9 PS 30c glanced off of Klappvisier. Both of us were stationary. Don't know if the Klapp was loomed or not. Shouldn't matter.
its 30c thats really weak. ps is inly good with higher damage weapons. 3oc is peasant damage the helm is what 56 armor. even your highest damage hit 30c wont be near 56 armor
1 Hand needs a fix, with 6ps a 32 cut weapon i bounced off naked flesh, the dude was wearing no armour and I bounced right off. 1 Hand suffers from some really stupid bounces, not to meantion its underpowred and armour seems to be getting heavier and heaviers. Can we at least fix the bounces.
1H does not need a fix.
1H CUT weapons do.
Picks and hammers are fine, the swords and axes however could definitely use some love.
HAH. Ofcourse the picks and hammers are fine. Most OP 1h weapons(or only ones that havent been nerfed enough). The movement of the pick is something no player really gets and 1h hammers 90% immediately kick you to the dirt on first hit, that lets the enemy finish you off with no effort.
And I used a 1h sword 1 gen. Cant say I felt underpowered. Worked exactly according to my skill.
1 Hand needs a fix, with 6ps a 32 cut weapon i bounced off naked flesh, the dude was wearing no armour and I bounced right off. 1 Hand suffers from some really stupid bounces, not to meantion its underpowred and armour seems to be getting heavier and heaviers. Can we at least fix the bounces.
if you are under 8 ps with one handed weapons you are completly usless.
I currently have 7 ps,and i have problems with heavy armored dudes i still need 4 hits to kill them. Anything under 7ps will glance and it will deal low dmg.
You will need 5-6 hits to kill anyone unless you use some of the picks.
Only one handed swords need buff,every sword exept nordic war,champ,kas,elite scimitar,arab cav sword,italian sword is completly usless.
Any 2 handed weapon is awsome,but moust of 1h weapons are complete shit.
1h axes and hammers,and picks are fine,they dont realy ned a buff,but 1h swords realy need buff because they deal very low dmg,they are slower when compared to 2h and polearms.
Enemy will shurely block your first attack,and it realy seems easy for 2h to block 1h swords. 1hvs1h is usualy turn fight i hit your shield,you mine untill someone brake someones shield or someone else interfeere.
It is very lame and need to be fixed.
if you are under 8 ps with one handed weapons you are completly usless.
I currently have 7 ps,and i have problems with heavy armored dudes i still need 4 hits to kill them. Anything under 7ps will glance and it will deal low dmg.
You will need 5-6 hits to kill anyone unless you use some of the picks.
Only one handed swords need buff,every sword exept nordic war,champ,kas,elite scimitar,arab cav sword,italian sword is completly usless.
Any 2 handed weapon is awsome,but moust of 1h weapons are complete shit.
1h axes and hammers,and picks are fine,they dont realy ned a buff,but 1h swords realy need buff because they deal very low dmg,they are slower when compared to 2h and polearms.
Enemy will shurely block your first attack,and it realy seems easy for 2h to block 1h swords. 1hvs1h is usualy turn fight i hit your shield,you mine untill someone brake someones shield or someone else interfeere.
It is very lame and need to be fixed.
I find this completely wrong and misleading.He's Welsh. He's smart he thinks...
My current build is 15/21 and all i have is 5 PS....and yet i get plenty of kills, so im not sure what your getting at but if your having to do 4 hits on armoured guys your either not hitting them in their head or your hits are partially glancing. I use a miltiary cleaver its got 35c, its relatively long and speedy and i get plenty of kills with it. My shield is what lets me down, but in the end good blocking skills sorts that out. With 1H you can outspam most 2H weapons and therefore have an automatic advantage, as well as the fact of using footwork is critical.
Charging in screaming and yelling whilst swinging like an old mans balls as you charge in is just a typical way of getting you killed
I have dueled alot, as people might know. And the hardest weapon to try and make it bounce, is by far the 1hands. So u are doing something wrong.
He's Welsh. He's smart he thinks...
I find this completely wrong and misleading.yeah i know who you are. You are that guy who wear heraldic tranny,plate gloves and you hit like a truck.
