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cRPG => General Discussion => Topic started by: Ragnar_Ulfson on July 16, 2012, 06:29:45 am

Title: Bring Back Siege "Manual" Ladders
Post by: Ragnar_Ulfson on July 16, 2012, 06:29:45 am
Me personally made the game of siege more enjoyable.  I'd rather have no permanent ladders and manual ladders. 
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Rhekimos on July 16, 2012, 06:46:40 am
The broken games with lots of ladders were actually fun, faster paced and dynamic. I suggest we reduce defender spawn timer a bit and bring back ladders to siege.

Title: Re: Bring Back Siege "Manual" Ladders
Post by: Turboflex on July 16, 2012, 06:47:53 am
most maps were undefendable with those, you basically could bypass all defender chokes right at the beginning, instead of having to use map.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: ArysOakheart on July 16, 2012, 06:56:51 am
Bring back ladders! It will help us practice for true strat siege battles!
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Ragnar_Ulfson on July 16, 2012, 07:02:40 am
most maps were undefendable with those, you basically could bypass all defender chokes right at the beginning, instead of having to use map.
Easy solution, make maps harder to take.  The siege maps already are shitty and unbalanced anyway.  Solved.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Ragnar_Ulfson on July 16, 2012, 07:03:08 am
The broken games with lots of ladders were actually fun, faster paced and dynamic. I suggest we reduce defender spawn timer a bit and bring back ladders to siege.
This is so true, sneaking in back ways was actually fun.  That happens in real sieges and makes the game feel more "dynamic" like he said.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Everkistus on July 16, 2012, 07:13:43 am
I agree 100%.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: MarktpLatz on July 16, 2012, 07:36:02 am
It´s also very annoying to get smashed every time you reach the end of a ladder...
Being a mauler is easy business these days since you just have to find a good spot, and, if there´s a pikemam next to you, you´ll hardly get killed.
This would get "fixed" if they would add the manual ladders again.

I agree 100%.

nothing to add
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Dionysus on July 16, 2012, 08:10:10 am
I am confused. What is a "manual" ladder?

EDIT: I'm assuming this is some sort of player-placed ladder? If so, that would be great for gameplay.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Korgoth on July 16, 2012, 08:20:02 am
I am confused. What is a "manual" ladder?

EDIT: I'm assuming this is some sort of player-placed ladder? If so, that would be great for gameplay.

Yes it is a player placed ladder which were in seige and battle but were taken out.

I understood why they were taken out of battle, archers camping roofs were fucking annoying. It doesn't make much sense taking them out of seige, one thing I would like to see changed is ladders should auto break if placed on top of another ladder, I hated it in seige when people would stack ladders above the walls and drop down.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Bryggan on July 16, 2012, 11:38:26 am
The other annoying thing about ladders in siege was people leaning them up against roofs where the defenders couldn't climb up to.  Then suddenly it was raining men.  If it was just smaller ladders that could only reach the curtain wall, that'd be ok.  Just none of those that go six storeys above the curtainwall, then another that spans the courtyard to some tower, followed by one more that lands right above the flag.

Perhaps if the ladder is less that 45 degrees it breaks?  Then all the devs have to do is redo the ladder mechanics and redesign all the castles and then we're laughing!
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Digglez on July 16, 2012, 11:50:52 am
Siege without deployable ladders is boring as shit.  However needs to be a limit on the number of ladders that attackers/defenders can place.  I think 8 is high, something like 4-6 would be good.
Would be even better if EVERY indestructible map ladder was REMOVED and attackers HAD to use ladders.

http://forum.c-rpg.net/index.php/topic,27265.msg396894.html#msg396894
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Keslord on July 16, 2012, 11:59:45 am
100 agree.

Attackers having manual ladders was one of C-rpg's main selling points when i started over a year ago.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: FRANK_THE_TANK on July 16, 2012, 12:17:20 pm
It's on the way ladies, take some Valium and have your wombs checked.

