien,Torben and Master Cavalry who they keep owning at the servers although the nerf)

My two cents.
Title: Re: Were poles nerfed?
Post by: Joseph Porta on December 26, 2012, 01:28:11 am
Hilt slashes, yuck.
Not that I don't do it but some people just abuse it to the ground.  :mrgreen:
Title: Re: Were poles nerfed?
Post by: Zlisch_The_Butcher on December 26, 2012, 01:32:57 am
Guys the real problem aint ranged..
It is, the 2h animations needs a fix too though.
The real problem is 2h animations, today I discovered a new bug (thanks to the biggest whinner,Rantrex) he hugs you with his high agility build and although you block the correct direction of his hit,the hit byppases your block and you receive damage.
Odds are it's the thing about which sideblocking/attacking being based on which side of your char the swing collides with, not with the swung direction.
I hate ranged aswell,but lets face it,it`s a different thing getting killed from a bow and another thing getting killed because someone found a weak spot in the game mechanics and he`s abuzing it..
Kiting is a weak spot in the games mechanics, when you get killed by a 2h my old friend you at least have a chance of fighting back.
I remember when the turn nerf came into the mod and  all the "great" 2h heroes couldnt abuze the 180 turn lolstab anymore ,they respeced into other classes or they even left the mod because of it (Teeth (wasn't 2h) ,GTX,Cicero,Hearst,bjord, and the list keeps on going) now I know that they will come here and start saying that I talk shit about them but I`m not,I don`t have nothing against you guys,but it`s really annoying getting killed by someone who is abuzing game mechanics..
You don't have anything against some of those guys? You're insane.
From the beggining I started playing the mod all the big nerfs were for 3 classes Ranged,Polearms,Cavalry..

2h heroes cry over because of hybrid builds,lets fuck upp throwing.
2h heroes cry over polestagger,lets remove pollastager and make  polearms weaker and slower.
2h heroes cry over cavalry and the damage that couch attack delivers,lets retain the couch attack damage to 20 and nerf cavalry to the ground (huge kudos to Lallien,Torben and Master Cavalry who they keep owning at the servers although the nerf)

My two cents.
2h deserve to be nerfed like crazy, kiting deserves to be made practically impossible.
Title: Re: Were poles nerfed?
Post by: Rumblood on December 26, 2012, 01:37:19 am
My main grievance with ranged units in general is that 30 ranged units can effectively target just one person, while there's a kind of a soft-cap (5-7 maybe?) for how many melee can simultaneously target one guy; there's just not enough room.

Okay, let's take this theoretical situation and analyze it.

30 ranged target a single target. (5-7 maybe) of those arrows do damage. The other 23-25 thunk uselessly into a ranged absorbing corpse. And the real question, what was the remaining 29 enemy doing while 30 ranged targeted a single player? If not engaging those 30 ranged, what was that single person doing going after them by himself? I don't see how you can have a grievance there.

2h deserve to be nerfed like crazy, kiting deserves to be made practically impossible.

Then remove athletics/strength/agility and have everyone be a plain vanilla character with only a horse and weapon to make a difference in builds  :rolleyes:
Title: Re: Were poles nerfed?
Post by: Panos on December 26, 2012, 01:42:27 am

Then remove athletics/strength/agility and have everyone be a plain vanilla character with only a horse and weapon to make a difference in builds  :rolleyes:

No,Just fix the goddamn abuzing animations.
Title: Re: Were poles nerfed?
Post by: Zlisch_The_Butcher on December 26, 2012, 01:43:05 am
No,Just fix the goddamn abuzing animations.
And make bows weight the same as plate armor.
Title: Re: Were poles nerfed?
Post by: Adamar on December 26, 2012, 01:59:11 am
And make bows weight the same as plate armor.

Why? So you can more easely outmanouver archers in melee? Making movement slugish is no incentive for an archer to fight hand-to-hand. As it was said before, there's a reason native archers will rarther pull out their sword than run.
But from a melee elitist's perspective, ranged should simply be nerfed out of its usefulness, instead of ballanced properly. That's why some people's opinions in the forums should never be taken seriously. The game is suffering right now due to such favouritism.
Title: Re: Were poles nerfed?
Post by: Panos on December 26, 2012, 02:04:14 am
The game is suffering right now due to such favouritism.




