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loginAnti-Cavalry/Anti-Infantry.
1 slot for an area the size of a haystack.
Slows horses down and does some minor damage.
Slows infantry down and does some minor damage.
Armored horses take no damage.
Plate boots take no damage.
The numbers for slowing and damage and which boots don't take damage open to debate.
Can be picked up off the ground.
Uses Throwing. Must have at least 1 Power Throw to pick them up.
Deploying or picking them up uses the "open gate" timer.