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Strategus => Strategus General Discussion => Topic started by: Vex. on July 17, 2012, 03:54:38 am

Title: Jelbegi Castle
Post by: Vex. on July 17, 2012, 03:54:38 am
Alright, this castle was lost because of the NA admins who kicks the last defenders for "leeching"
The defenders where in a tower in the castle and the mercs where out of ladders to reach them!
Lets just put it this way, if the mercs ran out of ladders when they where on the ground and not in the castle, the defenders win! But no, KICK THE DEFENDERS FOR LEECHING!
This is strategus, not fucking battle! This is admin abuse!
So if they dont have enough ladders to take the defenders down it THEIR problem!
And they would have lost the castle if it wasnt for this admin abuse!
And one other fact, the mercs filled up the castle with troops so it would run out of gold because of troop upkeep which means the defenders wouldnt have enough gold for decent equipment...
(click to show/hide)
Title: Re: Jelbegi Castle
Post by: Tyr_ on July 17, 2012, 04:01:35 am
Vex, please check the other thread about "mercs abusing/cheating/whatsoever".
1. The castle didnt run out of gold because of upkeep, it just had to buy stuff for 8850 people instead of 2500 it usually has
2. Most of this troops were dumped into the castle a long time ago by HRE/Fallen (as far as i remember) to make it harder to take in case of an invasion of grey order
3. beer got kicked in a City-Siege while being at a REACHABLE position, same what happened to you now, also he was NOT wasting equipment, but the "defenders" on the keep did

I think thats it for now, rly tired, search up the links/qoutes if you want...

Title: Re: Jelbegi Castle
Post by: Wiltzu on July 17, 2012, 04:02:22 am
More screenshots:

(click to show/hide)
Title: Re: Jelbegi Castle
Post by: HarunYahya on July 17, 2012, 04:02:48 am
Help me to fight against abuse and retardation .
http://forum.c-rpg.net/index.php/topic,36089.new.html#new
Title: Re: Jelbegi Castle
Post by: WITCHCRAFT on July 17, 2012, 04:07:09 am
A roof is the covering on the uppermost part of a building. A roof protects the building and its contents from the effects of weather. Structures that require roofs range from a letter box to a cathedral or stadium, dwellings being the most numerous.In most countries a roof protects primarily against rain. Depending upon the nature of the building, the roof may also protect against heat, sunlight, cold, snow and wind. Other types of structure, for example, a garden conservatory, might use roofing that protects against cold, wind and rain but admits light. A verandah may be roofed with material that protects against sunlight but admits the other elements.The characteristics of a roof are dependent upon the purpose of the building that it covers, the available roofing materials and the local traditions of construction and wider concepts of architectural design and practice and may also be governed by local or national legislation.

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Discuss.
Title: Re: Jelbegi Castle
Post by: Cyclopsided on July 17, 2012, 04:13:36 am
http://forum.c-rpg.net/index.php/topic,36087.msg548104.html#msg548104
Title: Re: Jelbegi Castle
Post by: Vex. on July 17, 2012, 04:13:45 am
Vex, please check the other thread about "mercs abusing/cheating/whatsoever".
1. The castle didnt run out of gold because of upkeep, it just had to buy stuff for 8850 people instead of 2500 it usually has
2. Most of this troops were dumped into the castle a long time ago by HRE/Fallen (as far as i remember) to make it harder to take in case of an invasion of grey order
3. beer got kicked in a City-Siege while being at a REACHABLE position, same what happened to you now, also he was NOT wasting equipment, but the "defenders" on the keep did

I thank thats it for now, rly tired, search up the links/qoutes if you want...

The point is that the castle was won by kicking the last defenders. This is strategus, not a normal battle like eu_1. The attackers tried with ladders but failed 3 times ish. And still we as defenders reached up with ladders, no problem.
So in my eyes this is admin abuse by kicking them instead of letting the attackers go up. And delaying my ass, the defenders up there didnt have a ranged weapon so they couldnt do shit before the attackers gets their asses up there and kill them in MELEE!
Title: Re: Jelbegi Castle
Post by: Torben on July 17, 2012, 04:15:11 am
I cant imagine people actually fighting about this ^^
Title: Re: Jelbegi Castle
Post by: Jarlek on July 17, 2012, 04:23:16 am
I'm really pissed that the admin kicked the last defenders.

(click to show/hide)
Title: Re: Jelbegi Castle
Post by: FRANK_THE_TANK on July 17, 2012, 04:25:58 am
cough cough bullshit.

The guys on the top tower were fucked.

But god it would have been good to see that tower die to catapult fire and have all three of them fall to their deaths.
Title: Re: Jelbegi Castle
Post by: Vex. on July 17, 2012, 04:32:45 am
They where fucked?
Might be, but using admin power to fuck them over, well abuse...
And this argue with "i don't want to wait 60 min for this battle to end" gtfo. This gave them the castle by kicking the last defenders who COULD have made it through 60 min.
Title: Re: Jelbegi Castle
Post by: rufio on July 17, 2012, 04:37:03 am
basicly the reasoning behind the kick was misplaced, thus abuse, and in strat its not something to be taken lightly imo
Title: Re: Jelbegi Castle
Post by: Tyr_ on July 17, 2012, 04:43:15 am
Vex, our teamspeak crashed, so i was out of it for quite a long time, but i can ensure you, we had ladders. When the siege started we got about 550 Siege ladders and like 50 other ones. We just didnt had any weaponracks/construction sites left to pick them out.
And lets face it: The kick was reasonable, it was 3 guys left, and what happened it the end that they wasted as much gear as possible to give us fewer stuff from an AI castle

Ps: Is the blue pony in your avatar High or extremely drunk? cant decide it.   :mrgreen:
Title: Re: Jelbegi Castle
Post by: HarunYahya on July 17, 2012, 04:44:01 am
One word : NA
I mean they have a clan called "Fuck it dude lets go bowling" .
How can you expect a serious and logical act from their admins ?
Vex, our teamspeak crashed, so i was out of it for quite a long time, but i can ensure you, we had ladders. When the siege started we got about 550 Siege ladders and like 50 other ones. We just didnt had any weaponracks/construction sites left to pick them out.
And lets face it: The kick was reasonable, it was 3 guys left, and what happened it the end that they wasted as much gear as possible to give us fewer stuff from an AI castle

Ps: Is the blue pony in your avatar High or extremely drunk? cant decide it.   :mrgreen:
Yeah we were working hard for not giving you shortened spears and simple swords...
Get your facts straight and grow some balls please.
Title: Re: Jelbegi Castle
Post by: Tyr_ on July 17, 2012, 04:51:34 am
One word : NA
I mean they have a clan called "Fuck it dude lets go bowling" .
How can you expect a serious and logical act from their admins ?Yeah we were working hard for not giving you shortened spears and simple swords...
Get your facts straight and grow some balls please.