My current build is 15/21 and all i have is 5 PS....and yet i get plenty of kills, so im not sure what your getting at but if your having to do 4 hits on armoured guys your either not hitting them in their head or your hits are partially glancing. I use a miltiary cleaver its got 35c, its relatively long and speedy and i get plenty of kills with it. My shield is what lets me down, but in the end good blocking skills sorts that out. With 1H you can outspam most 2H weapons and therefore have an automatic advantage, as well as the fact of using footwork is critical.
Charging in screaming and yelling whilst swinging like an old mans balls as you charge in is just a typical way of getting you killed
No its just ive been playing with 1H for a while as has Mlecke, and yet this is the class ive gained the most kills with, beating my 2H which i got around a 1.2;1 k/d (im not a very kill major player).i have 1.5/1 k:d ratio so what? I had 2:1 k:d ratio.
yeah i know who you are. You are that guy who wear heraldic tranny,plate gloves and you hit like a truck.
No way you have 5 ps because you kill me in 2 hits and i have 7if and over 50 head armor.
Military cleaver is not a sword it is cleaver,loomed cleaver have 38 cut so it is like 2h sword.
It is not same having 34 and 38 cut,and it is different animations.
1 Hand needs a fix, with 6ps a 32 cut weapon i bounced off naked flesh, the dude was wearing no armour and I bounced right off. 1 Hand suffers from some really stupid bounces, not to meantion its underpowred and armour seems to be getting heavier and heaviers. Can we at least fix the bounces.
You obv do not know meit looks like wpf compensate the lack of ps. Are you playing in EU or NA servers?(click to show/hide)(click to show/hide)
it looks like wpf compensate the lack of ps. Are you playing in EU or NA servers?(click to show/hide)(click to show/hide)
EU, a lot
WPF adds to damage considerably thats where your losing the current bonus from. I've never understood why and how people can go STR shielders due to the lack of WPF. With this current prof i can outspam most 2h'ers and most times 3 hit armoured plate.
Only a nub would complain about 1h being weak lmao.
If you cant be arsed to hold your swings or move with your swing off course your gonna bounce of stuff its the same for every class not just 1h.
its 30c thats really weak. ps is inly good with higher damage weapons. 3oc is peasant damage the helm is what 56 armor. even your highest damage hit 30c wont be near 56 armorMan is right , y u give him - ?
What do you know abbout 1h? You were fighting yesterday in over 60 body armor and danish greatsword with at least 8 athl.
The guy glanced on naked body because of wrong hit,that is his mistake,but anything under 7 ps on havy armor will bounce a lot no matter who fight(i am talking abbout 1h swords,not picks).
Overhead was a good alternative to left swing (weaker ofc, but still viable) but have been nerfed with the same patch, and is now pretty difficult to use (apart if the opponant don't move at all).
you play it 2 weeks, you will have the great occasion to feel the frustration rising in you after having being teamhitted more in a few days as a shielder than in a few months as every other class, after having being killed several times by noobs (who can barely block a basic feint) just because they spam with their 2h sword while backpedaling (that's what we call "2h heroes"), and so on (i let some suspens for those who want to discover how op shielding is).
The stab is fucked up. Like all the other stabs, 1h can sometimes sort of insta hit on facehug range. Like hoplites do nowadays. But other times it just glances at close range even though you do exactly the same shit. It's really random. On long range however, the stab always glances nowadays. Which makes the 1h stab pretty damn useless, cause you can't count on it on short range and it doesn't work on long range.
one handed without shield is the worst to duel against in my opinion
So many bullshit in this topic and so many players giving their opinion on something they obviously don't know ...
1h+shield was op 2 years ago, before they implemented the upkeep system. After that, 1h was pretty balanced and nowadays it's just fucked up.
Reason? Thanks to devs who wanted to nerf 2h's stab, 1hs have been nerfed (you think what i'm saying isn't logic? Me too.)
The only viable attack remaining is the left swing. Stab have always been a pretty inefficient attack and have been nerfed more with this "2h nerf" (actually i don't see in what way 2h have been nerfed, but nvm).
Overhead was a good alternative to left swing (weaker ofc, but still viable) but have been nerfed with the same patch, and is now pretty difficult to use (apart if the opponant don't move at all).
