Judging from the content they reveal in the trailer, I'd say it could be out by2014December 2010.
as long as they dont fuck up the combat and make it like war of the roses
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Hell yeah.
Are these Turks too proud to use Kickstarter or what?
Are these Turks too proud to use Kickstarter or what?
I just imagine M&B warband with slightly better graphics and new weapons/armor and dats it
I want open world.me2 but we already saw a mini map horse in the previous video. so its not happening.
worst trailer ever
more like bonerlord right guys
I'd rather it be named Mount and Blade II: Cunt Destroyers.Cunt Destroyers? Lol it seems like you have spermatoxicoz! Go get some sex! :twisted:
WTF wrong with name Bannerlord? I dont get it... :evil:
Cunt Destroyers? Lol it seems like you have spermatoxicoz! Go get some sex! :twisted:
Bannerlord implies you are lords of a piece of fucking cloth.Nah... I dont care what does mean "Bannerlords" in english, its sounds good for me, that's enough! Its like if i would translate text of Painkiller by Judas Priest in Russian it would sounds like stupid words, but it sounds COOL and i dont care of meaning!!! :D
Cunt Destroyers implies some nice things.
theres a game which got steam greenlit and looks a bit like a m&B open world game to me. its called kenshi, it looks promising.
Judging from the content they reveal in the trailer, I'd say it could be out by 2014.
WILL chadz MAKE CRPG2 IN BANNERLORD?
WITH EXPORT OF OUR CHARS?
Meh i Hope it wil be a descent game...
Not as With shit and sword :-)
trailer without gameplay = bsIt is a teaser announcement. Not a trailer.
One banner to rule them all, one banner to find them, one banner to bring them all and in the darkness bind them.:mrgreen:
Dunno if someone already posted it, but look at this interview about M&B II:Thanks man!
http://forums.taleworlds.com/index.php/topic,249537.225.html
D: You have done a great job improving the combat system from M&B WB. Between the horizontal strokes of M&B and animations more elaborate WB - in which you added the possibility of kicking - there is an abyss. How are you going to do with M&B2? It will be simple evolution, or plan to totally revolutionize the system of strikes and blocks?
R: We are re-doing everything again, we are not using anything from the old games. As for the game mechanics, I know for sure we are going to work on the parry system. We implemented it into the later versions of Warband. We are also rewriting all the animations for blocking, for example. Blocking was nice, but you know, was a little “blocky”, back then. There are some attacks that you can’t just stop with an upper block, you have to divert it, we are taking care of stuff like that. It’s going to be an evolution, as you said, not a revolution. The combat system is going to be essentially the same, but it’s going to be improved. A lot. We changed programming language and everything…
Dunno if someone already posted it, but look at this interview about M&B II:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA *sudden death of excitement*
http://forums.taleworlds.com/index.php/topic,249537.225.html
Silly people complaining about Taleworlds not wasting their money on a more expensive teaser
D: speaking of phisics, how will the players interact with the environments in M&B2?So, no more heirlooming rocks then? You just pick them off the ground? =p
R: It’s still very early to talk, but we would like the game environment to be interactive as much as possible. The ideal would be to have the player pick-up, destroy and throw stuff. We are rebuilding, or should I say building, a physics engine from scratches.
D: You know there had been many successful modifications for the game, and one of the best known is the Strategus – cRPG, which allows the players to have some sort of multiplayer campaign. Will there be any feature like that in the game to come?Bawwwww =<
R: at this stage a multiplayer, competitive or cooperative looks still pretty difficult to make.
More expensive? Implying that they paid the current one. :DWell, they obviously made it themselves, but they still pay the guy who made it a salary. Sure, it only took 10 minutes, so a very small part of his salary, but still a part.
Silly people complaining about Taleworlds not wasting their money on a more expensive teaser. This is not a Mass Effect or CoD game guys and TW is not EA, what did you expect ? I'm just glad it finally happened.
Because they couldnt just offer someone in the community (http://www.youtube.com/watch?v=8cVMhbrESHQ&feature=plcp) a place in credits for making a short but proper trailer.Holy trees with dicks on! That trailer was badass :D
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...Oldest italian board member Nikephoros (http://forums.taleworlds.com/index.php?action=profile;u=15993), on April 2012 flight to Ankara/Taleworlds office to make this interview about rumors around starting works of Mount&Blade2...
...unfurtunatly there was not possible to spread out it for "over order" but since it was given the official announcement recently, now is the time to allow all to read it...
...remember that following questions was make on April2012, than some answers in the current state should be change or completly different:...QuoteD: You have done a great job improving the combat system from M&B WB. Between the horizontal strokes of M&B and animations more elaborate WB - in which you added the possibility of kicking - there is an abyss. How are you going to do with M&B2? It will be simple evolution, or plan to totally revolutionize the system of strikes and blocks?