I've got a couple nice maps almost ready to be released.

http://www.youtube.com/watch?v=2OlCnPKr4Q8
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Elmuri on July 16, 2012, 12:29:41 pm
Yeah siege was much funnier with ladders, just make them have high upkeep to reduce spamming (or some other limit, like everyone could spawn only one time with ladders each round)
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Barracuda on July 16, 2012, 12:31:16 pm
Good times..
(click to show/hide)
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Everkistus on July 16, 2012, 12:32:15 pm
http://www.youtube.com/watch?v=MgqMnNJzHrI

I miss this.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: sF_Guardian on July 16, 2012, 12:38:34 pm
http://www.youtube.com/watch?v=MgqMnNJzHrI

I miss this.

Who doesn`t  :cry:

I want my ladders back, in every mode, was a hilariously fun weapon, especially in siege when I ladderpulted the
defenders down of the chockepoints :D
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Sagar on July 16, 2012, 01:23:37 pm
I hope they will never NEVER bring back ladders in this mod. Endless spamming ladders and CS on doors, gates - there was a moment when siege was totally unplayable.

If they bring back ladder in game ever, I hope that upkeep will be like 50.000 gold for them.

God old times ... I can say horror times - It was impossible to capture some castles.
(click to show/hide)
Title: Re: Bring Back Siege "Manual" Ladders
Post by: sF_Guardian on July 16, 2012, 01:26:00 pm
I hope they will never NEVER bring back ladders in this mod. Endless spamming ladders and CS on doors, gates - there was a moment when siege was totally unplayable.

If they bring back ladder in game ever, I hope that upkeep will be like 50.000 gold for them.

God old times ... I can say horror times - It was impossible to capture some castles.
(click to show/hide)

I mean the time BEFORE weapon racks and stuff like this, only ladders and rules about using them for defence.
Siege was unfair then, especially with huge clans, but we had 100x the fun and noone had to bother about stupid multi and stuff...
Title: Re: Bring Back Siege "Manual" Ladders
Post by: RamsesXXIIX on July 16, 2012, 02:25:07 pm
I certainly don't want ladders back.

The default ladders suit the job perfectly, as you can almost always break through. And if you can't break through the first, there's other ladders to use. As evident on the siege servers, its perfectly possible to break through somewhere.

Having only default ladders balances the game more, as it is easy to predict whats gonna happen.

Manual ladders makes it much, much harder to balance the game, as there are endless options with them. And it takes ages before maps gets rebalanced or removed.

I do agree, however that mauls are OP in sieges. But that can be said about many weapons that doesn't fit in sieges, they're mainly balanced for battles afaik. Take the pike for example, its pretty horrible in sieges, but a valid option on battle.

EDIT:
Forgot to add, it also makes more strategies viable!

With manual ladders, the only strategy used was "Camp the flag". Since you can't really know where the enemy is coming from, your best bet is to simply wait at the flag for the enemies to arrive. Which turns "Siege" into TDM with one team waiting and having a long respawn time, and the other team running and having no respawn time. Very little "Siegelike" to me.

With default ladders, more options become available. Since you can predict the enemy moves, you can prepare defenses at set places. eg: Ladders, stairs, doors and gateways. Making it much more "Siegelike" to me.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Torben on July 16, 2012, 02:28:28 pm
let there be 5 ladders to pick up at attackers spawn.  but no one can spawn them,  and if those five are used up,  there are no more.




Title: Re: Bring Back Siege "Manual" Ladders
Post by: sF_Guardian on July 16, 2012, 02:48:05 pm
let there be 5 ladders to pick up at attackers spawn.  but no one can spawn them,  and if those five are used up,  there are no more.

Griefers paradise...

(click to show/hide)
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Turboflex on July 16, 2012, 05:26:16 pm
BTW for people who haven't been paying attention...

Ozin is working on a new "conquest" (like battlefield games) siege mode where there's a staged takeover of the castle. Larger maps, longer timer, and balanced around siege engineering/deployable ladders.

