There are still one or two places they haven't patched, I hope they never find out.Same shit here, did play 10 mins or so the last days but done over 5 trades, its just fucked up, I have no fun by playin except on my Hoplite (funny strenght fuck)
Seriously, turning cRPG into hack&slash no brain fest, makes it boring. We already have siege for that and in siege, you can hide at secret places although you're not helping your team that way.
You're slowly turning this mod into some zombie cRPG, which is old cRPG melee tanks bashing each other but this time without strong ranged, variety of builds (I can officially say: R.I.P. hybrids) and less fun than ever.
I get more excitement earning gold on marketplace than actually playing cRPG...
I have a couple of things to say.
All the maps are made so "perfect" that they don't have any funny places to go to (some might call them glitches). Is some map has some funny spot, it get's removed soon. For example Commercial city had places to hide while you watched teams run circle and you could take out lone wolfs. Also all roofs where it's hard to get are blocked by force field.
And about ladders. They brought creativity to the mod, escpeially in siege. It is stated that attackers could easily win with ladders, but I'm not sure if that was right, except in some maps. At least I don't remember that it was much harder to defend. Anyway they were funny, and I prefer fun before balance. Same thing goes to weapon racks and such (though amount of siege shields and such should be limited for defenders).
My last thing is about drowning. It might be realistic but it also limits your gameplay. CRPG used to have lot's of options to do, now it's just boring hack'n'slah (and shooting)
I have a couple of things to say.+1
All the maps are made so "perfect" that they don't have any funny places to go to (some might call them glitches). Is some map has some funny spot, it get's removed soon. For example Commercial city had places to hide while you watched teams run circle and you could take out lone wolfs. Also all roofs where it's hard to get are blocked by force field.
And about ladders. They brought creativity to the mod, escpeially in siege. It is stated that attackers could easily win with ladders, but I'm not sure if that was right, except in some maps. At least I don't remember that it was much harder to defend. Anyway they were funny, and I prefer fun before balance. Same thing goes to weapon racks and such (though amount of siege shields and such should be limited for defenders).
My last thing is about drowning. It might be realistic but it also limits your gameplay. CRPG used to have lot's of options to do, now it's just boring hack'n'slah (and shooting)
Actually wanted to see non realistic but functional ladders, that would weight 0 or some low weight and that would take zero or max 1 slot. That way everyone could have pocket ladders in order to counter ranged campers on roofs, at any time of the round without having to sacrifice speed.
Lizard Man was always carrying ladders :D
Problem was that ladders weight a ton and because of that you have to get rid of them early to be able to fight decently.
Those ladders were needed later, when ranged were already at roofs, but no one had them at that point.
...as if fun has ever been a priority in development of this modification.
"Fun" is the ultimate goal for a game...
Fun is not having overpowered or "cheesy" game styles. I include ranged cav or ranged hiding on roofs in this and glitchy shields that block back hits, or even underneath the horse or the horses head. I include lance cav and cav bumps to some extent.
... why would you want to keep shield glitches?
Fun does not equal balance and this is what every game strives for.
"Symmetrical map design"
"rock, paper & scissors class balancing"
Fun does not equal balance and this is what every game strives for.
"Symmetrical map design" and "rock, paper & scissors class balancing" equals out chances for winning on both sides, distributes fun experience more evenly across whole community while reducing the individual fun factor in the process.
Fun does not equal balance and this is what every game strives for.Basically what Kulin_ban said so eloquently.
"Symmetrical map design" and "rock, paper & scissors class balancing" equals out chances for winning on both sides, distributes fun experience more evenly across whole community while reducing the individual fun factor in the process.
Ladders destroyed the fun of the game for everybody except archers, xbowmen and a few agi shielder ladder enthusiasts. Removing them was literally the most fun-creating change in cRPG ever.Never forget!
PS : you probably have short memory about this, no one blames you.
Rock, paper, scissors thing should not be taken literally.
cRPG already is like that, with each class having troubles defeating other class, but it's not impossible.
Talking about 1 vs 1, a pikeman will always need more effort to defeat a shielder than a cav. Cav will have it easier to defeat that same shielder(not a hoplite), etc. Twohander will.... oh shit 2h can't be defeated.
Ladders destroyed the fun of the game for everybody except archers, xbowmen and a few agi shielder ladder enthusiasts. Removing them was literally the most fun-creating change in cRPG ever.
The day they make it impossible to be a double bodkin stack, hammer wielding, kiting, peasant archer will be the day when fun was restored into cRPG.
I'm lancer cav, and I thought it was fun overall. Some places could have had invisible walls added to deny the absolute worst places for camping, but ladders contributed more fun than they detracted.
Hell, with a horse and a pocket ladder, even I could get up there.
