Author Topic: Hybrid killing patch  (Read 5411 times)

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Offline Felix

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Hybrid killing patch
« on: April 22, 2011, 01:13:37 pm »
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I've seen two men on forum writing about the patch, that will make hybrids useless. Is it true? How will it function?
If it's true, it will a let down.  :evil:

Offline Tzar

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Re: Hybrid killing patch
« Reply #1 on: April 22, 2011, 03:05:28 pm »
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Its what we need im afraid tbh its about time even tho i loved my hybrid builds they rly screw up overall game balance  :wink:

Do what i did i have and alt instead of trying to have one class that can Mcgyver it all  :P
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Christo

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Re: Hybrid killing patch
« Reply #2 on: April 22, 2011, 04:05:19 pm »
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It's actually the high numbers of Hybrids that's killing the balance and the fun out of this right now.

Everyone just gets to use two weapon types effectively.

I told my opinion back then about this long ago, seems like people only reasoned it now.
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Offline Mustang_Sweets

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Re: Hybrid killing patch
« Reply #3 on: April 22, 2011, 04:22:11 pm »
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I believe that the hybrids are fine, the only problems with them are the hybrids that abuse the weapons that need to be patched desperately. Think of it this way, a hybrid is never the best at something, but it makes up for it by atleast be 2nd or 3rd best at everything. A hybrids balance is its strength, pretty much it is able to get to most other builds weakness but, it lacks the capabilities of a specialized build. This is why they are usually never the best but never the worst. I say keep being a hybrid just don't be the ass who is a hybrid who's gear is his crutch.
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Offline Gorath

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Re: Hybrid killing patch
« Reply #4 on: April 22, 2011, 04:24:37 pm »
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Everyone just gets to use two weapon types effectively.

I still don't understand:
A)  Why this is a problem
B)  How this isn't realistic (Seriously, who in the world is capable of learning to do only ONE thing other than retards?)

"Specialists" make no logical sense whatsoever, they're not realistic, not historically accurate, not logical, and promote stupid grinding.
And I should be nice or polite to anyone.... why exactly?

Offline gazda

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Re: Hybrid killing patch
« Reply #5 on: April 22, 2011, 04:39:36 pm »
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I still don't understand:
A)  Why this is a problem
B)  How this isn't realistic (Seriously, who in the world is capable of learning to do only ONE thing other than retards?)

"Specialists" make no logical sense whatsoever, they're not realistic, not historically accurate, not logical, and promote stupid grinding.

the game is not about realism, but fun instead
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Offline Mustang_Sweets

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Re: Hybrid killing patch
« Reply #6 on: April 22, 2011, 04:56:00 pm »
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I still don't understand:
A)  Why this is a problem
B)  How this isn't realistic (Seriously, who in the world is capable of learning to do only ONE thing other than retards?)

"Specialists" make no logical sense whatsoever, they're not realistic, not historically accurate, not logical, and promote stupid grinding.
Sorry to say it gorath but, specialist existed, especially back then. Many of the fighters were peasants and those that did get trained were trained in pretty much only one item. They even had each regiment split into what it specialized in. Lol only wanted to argue that specialists and specialized training did exist. Other then that I only agree with this patch for the throwing. The archer and crossbows, they can stay. Mostly, I say the weapon slot thing should go off of the weight/size of the item, and not  "tier"
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Offline Memento_Mori

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Re: Hybrid killing patch
« Reply #7 on: April 22, 2011, 05:10:57 pm »
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I believe that the hybrids are fine, the only problems with them are the hybrids that abuse the weapons that need to be patched desperately. Think of it this way, a hybrid is never the best at something, but it makes up for it by atleast be 2nd or 3rd best at everything. A hybrids balance is its strength, pretty much it is able to get to most other builds weakness but, it lacks the capabilities of a specialized build. This is why they are usually never the best but never the worst. I say keep being a hybrid just don't be the ass who is a hybrid who's gear is his crutch.

a hybrid actually has all the capabilities a specialized character has, and then some.
I don't understand how a specialized is better than a hybrid at all, especially with the way WPF scales now, it's actually semi-retarded not to go hybrid at this point. xD
but yes, you may have your own opinion as I have mine.

the choice between 140 and 150 wpp is pretty easy
why have 10 when you can have 70+ in another skill instead, it doesn't make sense to try and get 180 wpp which is the only way you will slice a milisecond off of your swing times. ( A WHOLE MILISECOND OMG RIGHT!? )

So no, I disagree entirely.

My hybrid thrower kicks ass at range and melee.. where as my specialized melee character just kicks ass at melee
my hybrid xbow kicks ass at range and melee.. where as my specialized xbow kicks ass at range...
my hybrid archer kicks ass at range and melee.. where as my specialized archer kicks ass at range.
See where I'm going with this?
there's no way a specialized char should beat a hybrid if the hybrid isn't handicapped (mentally)

example would be 1v1 Thrower hybrid vs Melee Specialist

Thrower back peddles, whipping all ammo at the melee specialist who some how dodges all but one jarid and is now at less than half health, Melee gets one cut on the thrower as hes changing weapons, thrower blocks once he gets his weapon out, thrower counter attacks and 1 hits melee specialist due to 8-9-10 PS and a top tier 2h/poleaxe

Yes the specialist COULD win, but the chances are very slim since they have to dodge armor piercing rounds just to reach the melee in which they supposedly have an advantage, but oh wait, their advantage is only 35 wpp over their opponent, so what advantage do they have exactly?