Supposedly it's almost ready and he's just on vacation so non-strategus public siege mode should be getting a lot more interesting soon.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Torben on July 16, 2012, 05:27:52 pm
BTW for people who haven't been paying attention...

Ozin is working on a new "conquest" (like battlefield games) siege mode where there's a staged takeover of the castle. Larger maps, longer timer, and balanced around siege engineering/deployable ladders.

Supposedly it's almost ready and he's just on vacation so non-strategus public siege mode should be getting a lot more interesting soon.

nice
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Rhekimos on July 16, 2012, 05:28:04 pm
I certainly don't want ladders back.

The default ladders suit the job perfectly, as you can almost always break through. And if you can't break through the first, there's other ladders to use. As evident on the siege servers, its perfectly possible to break through somewhere.

Having only default ladders balances the game more, as it is easy to predict whats gonna happen.

Manual ladders makes it much, much harder to balance the game, as there are endless options with them. And it takes ages before maps gets rebalanced or removed.

I do agree, however that mauls are OP in sieges. But that can be said about many weapons that doesn't fit in sieges, they're mainly balanced for battles afaik. Take the pike for example, its pretty horrible in sieges, but a valid option on battle.

EDIT:
Forgot to add, it also makes more strategies viable!

You have a point, perfectly predictable games with the same chokepoints that you should try to hold game and a game again are far easier to balance. But it's not nearly as fun.

A dynamic battlefield where you have to actually observe the enemy and communicate with your fellow defenders about where the enemy is, in order to guard your objective is my opinion very "siegelike". Trusting that the enemy will always come from the same place is not something actual siege defenders could rely on, not with ladders, siege towers and covert sappers weakening your walls underground.

Quote
With manual ladders, the only strategy used was "Camp the flag". Since you can't really know where the enemy is coming from, your best bet is to simply wait at the flag for the enemies to arrive. Which turns "Siege" into TDM with one team waiting and having a long respawn time, and the other team running and having no respawn time. Very little "Siegelike" to me.

This is pretty much still how Siege plays out. Camping the flag is almost always the best strategy as you have maximum force where you need it and the enemy travel time evens out the spawn time difference. Furthermore attackers very often come a few at a time and charge a room full of defenders alone, dying almost instantly.

Only keeping the gate closed in a few maps is critical enough to warrant moving away from the flag.

Quote
With default ladders, more options become available. Since you can predict the enemy moves, you can prepare defenses at set places. eg: Ladders, stairs, doors and gateways. Making it much more "Siegelike" to me.

In the old siege, destroying ladders was very much worthwhile as you could kill a lot of attackers by bringing just one ladder down. The enemy had more paths to the flag, and it was up to the defenders to block those paths. Sometimes it was even worth sallying out as some particularly nasty ladder was out of defender reach and hastening attacker travel time a lot.

This variety was what brought siege to life.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Rhekimos on July 16, 2012, 05:30:53 pm
BTW for people who haven't been paying attention...

Ozin is working on a new "conquest" (like battlefield games) siege mode where there's a staged takeover of the castle. Larger maps, longer timer, and balanced around siege engineering/deployable ladders.

Supposedly it's almost ready and he's just on vacation so non-strategus public siege mode should be getting a lot more interesting soon.

This could be great.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Elindor on July 16, 2012, 05:33:00 pm
let there be 5 ladders to pick up at attackers spawn.  but no one can spawn them,  and if those five are used up,  there are no more.

THIS would actually work.

Letting players place ladders anywhere endlessly is bad for balance and gameplay, but this idea by Torben is good.
I'd even say let there be 3-5 ladders at spawn and let ladders have HP (more than the ones in strategus), and if a ladder that is placed is destroyed, it shows back up at attacker spawn.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Elindor on July 16, 2012, 05:34:31 pm
and yes ozin is working on siege 2.0

it will include :  selectable spawn points, progressive spawn points (example - capture first tier before unlocking second tier), adjustable round timers, adjustable spawn timers, adjustable door HP, ballistas (yep they fire through multiple targets in a line), etc
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Mala on July 16, 2012, 05:40:46 pm
...