R: We are re-doing everything again, we are not using anything from the old games. As for the game mechanics, I know for sure we are going to work on the parry system. We implemented it into the later versions of Warband. We are also rewriting all the animations for blocking, for example. Blocking was nice, but you know, was a little “blocky”, back then. There are some attacks that you can’t just stop with an upper block, you have to divert it, we are taking care of stuff like that. It’s going to be an evolution, as you said, not a revolution. The combat system is going to be essentially the same, but it’s going to be improved. A lot. We changed programming language and everything…
D: And what about the module system?
R: there won’t be a module system anymore. It’s going to be a lot more accessible, the whole structure of the game is being rewritten, tenths of times, for the modders to do whatever they please. We created a new game from scratches. What has started as a husband and wife project has expanded, as you know, and the new code began accumulating on top of the old code. It became a little clumsy, it is natural. Have you messed with the shader file, for example?
D: I didn’t have the courage. But I remember seeing the zombie texture around the folder, a few times.
R: exactly. Many things right now are hard coded, like animations, that can’t be changed without the help of a developer. You won’t have as many limitations in M&B 2.
D: Regarding the map, will there be a new map? Will the world change, will it remain the same? How’s it going to be for single-player lovers?
R: the game, in terms of campaign and the world itself has changed like three times from now, but we are pretty confident we are going to keep this version. Let’s just say we are going to expand what you already know about Calradia.
D: You know there had been many successful modifications for the game, and one of the best known is the Strategus – cRPG, which allows the players to have some sort of multiplayer campaign. Will there be any feature like that in the game to come?
R: at this stage a multiplayer, competitive or cooperative looks still pretty difficult to make.
D: Warband opened a completely new market and a completely new fanbase for the M&B franchise. It also created a new genre for multiplayer games, a niche that some other software houses are trying to exploit. How is Taleworlds going to deal with the competition?
R: Ah, the competition… let’s just say we’ll carry on doing what we can do best: offer some historically plausible, rock-hard gameplay. That’s what we are trying to keep for the multiplayer.
D: Are you going to focus more on a more accessible playability or are you going to keep on going on the track opened by Warband?
R: Of course, there won’t be anything like a Viking battling a space marine (although it would be awesome n.d.r.), but we won’t be focusing on a specific year. No French vs. English, for example. We are going to expand, stretch and bend it a little. Let’s just say that.
D: still about the multiplayer, there is a diffused concern regarding TW’s support of the multiplayer community. In regards especially to “official” community sporting events, like the NC and the ENL, and in general the competitive side of the gaming. Will there be in M&B 2 a more stable and organized supports for clans, players, maps?
R: we have been talking about it a lot by now. The Nations’ Cup support, or the new website, which is a little old by now, but was intended to work as some sort of portal page, where you could register your profile, your serial, see the games you owned and stuff like that. Our best effort was put in creating a stable community that supported us, and for which we could produce stuff for. We are also working on some sort of official ladder, a series of official tournaments.
D: what about players IDs? Will there be a system to officially recognize player names and clans?
R: we are really thinking about it, we like the idea of a player account usable for the forums, the community, the game, the data being gathered in some separate database, accessible from other computers, for example. We are working on it.
D: And now for a particularly interesting point concerning the Italian community: will there be an official Italian translation?
R: the only translations done until now were done by players, so probably yes. The localizations were made by players who approached us, then the translations would be revised and corrected, and finally accepted.
And it is because the community OWNS the game. There have been contributions, suggestions that have been put into the game. This sense of property is maybe one of the reasons why we have such a loyal and affectionate community.
D: Still, there has been a recent controversy, which can be somehow told like this: the attitude has changed a lot since the very beginnings where community-developers interaction was the norm, to this day.
R: We are a lot bigger now. When I got hired first, there was five people at TW. Now we are 25. Working on a bigger, better, stronger game. We don’t really have much to show now, not just yet. There has been no official press release, you know, but the word is out there. But once we are ready to show something to you guys, we’ll get back on track, receiving millions and millions of tons of feedback and comments. We are going to get back on track. We are not a huge, faceless corporate company: the community is all we’ve got.
We’ll get back on track, I promise.
D: the most important question of all: in M&B2 will there be dinosaurs?
R: *laughs* only if you dig deep enough!
D: speaking of phisics, how will the players interact with the environments in M&B2?
R: It’s still very early to talk, but we would like the game environment to be interactive as much as possible. The ideal would be to have the player pick-up, destroy and throw stuff. We are rebuilding, or should I say building, a physics engine from scratches.
ciauz^^,
Jab
They finally revealed the release date! They say, it's going to come out the same day as Half-Life 3............ :/
So... december 2010?
