thats how i came up with thread name lovely song
i am not asking to nerff it or something but if possible to make it less attractive for people to play because soon half of players will be ranged and nobody will want to play such awesome mod as cRangedpg ( as someone said in eu 1 recently :D)
It would most certainly help if everyone stops bitching about ranged, killing all those hardcore-QQers without even touching them in melee is mucho fun. At least i enjoy every QQ, whether it is on TS or ingame in the chat.
i am not asking to nerff it or something but if possible to make it less attractive for people to play because soon half of players will be ranged and nobody will want to play such awesome mod as cRangedpg ( as someone said in eu 1 recently :D)so there was someone that saw wat i wrote i am a happy person know :D
bring back melee monday!
Final solution: 'Buff' ranged!I don't think so because even in medium gear(around kuyaks) will not help you much only reduce your speed (still dying from 2-3 shots). So basically lighter archer will kite like always and those who try medium will quickly revert back cause they will be raped by bloodthirsty mob of melee seeking retribution.
Make it so wearing any type of medium armor has 0 effect on accuracy or shooting speed.
Light kitting ranged builds will be owned by armored melee ranged builds, since these can survive more arrows.
Melee ranged builds will become more prominent, or at least more capable of killing kitters.
Melee ranged builds will still be inefficient kitters due to armor weight, ranged population should decrease overall.
Basically more armor would mean better archer, but crappier kitter.
Plate armor and such should still reduce accuracy, to avoid overpowering ranged, and armor cost as it is will still keep people in check.
Think about the pros and cons, it might better to have archers who are sligtly better at melee.
and the devs still dont realize they messed up... EU 1 player base went from a full server of 120 down to about 70 players for the last two months? cuz some dude boosted rangetards... i barely ever see EU1 with even 90-100 ppl on it... siege is the only playable game mod for now, but the server is always full.Tell me what was the rangetard boost?
archery is not that OP , OP is the number of archers decrease number of archers=save modjust got strat battle and got 75% of the time headshot time to let EU_1 go and do something else
and the devs still dont realize they messed up... EU 1 player base went from a full server of 120 down to about 70 players for the last two months? cuz some dude boosted rangetards... i barely ever see EU1 with even 90-100 ppl on it... siege is the only playable game mod for now, but the server is always full.I made a post about declining player numbers a few months back and all I got as answer was "Nah, you're wrong - playernumbers are growing!" That argument is just being ignored.
First of all thanks for the epic song which reminds me old days.wont fix the problem if the 10 are the best archers in the game and the other 11 suck
I posted it somewhere else too. Thats the only reason that i stopped playin on eu1. You should be a range or cav to fit in eu1.
-Range
-Melee
-Cav
Theres always huge amount of cav/range in one team. Equal or close numbers in each team sounds better. Lets think theres 21 ranged in server. Make it 10vs11.
There wont be a problem. Thats how balance needs to work in my opinion.
The problem is not that cavalry or ranged are too powerful, or even that there's too many of them. The advantages to being ranged or cavalry are obvious (even though people tend to overlook their weaknesses).
The problem is the autobalance system. It stacks teams too often with cavalry or ranged being heavily skewed to one side or the other.
Fix the balance system to balance based more on class (or items equipped) than on banner balance and score alone. Don't take out banner balance, make that the priority AFTER first making sure the classes are relatively balanced.
I notice it more when a STF clan of horse xbows gets on the server with the same banner and all 8 of them are always on the same team, and the enemy team has 0 horse archers/xbows.
archery is not that OP , OP is the number of archers decrease number of archers=save mod
i am not asking to nerff it or something but if possible to make it less attractive for people to play because soon half of players will be ranged and nobody will want to play such awesome mod as cRangedpg ( as someone said in eu 1 recently :D)
Stamina would be the killer to the all ready slow paced melee action we have now after shitloads of nerfs.... :?
I hardly ever notice enemy ranged with my hoplite, shielder or my xbow (arb+2h mace). The only time I notice it is on my 2h because no shield or cav because my horse quickly gets shot down if I'm not careful.
Latvian's server example is poor simply because small servers always attract more ranged than melee. EU4 is frequently filled with a very disproportionate amount of ranged, EU1 isn't so bad and is perfectly manageable. As others have said, I think it would be fine if the balance between the classes was more or less equal.
Haven't looked through the entire thread but has joker been in yet suggesting a different game mode? :P
from a playerbase of 120 down to 70! aus server had to be removed cuz there weren't enough players, the mod is dying and its cuz of the amount of ranged players who simply take out the fun.I heard u ride a arabian warhorse so shut up pls.
bring back Vanilla crpg!
I heard u ride a arabian warhorse so shut up pls.
Or perhaps its because this is a pretty old game, other newer games are being released pretty much constantly and people are finally beginning to lose interest after grinding dozens of generations?
Or perhaps its because this is a pretty old game, other newer games are being released pretty much constantly and people are finally beginning to lose interest after grinding dozens of generations?
nah not really, as long as ppl enjoy something, they won't leave it and go play something else, true a lot of games being released, but there aren't any good action online rpgs out there like this mod (or how it used to be... )
atleast slow down archers when they draw bow because i think everyone knows that retard thingy when you follow archer but he just draws bow than runs sideways(without any speed penalty) and than turns and shoots you without even aiming (in my case it is headshot almost 50 % (true story))
Or perhaps its because this is a pretty old game, other newer games are being released pretty much constantly and people are finally beginning to lose interest after grinding dozens of generations?
just got strat battle and got 75% of the time headshot time to let EU_1 go and do something else
Increase weight of bows and arrows to give the archers less "run / kite" speed?
