cRPG

cRPG => General Discussion => Topic started by: Idzo on June 17, 2012, 11:04:46 am

Title: Polearms
Post by: Idzo on June 17, 2012, 11:04:46 am
Polearm got nerfed and i'm ok with it.
Mod is better now since we don't have jumping pikes around and side stabs, BUT..

Thing that bothers me is that poles are kinda unplayable now...

Overhead is useless since you have to walk straight and overhead.
Left block usually don't work so i have to block with my left kidney.

And dunno.. there were few more things, I'm sure guys will add em..

So dear devs, help us!
Title: Re: Polearms
Post by: Molly on June 17, 2012, 11:08:13 am
If I am not completely wrong, cmp said the overhead/stab thingy will be fixed with the next client update.
Title: Re: Polearms
Post by: bosco on June 17, 2012, 11:09:42 am
^ Yeah, he said that the server registers them correctly but the client doesn't, so it requires another client side update.

Maybe that will also work against the blocks that aren't registering from time to time.
Title: Re: Polearms
Post by: v/onMega on June 17, 2012, 11:18:13 am
There will be adjustments. For sure.
Title: Re: Polearms
Post by: Bazinga on June 17, 2012, 11:22:21 am

Left block usually don't work so i have to block with my left kidney.



THIS bothers me the most, I don't know what the fuck is happening but the left block is not blocking for me either.
Title: Re: Polearms
Post by: Idzo on June 17, 2012, 01:19:14 pm
If I am not completely wrong, cmp said the overhead/stab thingy will be fixed with the next client update.

Hurry cmp otherwise Croatia and Spain will play 2-2  :mrgreen:


THIS bothers me the most, I don't know what the fuck is happening but the left block is not blocking for me either.

So it's not just me....
Title: Re: Polearms
Post by: pepejul on June 17, 2012, 02:17:14 pm
I play polearm and never notice they ware nerfed... I m still noob with )
Title: Re: Polearms
Post by: //saxon on June 17, 2012, 02:41:47 pm
yeahh all these changes to weapons atm might not be staying the devs are working hard and are still looking at them so just wait.
Title: Re: Polearms
Post by: Grumbs on June 17, 2012, 02:43:50 pm
Would be cool to have a beta server before rolling out to the main servers. Just for testing upcoming changes so you don't get these sorts of game breaking bugs affecting a large part of the playerbase (well EU side anyway)

Not saying the devs aren't working hard, and I am patient. Just saying I'm sure a bunch would help out beta testing if that would help
Title: Re: Polearms
Post by: The_Bloody_Nine on June 17, 2012, 02:52:00 pm
Would be cool to have a beta server before rolling out to the main servers. Just for testing upcoming changes so you don't get these sorts of game breaking bugs affecting a large part of the playerbase (well EU side anyway)

Not saying the devs aren't working hard, and I am patient. Just saying I'm sure a bunch would help out beta testing if that would help
quatsch, we are the guiena pigs and thats all right.
Title: Re: Polearms
Post by: Gurnisson on June 17, 2012, 03:24:55 pm
Well, I play on Eu4 or Eu_Melee when I want to use my English Bill or my Long Awlpike. They're pretty shit on Eu 1 since they're not good jack of all trades weapons anymore. They're now quite useless for 1 vs. 1 and they're not as good at supporting as the pikes, and that makes them redundant. My poleaxe and pike is working well on Eu1 though, they weren't over-reliant on the spin-stabs, since poleaxe has 4 attacking direction and the pike has great length and is still a king for supporting. I sure do hope the devs will make the stabs glance less at close range, because those two-directional weapons are absolute balls on Eu1 :(
Title: Re: Polearms
Post by: Idzo on June 17, 2012, 11:13:20 pm
I sure do hope the devs will make the stabs glance less at close range, because those two-directional weapons are absolute balls on Eu1 :(

Yeah. I agree on this one.
I glance too much with long war axe on stab.