True words.I wish I could +1000 mate.
Title: Re: Were poles nerfed?
Post by: Ohngesicht on December 26, 2012, 02:10:39 am
I don't know what it is. I never really relied on polestagger, in fact I'm not even positive at all how to recognize when I had actually polestaggered someone. I was just very possible at dueling most people with a bec or poleaxe. But this time around it feels like every 1h/2h/hammer just spams and is always faster. No matter how many times I block, I can't get a hit in against the majority of people. I'm 18-21, tried all three of my major weapons (bec, poleaxe, hafted blade) and both of my armor sets (heraldric mail/great helmet and padded jack/leather cap) and in too many circumstances, I never have an opportunity to swing. I'm used to 1hs being faster than my pole axe and often times even my bec or hafted, but now even 2h and hammers are often faster. I'm not loomed at all and I don't know if that's an issue.
I was never amazing at the game, but I could pretty much always go 1.0 kdr  or higher pretty comfortably, now I'm struggling to just hit 1.0. Last time I played was six months ago.
Title: Re: Were poles nerfed?
Post by: Berserkadin on December 26, 2012, 02:11:29 am
Why? So you can more easely outmanouver archers in melee? Making movement slugish is no incentive for an archer to fight hand-to-hand. As it was said before, there's a reason native archers will rarther pull out their sword than run.
But from a melee elitist's perspective, ranged should simply be nerfed out of its usefulness, instead of ballanced properly. That's why some people's opinions in the forums should never be taken seriously. The game is suffering right now due to such favouritism.
Amen, total fucking Amen!
Title: Re: Were poles nerfed?
Post by: _GTX_ on December 26, 2012, 03:01:56 am
(click to show/hide)

I have never ever seen or heard of that bug, the only thing ive seen is the usual ''Hey, i blocked that'', which could be caused by so many things.

I find it quite dumb, that u can not even fight back against a kiting archer. They did try to fix the kiting, and i would say that they mostly did.

Abusing game mechanics? I have never abused the game mechanics, but i am interested to know what u mean.

PS: Arent u crying about 2h, like 2h cried about the other classes? Ofc this is not as harsh, but it is in a way the same.

Title: Re: Were poles nerfed?
Post by: Panos on December 26, 2012, 03:06:52 am
I have never ever seen or heard of that bug, the only thing ive seen is the usual ''Hey, i blocked that'', which could be caused by so many things.

I find it quite dumb, that u can not even fight back against a kiting archer. They did try to fix the kiting, and i would say that they mostly did.

Abusing game mechanics? I have never abused the game mechanics, but i am interested to know what u mean.

PS: Arent u crying about 2h, like 2h cried about the other classes? Ofc this is not as harsh, but it is in a way the same.

Stating the obvious ain`t whinning, you have to be dumb not to believe that 2h class and its mechanics is broken.
Title: Re: Were poles nerfed?
Post by: Leshma on December 26, 2012, 03:12:02 am
Hilt slashes, yuck.
Not that I don't do it but some people just abuse it to the ground.  :mrgreen:

More like bug way too many agi builds abuse, going through character model to avoid block and score hits. I know that kinngrimm does that a lot.
Title: Re: Were poles nerfed?
Post by: Malak_Dawnfire on December 26, 2012, 03:14:20 am
Archers on Siege should be like this!

http://www.youtube.com/watch?v=i_y_Pa-AIB4
Title: Re: Were poles nerfed?
Post by: Rumblood on December 26, 2012, 06:13:23 am
PS: Arent u crying about 2h, like 2h cried about the other classes? Ofc this is not as harsh, but it is in a way the same.

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Title: Re: Were poles nerfed?
Post by: Smoothrich on December 26, 2012, 07:09:08 am
No you're just bad from taking a break, switch to another class on your STF and you will still be getting owned.  If you like the poleaxe use the alt mode on it, its rather OP at the moment and you won't have to worry about glancing so much.
Title: Re: Were poles nerfed?
Post by: Haze_The_Hobo on December 26, 2012, 07:12:44 am
welcome to c-rpg,the mod where kuyak+warmask+agilitybuild+2h, heroes make the rules.