EDIT:
Forgot to add, it also makes more strategies viable!

With manual ladders, the only strategy used was "Camp the flag". Since you can't really know where the enemy is coming from, your best bet is to simply wait at the flag for the enemies to arrive. Which turns "Siege" into TDM with one team waiting and having a long respawn time, and the other team running and having no respawn time. Very little "Siegelike" to me.

With default ladders, more options become available. Since you can predict the enemy moves, you can prepare defenses at set places. eg: Ladders, stairs, doors and gateways. Making it much more "Siegelike" to me.

Well, the current main tactic is to camp the flag.
And what more options? You have three to four sometimes only two ways to defend, and that´s it.

The siege that we have now is more like a pre-agreed match and not a dynamic battle.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: RamsesXXIIX on July 16, 2012, 05:41:33 pm
You have a point, perfectly predictable games with the same chokepoints that you should try to hold game and a game again are far easier to balance. But it's not nearly as fun.

A dynamic battlefield where you have to actually observe the enemy and communicate with your fellow defenders about where the enemy is, in order to guard your objective is my opinion very "siegelike". Trusting that the enemy will always come from the same place is not something actual siege defenders could rely on, not with ladders, siege towers and covert sappers weakening your walls underground.

The battlefield is still dynamic, the options have just been limited to 2-3 options. The enemy will not go the same way every time, they can take different routes to the flag. How you defend these routes can change the game. As an attacker, it is still very possible to surprise the defense by switching routes, and doing so with force. If the defenders doesn't keep an eye for this, they can get surprised!

Whereas it was impossible to observe the enemy with manual ladders, simply because there were so many routes! With 40 enemies on the enemy team, its impossible to tell who will be going where, and you often lost sight of them because of the walls and buildings. All this made almost always too dangerous to go away from the flag to knock down a ladder. Ask the HRE, they had one strategy: Camp the flag.


This is pretty much still how Siege plays out. Camping the flag is almost always the best strategy as you have maximum force where you need it and the enemy travel time evens out the spawn time difference. Furthermore attackers very often come a few at a time and charge a room full of defenders alone, dying almost instantly.

Only keeping the gate closed in a few maps is critical enough to warrant moving away from the flag.

It is still a viable strategy, but new options have become available. You can now completely halt the enemy offense at set chokepoints and actually defend them! Rather than just defending flag and playing TDM. Chokepoints can, in some maps, be too weak, but in far the most maps it pays off to defend chokepoints.

and yes ozin is working on siege 2.0

it will include :  selectable spawn points, progressive spawn points (example - capture first tier before unlocking second tier), adjustable round timers, adjustable spawn timers, adjustable door HP, ballistas (yep they fire through multiple targets in a line), etc

This sounds absolutely great! I just hope ranged will get a buff in this mode, as they seem UP to me in siege. (And while they're at it, nerf mauls in siege)
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Rhekimos on July 16, 2012, 06:05:00 pm
The battlefield is still dynamic, the options have just been limited to 2-3 options.

It's a whole lot less dynamic. And something "special" went missing with that change. Players could actually change the maps in real time. What other game had that?

Quote
Whereas it was impossible to observe the enemy with manual ladders, simply because there were so many routes! With 40 enemies on the enemy team, its impossible to tell who will be going where, and you often lost sight of them because of the walls and buildings. All this made almost always too dangerous to go away from the flag to knock down a ladder. Ask the HRE, they had one strategy: Camp the flag.

We can't get over or under the point that the flag, the victory objective is what you should guard. This fact that will remain as long as the flag mechanic stays in the game.