Actually i was writing a serious response to your answer, but then i recognized to whom i was about to answer and then, well, the Spirit of the almighty P.anos took controll over me, so here is the response that was much faster to do
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Now get me my Kebap, but without onions

Edit: http://forum.c-rpg.net/index.php/topic,36087.30.html
Title: Re: Jelbegi Castle
Post by: Noctivagant on July 17, 2012, 04:54:32 am
1. there is precedent to the kicking: http://forum.c-rpg.net/index.php/topic,17415.msg298012.html#msg298012
2. all the spawns were taken already, the game was basically over. attackers running out of ladders and thus being unable to breach the walls can't be compared with all defender spawns already taken, with a few people hiding/delaying. It has long been established that in strat battles delaying and hiding isn't acceptable.
3. The defenders got up there using double ladders in the first place, moreover from the very start of the battle they did not make any attempt to defend the spawns in the castle or fight the enemy in any meaningful way.
4. stop getting mad over something stupid


Shik's reply you can check it on http://forum.c-rpg.net/index.php/topic,36087.new.html

Cheers.
Title: Re: Jelbegi Castle
Post by: HarunYahya on July 17, 2012, 04:57:25 am
the Spirit of the almighty P.anos took controll over me
Watch your steps then , you don't want to end up like him.
Title: Re: Jelbegi Castle
Post by: Uumdi on July 17, 2012, 04:58:47 am
Until the dev team implements dying of starvation, a kick will have to do.

Stupid ass argument.
Title: Re: Jelbegi Castle
Post by: Rhaelys on July 17, 2012, 05:03:39 am
EU drama over an NA castle?

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Title: Re: Jelbegi Castle
Post by: rufio on July 17, 2012, 05:08:17 am
<04:56:39> "Shik": To make things more clear:
<04:56:51> "Shik": 1. if attackers run out of ladders and they can't breach the walls, they have lost
<04:57:08> "Shik": 2. if defenders have already lost all spawns and 3 guys are hiding in a place they can't get down from, they have already lost
<04:59:39> "rufioOO": seems solid, still our unease with the situation is not misplaced since this was not the argument at the start. would be nice to have a link to this ruleset, so i can link it to the threads i posted in , and appologize
<05:00:12> "Shik": unfortunately we are dumb and don't have a ruleset written down
<05:00:15> "Shik": but this has been the precedent
<05:00:17> "Shik": for a while
<05:00:31> "Shik": it's kinda like those weird societies where yo udon't have a written code of law
<05:00:44> "rufioOO": ok
<05:01:16> "rufioOO": can i quote: "Shik": To make things more clear:
<04:56:51> "Shik": 1. if attackers run out of ladders and they can't breach the walls, they have lost
<04:57:08> "Shik": 2. if defenders have already lost all spawns and 3 guys are hiding in a place they can't get down from, they have already lost ?
<05:01:22> "Shik": sure
<05:01:39> "Shik": I'll prolly have that added to the official rules at some point
<05:01:41> "rufioOO": ok, thanks for your time shik, and gj clearing it up like this, sorry for the troubles
<05:02:16> "Shik": and to clarify, the defenders are allowed to exist as long as they are in a position to get the flags back up
<05:02:22> "Shik": but if they're not even trying
<05:02:28> "Shik": or if they would die from fall damage
<05:02:32> "Shik": or if they can't even do it
<05:02:36> "Shik": then they've basically lost
<05:02:51> "rufioOO": solid. i concur

sorry for the drama guys, thanks for shik to do the right thing and clear it up. cya ingame.
Title: Re: Jelbegi Castle
Post by: Tyr_ on July 17, 2012, 05:11:49 am
Watch your steps then , you don't want to end up like him.

Actually Panos got banned for spamming wild accusations, so propably something like this?

Get your facts straight and grow some balls please.

Check out the link edited to my last reply, the facts are listed there.
Title: Re: Jelbegi Castle
Post by: Tholgar on July 17, 2012, 05:35:38 am
<04:56:39> "Shik": To make things more clear:
<04:56:51> "Shik": 1. if attackers run out of ladders and they can't breach the walls, they have lost
<04:57:08> "Shik": 2. if defenders have already lost all spawns and 3 guys are hiding in a place they can't get down from, they have already lost
<04:59:39> "rufioOO": seems solid, still our unease with the situation is not misplaced since this was not the argument at the start. would be nice to have a link to this ruleset, so i can link it to the threads i posted in , and appologize
<05:00:12> "Shik": unfortunately we are dumb and don't have a ruleset written down
<05:00:15> "Shik": but this has been the precedent
<05:00:17> "Shik": for a while
<05:00:31> "Shik": it's kinda like those weird societies where yo udon't have a written code of law
<05:00:44> "rufioOO": ok
<05:01:16> "rufioOO": can i quote: "Shik": To make things more clear:
<04:56:51> "Shik": 1. if attackers run out of ladders and they can't breach the walls, they have lost
<04:57:08> "Shik": 2. if defenders have already lost all spawns and 3 guys are hiding in a place they can't get down from, they have already lost ?
<05:01:22> "Shik": sure
<05:01:39> "Shik": I'll prolly have that added to the official rules at some point
<05:01:41> "rufioOO": ok, thanks for your time shik, and gj clearing it up like this, sorry for the troubles
<05:02:16> "Shik": and to clarify, the defenders are allowed to exist as long as they are in a position to get the flags back up
<05:02:22> "Shik": but if they're not even trying
<05:02:28> "Shik": or if they would die from fall damage
<05:02:32> "Shik": or if they can't even do it
<05:02:36> "Shik": then they've basically lost
<05:02:51> "rufioOO": solid. i concur

sorry for the drama guys, thanks for shik to do the right thing and clear it up. cya ingame.
I think they have to add some kind of game mechanic for that kind of situations, that's all. That way there will be no arguments about admins kicking and abusing in the future.
Title: Re: Jelbegi Castle
Post by: Rhaelys on July 17, 2012, 05:38:52 am
People just need to not be stupid.
Title: Re: Jelbegi Castle
Post by: rufio on July 17, 2012, 05:42:46 am
that in itself is a stupid statement, leaves alot to interpetation and biased oppinion  :P if all thought like this, the world would be a bad place. oh im such a hypocritsometimes  :lol:
Title: Re: Jelbegi Castle
Post by: Noctivagant on July 17, 2012, 05:47:03 am
I think they have to add some kind of game mechanic for that kind of situations, that's all. That way there will be no arguments about admins kicking and abusing in the future.

Nearest thing I could think of is "Sudden Death" and that would be harsh, maybe a count down timer but still. I think the best solution would be "common sense"

For people who could take sudden death literally here is some info :
(click to show/hide)
Title: Re: Jelbegi Castle
Post by: Goretooth on July 17, 2012, 05:49:25 am
that in itself is a stupid statement, leaves alot to interpetation and biased oppinion  :P if all thought like this, the world would be a bad place. oh im such a hypocritsometimes  :lol:
nah just don't be stupid.
Title: Re: Jelbegi Castle
Post by: rufio on July 17, 2012, 05:56:12 am
no you! 
(click to show/hide)

Title: Re: Jelbegi Castle
Post by: Knute on July 17, 2012, 07:30:37 am
This is similar to what happened on the recent Grey Order vs Tevarin castle siege, some ladder art on the roof of the keep.  Should map improvement people start invisible walling these roofs up or is there any good reason to leave them open?

Pics here:
http://forum.c-rpg.net/index.php/topic,222.msg531145.html#msg531145
Title: Re: Jelbegi Castle
Post by: Cicero on July 17, 2012, 08:34:26 am
so funny =)
Title: Re: Jelbegi Castle
Post by: Haboe on July 17, 2012, 09:05:05 am
In what way do 3 men on a roof  hold a castle if there is an army all around them and took the rest of the castle?

Then id say the army that controls the castle has won...