I also agree on poles to be nerfed, but making them useless is not contributing anyone.
Ppl will just switch to 2h or ranged...
Title: Re: Polearms
Post by: _GTX_ on June 18, 2012, 12:58:20 am
Polearm got nerfed and i'm ok with it.
Mod is better now since we don't have jumping pikes around and side stabs, BUT..

Thing that bothers me is that poles are kinda unplayable now...

Overhead is useless since you have to walk straight and overhead.
Left block usually don't work so i have to block with my left kidney.

And dunno.. there were few more things, I'm sure guys will add em..

So dear devs, help us!
Same with 2h overhead ? and left block doesnt work, rly? lol
Title: Re: Polearms
Post by: BlueKnight on June 18, 2012, 01:06:45 am
Ppl will just switch to 2h or ranged...
2h stab is ridiculous now... It's like you can't spin a shit, but if you aim 1 cm aside your enemy and just spinstab he gets insta hit. Same goes with longspear, heavy lance and other polearms. Also overhead of 2h is much worse than pole-overhead. 2hs' overhead from danish/german and other long 2h wepaons usually glances on the ground and bounces up. While the bouncing on the ground animation is going on, you can't block. If you miss overhead, your enemy has a big chance of hitting you. 2h overhead is the strangest attack from all in this game. If I start the overhead half a meter on the left of the enemy and instantly move mouse half a meter away on the right of the enemy, he will probably get hit but sometimes he gets hit on ankles etc.  :shock: Very damn strange things happening with 2h overhead.

Also left block seems to have small covering zone so you need to be perfectly positioned to block the incoming hits. Just smaller covering area. (I think I say truth but I might be wrong)
Title: Re: Polearms
Post by: Lemmy_Winks on June 18, 2012, 01:19:46 am
So you cant jump stab with pikes anymore?
Title: Re: Polearms
Post by: CrazyCracka420 on June 18, 2012, 05:34:20 pm
THIS bothers me the most, I don't know what the fuck is happening but the left block is not blocking for me either.

Well i noticed when I kept blocking down it would show up as a left block in the game (not always, but a lot yesterday).  But I was actually still blocking down because I usually rely on my instincts than what it shows in game, I knew I hit down before block but it showed a left block, someone thrusted at me, and I blocked.

I think it's just animations not matching what you're actually doing.
Title: Re: Polearms
Post by: Idzo on June 19, 2012, 12:14:46 am
Well i noticed when I kept blocking down it would show up as a left block in the game (not always, but a lot yesterday).  But I was actually still blocking down because I usually rely on my instincts than what it shows in game, I knew I hit down before block but it showed a left block, someone thrusted at me, and I blocked.

I think it's just animations not matching what you're actually doing.

well. if animation dont match i would block anyway..but hits come thru....

remove polestagger and lolstabs but this is poles are almost unplayable atm..

I also noticed that speed of spin is drastically slowed..
Title: Re: Polearms
Post by: Baggy on June 19, 2012, 12:25:20 am
Pole are not unplayable. They're now balanced.
Title: Re: Polearms
Post by: Idzo on June 19, 2012, 10:30:22 am
Pole are not unplayable. They're now balanced.

lol. jump off the bridge or try playin' poles...
Title: Re: Polearms
Post by: _GTX_ on June 19, 2012, 03:09:52 pm
lol. jump off the bridge or try playin' poles...

They only removed polestagger, u still have decent stats. I fight with them on duel with 0 wpf, and i like them. U also have the ability to stop horses, take support weapons, best weapons with bonus against shields and a bigger reach in average. And that bigger reach is really important in actual battles.
Title: Re: Polearms
Post by: Baggy on June 19, 2012, 03:50:08 pm
lol. jump off the bridge or try playin' poles...
My main is a pole....
Title: Re: Polearms
Post by: CrazyCracka420 on June 19, 2012, 04:00:32 pm
If people were using poles simply for the polestagger they were doing it wrong.  The weapons have good tradeoffs compared to 2h or 1h weapons, but like everything in the game, it's just a matter of how you use it, and how it fits your play style.
Title: Re: Polearms
Post by: pepejul on June 19, 2012, 06:32:16 pm
it's good on high levl only I think...with more of 150 WPF..... stopping a running cav and  killing the cav at ground teh second after is so funny )))
Title: Re: Polearms
Post by: Idzo on June 19, 2012, 08:59:38 pm
They only removed polestagger, u still have decent stats. I fight with them on duel with 0 wpf, and i like them. U also have the ability to stop horses, take support weapons, best weapons with bonus against shields and a bigger reach in average. And that bigger reach is really important in actual battles.