To offer a counterpoint; it's simple to predict where the enemy is: trying to get to the flag. My efforts in the old siege very often revolved around destroying back ladders to the flag while the rest of the team were busy hitting people through doors or whatnot running around near the enemy spawn. In fact, it would be stupid to leave walls such as you mention unguarded. Teamwork and communication were key, not camping the same exact spot again.

Quote
It is still a viable strategy, but new options have become available. You can now completely halt the enemy offense at set chokepoints and actually defend them! Rather than just defending flag and playing TDM. Chokepoints can, in some maps, be too weak, but in far the most maps it pays off to defend chokepoints.

Since the attackers still have another option at their disposal, this is often how siege games are lost. And defenders aren't supposed to be able to hold all the chokepoints to the flag. Instead, they can always find the enemy at the flag. That's where they really want to be.

Title: Re: Bring Back Siege "Manual" Ladders
Post by: bilwit on July 16, 2012, 07:19:53 pm
Siege-only Ladders plz. It was best (and fair) when they were non-sheathable too.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: justme on July 16, 2012, 08:03:45 pm
but only with higher upkeep for them, and the repair formula simmilar as bodkin arrows (higher rate)
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Torak on July 17, 2012, 12:08:25 am
Bring em back siege is boring as fuck now
Title: Re: Bring Back Siege "Manual" Ladders
Post by: LordBerenger on July 17, 2012, 12:12:41 am
Also bring back ladders for Battle and maybe eventually get back ability to ladderpult.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Teeth on July 17, 2012, 12:22:22 am
Fuck you people have short memories. It was godawful. There were no maps that were defendable, you could make a ladder route straight to the flag from any direction. As a defender the only thing you could do was camp the flag, and still you would lose, because the attackers would flow in really quickly.

You 'd seriously rather camp the flag the whole time than have the interesting multi chokepoints defense we have now?

I'm sure HRE will be glad to hear this. They raped in siege and built ladderroutes to the flag every round in every map. A small clan group can still get a really good x5 going on siege, but back then they were unstoppable.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Tzar on July 17, 2012, 12:24:50 am
Also bring back ladders for Battle and maybe eventually get back ability to ladderpult.

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Im dissapoint son...

You used to be more creative when trying to troll the forums now your slacking... 
:?

Also +1 SgtTeeh couldnt agree more it used to be horrible boring to play siege back then...

And like Ramses said it made siege like a tdm with a long respawn timer for one of the teams.. not what i would call a siege
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Rhekimos on July 17, 2012, 12:38:19 am
Fuck you people have short memories. It was godawful. There were no maps that were defendable, you could make a ladder route straight to the flag from any direction.

Hey, with the exception of sky ladder towers, ladders were great in siege. I missed them then and I miss them now.

And they removed the ability to do ladder towers rather well, as two ladders touching each other spontaneously exploded.

 
Quote
As a defender the only thing you could do was camp the flag, and still you would lose, because the attackers would flow in really quickly.

That's what destroying the ladders was for.

Quote
You 'd seriously rather camp the flag the whole time than have the interesting multi chokepoints defense we have now?

Camping the flag is the strongest strategy now. What we have now is boring, so you might as well get people moving and actively looking for ladders to destroy.

Quote
I'm sure HRE will be glad to hear this. They raped in siege and built ladderroutes to the flag every round in every map. A small clan group can still get a really good x5 going on siege, but back then they were unstoppable.

I'm sure they would be. As would anyone capable of some teamwork.

And again, I'm not saying that we should bring back the crazy never-ending sky ladders.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Tzar on July 17, 2012, 12:40:35 am
Camping the flag is the strongest strategy now. What we now is boring, so you might as well get people moving and actively looking for ladders to destroy.

Ehhh  :?: do you even play siege  :?:

Cause you full of it..
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Rhekimos on July 17, 2012, 12:45:53 am
Ehhh  :?: do you even play siege  :?:

Cause you full of it..

