It's an awful idea. They made the most powerful bows two slots for a reason.with my idea rus and long bower would only be able to take one slot because they would need at least one quiver
Imagine a 18/21 archer build as follows:
6PD
6PS
7ATH
7WM
~145 bow wpf
~100 2h wpf.
Rus/Longbow + longsword [German/SoW/Great sword/etc.]
An archer shouldn't have the same melee capabilities as a dedicated 2h/pole-arm user.
How to give archers possibility to figth in melee? Answer is simple - make all bows one slot.Strong bow + big weapon.
Archers will still be slow as hell (even slower because of heavier melee weapon), but some of them will figth more instead of running away.
Hmmm.Why not!
but then we should do something for arrow to prevent archer getting more arrow because of that.
why not putting every bow except rus and long , as a zero slot item , put arrow as 2 slot and add 80% (this figure lmay be tuned between 50 to 100 ) in every quiver.
then lower rus and long to 1 slot.
So Rus Bow and Long bow would still be the same for pure archer except that they have the chance to take a on handed weapon.
And other bow would get too much arrow so they would have the opportunity to take another weapon
Strong bow + big weapon.Strong bow is not so powerfull, and with one quiver they will pew-pew in about one minute. Archer with strong bow and 1 stack wf arrows and a melle weapon will be almost like a thrower imo.
Also there's always the option of an archer dropping their arrows/bow and picking up a melee weapon when threatened at close range,
I hate xbows too (arbamy old friends most) too effective for little skill involved..
I hate xbows too (arbamy old friends most) too effective for little skill involved..
As for 1slot bows: allow only one ammo per ranged... solves problem with kite archies, xbows cav, cav archer, throwers but too harsh for them so buff acuracy :wink:
that's true, but a single archer like me is able to kill 6 or more horses or riders in one round :)Wish that superbowers were only on my team :mrgreen:
I'm a 2slot xbow my old friend and love shooting at horses. Its just so sweet when you are able to drop a horse while the cav guy is riding in your teammates and cut him open while he is prone.... ahhhhh yeah thats good...So you actively help enemy to win cause from this situation most taemkills arises :mrgreen:
What about making all bows one slot, allowing only one quiver per archer (maybe increasing the number of arrows ? idk ) and making all weapons that are currently sheathed on the back unsheatable ? :mrgreen:Big quivers were 24 so yes. But I don't think that rusbowers and longbowers need free space for twohander. Still they can have 1slot 1h + 0slot buckler. As for xbows around 15 bolts is enough.
It's an awful idea. They made the most powerful bows two slots for a reason.
Imagine a 18/21 archer build as follows:
6PD
6PS
7ATH
7WM
~145 bow wpf
~100 2h wpf.
Rus/Longbow + longsword [German/SoW/Great sword/etc.] + arrows ofc.
An archer shouldn't have the same melee capabilities as a dedicated 2h/pole-arm user.
But there should be done one more thing: give archers a possibility to figth in melee.
Dedicated ranged should have the same kind of ability to fight in close quarters as dedicated melee has to fight at ranges. Crossbow builds obviously need some fixing in this regard.
IMO rus and longbow users should be able to use 1h weapons to be able to defend themselves from weak agi players.There are very nice and very powerful weapons like dadao, bastart(heavy in) and also cheaper 2h axes are nice + polearms are even better for supporting from second line not to mention 1h+shield combo.
For them getting a 2slot hi dmg weapons will kill their upkeep.
After last patch archery changed a lot - archers can't kite anymore. And that's good.No.
Now archer is forced to figth in melee - that's good too, it makes game funnier.
But there should be done one more thing: give archers a possibility to figth in melee.
Atm x-bow users are"ultimate archer killers" They are fastest (except mounted) units in game.
Archers are easy to catch nowdays, but thy cant have a serious weapon (taking one or two slots) without getting only one stact of arrows.
How to give archers possibility to figth in melee? Answer is simple - make all bows one slot.
Archers will still be slow as hell (even slower because of heavier melee weapon), but some of them will figth more instead of running away.
I think it could make game better for all.
~145 bow wpf
~100 2h wpf.
Rus/Longbow + longsword [German/SoW/Great sword/etc.] + arrows ofc.
An archer shouldn't have the same melee capabilities as a dedicated 2h/pole-arm user.
Sure. Right after melee fighters get a possibility to "fight in ranged". Though then you won't be happy either because your targets will be able to shoot back.
Dedicated ranged should have the same kind of ability to fight in close quarters as dedicated melee has to fight at ranges. Crossbow builds obviously need some fixing in this regard.
I getting two quivers really necessary ? I wouldn't mind if all quivers had 150% more arrows but archers only allowed to use one quiver.