Right swing is pretty slow and can easily be outspam by a greatsword/polearm user (very logical too when you compare 1h weapon speed and other class weapon's speed, but nvm).
What's the point in being a shielder now? We need at least 3 hits to kill a guy with a medium armor (i'm not even speaking about heraldic/plate users), we can only rely on our left swing, sword users often glance (yes we often glance, mr "i know everything better than you" gtx). The only viable thing to do now as a shielder is to use a steel/military pick or a military hammer and spam left swing. Great.
Result? Leave shielding alone and stop saying big fucking bullshit like "overhead and stab were op, now it's fine", so you won't appear like a foolish stupid idiot (yes, it makes me rage)
PS : 1 advice for those who want to have a non biaised opinion about shielding : Make a 1 hander+shield alt, then play it at least 2 weeks. Playing it just a few days is not enough. If you play it 2 weeks, you will have the great occasion to feel the frustration rising in you after having being teamhitted more in a few days as a shielder than in a few months as every other class, after having being killed several times by noobs (who can barely block a basic feint) just because they spam with their 2h sword while backpedaling (that's what we call "2h heroes"), and so on (i let some suspens for those who want to discover how op shielding is).
Just use your simple f*cking logic and you'll enjoy every class you play because you'll feel that you are doing your job and contributing to your team and taking part of it's success.
I'm probably in the minority, but overall 1h is fine.
1-handers have the potential to glance more because of their lower initial damage. That is also why 1-handers benefit the LEAST from PS. Since PS is percentage-based, 1-handers get the worst return on a PS investment.
You can't really increase 1-h damage, 'cause that would bring them too close to 2h and pole and would make 1h WAY the hell overpowered.
The thing with 1-handers is you need fantastic footwork to do well. Shielders live and die by their footwork, much more so than the other classes. Most shielders also stack str, which I think is the worst overall way to play a 1-hander. Either balanced builds 21/18, 18/18, 18/21 (my personal fav) or builds that more favor agility are the way to go. Shielders just don't get the return when stacking PS. Not to mention the fact that carrying a shield already makes you slow which is bad when you're fighting people with weapons way the hell longer than yours.
At 6PS, it is INCREDIBLY rare if I glance and when I do, it's entirely my fault. Hell, I have an alt with 12 PS that I rarely glance with. I have another 1-h no shield alt with 15 str that also rarely glances. It's all about footwork.
I do think it's easier to do well as a 2-hander or a pole user, but a REALLY good shielder (of which there are only a few) will tear the shit out of an enemy team like no other.
In my opinion, the only big problem with shielders is cut damage. Cut damage is way worse than every other damage type. It hits 1-handers even more so due to their lower initial damage. Still, my sword is my primary weapon and I regularly tear the hell out of str crutching plate users with it. If the devs changed damage types to be more effective vs different types of armors, it would help balance out the damage types a lot.
Also, another place where I'm in the minority, I think the new 1-h stab is FANTASTIC. WAY better than the old stab. You can get the stab off much quicker and can stab much more reliably now if you know what you're doing. It's way better than the old stab where people saw it coming from a mile away.
It's all about footwork.
The problem is that for a 2h user, "footwork" is whatever they want it to be: backpeddling while cleaving nonstop, spinning around hiltslashing to great effect, 'lancing' with their 200 reach stab. So many options.
For 1h, "footwork" is keeping your enemy just off your left shoulder so you can execute your one decent attack.
Twohanders think that only them are the class that can top the scoreboard, and if someone post about a thing that is obvious (for example, that one-handers are crap nowadays) they will rage. "You are a support class". There are only few items that make onehanded a profitable class:
- Steel pick.
- Some hammers.
When I played onehanded class it was not for autoblock. It was for covering from ranged spam; pushing archers and other play style. It makes you slower, shields have ridiculous weights (heater shield with the same weight as a great maul), and you have to spend around 6 points on shield skill to have a decent skill with it. One handed class need some love.
you dont get to talk skrubbin! you been s keying with long voulge and kicking poor 1handers. go die in a fire!
(click to show/hide)
1h seems fine to me. Unless someone's going to say it doesn't count because I use a military cleaver.