Haze makes the rules and there ain't any, cept one, DO NOT SHOOT AT ME. It feels like pidgeon taking a dump on your brand new shirt.
Title: Re: Were poles nerfed?
Post by: Tibe on December 26, 2012, 08:24:02 am
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Ahh now you just being childlishly cute Zlisch. What I ment to say its simply impossible that you cant catch archers with 9 ath and with no weight, unless the archer is naked and dropped everything he carried. Thats what its got to do with your skill level, also picking fights with tincans as a agibuild is unwise.

A person being able to be outrun everyone, then attack at a reach no one else can attack to may not be overpowered, but he's gay
Sooooo.....whats the problem here? You just clearly said there is no problem with the game, just with you and homosexuality. These problems only you can solve.

Quote
With the drz mail shirt and a none-retarded build you'll stand a chance in melee.
And whats the point of being an archer than? And by "none-retarded build" you mean none effective? No thank you.

Title: Re: Were poles nerfed?
Post by: Camaris on December 26, 2012, 10:02:21 am
I have never ever seen or heard of that bug, the only thing ive seen is the usual ''Hey, i blocked that'', which could be caused by so many things.

I find it quite dumb, that u can not even fight back against a kiting archer. They did try to fix the kiting, and i would say that they mostly did.

Abusing game mechanics? I have never abused the game mechanics, but i am interested to know what u mean.

PS: Arent u crying about 2h, like 2h cried about the other classes? Ofc this is not as harsh, but it is in a way the same.

Rantrex probably ran around his block. If 2h are facehugging it can happen, that it looks like a 100% block but he hit you before the block starts. It happens rarely but it happens.
Its bad movement though it looks like it should be a valid block.

If you dont get hits out as pole then you should train a bit. Its probably not the pole thats causing problems but your skill. Thats no offense to you just a suggestion.
If you get spammed so hard you couldnt win with 2h etc. either.

Most annoying weapons are Mauls btw. If you nerf 2h start with mauls.
Title: Re: Were poles nerfed?
Post by: Kafein on December 26, 2012, 01:13:59 pm
Then remove athletics/strength/agility and have everyone be a plain vanilla character with only a horse and weapon to make a difference in builds  :rolleyes:

No, we only need not to allow people with ranged attacks to move faster than those that don't have ranged attacks. If they can, they will. And the moment they start running, they will think "why the hell do I have a melee weapon and melee stats for ?" and you get the modern cRPG archer.
Title: Re: Were poles nerfed?
Post by: Erzengel on December 26, 2012, 01:19:39 pm
Guys the real problem aint ranged..

The real problem is 2h animations, today I discovered a new bug (thanks to the biggest whinner,Rantrex) he hugs you with his high agility build and although you block the correct direction of his hit,the hit byppases your block and you receive damage.


This bug also works against shields. Facehug the shielder and release your attack. It will often ignore the shield. Happened to me 3 times during the last 2 days. Always against 2h and all attacks came from the front against my Elite Cavalry Shield.
Title: Re: Were poles nerfed?
Post by: Tibe on December 26, 2012, 01:39:26 pm
No, we only need not to allow people with ranged attacks to move faster than those that don't have ranged attacks. If they can, they will. And the moment they start running, they will think "why the hell do I have a melee weapon and melee stats for ?" and you get the modern cRPG archer.

So what you say people will stop whining when archers stop using archery? Not by a longshot. Look at the cbow users, they got both stats covered, ranged and melee and yet people complain the shit out about them.

And whats the problem with running faster than other tincannier armor and giant weapon using players? Send some agiwhores, arbalests to hunt them down or horses to run em over. And if the archercountering players are dead, than deal with it, its not the builds fault. Its same as HCs and HAs at the end of rounds. Its gay, but whacha gonna do.