Saddest thing is, even if we make hundreds of threads on how to balance / nerf / buff archers to make it more even. It will take the devs. 12 months just to even start finding a solution.
Killing someone in melee requires an effort and will usually take you a bit of time. Most people can block pretty well :)
So why not just jump over the hard part and shoot them? That's the mindset I think alot of ranged has. You often do more damage with your ranged than what most melee weapons do, and they wont be able to block you unless they have a shield. :rolleyes:
It's simple evolution, just look at how warfare has evolved. Ranged was the winner in the end :(
I dont want to whine, infact it annoys me when I see people on forums or in game constantly complaining but for the last few days this mod has finally started to get boring for me...
I will never quit the mod and if I did I dont think I would feel the need to notify everyone about it but I have noticed that It no longer draws me in like it used to and for me it is mainly because servers are gradually getting full of clones.
All melee seems to now involve a shield and all range is becoming archer dominated, whilst the cav continues to sweep around the map killing anyone brave enough to try anything that leaves them remotley unguarded for a few seconds.
This is only my opinion and im pretty much certain its biased due to me being a foolish pure thrower but it sure feels like interesting and challenging builds are disappearing from the game but like Tor says why would anyone do it when there are far easier ways to get kills in this game?
This is only my opinion and im pretty much certain its biased due to me being a foolish pure thrower but it sure feels like interesting and challenging builds are disappearing from the game but like Tor says why would anyone do it when there are far easier ways to get kills in this game?
The massive archer problem is beatable and dependant on map. I can say, that many archers have quite predictable paths they move from round to round and gives easy ways to backstab them in the face with my 2h.This is disgustingly true, after blowing almost a hundred million experience on playing an archer I have to say I can just glance at a map, new or old, and automatically know where all the sensible archers will be and what type they will be, and backstab with a melee.
That might have been my bad.it was, result break for EU_1 and little bit of play on EU_2 not FUN anymore spawn get headshot and wait for few minutes to spawn and get another headshot CBA anymore
What are the challenging builds? Greatsword? maul? cbow? I can guarantee you there arent many builds that are waaaay more challenging than others. Mybe only HA, but thats just about it. Cbow is pretty damn easy. Mauling just needs you to time your hits right etc. The massive archer problem is beatable and dependant on map. I can say, that many archers have quite predictable paths they move from round to round and gives easy ways to backstab them in the face with my 2h. But thats just me, normally I try to learn a lesson after catching an arrow with my teeth. :rolleyes:you sir write nonsens for example mauler easy mode? what? almost anything can outspam you, due to your high strenght which is required for effective mauling you are also slow so everyone can catch you and it does take skill to even hit enemy and to do at least basic feint due to unbalanced weapon. Second, backstabbing archers? tr to to that on maps with roofs awailable where is 5-10 archers camping go ahead try to sneak to them i will be happy to see you doing that :wink:
Killing someone in melee requires an effort and will usually take you a bit of time. Most people can block pretty well :)
So why not just jump over the hard part and shoot them? That's the mindset I think alot of ranged has. You often do more damage with your ranged than what most melee weapons do, and they wont be able to block you unless they have a shield. :rolleyes:
It's simple evolution, just look at how warfare has evolved. Ranged was the winner in the end :(
Saddest thing is, even if we make hundreds of threads on how to balance / nerf / buff archers to make it more even. .
Well ranged isn't easy especially if the goal is to be a statwhore hero so it's not like it's unbalanced. The problem is that it appeals to a lot of people for some reason so there's a ton of them out there.
If I were to balance them I would try to combat that passive gameplay so many ranged players go for. Make them squishy as hell and easy for cav to counter, get rid of crutch mechanics like knockdown on tiny hammers. Make them have to consider their positioning more, to take a more active role in the team at all times. Make them slower so they can't kite so easily, make the actual shots have to be carefully considered more from an ammo perspective, as well as making the shot hard to make from a player skill perspective. Of and create more counters to ranged cav or make it simply harder to play.
They were general suggestions rather than that I would necessarily implement all of them at once. If I could choose a couple simple changes it would be less ammo and slower movement speed.
Less ammo would only drive people to drop their melee weapon in favour of an extra quiver.
Slower movement speed would disencourage the use of any armor, and thus force kiting.
You need to see this from an archer's prespective. The only solution that doesn't envolve nerfing archery is making melee able\non kitting archers the most efficient within the class. It's not difficult, but skillless meleers dont want to fight melee able archers any more than they want to chase after kitters. What most people really want is to make archers stand there and die, without doing what they're supposed to do.
The combination of slower movement and less ammo would encourage or force people to enter melee combat more. People could go with no melee weapon at all, which would force them to put more thought into their positioning, but I think actually people would want to be able to defend themselves especially with slower movement. If someone wants to play pure kite archer they could, but they would get some more negative consequences for that build type than now.
I don't think people can reduce their armour much from what they use now in order to move faster
Quivers can weight more and carry less ammo. Bows can weigh more
You can tweak mechanics so you need to stop in order to draw your bow. Things like that are also options
Haha this guy.... lol just... lol
Makes no sense what you just said man hahahaha so your saying that if archers where forced to engage en melee combat thx to not being able to run an kite they would kite more???
What a bunch of gibberish... i think i can count the total amount of archers that carry a 1slot melee weapon at this stage now on 1 hand.....
herpa derp derp
It is indeed fun to feel those tears. However it's dire being infantry in the team with almost no ranged facing an archer stack. I'm not complaining about the power of ranged, I just don't find melee fun anymore because of it. I rather play ranged along with the rest, since it's brings more fun than frustration, the opposite of melee. Siege and DtV is nice as infantry, but can't stand battle anymore.
Like I said, not complaining about it, just joining the fun with the rest. :)