Also to show off my e-peen.
scores dont mean shit tho bud.Esspecially on NA they don't... :mrgreen:
scores dont mean shit tho bud. i just want my overheads to stop ghosting thru people. and hitting alsoi hitting my teamte 40 yards to the left
You can surprise a lot of people with the reach of the right swing on 100+ length 1h swords :) It's close to a free hit.
I'm probably in the minority, but overall 1h is fine.
except when people just backstep out of it and hit you in the face with their longer weapon.They don't because they think my lousy 1h isn't long enough to reach them in the first place. I get the hit and they stop running for a second, wondering what just happened.
I stopped reading here.
Renegat is right,they wanted to nerf 2h but then nerfed 1h. And 2h can still do spinning stuff,helicoptering if they are good enough.
With overhead there is 60% chance to miss target unless you are attacking while standing still or target is not moving.
Stab works realy rare,but you cant stab anyone from close range,but spears and pikes can. :rolleyes:
when that happend i rage quit.
Yeah I disagree with you. They really went over board on the overhead nerf.
It was a challenge to land it before. Now it is even more of a challenge.
No matter your athletics, good players see you begin to execute an overhead, and they just jump to either side and attack. Because of the turn rate limit, you can't track them during the swing, so you will get hit.
This is less of an issue with 2h/pole, because at a greater distance, a slower turn rate is required to track your target. The devs were trying to curtail spin thrusts/overheads for 2h and pikes, but it hurts 1h more than anyone else.
It's one line of code to make the turn rate limit a function of the weapon's moment of inertia, and almost everyone would agree this would be both realistic and balanced.
Meh, 1h is fine, Ive spent a couple gens as 1h and never had problems using 5 powerstrike with them. Its how you use it that matters. 5ps + speedbonus + headslash does devastating amounts of damage to anyone, regardless of head armour.
Only thing I dislike about 1h, is the shitty stab, it was bad before, but with the turnspeed nerf, its actually unusable. It also made me respecc from 1h, because spinstabbing was my favourite thing as a 1h, because noone expected it from you... :cry:
Stop 1h from being affected by turnspeed limtations, is enough of a buff for me.
1 Hand needs a fix, with 6ps a 32 cut weapon i bounced off naked flesh, the dude was wearing no armour and I bounced right off. 1 Hand suffers from some really stupid bounces, not to meantion its underpowred and armour seems to be getting heavier and heaviers. Can we at least fix the bounces.
El_Infante guide to block onehanders.
First attack: Block left 100% success
Second attack: Block left 100% success
Third attack: Block overhead 100% success
Profit.
It's retarded a class that only have 1 decent attack and another crappy one if things go bad. No. 1H is a overnerfed class. Low damage, low reach, low speed, skill points hungry. I played all of possible classes of cRPG and shielder is the most difficult to play with the less reward for mastering it.
El_Infante guide to block onehanders.
First attack: Block left 100% success
Second attack: Block left 100% success
Third attack: Block overhead 100% success
Profit.
It's retarded a class that only have 1 decent attack and another crappy one if things go bad. No. 1H is a overnerfed class. Low damage, low reach, low speed, skill points hungry. I played all of possible classes of cRPG and shielder is the most difficult to play with the less reward for mastering it.
:lol: True. No matter what you do every 2h will block your first hit,if you can't hit him after 3rd attack you better leave him alone.
El_Infante guide to block onehanders.
First attack: Block left 100% success
Second attack: Block left 100% success
Third attack: Block overhead 100% success
Profit.
It's retarded a class that only have 1 decent attack and another crappy one if things go bad. No. 1H is a overnerfed class. Low damage, low reach, low speed, skill points hungry. I played all of possible classes of cRPG and shielder is the most difficult to play with the less reward for mastering it.
Egan's guide to block twohanders.
It takes about 5-9 attacks with a greatsword to break a typical shield
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It takes about 5-9 attacks with a greatsword to break a typical shield,
I have 6 shield skill, and a +3 Heavy Round Shield. It takes 10-13 greatsword hits to break my shield. So about 5 extra seconds for my significant loom and skill point investment.
Do you know how many hits it takes for my twohander to block an arrow?
Also maybe you should try not walking into kicks like an idiot.
You can chamber arrows with any weapon. This shouldn't be any problem for you, since you are so pro you would never get kicked while using a short weapon.