This is just a another example of whining where people complain how the game is boring in one thread and demand that all classes should play the same on another.
Title: Re: Were poles nerfed?
Post by: highglandeur on December 26, 2012, 02:20:23 pm
Nerfing 2h is ok for me as long as it's only a length nerf.
I feel making gs slower would need to be done together with a blocking nerf or duels would become boring.
Something like reducing the block hanging time, forcing players to time their blocking, a bit like chambering but easier.
Title: Re: Were poles nerfed?
Post by: highglandeur on December 26, 2012, 02:32:16 pm
ok pygar not for shielders ofc, only for ezmod 2h nubs
Title: Re: Were poles nerfed?
Post by: Zlisch_The_Butcher on December 26, 2012, 03:03:52 pm
Why? So you can more easely outmanouver archers in melee? Making movement slugish is no incentive for an archer to fight hand-to-hand. As it was said before, there's a reason native archers will rarther pull out their sword than run.
But from a melee elitist's perspective For the record the only gens I've ever finished were ranged, ranged should simply be nerfed out of its usefulness, instead of ballanced properly. That's why some people's opinions in the forums should never be taken seriously. The game is suffering right now due to such favouritism.
The only other solution than a flat speed nerf would be increasing running speed and doing so that people with pd or pt can never get into the running mode you reach after purely holding W without doing anything else for a while. Unfortunately some dev said that was impossible, it would've been a much better solution.
Title: Re: Were poles nerfed?
Post by: Zlisch_The_Butcher on December 26, 2012, 03:08:49 pm
So what you say people will stop whining when archers stop using archery?
You are aware that archery is shooting with a bow right? Shooting from a bow does not necessarily mean shooting from a bow, then shooting again, then turning around and running, then shooting again.
Title: Re: Were poles nerfed?
Post by: Leshma on December 26, 2012, 03:19:03 pm
So, you want to be cRPG pro?

I have few suggestions for you:

1. If you have decent amount of gold (500k+), roll 36/3 build with 12 PS and 11 IF and wear milanese full plate. Great Maul should be weapon of your choice. Block a little bit, wait for your chance in battle or just play siege... you'll learn how to chamberblock very fast since it's not that hard anymore (almost every second player does it from time to time). Be pro like b0nk and the rest.

2. Glaive is your friend. Only weapon that allowed me to kill 4 decent players who were attacking me at the same time, while I was level 11. Broken to the bone. Awfully long, decent damage, broken and glitchy animation that surpasses player blocks most of the time. You don't need any skill to be decent player with glaive, anyone can do it. If you're good player, you'll seem scary to everybody around you if you use GLAIVE.

3. This is harder but if you are in clan, long spear is your weapon of choice. If you're not Teeth or Warlord you'll die on your own but in group you're the king.

4. Great sword combined with decent armor and 18/21(24) build. No brainer, even the most stupid turkish child can play like a "pro" with this combo.

5. Great sword with heavy armor and STR build of your choice. Be next Atze, be pro. Don't forget Vaegir War Mask!
Title: Re: Were poles nerfed?
Post by: Zlisch_The_Butcher on December 26, 2012, 03:21:54 pm
5. Great sword with heavy armor and STR build of your choice. Be next Atze, be pro. Don't forget Vaegir War Mask!
Atze is actually quite good, it's not just his armor and greatsword that does it for him like it is for most greatsworders.
Title: Re: Were poles nerfed?
Post by: Leshma on December 26, 2012, 03:22:42 pm
He is one of the best players, but his armor and build help a lot.
Title: Re: Were poles nerfed?
Post by: Tibe on December 26, 2012, 03:29:55 pm
I haz nothing, nevermind.  :rolleyes:
Title: Re: Were poles nerfed?
Post by: Panos on December 26, 2012, 03:42:25 pm
So, you want to be cRPG pro?

I have few suggestions for you:

1. If you have decent amount of gold (500k+), roll 36/3 build with 12 PS and 11 IF and wear milanese full plate. Great Maul should be weapon of your choice. Block a little bit, wait for your chance in battle or just play siege... you'll learn how to chamberblock very fast since it's not that hard anymore (almost every second player does it from time to time). Be pro like b0nk and the rest.

2. Glaive is your friend. Only weapon that allowed me to kill 4 decent players who were attacking me at the same time, while I was level 11. Broken to the bone. Awfully long, decent damage, broken and glitchy animation that surpasses player blocks most of the time. You don't need any skill to be decent player with glaive, anyone can do it. If you're good player, you'll seem scary to everybody around you if you use GLAIVE.

3. This is harder but if you are in clan, long spear is your weapon of choice. If you're not Teeth or Warlord you'll die on your own but in group you're the king.

4. Great sword combined with decent armor and 18/21(24) build. No brainer, even the most stupid turkish child can play like a "pro" with this combo.