Do tell what's better than guarding the flag in siege. You know, the victory objective, the thing that decides win and defeat?
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Ozin on July 17, 2012, 12:46:33 am
One thing that bothered me most about the deployable ladders was how they made the attackers bypass defences on all maps unless invisible and lame barriers were placed all over the map.

I am quite sure that I'll disable the manual ladders by default. Maybe let the map makers able to enable them if they so wish. Some variety couldn't hurt.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Rhekimos on July 17, 2012, 12:49:16 am
One thing that bothered me most about the deployable ladders was how they made the attackers bypass defences on all maps unless invisible and lame barriers were placed all over the map.

I am quite sure that I'll disable the manual ladders by default. Maybe let the map makers able to enable them if they so wish. Some variety couldn't hurt.

Couldn't that be solved with the defense having their own ladders? If there's an obvious strong point for the attackers to take in the castle with ladders, the defense should be there to.. defend.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Ozin on July 17, 2012, 12:59:02 am

Couldn't that be solved with the defense having their own ladders? If there's an obvious strong point for the attackers to take in the castle with ladders, the defense should be there to.. defend.
You assume that I'm talking about inaccessible locations, which I'm not. I was referring to the "highways" that were often constructed on maps to reduce the spawn-to-flag distance, overwhelming the defenders. Manual ladders simply broke a lot of maps that would have otherwise been good.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Rhekimos on July 17, 2012, 01:00:50 am
You assume that I'm talking about inaccessible locations, which I'm not. I was referring to the "highways" that were often constructed on maps to reduce the spawn-to-flag distance, overwhelming the defenders. Manual ladders simply broke a lot of maps that would have otherwise been good.

Are you talking of the sky ladder towers that were made by placing a lot ladders on top of each other? They were rendered impossible create before the ladders were removed.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: RamsesXXIIX on July 17, 2012, 01:05:12 am
Do tell what's better than guarding the flag in siege. You know, the victory objective, the thing that decides win and defeat?

Stopping the enemy at chokepoints? While leaving a few guards at the flag ofc.

The area around the flag is open ground, which doesn't give any benefits. A chokepoint gives an advantage in combat.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: LordBerenger on July 17, 2012, 01:11:05 am
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Im dissapoint son...



I'm not trolling... :shock:  I'm serious. It was epic! Besides archers following up :( Also why u use MARK HENRY GIF!?
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Tzar on July 17, 2012, 01:16:12 am
Also why u use MARK HENRY GIF!?

http://en.wikipedia.org/wiki/Gesture
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Rhekimos on July 17, 2012, 01:16:49 am
Stopping the enemy at chokepoints? While leaving a few guards at the flag ofc.

The area around the flag is open ground, which doesn't give any benefits. A chokepoint gives an advantage in combat.

Choke points provide an advantage for the side with fewer numbers. But if there a big number of defenders at the flag, the attackers will most likely be few against many in semi open ground, and the defense has the advantage again. Unless, of course, the defenders are already dead, when their choke points were overrun.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: MarktpLatz on July 17, 2012, 02:47:49 am
You assume that I'm talking about inaccessible locations, which I'm not. I was referring to the "highways" that were often constructed on maps to reduce the spawn-to-flag distance, overwhelming the defenders. Manual ladders simply broke a lot of maps that would have otherwise been good.

Well, I have to agree to this. Creating "highways" may have been funny and profitable for us (sweet perma-x5-times  :cry: ) but its totally unfair for the defenders, even though a well-organized defender teamplay could be able to stop/destroy these "highways".

I like Ozins suggestion for siege 2.0
I am quite sure that I'll disable the manual ladders by default. Maybe let the map makers able to enable them if they so wish. Some variety couldn't hurt.