No.
xbow+1slot melee weapon+1-2 packs of bolts = 4 slots
Bow+1slot melee weapon+1-2 packs of arrows= 4 slots
Use strong bow & 1h or one slot 2h & 2 quivers if you want to go melee.
-10 Damage bujt knockdown arrow. This would make archer teamplay :D!
Playing an archer with 1 quiver is already viable. Just don't spam the arrows, and pick up any bodkins you see. EZ PZ
That's true, but only on low populated servers with no cav.
If archer want to be usefull for team at first he should shoot to cav ar enemy ranged. Belive me it's wasting lots of arrows to kill a good horse (plated ones)
Tenne I agree with you, but you are more like hibrid, than pure archer. I know your gameplay.You mean he doesn't run when one or two enemies gets close? That's being an archer. Running is being a craven.
Picking arrows is possible only when enemies lets you to do it.Because when you need to pick up new arrows is when the enemy is right next to you? Sorry, but you fail at planning.
On open fields arrows are landing most of times far away from you and if you will try to pick them up cav will just rape your ass.Tenne already wrote about the bug. When I first went archer it took me one round to realize that I would just have to drop the bow first, then pick up the new quiver/arrow type. It's really that simple.
when emenies are pushing you have no time to pick up arrows because of "bug" with picking them up with dropping something.
When on server is more than 20 vs 20 players 20 arrows is not enougth and when server is more populated even with 2 quivers I sometimes have to pick up arrows (if I'll survive that long).If 20 arrows aren't enough for you when you got 20 enemies, then you are doing something wrong. That's 1 arrow for each and every single enemy. Most of those enemies will (or should) be dealt with by your allies, you are not supposed to shoot and kill every single enemy. Even if you miss half the time, that still means you got 10 shots in. If you can't do enough damage with 10 arrows, then sorry, you fail. And on big battles you got more archers around = more arrows to pick up.
Anyway it would be really nice if 6PD archers coud have a 1 slot weapon, not a 0 slot piece of wood and metal that can be used most of times only for blocking.6PD archers can have a 1 slot weapon. PD does not affect the slot system. I'm gonna assume that you are not a complete retard and assume you meant 6PD bows. Here's an outfit: Long Bow (2), Bodkins (1), Mace (1), Khyber Knife (0). Voila! A 1 slot melee weapon. What about another one? Long Bow (2), Bodkins (1), Italian Sword (1), Buckler (0). Holy shit! You even can have a shield with a 2 slot bow!
Many ppl will say that for ex. migthy hand axe (i got one :D) is strong enougth to kill some players. That's true, even I killed someone with that, but afler last patch it's almost impossible to hit most of ppl because of moving speed nerf for archers. If some guys just thing and keep a proper distance, they can just spam without bothering of getting hit.So you can't melee properly with a short weapon because of low movement speed? That's ok, short weapons and slow movement is a bad combo. But how to make yourself move faster? The bow and arrows are slowing you down too much!
Here's also another tip I learned from when I went archer. This really helps against the 2nd worst kiters in the game, Greatsword and Glaive users. Damn those people like their S keys and keeping as big a distance in melee as they can. You know what I did when they started S-key heroing when I tried to fight them with my sidearm? I pulled out my bow and shot them. That simple. They s-keyed so hard I could unsheath my Longbow, draw it, and fire an arrow in their chest. Teached most of them to not backpedal so much.
What you're saying is, if I have 3 athlectics and 6 ps, I'll need to switch - 6 athlectics 3 ps to be as weak as I already was, but with less damage output. However you look at it it's a nerf that favours your opponent in melee amongst other things. Not at all fair.
In this game many ppl (mostly 2h and polearm hero) philosophy is: "Nerf archers, they still can shoot, run away, shoot again, then run, then shot, then repeat.", so I'm not expecting that something will be changed to help a bit archers.Also, it's not just 2hs and polearms, it's everyone who isn't an archer, shielders can't even fight archers... you say "rock, paper, scissors" as your argument for why you should beat 2h and polearm even if they're masters at dodging and dodge 15+ arrows, yet archers are the only class that can truly hard counter another (real) playstyle completely, and no class can actually even soft counter archers, at best they can end up somewhat even (or worse for the none-archer) against each other (see cav or throwing or xbowing vs aware decent archers). Kiting needs to go, the arrow weight is not extreme enough, while it makes it so light armored infantry guys (talking slightly above cloth level and with no shied here, if they had a shield they'd be to hard slowed down) can catch archers with the same level of athletics, truth be told the nerf only made them kite slightly longer.
zapper you are 1 big hybrid of everything and you cry because archer wants to have something that doesn't glance every hit.2 gens as archer on my main, all with longbow. Level 1-31 with no respeccing on all of them. One HA alt on 30, one foot archer alt on 30. Problem?
