Author Topic: 1 hand needs a fix.  (Read 11495 times)

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Offline Formless

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1 hand needs a fix.
« on: August 06, 2012, 05:46:35 am »
-15
“Empty your mind, be formless, shapeless - like water. Now you put water into a cup, it becomes the cup, you put water into a bottle, it becomes the bottle, you put it in a teapot, it becomes the teapot. Now water can flow or it can crash. Be water, my friend.” - Bruce Lee

Offline Zerran

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Re: 1 hand needs a fix.
« Reply #1 on: August 06, 2012, 05:52:30 am »
+6
1H does not need a fix.

1H CUT weapons do.

Picks and hammers are fine, the swords and axes however could definitely use some love.
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Offline TurmoilTom

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Re: 1 hand needs a fix.
« Reply #2 on: August 06, 2012, 05:57:21 am »
+3
9 PS 30c glanced off of Klappvisier. Both of us were stationary. Don't know if the Klapp was loomed or not. Shouldn't matter.

Offline dreadnok

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Re: 1 hand needs a fix.
« Reply #3 on: August 06, 2012, 06:55:49 am »
-13
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Offline dreadnok

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Re: 1 hand needs a fix.
« Reply #4 on: August 06, 2012, 07:21:55 am »
-10
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Offline Zerran

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Re: 1 hand needs a fix.
« Reply #5 on: August 06, 2012, 07:23:33 am »
+8
its 30c thats really weak. ps is inly good with higher damage weapons. 3oc is peasant damage the helm is what 56 armor.  even your highest damage hit 30c wont be near 56 armor

C-rpg calculator:

27 str
9 ps
100 effective wpf

30 cut
1H

56 armor


Damage-
minimum: 5
Average: 15
Maximum: 25

and that's without the 20% headshot damage bonus.

The 1H sweetspot is the issue here. The blunt/pierce weapons don't have the same issue because they don't get nearly the same flat cut off the top of their damage from armor, however the cut weapons are gimped because of it.

Polearm sweetspot on the right swing is decent, not great, but useable. The other swings are a bit crappy.

2H has amazing sweetspots on all attacks, which is why they often seem faster than their speed rating would make one think.

1H animations have atrocious sweetspots. Hence why the users need to hit in the very best part of the swing, which slows them down drastically if they aren't using the left swing. This is why the right swing is so slow. You have to hit in the latter half of the swing, while with most weapons you hit in the very first 20% of the swing. Hence why 1H HAVE to spam leftswing. Their other attacks are slowed down drastically because of bad sweetspots.
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Offline Para

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Re: 1 hand needs a fix.
« Reply #6 on: August 06, 2012, 07:43:12 am »
-3
1 Hand needs a fix, with  6ps a 32 cut weapon i bounced off naked flesh, the dude was wearing no armour and I bounced right off.  1 Hand suffers from some really stupid bounces, not to meantion its underpowred and armour seems to be getting heavier and heaviers. Can we at least fix the bounces.

You didn't sweet spot it correctly. Turn harder in to the swing as well.
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Offline Froto_the_Loc

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Re: 1 hand needs a fix.
« Reply #7 on: August 06, 2012, 07:58:33 am »
+2
Yeah, needs a fix, but I don't know to to go about it.
I can't tell the the number of times my right swings glance. Stabs too.
And the intentional delay in left swings when they are block is ludicrous when it's the only swing that doesn't miss or glance.

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Offline snipercapt

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Re: 1 hand needs a fix.
« Reply #8 on: August 06, 2012, 08:03:09 am »
+1
I've used 1h without shield for a generation, I really never felt underpowered, sure I get my ass handed to me by str 2h but every glance I had was definitely my fault and not the weapon.
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Offline Tibe

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Re: 1 hand needs a fix.
« Reply #9 on: August 06, 2012, 08:03:31 am »
-1
1H does not need a fix.

1H CUT weapons do.

Picks and hammers are fine, the swords and axes however could definitely use some love.

HAH. Ofcourse the picks and hammers are fine. Most OP 1h weapons(or only ones that havent been nerfed enough). The movement of the pick is something no player really gets and 1h hammers 90% immediately kick you to the dirt on first hit, that lets the enemy finish you off with no effort.

And I used a 1h sword 1 gen. Cant say I felt underpowered. Worked exactly according to my skill.

Offline Toodles

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Re: 1 hand needs a fix.
« Reply #10 on: August 06, 2012, 08:09:06 am »
0
Would enjoy a slightly slower left to right and slightly faster right to left. There is to my knowledge little reason not to use a curved / blunt / pierce one handed weapon, which is a shame.

Offline dreadnok

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Re: 1 hand needs a fix.
« Reply #11 on: August 06, 2012, 10:13:11 am »
-2
HAH. Ofcourse the picks and hammers are fine. Most OP 1h weapons(or only ones that havent been nerfed enough). The movement of the pick is something no player really gets and 1h hammers 90% immediately kick you to the dirt on first hit, that lets the enemy finish you off with no effort.

And I used a 1h sword 1 gen. Cant say I felt underpowered. Worked exactly according to my skill.

ehh every class has op weapons. i use it to piss em off
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Offline wanteds

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Re: 1 hand needs a fix.
« Reply #12 on: August 06, 2012, 10:58:00 am »
-1
1 Hand needs a fix, with  6ps a 32 cut weapon i bounced off naked flesh, the dude was wearing no armour and I bounced right off.  1 Hand suffers from some really stupid bounces, not to meantion its underpowred and armour seems to be getting heavier and heaviers. Can we at least fix the bounces.

Is this happening after the patch or are you talking in general? It could be a bug if its occurring after the patch, but if you mean that it's always been like this, then you are not doing good swings. 1h is the last class that needs buff, its a very strong and effective class.
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Offline Leshma

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Re: 1 hand needs a fix.
« Reply #13 on: August 06, 2012, 12:29:36 pm »
+1
Has nothing to do with the patch. For 1H you need some pretty damn good footwork to hit anything.

Offline Teeth

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Re: 1 hand needs a fix.
« Reply #14 on: August 06, 2012, 12:37:16 pm »
+7
The stab is fucked up. Like all the other stabs, 1h can sometimes sort of insta hit on facehug range. Like hoplites do nowadays. But other times it just glances at close range even though you do exactly the same shit. It's really random. On long range however, the stab always glances nowadays. Which makes the 1h stab pretty damn useless, cause you can't count on it on short range and it doesn't work on long range.