Why don´t handle it the same way for siege?
There are some maps, which are giving many opportunities to bypass the defense in a unfair way, but there are also maps, which don´t!
So why not giving the ability to enable ladders for a few maps (maps without ability to create "highways")?
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Angantyr on July 17, 2012, 02:01:39 pm
Some variety couldn't hurt.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: dodnet on July 17, 2012, 02:56:07 pm
Bring back ladders in battle mode too. Beside the roofmonkeys with bows it was fun.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Teeth on July 17, 2012, 05:09:36 pm
Bring back ladders in battle mode too. Beside the roofmonkeys with bows it was fun.
You must have the memory of a goldfish.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Torak on July 18, 2012, 12:34:19 am
I see some of you complain about the castles were to easy to take with ladders. Well maybe make maps that are not in nativ style? make them harder to take so you cant just bypass al the choke points, if you make a siege map you maybe must take the ladders in to your calculation
Title: Re: Bring Back Siege "Manual" Ladders
Post by: dodnet on July 18, 2012, 12:47:08 am
You must have the memory of a goldfish.

Blubb!
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Rhekimos on July 18, 2012, 05:11:49 pm
So anyone who plays siege has been on defense and cursed the spawnpoints (me included) especially when they spawn away from the flag when its contested.

When I started making maps, I found out why this happens, so I thought I'd share...

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HOW SPAWNS WORK IN SIEGE MODE
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When a mapper makes a map they place defense spawn points (entry points 0-31) throughout the castle where they want defenders to spawn.
However, which spawn is chosen by the system is not random nor proximity to flag, its based around a couple parameters:

Here are the parameters:
- Proximity to Entry Point 0 (what I call Defense Center)
- Proximity from attackers (it wants to spawn you AWAY from enemies)
- Proximity to other defenders (it wants to spawn you CLOSE to other allies)

(listed order is the weight order of the parameters)

Here's what this means.
When attackers get in and get close to the flag, the system is going to try to spawn you (defender) AWAY from those attackers, so EVEN if Entry Point 0 is near the flag, it will likely NOT spawn you near there.

Map makers COULD put ALL the defense spawn points near the flag, thus NOT ALLOWING the system to spawn defenders anywhere else - but have fun with that map, lol.

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The system uses some thresholds to determine how to follow the parameters and therefore, where to spawn defenders at any given time But these thresholds are not easy to understand or implement exactly - so it becomes a "guess and check" basically for map makers. 

So most map makers do the following:
- Place defense spawns how you think it will be best, put it up on server to "test" (we don't have any other way really to test with many players)
- Watch the results and/or gather feedback (community is so helpful and constructive with this, of course :) )
- Make small changes (as to not knee jerk react)
- Re-upload
- Watch again...

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Hope that helps explain why defense spawn points work the way they do.  It was something I was shocked to find out myself.
They are basically a shifting field of spawn possibilities depending on distance from Defense Center and enemy players/allied players.

It is not a bad system necessarily, but unfortunately hard to control.

(NOTE - offense isnt really effected by this, since offense spawns are all clustered around Entry Point 32 (offense center) and defenders are not usually close anyhow.  Even if defense got close, there is no where else to spawn so they would spawn there anyhow)

One more reason for staying near the flag at all times.

Try to defend far from flag. -> You cause allies to spawn far away from flag as well.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: dynamike on July 18, 2012, 05:44:43 pm
I am quite sure that I'll disable the manual ladders by default. Maybe let the map makers able to enable them if they so wish. Some variety couldn't hurt.

This is a great idea and a valuable compromise!

The map makers would have to deal with a lot of balancing frustrations if ladders were generally allowed, but it gives them the flexibility of choice. And for us it would be different play styles for different maps.

Is this technically doable? If so, then go for it!
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Elindor on July 18, 2012, 05:55:37 pm
Allowing map makers to enable or disable spawnable ladders is a good idea - if possible.

I also like the idea of a couple ladders at attacker spawn that they can use at their will.

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Other thing is this.  Right now castles in siege are designed to HAVE defensive flaws (side doors, ladders, alt routes) so that attackers have a chance.  A real castle would not have these so easily.

If spawnable ladders were allowed again, I would just design my castles like real life castles, with no real "attacker routes" for balance. 
Could work.