I don't get why peps are soo against that, everyone cry about nerfs but if someone ask for buff it brings shitstorm at him.
I totally agree with steve, maybe because hes my roommate.
zapper have you ever played as an archer longer that 5 min a day
Seriously i am getting tired of ninjas trying balance cav, melle telling archers how they should play on battlefield.
whats wrong wit archer and 1h weapon, really tell me?
coz he can kill you?
Just back from EU_4, and I was the only archer in 43 players.
So should we whine, or can the devs see the problem for themselfs for once?
Just back from EU_4, and I was the only archer in 43 players.
So should we whine, or can the devs see the problem for themselfs for once?
Just back from eu1 and i see to many archers, xbows and bundle of stickss on horses.fixed
Just back from EU_4, and I was the only archer in 43 players.
So should we whine, or can the devs see the problem for themselfs for once?
What problem?Can't you read? He says there was one archer left, this calls for a kiting nerf!
I have 136 archery and my crosshair is big as elephant.If you want to hit thing wich you are aiming at IMO you have to get at least 150 WPF.
I am starting to hate even the archers on my own team. They (...) generally take up space.
Archery is OP everywhere? (http://www.chivalrythegame.com/forums/viewtopic.php?f=5&t=7012&sid=89a8cb849ee82c695a5ce4df2f871f6e)
After last patch archery changed a lot - archers can't kite anymore. And that's good.Archers can't kite? Funny how when i go near one he just turns around and keeps running just like before, as for being easy to catch, unless you are 15/21 or something I doub't you are going to catch them.
Archers are easy to catch nowdays, but thy cant have a serious weapon (taking one or two slots) without getting only one stact of arrows.
How to give archers possibility to figth in melee? Answer is simple - make all bows one slot.Making all bows one slot will do nothing but allow archers to take a third stack of arrows NOT a melee weapon, they know they have the advantage of speed so making bows one slot will just increase their ammo count allowing them to run away more. Only real way to slow them down is increase the weight of arrows or their bows.
Archers will still be slow as hell (even slower because of heavier melee weapon), but some of them will figth more instead of running away.
I think it could make game better for all.
People whine about kitting archers. I don't know why devs decided to increase arrow weight that was IMHO a stupid idea. Just give archer melee capabilities and they won't run.Devs didn't take away archers ability to melee. Archers did, when they refuse to take PS.
They don't run because they don't know how to duel&melee. They run because with a fucking pickaxe you can't do shit.They run because they don't WANT to duel&melee. They run because they decided themsevles to take an extra quiver and a pickaxe instead of a 1slot weapon. Nobody forced them to take 2 quivers. I always take some PS when I'm an archer. I'm not the only one.
Just increase nº of arrows of each quiver and allow archer to have at least, 1slot decent weapon, like mace or langes messer. I play an arbalest build and, if I can equip a mace and enough bolts to shoot entire rounds, why archers can't?15 arrows (17 when +3) isn't enough? Don't spam arrows. Still think you need 30 (34) arrows? Take a 1 slot bow. As you said, xbowmen are capable to take a 1 slot weapon with them, why doesn't archers do it? Because it's just easier for them to run instead. Why bother fighting when you can just run and shoot?
Also, ranged are in the game to kill you, like other classes, and other players should assume that they will die to ranged as they die in hand-to-hand combat.Ofc ranged is there to kill you. But why should ranged be able to kill people at range when they can deny people killing them in melee by simply running? An archer (not gonna name him) once said to me "I don't like to melee, that's why I run." I replied "well, I don't like getting shot. Why should you be able to ignore me, but not the other way around?". If you want to shoot, you can't run. If you don't want to melee, don't whine when people won't let you shoot.
They don't run because they don't know how to duel&meleeWrong.
Wrong.
They run because they are archers, they are archers because they want to be.
They do not want to be a melee class so why would you give them melee capabilities?
and btw a stack of bodkins weighs about the same as a great maul, so i think added dmg or knock down should substitute that weight gain just fine.
So what you mean to say is that archers should be able to slap people with their incredibly dense quivers? Or that arrows should have knockdown?
It would be interesting to see knockdown added for throwing, at least. Getting hit with a hefty axe or a 6 foot long spear would probably throw you off balance.
i stop dodging arrows because they cant miss me..
Making all bows one slot will do nothing but allow archers to take a third stack of arrows NOT a melee weapon, they know they have the advantage of speed so making bows one slot will just increase their ammo count allowing them to run away more.
Archers can't kite? Funny how when i go near one he just turns around and keeps running just like before, as for being easy to catch, unless you are 15/21
Archery nowadays is the same as always, too damn many of them.