Poll

Caltrops?

Yes!
19 (42.2%)
Oh hell noes
9 (20%)
What is this supposed to be?
3 (6.7%)
Too much exploiting for too little benefit to the game
14 (31.1%)

Total Members Voted: 45

Author Topic: Caltrops  (Read 1538 times)

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Offline Rumblood

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Caltrops
« on: July 09, 2012, 10:24:35 pm »
-2
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Anti-Cavalry/Anti-Infantry.

1 slot for an area the size of a haystack.

Slows horses down and does some minor damage.
Slows infantry down and does some minor damage.

Armored horses take no damage.
Plate boots take no damage.

The numbers for slowing and damage and which boots don't take damage open to debate.

Can be picked up off the ground.
Uses Throwing. Must have at least 1 Power Throw to pick them up.

Deploying or picking them up uses the "open gate" timer.
« Last Edit: July 10, 2012, 06:14:26 pm by Rumblood »
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Offline Havoco

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Re: Caltrops
« Reply #1 on: July 10, 2012, 01:53:55 am »
0
All horses should take some dmg from it IMO.
Pock gobblers

Offline HarunYahya

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Re: Caltrops
« Reply #2 on: July 10, 2012, 03:40:51 am »
+8
Another reason to blanket ban NA .

Offline Torost

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Re: Caltrops
« Reply #3 on: July 10, 2012, 08:05:12 am »
0
Caltrops are awesome!

Should make it possible to pick them up again. So that you can clear an area and possibly reuse them elsewhere.
Otherwise it will be used to block off parts of the map, campers,trolls and the like.


Offline Rumblood

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Re: Caltrops
« Reply #4 on: July 10, 2012, 06:12:51 pm »
-2
Caltrops are awesome!

Should make it possible to pick them up again. So that you can clear an area and possibly reuse them elsewhere.
Otherwise it will be used to block off parts of the map, campers,trolls and the like.

Yes, I should add that. Edited.

Also added the throwing mechanic so that it buffs throwers and not everyone can use them to spam. Throwers already have an ammo issue, so choosing this would mean that fewer throwing axes or jarids would be available.

Those who voted too easy to exploit can now go change their votes to yes.
« Last Edit: July 10, 2012, 06:17:49 pm by Rumblood »
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Offline Rumblood

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Re: Caltrops
« Reply #5 on: July 17, 2012, 05:59:11 am »
0
This implementation trumps the latest suggested caltrops in the new weapons thread. So bump the better idea.
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Offline Strider

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Re: Caltrops
« Reply #6 on: July 17, 2012, 06:03:24 am »
0
This is like a non op version of the firebomb but if we could get it to actually work then yes.

Offline Torost

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Re: Caltrops
« Reply #7 on: July 17, 2012, 08:07:20 am »
+1
Just like in modern warfare, mines, nervegass,barbed wire and other nasty stuff is not really there to directly hurt the enemy.
It is to restrict their movement ,forcing them to move where you want them to be.

The caltrops should be somewhat visible, they should only be "landmines" to those who are unaware.

Offline Gnjus

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Re: Caltrops
« Reply #8 on: July 17, 2012, 08:34:23 am »
+1
I recon when you thought of this idea you were in about the same state of matter as your avatar.  :wink:
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Rumblood

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Re: Caltrops
« Reply #9 on: July 17, 2012, 05:23:22 pm »
0
I recon when you thought of this idea you were in about the same state of matter as your avatar.  :wink:

Haha, you know what's funny? Here he is later in life. You might recognize him  :wink:

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Offline CrazyCracka420

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Re: Caltrops
« Reply #10 on: July 17, 2012, 05:57:27 pm »
0
As a cavalry lancer, I think it's a good idea.  Along with braceable pikes or really any "longer" spears/lances (allowing them to brace along side and through shield walls), and possibly (or replacing the caltrop idea) would be to allow stakes to be pounded in the ground.
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Offline Gnjus

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Re: Caltrops
« Reply #11 on: July 17, 2012, 05:58:20 pm »
0
Haha, you know what's funny? Here he is later in life. You might recognize him  :wink:

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You don't say.  :P

Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline sF_Guardian

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Re: Caltrops
« Reply #12 on: July 17, 2012, 06:00:30 pm »
0
Caltrops are a shitty idea.
Stakes who just stop cav and dont hurt em and braceable pikes are far better ideas imo..
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Ujio

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Re: Caltrops
« Reply #13 on: July 17, 2012, 07:20:44 pm »
-1
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Offline Rumblood

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Re: Caltrops
« Reply #14 on: July 17, 2012, 08:46:24 pm »
0
This was suggested a few days ago
http://forum.c-rpg.net/index.php/topic,35500.msg540910.html#msg540910

c-RPG players don't like Weaboo names. They are Caltrops. Maybe if that thread had been named properly it would have gotten some traction!
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