Title: Re: Jelbegi Castle
Post by: Slamz on July 17, 2012, 09:45:19 am
I think there's a good argument to be made here that Strategus victory conditions really aren't that great.  Rather than "knock down all flags", which is essentially impossible in some of the really large maps, there should probably be 2-5 capture points.  Attackers must hold all of them at the same time to win.

Otherwise all you have to do to win defense is go hide in a haypile or run around naked with 13 athletics or whatever and wait for the timer to run out.  If an admin is on, they MIGHT kick you for delaying....the fact that the game requires admin interference for basic mechanics is a strong suggestion that basic mechanics need more work.
Title: Re: Jelbegi Castle
Post by: chadz on July 17, 2012, 09:49:22 am
I've been thinking about a "better" strategus (ingame) for a long time, but haven't had that genious idea yet to fix it.

However, I absolutely agree that required admin interference is an no-go.

A more simple solution to the problem would be that any side loses if all flags are down and no person was killed during the last 5 minutes.
Title: Re: Jelbegi Castle
Post by: Cicero on July 17, 2012, 10:03:17 am
i can remember many battles from grey order we tried to climb every fuckin roof to clean the enemies which are making a last stand on a high place , especially kapikulu which i remember again i was shouting on teamspeak while killing kapikulus with hammer one by one "die turk die!" It was haringoth castle i think.
Whatever It is so fuckin obvious that they abused their power if your ladders are finished u need to retreat not kick people lol , the battle is already a fuckin abuse they send troops to let people play with simple swords etc
Title: Re: Jelbegi Castle
Post by: Haboe on July 17, 2012, 11:01:29 am
I've been thinking about a "better" strategus (ingame) for a long time, but haven't had that genious idea yet to fix it.

However, I absolutely agree that required admin interference is an no-go.

A more simple solution to the problem would be that any side loses if all flags are down and no person was killed during the last 5 minutes.

What i take from this is the following:

When all flags are down, and there are 5 minutes with no kills, the attackers deserve to win. And thats what happened.
Title: Re: Jelbegi Castle
Post by: Rhaelys on July 17, 2012, 11:46:59 am
What i take from this is the following:

When all flags are down, and there are 5 minutes with no kills, the attackers deserve to win. And thats what happened.

People are too stupid to acknowledge that.
Title: Re: Jelbegi Castle
Post by: Cicero on July 17, 2012, 12:06:14 pm
People are too stupid to acknowledge that.
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Title: Re: Jelbegi Castle
Post by: Wiltzu on July 17, 2012, 12:14:41 pm
One does not simply attack a castle that has over 8,5k troops
Unless they're sure they have some great advantage

 :twisted:
Title: Re: Jelbegi Castle
Post by: Cicero on July 17, 2012, 12:43:07 pm
they abused by putting heavy troops in castle so they knew that we would fight with simple swords even they didnt put enough ladders lol
How can your ladders can finish in teh fuckin start of the battle if u attacked with 3000 ?
Title: Re: Jelbegi Castle
Post by: Cyclopsided on July 17, 2012, 01:07:17 pm
Why is this still even a topic?
Running out of ladders? They had 500 more ladders, they just weren't dying and spawning with them.
They also weren't building a catapult fast enough.
They could have, but weren't doing it fast enough. Errbody be leeching (purposely sluggish attacking team, non-acting defenders) and not finishing the battle, so i kicked the three and ended the battle after waiting 8 minutes watching and waiting as the ticks go by.

p.s. Those few people got to the top of the tower in the beginning by ladder exploiting and had practically no kills. They were camping up there all round without helping the castle defense. They made no attempt at defending.
I don't get why this is even an issue. Besides, it's already been settled.
Title: Re: Jelbegi Castle
Post by: Cicero on July 17, 2012, 01:36:59 pm
I'm totally understand you my american friend , ofcourse u are totally looking to those medieval culture based games as a gay who looks a girl with boy in bedroom.
Title: Re: Jelbegi Castle
Post by: Tyr_ on July 17, 2012, 01:42:12 pm
Whatever It is so fuckin obvious that they abused their power if your ladders are finished u need to retreat not kick people lol , the battle is already a fuckin abuse they send troops to let people play with simple swords etc
they abused by putting heavy troops in castle so they knew that we would fight with simple swords even they didnt put enough ladders lol
How can your ladders can finish in teh fuckin start of the battle if u attacked with 3000 ?

Cicero, please, if you have to post an answer, check the answers that were posted already and the other threads, maybe take a look at this:
http://forum.c-rpg.net/index.php/topic,36087.0.html

We got lucky, this troops were in the castle for a long time, and just had to deal with the aftereffects, and one of them was that the castle had to buy cheaper gear for a larger army
Also, as i already told in this post, we had a lot of ladders left, when we started the attack we had close to 600 of them, but it was no one of us Dying because the defenders didnt try to defend the castle against us but kept hiding upon the keep
I have to admit, what you did when you put the flags up again after all of them were dropped was a rly good move, this acutally was DEFENDING, but the last 3 guys on top of the keep didnt do that, the just stayed up there and waited for a giant eagle to pick them up, which did not happen
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Title: Re: Jelbegi Castle
Post by: Cicero on July 17, 2012, 01:48:59 pm
I'm not judging or doing any other shit , 2 weeks ago in siege of haringoth castle by grey order , we had to climb to the top of castle and i personally killed 7 of them.
There was an admin in defender side which did nothin.
Title: Re: Jelbegi Castle
Post by: Tyr_ on July 17, 2012, 01:54:10 pm
Cicero, if you look at the stats of the 3 guys that were on top of the keep, it becomes obvious that all they did was going up there and wasting equipment, they didnt help their team to defend the castle, and, refering to admins, this is leeching
Title: Re: Jelbegi Castle
Post by: Cicero on July 17, 2012, 02:00:45 pm
Cicero, if you look at the stats of the 3 guys that were on top of the keep, it becomes obvious that all they did was going up there and wasting equipment, they didnt help their team to defend the castle, and, refering to admins, this is leeching
in haringoth castle it was kapikulu also they did nothing , they put nearly 60 ladders on the top of castle , it was even not possible to put ladder by us but we managed to kill them
Title: Re: Jelbegi Castle
Post by: rufio on July 17, 2012, 02:35:43 pm
Why is this still even a topic?
Running out of ladders? They had 500 more ladders, they just weren't dying and spawning with them.
They also weren't building a catapult fast enough.
They could have, but weren't doing it fast enough. Errbody be leeching (purposely sluggish attacking team, non-acting defenders) and not finishing the battle, so i kicked the three and ended the battle after waiting 8 minutes watching and waiting as the ticks go by.

p.s. Those few people got to the top of the tower in the beginning by ladder exploiting and had practically no kills. They were camping up there all round without helping the castle defense. They made no attempt at defending.
I don't get why this is even an issue. Besides, it's already been settled.