All who bitches about name Bannerlord. You are ignorant dudes just go and learn english:Love how you call people ignorant and tell them "just go and learn English" when you didn't add a large E in English and when you just shortly earlier admit to not even knowing what a Bannerlord is yourself until you bother Googling it yourself.
Banner a body of men or troops who follow a banner; a group of knights.
Dictionary of Collective Nouns and Group Terms. Copyright 2008 The Gale Group, Inc. All rights reserved.
Nah... I dont care what does mean "Bannerlords" in english, its sounds good for me, that's enough! Its like if i would translate text of Painkiller by Judas Priest in Russian it would sounds like stupid words, but it sounds COOL and i dont care of meaning!!! :D
Love how you call people ignorant and tell them "just go and learn English" when you didn't add a large E in English and when you just shortly earlier admit to not even knowing what a Bannerlord is yourself until you bother Goggling it yourself.Yeah, english is not my native language. And yes i used internet to find out definition of word "Bannerlord". And so? Now i know it - what does mean Bannerlord in context of medieaval game - Lord Of Knights. So stop bitching guys about name of game, and about my English! :P
Hmm, seems that ONCE AGAIN I will have to crush all opposition and be the 1 true king of Calradia. For it's my right, and all will be my serfs.Amen.
Cause I love warband MP and crpg, but without singleplayer Mount and Blade like 5 eons ago, we would never be where we are.
Im torn betweeen "Hell yeah" and "Taleworlds stop stealing my life"
I just hope they add more and more meaningful quests, the ones we have in Warband became boring two years ago.
Goggling
Letsbe honest Taleworlds was never good at making trailers.It was NOT a trailer.
Bannerlord? What kind of name is that? Why not just "Mount&Blade 2"? I bet it translated to English awkwardly, but sounds awesome in Swedish or something. Ah well.in Turkish "Sancakbeyi" sounds good to me :P
Maybe Taleworlds will get a clue and make a cRPG-ey multiplayer mode in the base game rather than relying on a few mods to keep their game's popularity up. I'm not saying mods are bad, they are the best thing ever. I'm saying taking inspiration from successful mods (a bit like bethsoft did with TES) is a good thing.
I think -PW- and -CRPG- MUST be in M&B2, if few guy/s made those 2 awesome mods, why 25 proffesional persons can't?
If you give 1 million TL to taleworlds, they will make a trailer and a better game, but you are noobs as me, and you can't make a game called -mount and blade 2 bannerlord-, which has to be better than warband, so less cry and more smile, I'm more than happy with the current information given in the interview
What happens to cRPG when Bannerlord comes out?
chadz will have cRPG for Bannerlord ready two weeks after game release. It will be buggy as hell but we're used to it :wink:PEASANT WARS 2014!!!!
Maybe Taleworlds will get a clue and make a cRPG-ey multiplayer mode in the base game rather than relying on a few mods to keep their game's popularity up. I'm not saying mods are bad, they are the best thing ever. I'm saying taking inspiration from successful mods (a bit like bethsoft did with TES) is a good thing.
Q: You know there had been many successful modifications for the game, and one of the best known is the Strategus – cRPG, which allows the players to have some sort of multiplayer campaign. Will there be any feature like that in the game to come?
A: at this stage a multiplayer, competitive or cooperative looks still pretty difficult to make.
Given the fact that they already created a multiplayer for Warband I think they are only addressing some form of multiplayer campaign with that answer. Which is a real shame, cause co-op singleplayer would be really awesome.
Given the fact that they already created a multiplayer for Warband I think they are only addressing some form of multiplayer campaign with that answer. Which is a real shame, cause co-op singleplayer would be really awesome.What kind of coop sp ARE YOU talking about? Fighting together vs bots in sp campaign? Boring.
A cooperative campaign would be pretty cool, isn't there already a mod that does that?If you're talking about battle time, it only allows your friends to join your battles through hosting a multiplayer server with the corresponding troops and map from the singleplayer.
If you're talking about battle time, it only allows your friends to join your battles through hosting a multiplayer server with the corresponding troops and map from the singleplayer.
'Tis very restricted.
They can be your vassal still. Besides there is tax loss if you own too much although I'm not sure if that was in native or just a mod I played a lot.Or improved Ai which wont try to facehug people with spears in their hands :D
Plus playing against a friend after a while would be interesting. Would be lame if it came down to all horse archers or cav though. They better make good ways to have an all infantry force that can actually withstand cav since cav just mows down infantry. Bring in actual pikemen and formations.
Is there any new info on this somewhere since its been bumped?Just this:
There are parts of the game now that are looking good and ready to show. We're working on content to be shown but we don't want to reveal certain things or send out any wrong messages. Just be patient and hopefully we'll have something to reveal before too long.