cRPG

cRPG => Suggestions Corner => Topic started by: Rumblood on July 09, 2012, 10:24:35 pm

Title: Caltrops
Post by: Rumblood on July 09, 2012, 10:24:35 pm
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Anti-Cavalry/Anti-Infantry.

1 slot for an area the size of a haystack.

Slows horses down and does some minor damage.
Slows infantry down and does some minor damage.

Armored horses take no damage.
Plate boots take no damage.

The numbers for slowing and damage and which boots don't take damage open to debate.

Can be picked up off the ground.
Uses Throwing. Must have at least 1 Power Throw to pick them up.

Deploying or picking them up uses the "open gate" timer.
Title: Re: Caltrops
Post by: Havoco on July 10, 2012, 01:53:55 am
All horses should take some dmg from it IMO.
Title: Re: Caltrops
Post by: HarunYahya on July 10, 2012, 03:40:51 am
Another reason to blanket ban NA .
Title: Re: Caltrops
Post by: Torost on July 10, 2012, 08:05:12 am
Caltrops are awesome!

Should make it possible to pick them up again. So that you can clear an area and possibly reuse them elsewhere.
Otherwise it will be used to block off parts of the map, campers,trolls and the like.

Title: Re: Caltrops
Post by: Rumblood on July 10, 2012, 06:12:51 pm
Caltrops are awesome!

Should make it possible to pick them up again. So that you can clear an area and possibly reuse them elsewhere.
Otherwise it will be used to block off parts of the map, campers,trolls and the like.

Yes, I should add that. Edited.

Also added the throwing mechanic so that it buffs throwers and not everyone can use them to spam. Throwers already have an ammo issue, so choosing this would mean that fewer throwing axes or jarids would be available.

Those who voted too easy to exploit can now go change their votes to yes.
Title: Re: Caltrops
Post by: Rumblood on July 17, 2012, 05:59:11 am
This implementation trumps the latest suggested caltrops in the new weapons thread. So bump the better idea.
Title: Re: Caltrops
Post by: Strider on July 17, 2012, 06:03:24 am
This is like a non op version of the firebomb but if we could get it to actually work then yes.
Title: Re: Caltrops
Post by: Torost on July 17, 2012, 08:07:20 am
Just like in modern warfare, mines, nervegass,barbed wire and other nasty stuff is not really there to directly hurt the enemy.
It is to restrict their movement ,forcing them to move where you want them to be.

The caltrops should be somewhat visible, they should only be "landmines" to those who are unaware.
Title: Re: Caltrops
Post by: Gnjus on July 17, 2012, 08:34:23 am
I recon when you thought of this idea you were in about the same state of matter as your avatar.  :wink:
Title: Re: Caltrops
Post by: Rumblood on July 17, 2012, 05:23:22 pm
I recon when you thought of this idea you were in about the same state of matter as your avatar.  :wink:

Haha, you know what's funny? Here he is later in life. You might recognize him  :wink:

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Title: Re: Caltrops
Post by: CrazyCracka420 on July 17, 2012, 05:57:27 pm
As a cavalry lancer, I think it's a good idea.  Along with braceable pikes or really any "longer" spears/lances (allowing them to brace along side and through shield walls), and possibly (or replacing the caltrop idea) would be to allow stakes to be pounded in the ground.
Title: Re: Caltrops
Post by: Gnjus on July 17, 2012, 05:58:20 pm
Haha, you know what's funny? Here he is later in life. You might recognize him  :wink:

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You don't say.  :P

(click to show/hide)
Title: Re: Caltrops
Post by: sF_Guardian on July 17, 2012, 06:00:30 pm
Caltrops are a shitty idea.
Stakes who just stop cav and dont hurt em and braceable pikes are far better ideas imo..
Title: Re: Caltrops
Post by: Ujio on July 17, 2012, 07:20:44 pm
This was suggested a few days ago
http://forum.c-rpg.net/index.php/topic,35500.msg540910.html#msg540910 (http://forum.c-rpg.net/index.php/topic,35500.msg540910.html#msg540910)
Title: Re: Caltrops
Post by: Rumblood on July 17, 2012, 08:46:24 pm
This was suggested a few days ago
http://forum.c-rpg.net/index.php/topic,35500.msg540910.html#msg540910 (http://forum.c-rpg.net/index.php/topic,35500.msg540910.html#msg540910)

c-RPG players don't like Weaboo names. They are Caltrops. Maybe if that thread had been named properly it would have gotten some traction!
Title: Re: Caltrops
Post by: Mala on July 17, 2012, 09:00:40 pm
can i have poisoned ones?
Title: Re: Caltrops
Post by: Ujio on July 18, 2012, 05:04:53 pm
This was suggested a few days ago
http://forum.c-rpg.net/index.php/topic,35500.msg540910.html#msg540910 (http://forum.c-rpg.net/index.php/topic,35500.msg540910.html#msg540910)
c-RPG players don't like Weaboo names. They are Caltrops. Maybe if that thread had been named properly it would have gotten some traction!

Geez, why are you guys so Anal-retentive?
Title: Re: Caltrops
Post by: oprah_winfrey on July 18, 2012, 06:05:16 pm
I like the concept of it, but I think its a little bit too abusable, since any melee player can bring these and it seems like it would cause a lot of trolling. Also, they would need to be really visable to the horsemen IMO.
Title: Re: Caltrops
Post by: Rumblood on July 18, 2012, 07:16:46 pm
I like the concept of it, but I think its a little bit too abusable, since any melee player can bring these and it seems like it would cause a lot of trolling. Also, they would need to be really visable to the horsemen IMO.

You need 1 (maybe 2) points in Throwing.

They take up a slot (maybe 2) that could be filled with more throwing axes/xbow/whathaveyou that would arguably be more directly useful as a weapon.

So while any melee player could technically choose to put a point(s) into throwing and use a spare slot, most builds I know of do not have spare points or inventory slots for an item of dubious value. It is only useful as a weapon if people actually walk/ride over them. Otherwise they are just a deployable obstacle.

Yes, visually they should be obvious when close to them.
Title: Re: Caltrops
Post by: oprah_winfrey on July 18, 2012, 07:28:06 pm
Basically any build that doesn't have 8 or more point conversions can spare 1 point in throwing for this. Even then, a lot of people just use WM as a plug in their builds (I guess this is changing soon though), so you can just trim a point in that.

Title: Re: Caltrops
Post by: Bjord on July 18, 2012, 07:31:50 pm
No thanks.
Title: Re: Caltrops
Post by: Rhekimos on July 18, 2012, 07:46:42 pm
No thanks.