would have been better for you to not have responded. 1: because of the massive gear difference prractically the whole defending team had no kills and huge ammount of deaths, resulting in half of the defense team not spawning for over 5 min, (broken mechanic) , 2: people on a high spot witch has good view is not directley leeching, they could also be scouting. 3: attackers catapult got shot down by defense range. 4: mercs already had all the advantages in this battle, and basicly got this castle for free, and all its troops for free, with some admin help in the end. them not dieing and respawning with ladders to save troops is rediculous. also the remark was made they didnt have a weaprack to acces the ladders, bs remark to. so in the end gratz mercs you got this castle all on pretty dodgy terms imo. and imo this na admin has bad rational thinking for a strat battle. shiks explenation in the end is rightious, but all these arguments are not good ones imo.
Title: Re: Jelbegi Castle
Post by: Blackzilla on July 17, 2012, 03:39:06 pm
in haringoth castle it was kapikulu also they did nothing , they put nearly 60 ladders on the top of castle , it was even not possible to put ladder by us but we managed to kill them

They were fighting though, I was there, they had an archer shooting, he killed a few people, therefore they were not leeching
Title: Re: Jelbegi Castle
Post by: Cicero on July 17, 2012, 03:43:59 pm
They were fighting though, I was there, they had an archer shooting, he killed a few people, therefore they were not leeching
Nope last night those people were trying to kill with their shitty equip also , if u cant gonna understand that both of them equal its pointless to argue with you

So all of you now remembered that castle siege , lets see who was admin in defender side ?
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Merc_Blueberrymuffin , i am so fuckin suprised . Its funny when u had an issue its always right but others are just excuse =)) or ))
Title: Re: Jelbegi Castle
Post by: Blueberry Muffin on July 17, 2012, 03:50:52 pm
I left that battle 20mins before end cicero, as I recall. If you had contacted an admin or irc, you could have resolved the matter.
Title: Re: Jelbegi Castle
Post by: Cicero on July 17, 2012, 03:53:23 pm
Well i remember as u left after they were delaying like the half of the defenders but if you say so alright , its not about you or mercs i don't want double standarts
Title: Re: Jelbegi Castle
Post by: Noctivagant on July 17, 2012, 04:10:10 pm
Ok for the last time

We weren't out of ladders we had 500+ siege ladders and still a ready construction site. Stop repeating that "oh you ran out of ladders" thats what defenders assume, that doesn't make it a fact. Same people also said we dumped troops in there, it was confirmed even by admins that these troops were dumped ages ago by HRE. That "ages ago" is very important, it could be not us but anyone who could attack there.

There were also other problems on that attack such as : we had to attack with 3000 to match up with the castle ticket count. If it backfired (which was a possibility) we were simply fucked. Even our own allies hesitated to give us tickets because there was a chance that we could lose. It was an all or nothing attack.

Not everything went like how we planned for example : catapult plan totally backfired. So it wasn't a perfect plan as some of you may think of it. We were going to take down one wall half way down to stop enemy reinforcement on the keep. It didn't work at all when second catapult glitched we rushed to that keep with all we had.

About these defenders :

3 men hiding behind ladders and wasting equipment on the top of the possibly the highest keep and showing 0 effort to do something is not a defence. Its almost the same as running around hiding behind trees. If these guys showed a single effort to destroy any ladder we put up there yes you are right.
All they did was just hiding behind these ladders.
Title: Re: Jelbegi Castle
Post by: Sojetsu on July 17, 2012, 04:14:37 pm
I've been thinking about a "better" strategus (ingame) for a long time, but haven't had that genious idea yet to fix it.

However, I absolutely agree that required admin interference is an no-go.

A more simple solution to the problem would be that any side loses if all flags are down and no person was killed during the last 5 minutes.
okay, what about support to castle, what makes def equip sux?

some screens
(click to show/hide)
Title: Re: Jelbegi Castle
Post by: DaveUKR on July 17, 2012, 04:14:54 pm
I was on this battle on the attackers' side. I will make it clear for everyone, just note that every post with whine about this situation after this explanation should be considered as posted by a very dumb person.

1. NA_3 seems to be using older version of WSE. There is still a polestagger, you can't jump with ranged weapons, etc.
2. There was a problem with catapult. I don't know what kind of problem was that, but that could be old known problem, when catapults got destroyed somehow without enemy contribution (I think, it happened first when Druzhina was attacking a castle in previous Strategus, I was fighting on their side back to then, catapults destroyed themselves somehow). It is really hard to destroy a catapult using ranged weapons, especially with that bows on such range. But this doesn't matter.
3. By the end of the battle, Mercs had 500+ siege ladders.
4. The only fighting guy on the roof was a crossbowman. I shot him 3 times, but it seems he used a healing tent on the roof. In the end he ran out of bolts rapidly and he wasn't even able to kill anyone with light crossbow on such range. And it doesn't matter because he fell down and made a suicide.
5. Mercs were trying to reach that guy and put at least 3 siege ladders to reach him. That place needed 2 or 3 siege ladders to be reachable, the first ladder was good, they've reached a balcony from which they were trying to settle a ladder. But they failed because it's really hard to do it.
6. After some certain time like 5 or 6 attackers made a suicide (accidental or not, i don't know) and they were bringing ladders, so in any way that roof was about to be reached.
7. Attackers had a lot of time left to reach that roof. That was not a problem.
8. Attackers had everything they needed to kill roof campers. Even if they hadn't ladders, they had so much time and ammo for ranged that they could kill those defenders with volley shots. Watch point 4 about me shooting a crossbowman.
9. Those 3 defenders did nothing to defend their castle. All flags were down, defenders were just hiding doing nothing useful for the team. And you should never compare such situations to usual last stands on the roofs, where defenders actually try to kill and at least damage attackers.
10. Usually, such situations are considered to be an abuse for attackers because defenders give time to loot everything expensive and i think, that there was still 1 construction site and shitloads of construction materials to build a weapon rack (anyway nobody needed it).
11. Troops were put into the castle by HRE a lot of time ago (months ago), everyone could try to attack this castle during months.
12. If it was on EU servers, I believe that Mercs would have a stronger fight. And I blame defenders, they didn't have sticks and stones, they had Byrnies (36! body armour) which is pretty enough for melee not to die in 1 hit. Yes, the gear wasn't good as always but still defenders had bigger numbers. Remember old strat battles (i.e. HRE vs Mercs' village, when Mercs were naked and fought in overall 1:1 KD and even captured a spawnpoint once) so stop whining, it's purely your own fault that you didn't kill. Autobus was hilarious at that fight, he was very useful for defenders, he managed to kill like 10 ladders and a weapon rack, and he also killed a lot in comparison to others.
13. TS went down for a minute, luckily i was on the battle so i could put it up fast but it took time for attackers to get back. It was actually the time when flags were recaptured.
14. I'm not biased, I play for the side which hires me.
Title: Re: Jelbegi Castle
Post by: Sojetsu on July 17, 2012, 04:21:49 pm
2 dave.

about cats - all buildings, (except foward base and towers) - easy to destroy with focus fire
Title: Re: Jelbegi Castle
Post by: Cicero on July 17, 2012, 04:23:33 pm
(click to show/hide)
It is not about mercs or you as i repeated for the fuckin 5th time , Even wasting equip is an effort. Shame on me that i didnt take a screenshot from haringoth siege , those idiots put at least 60 ladders , siege shields to not let us put ladder to there , it is fuckin same.

From now on as we understand if u get all flags i ll call an admin from irc and tell him to kick all alive people because its done .
(click to show/hide)
14. I'm not biased, I play for the side which hires me.


tl;dr
visitors can't see pics , please register or login

ofcourse you are neutral =)
Title: Re: Jelbegi Castle
Post by: rufio on July 17, 2012, 04:24:34 pm
I was on this battle on the attackers' side. I will make it clear for everyone, just note that every post with whine about this situation after this explanation should be considered as posted by a very dumb person.

