Author Topic: Polearms  (Read 5296 times)

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Offline CrazyCracka420

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Re: Polearms
« Reply #15 on: June 18, 2012, 05:34:20 pm »
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THIS bothers me the most, I don't know what the fuck is happening but the left block is not blocking for me either.

Well i noticed when I kept blocking down it would show up as a left block in the game (not always, but a lot yesterday).  But I was actually still blocking down because I usually rely on my instincts than what it shows in game, I knew I hit down before block but it showed a left block, someone thrusted at me, and I blocked.

I think it's just animations not matching what you're actually doing.
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Offline Idzo

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Re: Polearms
« Reply #16 on: June 19, 2012, 12:14:46 am »
+1
Well i noticed when I kept blocking down it would show up as a left block in the game (not always, but a lot yesterday).  But I was actually still blocking down because I usually rely on my instincts than what it shows in game, I knew I hit down before block but it showed a left block, someone thrusted at me, and I blocked.

I think it's just animations not matching what you're actually doing.

well. if animation dont match i would block anyway..but hits come thru....

remove polestagger and lolstabs but this is poles are almost unplayable atm..

I also noticed that speed of spin is drastically slowed..
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Offline Baggy

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Re: Polearms
« Reply #17 on: June 19, 2012, 12:25:20 am »
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Pole are not unplayable. They're now balanced.
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Offline Idzo

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Re: Polearms
« Reply #18 on: June 19, 2012, 10:30:22 am »
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Pole are not unplayable. They're now balanced.

lol. jump off the bridge or try playin' poles...
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Offline _GTX_

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Re: Polearms
« Reply #19 on: June 19, 2012, 03:09:52 pm »
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lol. jump off the bridge or try playin' poles...

They only removed polestagger, u still have decent stats. I fight with them on duel with 0 wpf, and i like them. U also have the ability to stop horses, take support weapons, best weapons with bonus against shields and a bigger reach in average. And that bigger reach is really important in actual battles.
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Offline Baggy

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Re: Polearms
« Reply #20 on: June 19, 2012, 03:50:08 pm »
+1
lol. jump off the bridge or try playin' poles...
My main is a pole....
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Offline CrazyCracka420

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Re: Polearms
« Reply #21 on: June 19, 2012, 04:00:32 pm »
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If people were using poles simply for the polestagger they were doing it wrong.  The weapons have good tradeoffs compared to 2h or 1h weapons, but like everything in the game, it's just a matter of how you use it, and how it fits your play style.
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Offline pepejul

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Re: Polearms
« Reply #22 on: June 19, 2012, 06:32:16 pm »
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it's good on high levl only I think...with more of 150 WPF..... stopping a running cav and  killing the cav at ground teh second after is so funny )))
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Offline Idzo

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Re: Polearms
« Reply #23 on: June 19, 2012, 08:59:38 pm »
+1
They only removed polestagger, u still have decent stats. I fight with them on duel with 0 wpf, and i like them. U also have the ability to stop horses, take support weapons, best weapons with bonus against shields and a bigger reach in average. And that bigger reach is really important in actual battles.

They only removed polestagger and screwed up animation and overhead dont work and left block dont work... yeah.. decent stats.. 

Come on... when they fix eerything that is screwed up, it will be ok and decent till then. Unplayable.
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Offline Baggy

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Re: Polearms
« Reply #24 on: June 19, 2012, 09:00:54 pm »
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You have a fucked up definition of playable.
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Offline Idzo

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Re: Polearms
« Reply #25 on: June 19, 2012, 09:08:43 pm »
+1
You have a fucked up definition of playable.

 :lol:
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Offline pepejul

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Re: Polearms
« Reply #26 on: June 19, 2012, 09:58:55 pm »
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I still play it and make many kills.... even when peasant lolilol stuff playing...  :mrgreen:
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Offline Smoothrich

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Re: Polearms
« Reply #27 on: June 19, 2012, 10:12:00 pm »
-1
Well, I play on Eu4 or Eu_Melee when I want to use my English Bill or my Long Awlpike. They're pretty shit on Eu 1 since they're not good jack of all trades weapons anymore.


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Offline Gravoth_iii

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Re: Polearms
« Reply #28 on: June 19, 2012, 10:47:43 pm »
+1
Overhead definitely needs some fixing, perhaps a new animation that gives it a nice bit of bonus reach? As it is right now the overhead is pretty goddamn hard to hit with, it seems to aim to the right and pass through people for w/e reason, but then sometimes it has a massive ghost reach :O
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Re: Polearms
« Reply #29 on: June 20, 2012, 12:07:09 am »
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They only removed polestagger, u still have decent stats. I fight with them on duel with 0 wpf, and i like them. U also have the ability to stop horses, take support weapons, best weapons with bonus against shields and a bigger reach in average. And that bigger reach is really important in actual battles.

I use long-spear.... i'm fucked.. I can't use a "support weapons" because of the 3 slots , unless i feel like hitting some one 10 times before they die or use a 1h weapon. I can't 1v1 I don't have bonus against shield. it takes 3-4 hits to kill a mid armored guy (not counting the 2 on average bounces). No pole stun because of stab only, I can't hit anyone that is more then 10 degrees off my starting point. Flamberg has better reach. I can't hit anyone (that can move with any skill) close up and I have only one attack direction... but yes 2.5 meters of steel is lightning fast right.

Now please say: but you can stop horses...
Most top end 2h can kill horses in one hit.

I have been nerfed to extinction by 2h'ers that bitch at anything that can kill em before they are within reach, archers, pikes, long-spears.

I know 2'h'ers are your main player base but WTF get a grip on the nerfs on support rolls, just because we don't spam around doesn't mean we should get nerfed.
Give Long-spear men something for the love of god.

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