@Gorath, peasants were trained as specialists in one weapon because they didn't have the time or money to train them in everything, it was logical. (due to time and money being a variable)
« Last Edit: April 22, 2011, 05:21:37 pm by Memento_Mori »

Offline Meow

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Re: Hybrid killing patch
« Reply #8 on: April 22, 2011, 05:50:37 pm »
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i still think WPF cost should be calculated for all types not for each one individually.

Offline Felix

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Re: Hybrid killing patch
« Reply #9 on: April 22, 2011, 05:52:16 pm »
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And how it will affect? What restrictions will be lifted?

Offline Peasant_Woman

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Re: Hybrid killing patch
« Reply #10 on: April 22, 2011, 06:29:22 pm »
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I think it would work if spending wpf always cost half or a third of your highest weapon proficiency rounded down. So if it costs 9 points to raise 2handed by 1, to raise xbows or throwing would cost 4 untill it reaches the skills natural point where it starts to cost 5. Something like this would make hybrids not good at everything but still viable for the options.
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Offline Mustang_Sweets

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Re: Hybrid killing patch
« Reply #11 on: April 22, 2011, 07:06:20 pm »
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(click to show/hide)
Thank you for agreeing with the specialist thing for goarth.

On the other hand HOW THE FUCK DOES A HYBRID END UP WITH 8-10 PS?
Honestly as I've said hybrids are fine just the ones who use "Crutch weapons"  and abuse the shit out of them are the problem.

In all honesty I truely and really complain about my team mates more than anything else. It might be because I understand why I was killed or it might be because the game Is very close to balanced. The thing is, is chadz can never truely  balance the game EVER. On the simple fact that there is always gonna be someone who finds something that will "Help" him be good at the game and there will always be those who piss and moan about the abuse of it, or those of us who are too stupid to find the way to defeat it and just simply blame it on something other then our self.

So, in conclusion(Lol I am writing an essay yeaaaaa!) The game is very close to being balanced the only problem is that it is now coming down the society. Since, everyone always needs to be perfect/"the best", they need to someone else to blame for there FUCK UPS (
(click to show/hide)
).  So as soon as the society itself can learn to accept that they themselves have flaws, or are missing something(
(click to show/hide)
). The game shall never be "balanced"
« Last Edit: April 22, 2011, 07:18:58 pm by Mustang_Sweets »
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Offline Mustang_Sweets

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Re: Hybrid killing patch
« Reply #12 on: April 22, 2011, 07:19:55 pm »
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Just posting again in hopes that atleast SOME people read what I said.

BUMP!

P.S. I also agree with this alot.
i still think WPF cost should be calculated for all types not for each one individually.

Especially cause it seems like a reasonable game mechanic rather then the two slot items.
« Last Edit: April 22, 2011, 07:27:22 pm by Mustang_Sweets »
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Offline Brutal

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Re: Hybrid killing patch
« Reply #13 on: April 22, 2011, 07:28:16 pm »
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specialist with 24str/12 build at lvl 31

9IF
9PS
4WM
4ATL
140WPF

Hybrid Thrower 24/12 lvl 31

9PT
9PS
4WM
4ATL
90/120WPF

Hybrid: can throw

Specialist: +18 HP, +20WPF, can afford better gear


The trade off might not be enough for specialist( although IMO the scoreboard doesn't reflect this), but saying there is no downside being hybrid is false. 

Offline Christo

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Re: Hybrid killing patch
« Reply #14 on: April 22, 2011, 07:31:23 pm »
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I still don't understand:
A)  Why this is a problem
B)  How this isn't realistic (Seriously, who in the world is capable of learning to do only ONE thing other than retards?)

"Specialists" make no logical sense whatsoever, they're not realistic, not historically accurate, not logical, and promote stupid grinding.

This is a problem because everyone can get a ranged sidearm, and this leads to even more projectiles.
And what will the regular polearm/2h player will do? Guess what, he'll do the same, even more projectiles! Yay!

Specialists are realistic, Jack of all trades type of soldiers? In movies, maybe.
I don't remember medieval armies had units like Pike-Crossbowman, and Two-handed Crossbowman. They were trained to do one thing perfectly, that was their role. Even today, army has branches, so this is realistic.

Spearmen, Swordsmen, Pikemen, Archers, Crossbowmen, Cavalry. And so many more branches of the time's military were specialists, not multi-talented geniuses like our regular cRPG character. This isn't realistic at all.

There are some examples against this, (Knights for an example) people had sidearms back then too,
but it was not the PRIMARY PRIORITY to use them.

And what does Overhybridization promote? Even more shields, even more ranged crap flying everywhere, because people want to defend themselves.
« Last Edit: April 23, 2011, 01:39:53 am by Christo »
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