1. NA_3 seems to be using older version of WSE. There is still a polestagger, you can't jump with ranged weapons, etc.
2. There was a problem with catapult. I don't know what kind of problem was that, but that could be old known problem, when catapults got destroyed somehow without enemy contribution (I think, it happened first when Druzhina was attacking a castle in previous Strategus, I was fighting on their side back to then, catapults destroyed themselves somehow). It is really hard to destroy a catapult using ranged weapons, especially with that bows on such range. But this doesn't matter.
3. By the end of the battle, Mercs had 500+ siege ladders.
4. The only fighting guy on the roof was a crossbowman. I shot him 3 times, but it seems he used a healing tent on the roof. In the end he ran out of bolts rapidly and he wasn't even able to kill anyone with light crossbow on such range. And it doesn't matter because he fell down and made a suicide.
5. Mercs were trying to reach that guy and put at least 3 siege ladders to reach him. That place needed 2 or 3 siege ladders to be reachable, the first ladder was good, they've reached a balcony from which they were trying to settle a ladder. But they failed because it's really hard to do it.
6. After some certain time like 5 or 6 attackers made a suicide (accidental or not, i don't know) and they were bringing ladders, so in any way that roof was about to be reached.
7. Attackers had a lot of time left to reach that roof. That was not a problem.
8. Attackers had everything they needed to kill roof campers. Even if they hadn't ladders, they had so much time and ammo for ranged that they could kill those defenders with volley shots. Watch point 4 about me shooting a crossbowman.
9. Those 3 defenders did nothing to defend their castle. All flags were down, defenders were just hiding doing nothing useful for the team. And you should never compare such situations to usual last stands on the roofs, where defenders actually try to kill and at least damage attackers.
10. Usually, such situations are considered to be an abuse for attackers because defenders give time to loot everything expensive and i think, that there was still 1 construction site and shitloads of construction materials to build a weapon rack (anyway nobody needed it).
11. Troops were put into the castle by HRE a lot of time ago (months ago), everyone could try to attack this castle during months.
12. If it was on EU servers, I believe that Mercs would have a stronger fight. And I blame defenders, they didn't have sticks and stones, they had Byrnies (36! body armour) which is pretty enough for melee not to die in 1 hit. Yes, the gear wasn't good as always but still defenders had bigger numbers. Remember old strat battles (i.e. HRE vs Mercs' village, when Mercs were naked and fought in overall 1:1 KD and even captured a spawnpoint once) so stop whining, it's purely your own fault that you didn't kill. Autobus was hilarious at that fight, he was very useful for defenders, he managed to kill like 10 ladders and a weapon rack, and he also killed a lot in comparison to others.
13. TS went down for a minute, luckily i was on the battle so i could put it up fast but it took time for attackers to get back. It was actually the time when flags were recaptured.
14. I'm not biased, I play for the side which hires me.

..... dumb remark....

also most of the shit posted here dousnt disclaim alot, it only confirms the mercs huge advantages
Title: Re: Jelbegi Castle
Post by: Noctivagant on July 17, 2012, 04:45:24 pm
I'm not addressing anyone I'm telling whats was happening on our side. If someone is griefing or wasting stuff either go to IRC, or request an admin. If someone did that in a castle that doesn't mean we should tolerate it too. If something is against the rules its against the rules.

Hide in a hole until the timer runs out -> delaying.  Not going to apologize for acting accordingly on that, and I think allegations of my being biased towards FCC as an explanation for my actions is frankly silly.

I do appreciate the feedback though, thank you.
 
Title: Re: Jelbegi Castle
Post by: Blackzilla on July 17, 2012, 04:47:06 pm
(click to show/hide)

you got me, I was think of terevian castle, something like that.
Title: Re: Jelbegi Castle
Post by: CrazyCracka420 on July 17, 2012, 05:44:36 pm
There's no drama here, everything has already been covered.

And just for the record, when Hospitallers attacked a city (I think it was Tulga) for the 2nd time, we didn't have enough ladders, and we were told we had to retreat or we'd be kicked for leeching.

If the attackers have lost all their spawn points, and are not trying to retake them, and are camping/hiding/running, that is the same as leeching.  3 people camping on a roof have no chance of winning it back for their team, and although the attackers should be forced to kill them, I don't see it much differently than if they were on a strat battle and running around the outside of the map and delaying the inevitable.

Good job Mercs, I never assumed the 8000 troops would have shit gear because they normally only have 2500 troops. I was thinking it was going to be tough going for you.
Title: Re: Jelbegi Castle
Post by: DaveUKR on July 17, 2012, 11:07:00 pm
2 dave.

about cats - all buildings, (except foward base and towers) - easy to destroy with focus fire

It was covered by siege shields and it only got destroyed when it was moved forward for like 10 meters after some sort of time. And archers of defenders were dominated by our ranged by that moment so they couldn't make devastating focus fire (3-4 archers with nomad bows can't make shit on 100+m distance, y'know). Any way attackers decided not to use it because the tower was captured and we can't know if that catapult was destroyed because of the old known bug or it was destroyed by your ranged. I think that there was nobody close to the cat when it got destroyed so it doesn't matter, nobody cares about that catapult and I don't even understand why it was built.
Title: Re: Jelbegi Castle
Post by: Sojetsu on July 18, 2012, 01:20:00 am
on battles for Derchios Castle - cat was destroyed by focus fire too (when templars and co attack).

in not a problem of NA server
Title: Re: Jelbegi Castle
Post by: Camaris on July 18, 2012, 03:48:28 pm
Haha quite funny how my simple plan to make a supercastle turned out  ;) even forgot we did this until that thread :)
Title: Re: Jelbegi Castle
Post by: DaveUKR on July 19, 2012, 11:03:50 am
visitors can't see pics , please register or login

ofcourse you are neutral =)

I don't wear a Merc tag and I fought for Grey Order, Legio and Nords last weeks. I fight for the side which hires me, can't be I in "The Mercenaries" clan if I do some merc staff?
Title: Re: Jelbegi Castle
Post by: Cicero on July 19, 2012, 12:18:13 pm
Oh you mercs and your superego about tags and other shits =)

Tell me one reason why you are in ladder ?

Whatever its fuckin obvious that u are still with them or you will , dont try to get attention again
Title: Re: Jelbegi Castle
Post by: Haboe on July 19, 2012, 12:34:51 pm
He simply uses the banner so we can play together in battle?
Has nothing to do with strategus or diplomacy...

We had loads of players playing with us under our banner... Some old mercs (dave, oberyn etc.) some randomers that wanted to play  with us a bit (serr (now peacebreaker), byzantium red plays with us occasionally... being on the ladder says shit.
Title: Re: Jelbegi Castle
Post by: Nebun on July 19, 2012, 01:03:59 pm
you can't accuse mercs of cheating, their leaders the most honest people in this community... and even though there is a lot of talk about mercs taking cheated gold from kapikulu, and cheated equip and gold from RuConquista (that connected their server to database and leached 24/7 on it - getting chadz texts and gold - and dropping cheated equip and gold in emirin, i think some of those leachers got to level 36) and all of this to defend Emirin. Like our equipment and troops that they receive due to the bug wasn't enough.
"Kapikulu tried so hard to keep this gold a secret but Noctivagant was a bit scared and convinced Kapikulu to tell admins about this gold, and they DID NOT hide a lot of it for themselves on some of their alts, no they """"DID NOT!"""" This in italics, because some bad members of community say that u need to switch Kapikulu with Noctivagant in that text.
When shit hit the fence Noctivagant given RuConquista into the hands of Admin justice, where they all got banned. Maybe this will get him to become admin one day.