They only removed polestagger and screwed up animation and overhead dont work and left block dont work... yeah.. decent stats.. 

Come on... when they fix eerything that is screwed up, it will be ok and decent till then. Unplayable.
Title: Re: Polearms
Post by: Baggy on June 19, 2012, 09:00:54 pm
You have a fucked up definition of playable.
Title: Re: Polearms
Post by: Idzo on June 19, 2012, 09:08:43 pm
You have a fucked up definition of playable.

 :lol:
Title: Re: Polearms
Post by: pepejul on June 19, 2012, 09:58:55 pm
I still play it and make many kills.... even when peasant lolilol stuff playing...  :mrgreen:
Title: Re: Polearms
Post by: Smoothrich on June 19, 2012, 10:12:00 pm
Well, I play on Eu4 or Eu_Melee when I want to use my English Bill or my Long Awlpike. They're pretty shit on Eu 1 since they're not good jack of all trades weapons anymore.


GOOD
Title: Re: Polearms
Post by: Gravoth_iii on June 19, 2012, 10:47:43 pm
Overhead definitely needs some fixing, perhaps a new animation that gives it a nice bit of bonus reach? As it is right now the overhead is pretty goddamn hard to hit with, it seems to aim to the right and pass through people for w/e reason, but then sometimes it has a massive ghost reach :O
Title: Re: Polearms
Post by: Baldr on June 20, 2012, 12:07:09 am
They only removed polestagger, u still have decent stats. I fight with them on duel with 0 wpf, and i like them. U also have the ability to stop horses, take support weapons, best weapons with bonus against shields and a bigger reach in average. And that bigger reach is really important in actual battles.

I use long-spear.... i'm fucked.. I can't use a "support weapons" because of the 3 slots , unless i feel like hitting some one 10 times before they die or use a 1h weapon. I can't 1v1 I don't have bonus against shield. it takes 3-4 hits to kill a mid armored guy (not counting the 2 on average bounces). No pole stun because of stab only, I can't hit anyone that is more then 10 degrees off my starting point. Flamberg has better reach. I can't hit anyone (that can move with any skill) close up and I have only one attack direction... but yes 2.5 meters of steel is lightning fast right.

Now please say: but you can stop horses...
Most top end 2h can kill horses in one hit.

I have been nerfed to extinction by 2h'ers that bitch at anything that can kill em before they are within reach, archers, pikes, long-spears.

I know 2'h'ers are your main player base but WTF get a grip on the nerfs on support rolls, just because we don't spam around doesn't mean we should get nerfed.
Give Long-spear men something for the love of god.

A agitated citizen!
Title: Re: Polearms
Post by: Baggy on June 20, 2012, 12:09:50 am
Use a Pike instead.
Title: Re: Polearms
Post by: pepejul on June 20, 2012, 12:50:39 am
Bamboo spear is fast, long, op and only 2 slot weapon...... I like it
Title: Re: Polearms
Post by: Baldr on June 20, 2012, 08:18:33 am
Bamboo spear is fast, long, op and only 2 slot weapon...... I like it

Its even weaker then Longspear, its a fun weapon to play with but with 25p 14b its a good support weapon; but 200 length and any experienced cav will be able to lance you. if Long spear was 2 slotted it would be great, but the extra 45 length makes it 3 slotted apperently.