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I don't like when a part of the enemy team is invulnerable to me, while at the same time attacking me just fine.
Ladders destroyed the fun of the game for everybody except archers, xbowmen and a few agi shielder ladder enthusiasts. Removing them was literally the most fun-creating change in cRPG ever.
PS : you probably have short memory about this, no one blames you.
I never thought it was an objective fact. You claimed it was unfun for everybody.
And clever tactics, avoiding the spot where they can fire, so they either need to be useless or abandon their camping spot advantage are some things that were actually done in battle.
Nobody is forcing you to stand in the arrow rain.
I think lower weight 0 slot ladders would solve some of the battle probs, Archers could not even carry them cause their inventory is full anyway...yea everyone complain then archers spam them.... but thats not true.
But asking someone to be useless in battle is equally ridiculous. Archers/xbows on roofs will never abandon their camping spot. The only thing that can make them move are the MOTF flags. Horsemen roaming near a map corner doing nothing can't do anything against archers in plains either. Cav is only useful when there is a soaking force attracting the attention of the enemy. That doesn't happen anymore after a few minutes of battle
Ranged camping spots create a critical gameplay problem. The team having these actually forces the other team to fight in the arrow rain, because they also have brains and will stay close to their gatlings. The objective of battle mode is killing the enemy and to do that you are indeed forced into the arrowstorm.
What you would get if both teams were comprised of 100% serious play to win people is two camps far away from each other until the flags spawn. What actually happened was the team with the inferior spawn rushing to death to skip the map as fast as possible.
Tbh the only thing wrong with that is the kiting part. Archers should have incentives in fighting whoever comes close to them with a melee weapon instead of running.Nope, because they have to bodkin stacks, peasant gear and a hammer, they have no incentive to fight. All the things I mentioned should be made impossible so they won't always pussy out and run. When I tell archers to stop kiting, they reply that they can't fight with a hammer and no armor against 2h wielding tincans. Yet they can make a pretty fine melee hybrid, but they choose not to. They have no reason to cause kiting works.
People claiming ladders were fine at siege, forgets that it was possible to create ladders from spawn directly to the flag, skipping walls and enemies....
In the latest Strat battles, the Greys (or co) were able to put smaller ladders on top of siege ladders once. So that kind of glitching is not completely eliminated, but the devs removed the ridiculous skyladdering ability rather well otherwise.Disabling skyladdering did nothing to stop ladder pathways to the flag. The only way to ever defend a castle whenever HRE was on, was to camp the flag. Instead of the multiple stage defense we have now.
Disabling skyladdering did nothing to stop ladder pathways to the flag. The only way to ever defend a castle whenever HRE was on, was to camp the flag. Instead of the multiple stage defense we have now.
Without glitching, multiple pathways to the flag can be unreachable and overpowered, lame.Fixed
Fixed
maulergang waiting for you.
A better solution for kiting would be to lessen the huge close range damage. (Without killing their effectiveness farther away.)
This way running after archers wouldn't be a one or two shot death, and the pursuers would get a lot more chances at catching the running archer.
And if you just can't catch the runner, why are you going after him in the first place? Leave it to someone else.
So, there's a situation where you desperately want to push inside enemy lines and out of the arrow rain. And the camping enemy wants to keep that from happening. If you want to win, solve the tactical problem. Or just camp yourself, some patience can bring victory as well.
So, people quit rather than play the game and deal with the problem.
Why are tactics dead in cRPG?
Is it because we pander to these people who won't even try?
For me, the best thing that can happen to battle mode to fix all the camping is changing the gamemode's objective. The goal shouldn't be killing the other team, I think it should be much closer to something like a conquest mode.
Ladderpulting. Good old times...Fun times, fun times :3
In an ideal setting, with no fucktards and trolls, ladders are an amazing addition to the game. Unfortunately, this mod has one or two trolls (>_>)
On the one side you've got the asshats that run up a ladder and then break it so no one can reach them. Then on the other hand, you have the douches that break the ladder from the bottom so the people at the top have to come down (honestly I found this to be even more annoying than the former). You can't make ladders unbreakable (not even going to bother explaining that one), so what do you do other than just remove them to avoid people using them for super gayness?
Also,(click to show/hide)
The sheer amount of these on these forums is mind boggling. :lol:
Ladders were great.
The fuckwads who'd break them after climbing up where not. Ya you, you know who you are, the master strategists who think it was 'revolutionary', when every asshole who's ever seen a ladder certainly had that idea immediately. If you can't admit it was shit, or the endless fucking rule lawyering concerning when you should come down then you are indeed an imbecile.
Ladders make the world go 'round. So do trolls.
I support ladders and trolls. I also support fun!