But how can we believe all those dirty rumors spread by scum in dark corners of Calradia. I for example, completely trust in Mercs honesty. So let them be, with their castle and 5500 looted tickets. They was brave enough to attack this castle 4am unlike others who attack at 6am. Give em some credit!
Title: Re: Jelbegi Castle
Post by: Oberyn on July 19, 2012, 01:23:46 pm
If only he had done the right thing like DRZ and Greys and just lied relentlessly. Obviously the only honorable thing to have done was to keep it under wraps, because when your friends and allies cheat the only acceptable solution is to cover for them and pretend it never happened. Or act all surprised when they get caught, "OMG admins sir, we had no idea what was happening, we are all innocent lambs D:". 
Nocti was the one who brought it to the attentions of the admins, so he was the one who made the shit hit the fan. He handed them over to admin justice because they fucking deserved it for exploiting and cheating. I know you don't seem to understand that because it goes against all your instincts.

PS: The Emirin "bug", meaning you attacked a town with a giant army and the time limit was hit before you could whittle down the almost as big army in the village? How is that a bug, if you did that today wouldn't the exact same thing happen?
Title: Re: Jelbegi Castle
Post by: Blueberry Muffin on July 19, 2012, 01:58:19 pm
Nebun.... Ive never read such a large amount of random bullshit condensed into one paragraph. I am one of the 3 leaders of Mercs, and if we did any cheating, I would no longer be in the clan, believe me. I hate people who cheat in games. All gold, equip bugs, that we had were immediately reported and removed. You also state that Nocti handed over ruconquista to devs for cheating, even though they were our allies? Tell me how this enhances your argument in any way? All we have ever done is try to fight against cheaters and multiaccounters, so cut the bullshit, your argument is pathetically transparent.

@ Cicero, its true that dave has fought against us in many battles, just check some. He is in our ladder so he can fight with us on public servers.  :)
Title: Re: Jelbegi Castle
Post by: DaveUKR on July 19, 2012, 02:26:50 pm
Oh you mercs and your superego about tags and other shits =)

Tell me one reason why you are in ladder ?

Whatever its fuckin obvious that u are still with them or you will , dont try to get attention again

One reason why i'm in the ladder is just to get your attention, because i'm an attention whore and the only thing i need to keep breathing is to get more of your attention as you always had better KD than me, even when I used my sword with 59 wpf and you've never been jealous about that!
Title: Re: Jelbegi Castle
Post by: Nebun on July 19, 2012, 02:59:11 pm
Nebun.... Ive never read such a large amount of random bullshit condensed into one paragraph. I am one of the 3 leaders of Mercs, and if we did any cheating, I would no longer be in the clan, believe me. I hate people who cheat in games. All gold, equip bugs, that we had were immediately reported and removed. You also state that Nocti handed over ruconquista to devs for cheating, even though they were our allies? Tell me how this enhances your argument in any way? All we have ever done is try to fight against cheaters and multiaccounters, so cut the bullshit, your argument is pathetically transparent.

@ Cicero, its true that dave has fought against us in many battles, just check some. He is in our ladder so he can fight with us on public servers.  :)

Its not that he hand them over, its about when it happened :)
Bluberry Muffin - i think u wasn't involved in anything, if there was something strange.
Not u or me can know everything our friends or allies do :)
For RuConquista there was hints that only nocti knew about it a bit sooner then others, maybe true and maybe not, though help they provided wasn't refused :)
As for Kapikulu, there was some discussions at which i wasn't present and u wasn't present about what to do with gold. Nocti didn't want to reveal it, kapikulu was nervous, then something happened and suddenly all come clean :) But not all of it. Maybe true, maybe not.
For me it was enough that bugged equip and gold wasn't returned, i'm sure u can work your way around this fact to feel comfortable about it. The rest is from the words of people involved, maybe they lie, who knows.
I think all of this makes a nice story.

Didn't read all thread, just have one question. Did u add more troops recently to Jelbegi Castle or was it there from long time ago?
Last time i checked there was only few thousand troops in the castle, those that HRE added before. Did you add any troops to castle before attacking it?
And why 4 am?

We had ideas before to put troops in castle so that it buys shit equip and we just take flags, but it would be too low and not much fun. Now we see u doing that which raising a lot of questions.
Title: Re: Jelbegi Castle
Post by: Nebun on July 19, 2012, 03:06:19 pm

PS: The Emirin "bug", meaning you attacked a town with a giant army and the time limit was hit before you could whittle down the almost as big army in the village? How is that a bug, if you did that today wouldn't the exact same thing happen?

oh yes, you can work out a story that would let u keep ur face in the situation
you forgot something, that bug happened 7 mins after battle start and made autoretreat, which chadz confirmed as bug after some checks... this bug didn't happen at the end of battle, it happened at the beginning, giving everything we owned in that army and troops to the enemy.

now try again and twist it in a noble way. i can help u, hm for example use this
1. u in a big alliance and we have 10 members and we need to fight with something
2. god wills it and gave us this gift because we good
3. because u attacked us and u evil cheaters and u pray to bears

Blueberry why didn't u quit at that point? or was it ok?

PS: If we'd attack castle like this. Everyone from ur side would be screaming cheaters cheaters :)
Title: Re: Jelbegi Castle
Post by: DaveUKR on July 19, 2012, 03:27:41 pm

And why 4 am?

I think the battle started at 1:59 a.m. according to the time of England, where Muffin lives. Such late time was comfortable for NA players who fought for the attackers as well because the castle was on NA territory.

We had ideas before to put troops in castle so that it buys shit equip and we just take flags, but it would be too low and not much fun. Now we see u doing that which raising a lot of questions.

I doubt you would succeed with taking castles on EU with such tactics when you were taking castles. Don't be hypocrite. And they didn't do this on purpose, so there is no sense in talking about this.

Didn't read all thread, just have one question. Did u add more troops recently to Jelbegi Castle or was it there from long time ago?
Last time i checked there was only few thousand troops in the castle, those that HRE added before. Did you add any troops to castle before attacking it?


Don't know this, but it seems that all these thousands were added a long time ago.


Title: Re: Jelbegi Castle
Post by: Blueberry Muffin on July 19, 2012, 03:41:47 pm
To quote myself on one of the multiple hate threads....
Quote
To clear things up. These troops were placed in the castle severalmonths ago by HRE. They can confirm this. We did not know for sure what the effect of more troops would have. It could easily havebackfired on us.

Yup, dave got it right, its an NA castle and we wanted a good timeslot to hire NA players for, there were a few NA on defense also I think...

It was 2-3am for most european players, and there were no shortage of them applying against us.

Either way, just read this thead and this one. http://forum.c-rpg.net/index.php/topic,36087.msg548078.html#msg548078

Its been cleared up and verified by the developers.
Title: Re: Jelbegi Castle
Post by: Nebun on July 19, 2012, 03:43:08 pm
u see a lot of shit happening around ur side and u have "answers" to everything to make it all good

i remember when we fought Chaos on NA attacking them in our prime time, instead of going for comfortable time for hospi to merc for us :) Same with attacking Kapikulu, Fallen, Ants, Mercs on NA.
We did have NA friends back then, just preffered to fight our own battles.