The problem arises from having maps balanced for no spawnable ladders, and then ADDING spawnable ladders into that equation.
I would still limit the number that can be active at any time though.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Turboflex on July 18, 2012, 07:07:44 pm
I see some of you complain about the castles were to easy to take with ladders. Well maybe make maps that are not in nativ style? make them harder to take so you cant just bypass al the choke points, if you make a siege map you maybe must take the ladders in to your calculation

A map designed so that it cannot be bypassed by ladders ends up being a boring map. The anti-ladder design is usually a big hill that attackers have to climb to reach an elevated flagpoint that ladders would be of zero use in reaching.

If you actually want to have an interesting map, where sidedoor/wall climb chokepoints lead to key gatehouse, which when opened creates a major shortcut to flag, player created ladders cannot co-exist because they basically allow players to bypass the chokes and go right into gatehouse (or even past gatehouse, right to flag).
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Mala on July 18, 2012, 08:26:40 pm
i remember only three maps where a direct way to the flag was possible via a ladder, and on the beach map you can even activate a default ladder to achieve the same effect.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: bilwit on July 18, 2012, 08:38:06 pm
Fuck you people have short memories. It was godawful. There were no maps that were defendable, you could make a ladder route straight to the flag from any direction. As a defender the only thing you could do was camp the flag, and still you would lose, because the attackers would flow in really quickly.

You 'd seriously rather camp the flag the whole time than have the interesting multi chokepoints defense we have now?

I'm sure HRE will be glad to hear this. They raped in siege and built ladderroutes to the flag every round in every map. A small clan group can still get a really good x5 going on siege, but back then they were unstoppable.

lol they were nowhere near as OP as you guys make it out to be. They had super low health and, when they were non-sheathable, it was plain as fuck to see people slowly carrying them to one side of the castle as a defender from the walls. You just follow them and with two hits, the ladder guy plus all the people following just wasted precious time. It even added a slight element of teamwork by having to call ladder locations in chat. When they made it so that no two ladders could touch eachothers, defenders could tactically place ladders on the edge of known ladder locations.

The only place they broke gameplay was in battle servers because asshole ranged players would use them to get to unreachable places and destroy them so no one could get to them.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Zlisch_The_Butcher on July 20, 2012, 02:11:53 am
bump
Title: Re: Bring Back Siege "Manual" Ladders
Post by: zagibu on July 23, 2012, 01:21:45 am
If they are put in again, they must break if less inclined than 30 degrees or so, and maybe they should have a maximum load (let's say three men for a regular ladder), that also breaks the ladder.

This would probably fix the two biggest problems with ladders: ladderbridges and attackers flooding up the ladders as if they were escalators.

Maybe a new skill could be introduced that is necessary to be able to use the ladders in the first place. Could also be used with other siege equipment.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Armpit_Sweat on July 23, 2012, 01:33:47 pm
NO. NO ladders in siege. Ever. They are gone. We dont need them.

Now please move this to spam or close it.

No more talk about ladders.
Title: Re: Bring Back Siege "Manual" Ladders
Post by: Rhekimos on July 27, 2012, 12:16:53 pm


Thanks for the bumb.


If they are put in again, they must break if less inclined than 30 degrees or so

This could make ladders other than siege ladders useful.

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... let's say three men for a regular ladder), that also breaks the ladder.

Too many people would just charge the ladders anyhow. And it would open a new tactic for the defense where one player just needs to jump on the ladder to destroy it.

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This would probably fix the two biggest problems with ladders: ladderbridges and attackers flooding up the ladders as if they were escalators.

Are you talking about the sky ladders that were formed of many ladders put together? They removed that ability ages ago.

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Maybe a new skill could be introduced that is necessary to be able to use the ladders in the first place. Could also be used with other siege equipment.

I don't think this is a good idea. Nobody would invest in the skill, and one or two guys might be suckered into it in big clans.