Author Topic: Archery nowdays  (Read 5935 times)

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Offline Tot.

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Re: Archery nowdays
« Reply #30 on: November 16, 2012, 01:57:27 am »
+1
But there should be done one more thing: give archers a possibility to figth in melee.

Sure. Right after melee fighters get a possibility to "fight in ranged". Though then you won't be happy either because your targets will be able to shoot back.

Dedicated ranged should have the same kind of ability to fight in close quarters as dedicated melee has to fight at ranges. Crossbow builds obviously need some fixing in this regard.

« Last Edit: November 16, 2012, 02:02:51 am by Tot. »
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Offline Adamar

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Re: Archery nowdays
« Reply #31 on: November 16, 2012, 04:56:14 am »
0
Dedicated ranged should have the same kind of ability to fight in close quarters as dedicated melee has to fight at ranges. Crossbow builds obviously need some fixing in this regard.

Sure, but only if ranged start killing as easely as melee.  :rolleyes:

Offline Piok

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Re: Archery nowdays
« Reply #32 on: November 16, 2012, 03:22:52 pm »
0
IMO rus and longbow users should be able to use 1h weapons to be able to defend themselves from weak agi players.
For them getting a 2slot hi dmg weapons will kill their upkeep.
There are very nice and very powerful weapons like dadao, bastart(heavy in) and also cheaper 2h axes are nice + polearms are even better for supporting from second line not to mention 1h+shield combo.
So they will be not ruined and with powerful bow they will be slightly OP.

Offline Segd

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Re: Archery nowdays
« Reply #33 on: November 16, 2012, 03:34:12 pm »
+2
After last patch archery changed a lot - archers can't kite anymore. And that's good.
Now archer is forced to figth in melee - that's good too, it makes game funnier.
But there should be done one more thing: give archers a possibility to figth in melee.

Atm x-bow users are"ultimate archer killers" They are fastest (except mounted) units in game.

Archers are easy to catch nowdays, but thy cant have a serious weapon (taking one or two slots) without getting only one stact of arrows.

How to give archers possibility to figth in melee? Answer is simple - make all bows one slot.
Archers will still be slow as hell (even slower because of heavier melee weapon), but some of them will figth more instead of running away.

I think it could make game better for all.
No.
xbow+1slot melee weapon+1-2 packs of bolts = 4 slots
Bow+1slot melee weapon+1-2 packs of arrows= 4 slots

Use strong bow & 1h or one slot 2h & 2 quivers if you want to go melee.

Offline Kafein

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Re: Archery nowdays
« Reply #34 on: November 16, 2012, 03:42:54 pm »
+2
Is getting two quivers really necessary ? I wouldn't mind if all quivers had 150% more arrows but archers only were allowed to use one quiver.
« Last Edit: November 18, 2012, 08:08:31 pm by Kafein »

Offline Rumblood

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Re: Archery nowdays
« Reply #35 on: November 17, 2012, 02:54:07 am »
0
~145 bow wpf
~100 2h wpf.

Rus/Longbow + longsword [German/SoW/Great sword/etc.] + arrows ofc.

An archer shouldn't have the same melee capabilities as a dedicated 2h/pole-arm user.

Why does your "Dedicated" 2h/pole-arm user only have 100 WPF? Hmmmm?

How about making melee WPF actually matter? How about that, hmm? Then 100 WPF wouldn't "be the same as a DEDICATED" 2hander/pole-arm user.

Fucking melee  :rolleyes:
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Offline Havoco

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Re: Archery nowdays
« Reply #36 on: November 17, 2012, 08:47:34 am »
0
Sure. Right after melee fighters get a possibility to "fight in ranged". Though then you won't be happy either because your targets will be able to shoot back.

Dedicated ranged should have the same kind of ability to fight in close quarters as dedicated melee has to fight at ranges. Crossbow builds obviously need some fixing in this regard.

They do, u can either get a Xbow and bolts or invest a few points in throwing and grab a slot of throwing weapons. Which, for either one u basically only need 50 wpf to use efficiently.

U could also use stones or throwing knives if the archer is wearing light armor.
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Tbh u can look at this from either side of the fence in the same way.
« Last Edit: November 17, 2012, 08:53:35 am by Havoco »
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Offline EponiCo

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Re: Archery nowdays
« Reply #37 on: November 17, 2012, 09:19:50 pm »
0
I getting two quivers really necessary ? I wouldn't mind if all quivers had 150% more arrows but archers only allowed to use one quiver.

Yes, you are completely right. But it is more important to do that to crossbows first.

Offline Templar_Steevee

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Re: Archery nowdays
« Reply #38 on: November 17, 2012, 11:23:30 pm »
0
No.
xbow+1slot melee weapon+1-2 packs of bolts = 4 slots
Bow+1slot melee weapon+1-2 packs of arrows= 4 slots

Use strong bow & 1h or one slot 2h & 2 quivers if you want to go melee.