But if mercs fight in the mornings against overpopulated castle so it can't defend itself with peasant gear, it makes it perfectly honorable choice.

Nobody really cares for this castle, or how u play, its just funny to see how everything u do is totally great and honorable, and we are called damn leachers and cheaters every day, while not even doing things u do. Some even still accusing us of having 1000 cd keys, while completely forgetting that u have to play to craft anything.

Anyway Honorable mercs, keep it up :)
Title: Re: Jelbegi Castle
Post by: Nebun on July 19, 2012, 03:46:58 pm
To quote myself on one of the multiple hate threads....
Yup, dave got it right, its an NA castle and we wanted a good timeslot to hire NA players for, there were a few NA on defense also I think...

It was 2-3am for most european players, and there were no shortage of them applying against us.

Either way, just read this thead and this one. http://forum.c-rpg.net/index.php/topic,36087.msg548078.html#msg548078

Its been cleared up and verified by the developers.

didn't say anywhere if all troops was added by hre or part, we did see less troops not long ago

anyway u looted 5.5k army, good for u. and u very kind to NA players too
Title: Re: Jelbegi Castle
Post by: Blueberry Muffin on July 19, 2012, 03:50:00 pm
I repeat myself, we had no idea what kind of gear the castle would have, or whether it would affect it t all, it could have easily backfired on us.

I dont accuse you of having 1000 cd keys, Im not a conspiracist. But I have 'answers' to these things because ofcourse I have to lug myself on here and justify our actions to people who have no such 'answers' for the things they do.
Title: Re: Jelbegi Castle
Post by: Nebun on July 19, 2012, 04:01:14 pm
it wouldn't backfire, i though everyone from clan leaders know how it works and how fief buys equipment
Title: Re: Jelbegi Castle
Post by: Noctivagant on July 19, 2012, 04:05:35 pm
PS: If we'd attack castle like this. Everyone from ur side would be screaming cheaters cheaters :)

Do you think it was any different for us? Right after the battle there were 3 threads about it


Anyway Honorable mercs, keep it up :)

We are not planing our battles for Russian prime time, lets get it straight. Its "neutral" NA fief and its been fought in NA prime time:) . As you can see Union got attacked in EU prime time. I find it very absurd that someone who invented, walking on water, mass teleportation of armies and ganking with big alliances :) whines about honour and coalitions. Not :) to mention that you declared war on everyone who fought against you at the start of this :) strategus which clearly showed that you been looking for an easy way to take your fiefs without a significant defence.

If I may remind you one of the reasons you declared war on Mercs (with your coalition :) ) was :-Ginger and Phazh commanded the defence :) against DRZ siege You've been seeking an easy way to take your fiefs yourself. You set the rules this round and :) we adapted it, I really don't care about this "honour" crap.

:)

it wouldn't backfire, i though everyone from clan leaders know how it works and how fief buys equipment

Why Grey Order didn't take it then or why HRE's "super castle"  plan backfired? We don't test things as you do to find an open spot.
Title: Re: Jelbegi Castle
Post by: Blueberry Muffin on July 19, 2012, 04:06:53 pm
Well I was quite sure, but its something of a large risk if it did backfire.. I asked cmp and he didnt know, because I had a suspicion that there was a limit on how many troops a castle would buy equipment for, do prevent something like this... Im sure the devs are working on it now. Something like not buying gear for more than 175% the numbers of the attacking army.
Title: Re: Jelbegi Castle
Post by: Nebun on July 19, 2012, 04:14:22 pm
You set the rules this round and :) we adapted it, I really don't care about this "honour" crap.

really :))

ok lets see on one had as u said 2 mercs fought against us on siege, on the other hand u claimed part of Union lands at start of strat.
Such a tough choice what to attack u for lol

Do u know that we told neutral factions to play against us on siege if they don't get a slot, like guards, or hospi before, and we did tell them to play well. I'm sure this can easily be confirmed. Did we go and attack Guard for when they fought against us on siege. All of those sieges was for fun and EXP, we don't need half the lands we own.
We also offered Narra and Uhhun to guards for free with no obligations, we just didn't want to look after another town and village, they said they don't want to either.
So u completely missed the point of us attacking mercs.
Title: Re: Jelbegi Castle
Post by: Nebun on July 19, 2012, 04:16:59 pm
Well I was quite sure, but its something of a large risk if it did backfire.. I asked cmp and he didnt know, because I had a suspicion that there was a limit on how many troops a castle would buy equipment for, do prevent something like this... Im sure the devs are working on it now. Something like not buying gear for more than 175% the numbers of the attacking army.

anyway i hope u'll stay the only leader of mercs, maybe it will get better
Title: Re: Jelbegi Castle
Post by: Noctivagant on July 19, 2012, 04:35:12 pm
anyway i hope u'll stay the only leader of mercs, maybe it will get better

visitors can't see pics , please register or login
Title: Re: Jelbegi Castle
Post by: Nebun on July 19, 2012, 04:36:19 pm
I find it very absurd that someone who invented, walking on water, mass teleportation of armies and ganking with big alliances :) whines about honour and coalitions. Not :) to mention that you declared war on everyone who fought against you at the start of this :) strategus which clearly showed that you been looking for an easy way to take your fiefs without a significant defence.

btw for those who interested, we never attacked from the sea in strat 1, we made a chain of players to enemy territory and moved all troops through the chain, it was very artistic :)

i don't know if u remember or not Nocti, but in first strategus at the beginning we alone fought against 3 factions, and didn't cry about it. And we attacked templars with smaller alliance, but it simply grew bigger and bigger each time one of allied to templars faction died.
also it didn't bother u to use help of ex uif factions in 2nd strat against FCC.

about finding an easy way its not true, we've had a lot more resistance taking fiefs on EU, while all united NA took all fiefs with few EU defenders trying to stop them :) Its really other way around.

now u have a big alliance, all NA + a lot of eu factions working together, bigger then ours, lets see the outcome of this
Title: Re: Jelbegi Castle
Post by: Cicero on July 20, 2012, 12:07:59 am
:D :D :D :D :D :D :D :D :D
"See, I think drugs have done some *good* things for us, I really do. And if you don’t believe drugs have done good things for us, do me a Favor: go home tonight and take all your albums, all your tapes, and all your cd’s and burn em’. 'Cause you know what? The musicians who’ve made all that great music that’s enhanced your lives throughout the years...
Rrrrrrrrrrrrreal fuckin high on drugs."



"Today a young man on acid realized that all matter is merely energy condensed to a slow vibration. That we are all one consciousness experiencing itself subjectively. There is no such thing as death, life is only a dream, and we are the imagination of ourselves. Here's Tom with the weather."