But it is a good secondary weapon, and the overhead makes it useful in melee.
Title: Re: Polearms
Post by: pepejul on June 20, 2012, 08:19:46 am
I dream about a telescopic bamboo long pike  :mrgreen: :mrgreen: :mrgreen:
Title: Re: Polearms
Post by: Vkvkvk on June 20, 2012, 08:51:15 am
Its even weaker then Longspear, its a fun weapon to play with but with 25p 14b its a good support weapon; but 200 length and any experienced cav will be able to lance you. if Long spear was 2 slotted it would be great, but the extra 45 length makes it 3 slotted apperently.

But it is a good secondary weapon, and the overhead makes it useful in melee.

Long weapons like the pike/longspear/bamboo spear SHOULD be used as support weapons, so your argument that it's only good as a support weapon is a bit stupid.

Also, just bring a shitty arena shield on your back and when you're fighting cavalry, have fun with your 250 reach.
Title: Re: Polearms
Post by: Idzo on June 20, 2012, 09:46:20 am
Long weapons like the pike/longspear/bamboo spear SHOULD be used as support weapons, so your argument that it's only good as a support weapon is a bit stupid.

Also, just bring a shitty arena shield on your back and when you're fighting cavalry, have fun with your 250 reach.

I agree with shield thing but that makes you defenseless hoplite.
1vs1 with bamboo in your hands give you some chances, with shield you're screwed  :mrgreen:
Title: Re: Polearms
Post by: Vkvkvk on June 20, 2012, 10:08:06 am
I agree with shield thing but that makes you defenseless hoplite.
1vs1 with bamboo in your hands give you some chances, with shield you're screwed  :mrgreen:

Put shield on back. It's not like the shield is glued to your hands.

Which is actually why Hoplite is one of my favorite build and I find it the most versatile easily.

Archers/Crossbows? Shield up.
Support? You've probably got at minimum a 150 lenght polearm that has 200 reach on the stab.
Horses? Same as above.
Infantry? Shield on back, go stab happy.

I understand that the bamboo spear is probably not the best in melee situations but that's what it should be, not all weapons are supposed to do good at straight on melee and the fact that long weapons like the pike and longspear have been for so long is ridiculous.

Which is also why I love the warspear better for hoplite builds.
Title: Re: Polearms
Post by: Idzo on June 20, 2012, 10:38:22 am
Put shield on back. It's not like the shield is glued to your hands.

Which is actually why Hoplite is one of my favorite build and I find it the most versatile easily.

Archers/Crossbows? Shield up.
Support? You've probably got at minimum a 150 lenght polearm that has 200 reach on the stab.
Horses? Same as above.
Infantry? Shield on back, go stab happy.

I understand that the bamboo spear is probably not the best in melee situations but that's what it should be, not all weapons are supposed to do good at straight on melee and the fact that long weapons like the pike and longspear have been for so long is ridiculous.

Which is also why I love the warspear better for hoplite builds.


put shield on back = slow as shit.

with 5 ath and heavy equimpent i'm way too slow, putting  shield on my back would be suicide...
Title: Re: Polearms
Post by: Baldr on June 20, 2012, 05:56:57 pm
Long weapons like the pike/longspear/bamboo spear SHOULD be used as support weapons, so your argument that it's only good as a support weapon is a bit stupid.

Also, just bring a shitty arena shield on your back and when you're fighting cavalry, have fun with your 250 reach.

WTH are you talking about? Make sense, man!
Title: Re: Polearms
Post by: Idzo on June 20, 2012, 06:52:08 pm
WTH are you talking about? Make sense, man!

actually it does. When you take for example: bamboo with shield it has longer reach than bamboo without shield...
Title: Re: Polearms
Post by: Baldr on June 20, 2012, 11:05:55 pm
actually it does. When you take for example: bamboo with shield it has longer reach than bamboo without shield...

That's animation fail...

...Oh your a troll, should have known.
Title: Re: Polearms
Post by: oprah_winfrey on June 20, 2012, 11:15:38 pm
That's animation fail...

...Oh your a troll, should have known.