Are you seriously equating blocking an arrow with a shield with chambering an arrow with a weapon?
Shielders need to understand that if they were as effective in damage dealing as polearms and 2H (or any class that can't use a shield), there would be no point in going polearms or 2H. Shielders gain immense defensive ability in exchange for damage dealt.
I play almost exclusively 1h / shield
Blunt and Piercing dmg are fine, the problem is cut dmg on most of the swords are too low. Some swords are fine tho but most of them are underpowered. Not a single sword behave the same way you can look at stats all day long and on paper sword have good stats but when you start using the weapon you notice that some sword you cannot use the right swing cause its bugged, overhead swing is not reliable and left swing is predictable vs almost anyone that know how to play the game.
Axe have very high cut dmg compare to swords , have same or higher speed and destroy shields, so i dont see why some swords shouldnt get a slight cut damage buff.
Try stabbing if you know you going up a decent kicker worked for me when i was a shielder.I did this quite a lot prior to the turn speed nerf, but at the moment stabbing an opponent with higher ath is a substantial risk. You now need enough ath to control range to ensure it doesn't glance. Before, you could spin the stab at fairly close range to ensure a clean hit, regardless of the ath difference.
Try stabbing if you know you going up a decent kicker worked for me when i was a shielder.Yeah thats what I thought when fighting Hearst, he didn't give a shit and blocked all my stabs while kicking. Most good players can block stabs while kicking.
Yeah thats what I thought when fighting Hearst, he didn't give a shit and blocked all my stabs while kicking. Most good players can block stabs while kicking.
Yeah thats what I thought when fighting Hearst, he didn't give a shit and blocked all my stabs while kicking. Most good players can block stabs while kicking.
Anyway, let's hope they introduce no blocking while kicking like cmp talked about. Hearst is just spamming kicks and make the most of it when it hits. It's not like he hit many, compared to how many he tries.
I don't know, why fix something that isn't broken?
its ridiculously OP, not many people use it cause its sketchy in battle with lotsa people around so most people dont bother learning it. but on duel lotsa people do it, some of em with like 5% land rate, but so what? theres hardly any risk involved, even if you do get some stabs off on the guy kicking, you have to put your entire focus on stabbing lots in which case they can just stop kicking and either try to get you to glance on a stab (which isnt that hard) or if they are good at chambering, they can chamber your stab which stuns you long enough that you cant block the incoming hit. so yeah, kicking is an issue.
You attacked after seeing him kick? If so, that's too late, you need to anticipate (or rather bait) the kick to hit. The timeframe where a kicker can't block down is quite short. You probably stabbed before or/and after that period of vulnerability.No, I can see his kicks coming all the time, sadly that has no use cause it doesn't help me. He blocks stabs during the entire kick animation, just like so many others do these days. Which makes me completely unable to fight kickers. There is no such thing as a period of vulnerability if you block down before you do the kick.
Anyway, let's hope they introduce no blocking while kicking like cmp talked about. Hearst is just spamming kicks and make the most of it when it hits. It's not like he hit many, compared to how many he tries.
No, I can see his kicks coming all the time, sadly that has no use cause it doesn't help me. He blocks stabs during the entire kick animation, just like so many others do these days. Which makes me completely unable to fight kickers. There is no such thing as a period of vulnerability if you block down before you do the kick.You just basically described my story with this aswel. With the exception that I always stack STR so I can always get lucky and 1 or 2 hit TM or Hearst but otherwise I got hardly any chance. It always results in a half an hour duel with them always having the upper hand and winning because I can´t avoid kickslashes all the damn time..
And it doesn't matter even if he would hit 1 out of a 100, I can't harm him even when he misses, he has pretty good accuracy actually. And the one that does hit gives me a slightly held hit to the face that takes 60-90% of my hp.
If I don't facehug I never hit him, cause well, the 1h right swing is not all that fast. He tries to fight on range, chambering stabs barely works anymore cause overheads are shit to aim. If I facehug, where my animations can actually confuse him quite easily, I'll get kicked and 1 or 2 hit. Hearst is one of those players that I am unable to beat solely because of the OP-ness of kicks, combined with backpedalling and a long weapon. Same goes for TM.