"It's not a war on drugs, it's a war on personal freedom, it´s what it is ok?. Keep that in mind at all times. Thank you!"
Title: Re: Jelbegi Castle
Post by: Noctivagant on July 20, 2012, 12:49:24 am
you can't accuse mercs of cheating, their leaders the most honest people in this community... and even though there is a lot of talk about mercs taking cheated gold from kapikulu, and cheated equip and gold from RuConquista (that connected their server to database and leached 24/7 on it - getting chadz texts and gold - and dropping cheated equip and gold in emirin, i think some of those leachers got to level 36) and all of this to defend Emirin. Like our equipment and troops that they receive due to the bug wasn't enough.
"Kapikulu tried so hard to keep this gold a secret but Noctivagant was a bit scared and convinced Kapikulu to tell admins about this gold, and they DID NOT hide a lot of it for themselves on some of their alts, no they """"DID NOT!"""" This in italics, because some bad members of community say that u need to switch Kapikulu with Noctivagant in that text.
When shit hit the fence Noctivagant given RuConquista into the hands of Admin justice, where they all got banned. Maybe this will get him to become admin one day.

But how can we believe all those dirty rumors spread by scum in dark corners of Calradia. I for example, completely trust in Mercs honesty. So let them be, with their castle and 5500 looted tickets. They was brave enough to attack this castle 4am unlike others who attack at 6am. Give em some credit!

Wait a minute I didn't see that. First of all what the fuck it has to do with Jelbegi castle? oh right you guys failed with one accusation and start with the old stories

Nvm :

We didn't take any gold from Kapikulu : go ask devs now. If chadz can trace the history let him check. If he is keeping IRC logs he should have the exact date. Back then I was busy with the filth of your clan I strongly advised Kapikulu not to do anything with that gold because if they did I would not exclude them from my list. If you are serious with this accusation, go get help from chadz (he is the only one can check Strategus)
Its was 2.1 billion gold and exact amount (by chadz's guidence) was transferred to an inactive account then it got removed.
If I had that money why would I borrow stuff from NA and Crusaders?
Also please ask developers to check our gold and equipment. Lets see if its even near 200K

About Ruconquista : Before that I spoke to developers myself. I asked to switch my account to an another and ban the current one. I asked if its allowed or not. Meow and I checked that character together. Meow saw it before me even never had my hands on the character. He said its a fishy character then he traced the character and found out that hidden server. If your accusation is correct I should show up in client list. Meow went through the client list and banned the list of accounts connected to that server in last (back then) four months. Even Ruconquista admits that. I don't know whats your position in this history to make such accusations.

On top of that I reported two more gold bugs. According to your accusation I should have at least 10 million gold. I'm also asking to you what ALTS you are talking about? and how did we manage to transfer to alts.

Again ask developers my 2 years of IP history, if it ever changed. Ask entire Merc IP history if you can and compare it with forum accounts too.

These are your accusations which you heard from people yet I caught your members selling stuff for real life money while you were trial admin in cRPG. I also reported that and nothing was done, so I reported it directly to TaleWorlds to contact RusMB to stop this kind of nonsense.

You are in no position to throw shit like this at me. Anyone but you.

Maybe true, maybe not.

Go ask chadz, he was one of the first person I went when I was suspicious about your "honesty" and fyi it was never checked for an unknown reason. Also nothing done about your clan mates selling stuff for real money.

Oh you mercs and your superego about tags and other shits =)

Tell me one reason why you are in ladder ?

Whatever its fuckin obvious that u are still with them or you will , dont try to get attention again

nothin new i was first

still 1st

thanks to me.

drugs

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Title: Re: Jelbegi Castle
Post by: Cicero on July 20, 2012, 02:14:54 am
seems like i got a fan who reads all of my posts =)
"Big women" , talk more but remember , this strategus will be wiped out and if they will totally split NA and EU who gonna protect you ?
Conversation is over , we will talk with you later =)
Title: Re: Jelbegi Castle
Post by: Tyr_ on July 20, 2012, 02:18:36 am
and if they will totally split NA and EU who gonna protect you ?

If they totally split Russia/poland from the rest of EU, who is going to protect you?
Title: Re: Jelbegi Castle
Post by: Cicero on July 20, 2012, 02:20:56 am
If they totally split Russia/poland from the rest of EU, who is going to protect you?
kapıkulu for sure
Title: Re: Jelbegi Castle
Post by: Noctivagant on July 20, 2012, 02:31:12 am
seems like i got a fan who reads all of my posts =)
"Big women" , talk more but remember , this strategus will be wiped out and if they will totally split NA and EU who gonna protect you ?
Conversation is over , we will talk with you later =)

You know I've been avoiding your posts and silly insults on the server for a long time. I wasn't even arsed for ban requests but :
I'm going to tell you the silly points in your argument

Check how many times you quoted me and I wasn't even answering you. Who is the fan now? you get fucking happy when you kill me on the server. Some people told me how you shout in TS when I'm dead, you keep cursing at me to get my attention.
You keep saying I'll wipe them this then there. We haven't seen anything from you for months.
You call us arrogant you keep saying everywhere oh I'm the top scorer oh I've never been defeated.
Most importantly

You are telling me that I'm protected? dude...keep barking from the shadow of UIF.

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(click to show/hide)
Title: Re: Jelbegi Castle
Post by: Cicero on July 20, 2012, 02:56:07 am
Ow you are so offended when i said im fuckin your leader's corpse ?

Your silly points in your answers :

I never quote you for like 4 months i wasnt even playing or typing before 1 month =) I am not a person like you i can still remember your screaming when u headshoted Kesh_BRD and i can't even count how many times u did that =)

It's not possible to kill you in public server because u are an archer and i mostly fight with infantry not archers so i think that time which i mocked about you is the rare one that i killed you which as i said i don't fuckin care.

I think you are already wiped out , i am inside Derchios Castle right now while The Empire controls emirin ,ushkuru , yalibe , ehlerdah which are also your claims =)

When i say i m top scorer i do not really say it , its your fault to take it serious =)

Same answers as always , UIF CBA bla bla big alliance mega alliance ultra alliance , keep barking homeless NA guy =)

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La nooldu? "-nohti oynayamiyo"
The screenshot which is broken now is , You killed bashibazouk_kunio and bashibazouk_tonyukuk in 1 vs 2 and immediately  u posted that on our thread =)

translate : What happeeeeened ? " nohti couldnt play ?"

thats your level =)
And good u got some skillz from abay , you are posting youtube videos to everypost , remember next time u gonna open a war which i dont think so put some Kingdom of Heavens musics =)
Title: Re: Jelbegi Castle
Post by: Nebun on July 20, 2012, 10:26:32 am
If they totally split Russia/poland from the rest of EU, who is going to protect you?

if they just going to put mercs on a separate map alone - there will be utopia and u will dominate the world
Title: Re: Jelbegi Castle
Post by: Tyr_ on July 20, 2012, 04:16:36 pm
Considering your all-over happiness in EU your Utopia looks like this for me
(click to show/hide)

My Utopia for strat would be more like that, we aren't playing a fucking trade simulation!

(click to show/hide)
Title: Re: Jelbegi Castle
Post by: Nebun on July 20, 2012, 04:28:58 pm
you've been in 2 wars, and none of them started by u :) i think u need to switch pics around
Title: Re: Jelbegi Castle
Post by: Tyr_ on July 20, 2012, 05:01:53 pm
The point of being a Mercenary isnt to start own wars, but to fight in others and get profit out of it

Pase 1         War
Pase 2          :?:
Pase 3         Profit

 :mrgreen:
Title: Re: Jelbegi Castle
Post by: Nebun on July 20, 2012, 05:20:27 pm
so if peace in calradia u do nothing

but with us u don't have to worry about this, because we making u part of the war that will go on for a long time