If you use a polearm with a shield you hild it with 1 hand, and the polearm is longer
Title: Re: Polearms
Post by: pepejul on June 20, 2012, 11:17:09 pm
I dream about 2H shield.....  :mrgreen:
Title: Re: Polearms
Post by: Vkvkvk on June 21, 2012, 01:09:02 am

put shield on back = slow as shit.

with 5 ath and heavy equimpent i'm way too slow, putting  shield on my back would be suicide...

Use lighter equipment and get more ATH, not because YOU have medium ATH and heavy armor that we should catter only to YOU and if you're too slow with a shield on your back that it's not a viable option.

I always play hoplites at 18/21 or 18/18 using med armor and I just use a light-ish shield, like elite cavalry shield.

I wouldn't say if it was a huge huscarl or a heavy board shield, but it's not. Besides, arena shields are extremely light, the impact on your speed will be absolutely minimal.

Pretty sure the speed penalty for shields on the back also comes from their weight.

That's animation fail...

...Oh your a troll, should have known.

That's not an animation fail, you're either a bad troll or possibly a very stupid human being, the latter most likely.

A polearm such as the bamboo spear with a shield will be using the one handed thrust instead of the polearm thrust. One handed thrust adds +50 reach ontop of the actual weapon's lenght compared to the lower reach on polearm stab animation.

There's a GREAT difference between animation fail and actual game mechanic that was implemented with exactly that (different animation reach) in mind.
Title: Re: Polearms
Post by: Baggy on June 21, 2012, 03:02:44 am
That's animation fail...

...Oh your a troll, should have known.
Your a fail all around.
Title: Re: Polearms
Post by: Kung Fu Jesus on June 21, 2012, 03:29:21 am
When did this change go through?

I haven't noticed the jump-spin-stab thing in a day or so. But yesterday I started dying to the polearm users who just turn around or slightly move left or right while in the stab position and I'm suddenly hit. I don't even know if its considered a left/right slash or a stab. Its like a version of polearm wiggle.
Title: Re: Polearms
Post by: Vkvkvk on June 21, 2012, 06:39:10 am
When did this change go through?

I haven't noticed the jump-spin-stab thing in a day or so. But yesterday I started dying to the polearm users who just turn around or slightly move left or right while in the stab position and I'm suddenly hit. I don't even know if its considered a left/right slash or a stab. Its like a version of polearm wiggle.

It's only in EU right now unless they updated NA in the 1 day that I haven't played.
Title: Re: Polearms
Post by: HarunYahya on June 21, 2012, 08:14:28 am
Polearm got nerfed and i'm ok with it.
Mod is better now since we don't have jumping pikes around and side stabs, BUT..

Thing that bothers me is that poles are kinda unplayable now...

Overhead is useless since you have to walk straight and overhead.
Left block usually don't work so i have to block with my left kidney.

And dunno.. there were few more things, I'm sure guys will add em..

So dear devs, help us!
Respec to spammitar shielder.
Solves multiple problems like archery spam , 2h spam , buggy stab after patch , buggy overheads and gives you the opportunity to right click and give 0 fucks about the whole fight.
But it's not fun to play
Title: Re: Polearms
Post by: FRANK_THE_TANK on June 21, 2012, 09:02:09 am
I'm loving this muhahahahahaahahahahaha!

Welcome to my world mother fuckers! HAHAHAHAHAHAHAHA
Title: Re: Polearms
Post by: Idzo on June 21, 2012, 02:00:37 pm
Respec to spammitar shielder.
Solves multiple problems like archery spam , 2h spam , buggy stab after patch , buggy overheads and gives you the opportunity to right click and give 0 fucks about the whole fight.
But it's not fun to play

I'm not russian :(
Title: Re: Polearms
Post by: Cicero on June 21, 2012, 02:17:08 pm
I'm not russian :(
you are hrvat its worse =(
Title: Re: Polearms
Post by: Idzo on June 21, 2012, 02:41:11 pm
you are hrvat its worse =(

What do you know.. go play on your iPad..