Everyone just gets to use two weapon types effectively.
I still don't understand:
A) Why this is a problem
B) How this isn't realistic (Seriously, who in the world is capable of learning to do only ONE thing other than retards?)
"Specialists" make no logical sense whatsoever, they're not realistic, not historically accurate, not logical, and promote stupid grinding.
I still don't understand:Sorry to say it gorath but, specialist existed, especially back then. Many of the fighters were peasants and those that did get trained were trained in pretty much only one item. They even had each regiment split into what it specialized in. Lol only wanted to argue that specialists and specialized training did exist. Other then that I only agree with this patch for the throwing. The archer and crossbows, they can stay. Mostly, I say the weapon slot thing should go off of the weight/size of the item, and not "tier"
A) Why this is a problem
B) How this isn't realistic (Seriously, who in the world is capable of learning to do only ONE thing other than retards?)
"Specialists" make no logical sense whatsoever, they're not realistic, not historically accurate, not logical, and promote stupid grinding.
I believe that the hybrids are fine, the only problems with them are the hybrids that abuse the weapons that need to be patched desperately. Think of it this way, a hybrid is never the best at something, but it makes up for it by atleast be 2nd or 3rd best at everything. A hybrids balance is its strength, pretty much it is able to get to most other builds weakness but, it lacks the capabilities of a specialized build. This is why they are usually never the best but never the worst. I say keep being a hybrid just don't be the ass who is a hybrid who's gear is his crutch.
Thank you for agreeing with the specialist thing for goarth.(click to show/hide)
i still think WPF cost should be calculated for all types not for each one individually.
I still don't understand:
A) Why this is a problem
B) How this isn't realistic (Seriously, who in the world is capable of learning to do only ONE thing other than retards?)
"Specialists" make no logical sense whatsoever, they're not realistic, not historically accurate, not logical, and promote stupid grinding.
There are some examples against this, people had sidearms back then too, but it was not the PRIMARY PRIORITY to use them.
And what does Overhybridization promote? Even more shields, even more ranged crap flying everywhere, because people want to defend themselves.
p.s.You my friend have, a valid arguement. But, I do say why not just do it on throwing items? The archers already in order to be affective can only place about 55 through maybe 80 wpf into melee at lvl 30. Archers already barely do any ranged damage as it is, without the only bonus of maybe having more distance that throwers.
Archers rarely spammed melee :mrgreen: think ybout that archer friends and try to shoot cav and other ranged first not ur own team in the back in your thirst for kills, you are a support troop.
cheers
On the other hand HOW THE FUCK DOES A HYBRID END UP WITH 8-10 PS?
Honestly as I've said hybrids are fine just the ones who use "Crutch weapons" and abuse the shit out of them are the problem.
Specialists are realistic, Jack of all trades type of soldiers? In movies, maybe.
I don't remember medieval armies had units like Pike-Crossbowman, and Two-handed Crossbowman. They were trained to do one thing perfectly, that was their role. Even today, army has branches, so this is realistic.
Spearmen, Swordsmen, Pikemen, Archers, Crossbowmen, Cavalry. And so many more branches of the time's military were specialists, not multi-talented geniuses like our regular cRPG character. This isn't realistic at all.
Err ... no. Think about it, name me just one knight who used a lance and had a hafted blade strapped to his back because he doesn't know how to fight with swords. Though many used crossbows in war and for hunting. Archers & Crossbowmen were expected to serve as light infantry, too. The one thing that is wrong is the equipment system, people pulling pikes out of nowhere or carrying a preloaded crossbow on their back.
(click to show/hide)
Bingo +1
The hybrids are just causing battles to lack any challenge or fun because instead of fighting, they just pull a javelin out of their ass and throw it at you or sit at a distance, lob arrows, and then resort to a spamberge if you get too close. I've actually been having very little fun except when I play with the Fallen guys lately because of the hybrids in this game.
Glad to have you on board, we pride ourselves in us being composed of specialists that cover for each other, instead of a legion of hybrids or do-it-yourself-rambos with no support.
the problem here are not 2h/polearm hybrids but crazy proficient xbowmen and archers.
and nobody said they couldnt fight but werent as effective as in game at this point.
their fighting was mostly done is extreme cases of self defense othervise the would flee.
Well, did you try it? I mean it's easy to do, level up an archer melee hybrid, a pure archer and a pure melee and see how well you do each time. Don't use the long hafted maces, katanas, and similar stuff.
In my case, I can tell you I can easily do just as well if not better with pure characters.
specialist with 24str/12 build at lvl 31
9IF
9PS
4WM
4ATL
140WPF
Hybrid Thrower 24/12 lvl 31
9PT
9PS
4WM
4ATL
90/120WPF
Hybrid: can throw
Specialist: +18 HP, +20WPF, can afford better gear
The trade off might not be enough for specialist( although IMO the scoreboard doesn't reflect this), but saying there is no downside being hybrid is false.
I think everyone agrees throwers and throwing lances are pretty broken. Playing a 30/6 build with 10 ps and 10 pt is kinda easy mode. If anyone tries to range you pull out axes or a lance and 1-2 shot them. If they get in melee range just 1-2 shot them again.The thing is, since their is so many throwers on they simply never seem to run out of ammo. All they have to do is pick up the throw weapons from the ground. All I can say is that it will definatly be difficult to find a good way to nerf throwing without killing the game mechanics and fun. Thing is that everyone as I said before shall always piss and moan about ranged in general all because they lost without a chance to fight back. But, this is the point, all everyone has to do is learn to adapt and work as a team and you will start seeing a better K/D ratio.
They really need to tone down the damage on alot of throwing weapons or base damage more on a combo of WFP and Powerstike/throw/draw skills. For example change the bonus damage curve from linear to maybe a x^2 curve on weapons so you need a min of around 100 wfp to get the base damage out of a weapon and 50 gives you about 1/4 of the base damage. Maybe 150 wfp gives you 125% of base damage and pt/ps/pd are used for weapon req and bonus damage.
Limiting ammo will help a little but being able to carry a big 2 hander and 2 lances or 8 axes isn't going to change the game that much. It seems like it will hurt pure throwers/archers/xbows most and less huskerls/2h throwers.