2 slot xbow+1pack of bolts+1 slot weapon(mace for ex)=4 slots
 100 pierce dmg (mw arbelast and mw steel bolts)*13(amount of bolts)=1300 pierce dmg

2 slot bow+1pack of arrows+1 slot weapon= 4 slots
39 cut dmg(mw long bow and mw tatar arrows)*20(amount of arrows)=780 cut dmg
or
33 pierce dmg(mw long bow and mw bodkins)*17(amount of arrows)=561 pierce dmg

Archers have bonuses to dmg from PD, so numbers will be higher.

Xbow guys are moving way faster and can wear way better armour.
They also have points in melee because they don't have penalty to WPF from something like PD.
They can move constantly aiming at someone and they will be still faster than archers.

So if someone have some resonable ideas how to balance x-bows pls write them somewhere here or make new thread.

I have 2 simple ideas:
1) increase a bit str requirements for xbows
2) make a skill for x-bows like for bows is PD
Archer forever :D

Offline Cosmos_Shielder

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Re: Archery nowdays
« Reply #39 on: November 18, 2012, 06:02:14 am »
0
-10 Damage bujt knockdown arrow. This would make archer teamplay :D!

Offline OpenPalm

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Re: Archery nowdays
« Reply #40 on: November 18, 2012, 06:32:05 am »
0
Playing an archer with 1 quiver is already viable.  Just don't spam the arrows, and pick up any bodkins you see.  EZ PZ
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Offline Piok

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Re: Archery nowdays
« Reply #41 on: November 18, 2012, 11:46:57 am »
0
Reducing armor penalty for 2slot bows would be nice.
Reloading speed armor penalty for xbows will be nice too.

Offline Templar_Steevee

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Re: Archery nowdays
« Reply #42 on: November 18, 2012, 05:11:57 pm »
0
-10 Damage bujt knockdown arrow. This would make archer teamplay :D!

Ppl are raging about stun after arrow hit, knockdown would be too op

Playing an archer with 1 quiver is already viable.  Just don't spam the arrows, and pick up any bodkins you see.  EZ PZ

That's true, but only on low populated servers with no cav.
If archer want to be usefull for team at first he should shoot to cav ar enemy ranged. Belive me it's wasting lots of arrows to kill a good horse (plated ones)
Archer forever :D

Offline Tennenoth

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Re: Archery nowdays
« Reply #43 on: November 18, 2012, 11:03:40 pm »
+1
That's true, but only on low populated servers with no cav.
If archer want to be usefull for team at first he should shoot to cav ar enemy ranged. Belive me it's wasting lots of arrows to kill a good horse (plated ones)

I agree with OpenPalm, it's perfectly viable, I stop to pick up arrows whenever I need them on a regular basis. It doesn't matter if there's a lot of cav, or a lot of people, you just have to be aware. I'm sorry but I know archery has been buggered so many times in the past and will probably continue to be buggered but these aren't "solutions" to anything.
The methods are already available and it really wouldn't stretch peoples gameplay nor force them to change builds, particularly given that a lot of people are above level 31 these days.

A little trick that I've used since the arrows don't like stacking properly. Melee weapon in the first slot, arrows in the second and the bow in the third, when you go to pick up other arrows, you drop your bow. Pick it up, then the next arrow, and repeat. It's not difficult, it's not time consuming and really isn't that much of a hassle. It's a well known trick by now, but for those who aren't used to it, it might be something new and useful!

Anyway, let it go, just be glad the athletics rubbish wasn't kept and you still have some movement.
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Offline Templar_Steevee

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Re: Archery nowdays
« Reply #44 on: November 19, 2012, 12:12:30 am »
-2
Tenne I agree with you, but you are more like hibrid, than pure archer. I know your gameplay.

Picking arrows is possible only when enemies lets you to do it.

On open fields arrows are landing most of times far away from you and if you will try to pick them up cav will just rape your ass.
when emenies are pushing you have no time to pick up arrows because of "bug" with picking them up with dropping something.

When on server is more than 20 vs 20 players 20 arrows is not enougth and when server is more populated even with 2 quivers I sometimes have to pick up arrows (if I'll survive that long).

Anyway it would be really nice if 6PD archers coud have a 1 slot weapon, not a 0 slot piece of wood and metal that can be used most of times only for blocking.

Many ppl will say that  for ex. migthy hand axe (i got one :D) is strong enougth to kill some players. That's true, even I killed someone with that, but afler last patch it's almost impossible to hit most of ppl because of moving speed nerf for archers. If some guys just thing and keep a proper distance, they can just spam without bothering of getting hit.

Archer forever :D