5. Great sword with heavy armor and STR build of your choice. Be next Atze, be pro. Don't forget Vaegir War Mask!


After reading that, I realized that I somehow regret buying a new key..
Title: Re: Were poles nerfed?
Post by: Leshma on December 26, 2012, 03:44:12 pm
You bought a new key.. I thought you were unbanned.. way to kill my mood...
Title: Re: Were poles nerfed?
Post by: Kafein on December 26, 2012, 03:45:50 pm
You bought a new key.. I thought you were unbanned.. way to kill my mood...

Maybe it's not panos
Title: Re: Were poles nerfed?
Post by: Leshma on December 26, 2012, 03:48:46 pm
Doesn't matter. I thought they have shown some humility on the christmas.

Edit: Don't get me wrong, I don't have a problem with professional approach. That's a good way for Donkey Crew for sure. But that also means no more trolling and dumb comments from their part.
Title: Re: Were poles nerfed?
Post by: Panos on December 26, 2012, 03:53:27 pm
Doesn't matter. I thought they have shown some humility on the christmas.

Edit: Don't get me wrong, I don't have a problem with professional approach. That's a good way for Donkey Crew for sure. But that also means no more trolling and dumb comments from their part.

Who cares man,after all the Greys got banned from Strategus..

At least my other key "died" proving something..
Title: Re: Were poles nerfed?
Post by: Hunter_the_Honourable on December 26, 2012, 04:50:13 pm
And whats the problem with running faster than other tincannier armor and giant weapon using players? Send some agiwhores, arbalests to hunt them down or horses to run em over. And if the archercountering players are dead

Cav can't just simply run down archers because the minute you're just about to hit them, they side step then shoot at you and even if you're a 1her cav and you go at a slower speed to try and slash them they just dance around you while you're only choices are run away and leave him or let your horse be shot dead then have to chase him on foot (seeing as you will never actually catch them because you have to block with your shield which slows you down) Even people who ride fairy horses (arabian horses) have problems turning around faster then archers and that's saying something!

Catching an archer in general is no simple matter its not a case of "right ill run after him spin around a bit when he goes to shoot and keep chasing him" or "Ill chase him block when he shoots then run again" If you do that then you will simply never catch him unless the archer him self either runs out of arrows, some-how its a dead end or chooses to stand and fight because his the last alive.

As for sending crossbowers after an archer that sounds sensible BUT remember someone using an arbalests or even any crossbow takes quite a bit of time to reload and if their chasing an archer in the open once the crossbower has fired his one shot he will find it amazingly hard to reload without any cover more so if the archer his fighting is a half decent shot.
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You just successfully summed up how to play cRPG the easy way. Gratz!  :mrgreen: (No watch the amount of 2hers rise even more  :mad: )
Title: Re: Were poles nerfed?
Post by: Rumblood on December 26, 2012, 05:20:37 pm
You are aware that archery is shooting with a bow right? Shooting from a bow does not necessarily mean shooting from a bow, then shooting again, then turning around and running, then shooting again.

Oh really? Make archers living statues? I've got a counter offer for you then.

Bring back old archer reload animation. Increase draw speed. Increase missile speed. Set gravity to 0. Make WPF for 90% accuracy at 120 WPF, 99.9% at 150 WPF; same effectiveness range as melee weapons. Make bows able to block melee. Reduce weapon switch to .1 second. Remove archer armor weight multiplier from head and hand armor. Increase armor weight limit before WPF drop.

Then sure, after that you can make anyone carrying a ranged weapon have an athletics of 0 and move like a statue.
Title: Re: Were poles nerfed?
Post by: Kafein on December 26, 2012, 05:23:05 pm
same effectiveness range as melee weapons

Okay, so arrows will have to be blockable by all melee weapons that can block.
Title: Re: Were poles nerfed?
Post by: oprah_winfrey on December 26, 2012, 05:25:03 pm
mighty poleaxe in altmode is the most overpowered weapon in the game, so no poles weren't nerfed.
Title: Re: Were poles nerfed?
Post by: Rumblood on December 26, 2012, 05:26:11 pm
Okay, so arrows will have to be blockable by all melee weapons that can block.

They already can. You have to chamber them.

And no counter offers. You already get an archer with cement blocks for shoes. You do counter offers, I've got more for you as well.