cRPG

cRPG => General Discussion => Topic started by: Blackbow on June 14, 2012, 09:19:19 pm

Title: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Blackbow on June 14, 2012, 09:19:19 pm
about arrows :
since the last update something changed with arrows !!
there is like a random system to give chance to arrows, when u hit someone to do damage/stun or not ...

i'm lvl 34 with 183 archery and mw rus / horn / long + mw bodkin
and now when i shot someone in plate,mail or cloth somethimes the arrow do nothing
the arrow do no damage and dont stun ... i'm feeling like an archer lvl 2 with simple arrows and short bow

two example :
- one night ago an archer shot me with longbow + tatar and the arrow didnt do any damage and i dont get stun ... wtf ???
- i shot rufio's shield (he have 1 skill shield) and the arrows hit i hear the sound like when an archer lvl one try to shot a guy in plate
so that mean no damage, no stun

i never saw this before at my level (ofc it happend at low level)
i checked the patch log and saw nothing about this so wtf ? it's an other hide nerf of archery ???

about the jump shot u remove it, then now u add it again .... admins forgot to remove it ???

about xbow damage :
it's me or xbow got increased damage ???
in past i wore an armor with 16 bodie armor all guy with mw arbalest + mw steel bolts was able to one shot me ...
so i changed armor for a better one with 28 armor (tribal warior outfit +1) before the patch i was still alive after one shot (mw arba+mw bolt)

since last patch i get one shot again ... and now with last patch everybody wear an xbow imo that fuck the gameplay and the weak balance of this mod !!!

just for info : in real life an xbow is very powerfull at low and middle range then damage decrease at long range ... imo xbow are still to powerfull (and easymode) at long range ... 

solution :
imo just remove the new random hit system for arrows, or increase chance of hit for high lvl/wpf archer because it's a no sense
and put back damage of all xbow like they was in past ... and for better balance class maybe add power draw to xbow =)
i dont understand why decrease archery for up xbow in same time ...

so i'm asking to Range comunity and game devs what happened ?

to all infantries who cant understand my point of view just imagine :

it's like somethimes u hit a peasant guy in face with a mw flamberge with a full strengh/ps build but u have a random chance than the hit do nothing ... boring no ???

sry for my bad english

cordially your favorit pimp
FIXED :
Found and fixed two ranged bugs in the new server software:
- arrow damage type wasn't applied (i.e. bodkins were utter shit)
- missile speed was calculated wrong

I'll notify you when the update is applied so you can check if there are other anomalies.

Edit: updates are now live.
thx to cmp and devs team =)
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: PieParadox on June 14, 2012, 09:21:13 pm
Removing arrowstun after polestun is the only logical choice!!
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: dreadnok on June 14, 2012, 09:22:16 pm
because xbows should hit harder? they should tho require skill to be used.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Blackbow on June 14, 2012, 09:25:44 pm
because xbows should hit harder? they should tho require skill to be used.

an other example :
i love when a guy with 0 in xbow head shot me and add a comment
i always answer him : try to head shot someone with 0 in archery...
if u have the luck to hit his head u will never kill him ...
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: matt2507 on June 14, 2012, 09:35:33 pm
I just do not say too much for bows because I'm 2h but I was witness to this and there is clearly a problem.

I completely agree for crossbows, it is completely incense to make as many damage with no points in crossbow while all other classes must specialize it.

Required to use the PowerDraw seems the best option.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Herkkutatti666 on June 14, 2012, 09:40:30 pm
IRL xbow does more dmg and is Easier to use
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Smoothrich on June 14, 2012, 09:44:39 pm
bring back the all ranged damage is reduced by 1/3, one of the only intelligent things the balance team has done in this game, then they inexplicably rolled it back within days, while leaving the bonus damage to head shots even.

also, all throwing damage should be reduced by 1/2 and have 1/2 the accuracy, throwing is secret OP, every thrower who isn't a liar knows it

rus bow archery is by far the most OP broken shit in this game, any thread that asks to buff them is a bad joke
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Adamar on June 14, 2012, 09:47:07 pm
IRL the crossbow is better than the bow in everything exept fire rate and long range accuracy.

Bow damage is indeed random. Put an end to it.

bring back the all ranged damage is reduced by 1/3, one of the only intelligent things the balance team has done in this game, then they inexplicably rolled it back within days

One of their biggest mistakes, they nerfed high damaging/low accuracy builds for some insane headshot buff, archery was broken, the servers got cav spammed and all of this was made clear in the forums during those days. The team fixed it back for ballance sake, it wasn't inexplicable, unexpected or unjustified. Repeating the same mistake would be really stupid.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Leshma on June 14, 2012, 09:53:14 pm
Your shoothing is random too.

Archery is weak atm but I think that it should be weak against armored targets. Ignore armor flag it had for a long time is pure bullshit.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: isatis on June 14, 2012, 09:54:36 pm
bring back the all ranged damage is reduced by 1/3, one of the only intelligent things the balance team has done in this game, then they inexplicably rolled it back within days, while leaving the bonus damage to head shots even.

also, all throwing damage should be reduced by 1/2 and have 1/2 the accuracy, throwing is secret OP, every thrower who isn't a liar knows it

rus bow archery is by far the most OP broken shit in this game, any thread that asks to buff them is a bad joke

smooth... thorwing ain't OP at all

with my mw throwing lance + 9 pd I can't even one hit everyone!!! sometime it take TWO lance to kill someone!!!!
you imagine???

instead of going 4-0 like it should be I go 3-0 :O

I think we all agree a buff is needed...

(click to show/hide)
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Adamar on June 14, 2012, 10:11:18 pm
Your shoothing is random too.

Not the human component of shooting, for sure! I personaly work my ass off for my hits and very rarely I get a kill. Now it's even more likely for archers to kill tincans with retarded melee than with range. Luckely 80% of meleers are spoiled noobs, so we do have a chance in the rare event of a duel.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Aleskander on June 14, 2012, 10:11:29 pm
Archery is fine right now
Crossbows are fine right now
Twohanders are fine right now
Polearms are fine right now
One-handers are fine right now
Cav are fine right now, inf just suck

Leave everything alone
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: CrazyCracka420 on June 14, 2012, 10:20:04 pm
I actually like that either some or all of the xbow/arrow stun has stopped.  It was ridiculous when I was about to stab a horse xbow, my lance is full thrust and 1/4" from their face, but their bolt touched me so my lance disappears.  I got killed by a horse xbow yesterday as my lance was about to hit their face, and it allowed a simultaneous kill of the xbow as well (from my lance).  I thought it was pretty nifty. 
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Penitent on June 14, 2012, 10:26:30 pm
OH MY GOSH EVERYTHING IS CHANGED SO FAST I THINK I"M GONNA BE SICK
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Andswaru on June 14, 2012, 10:29:33 pm
Achery felt overnerved since they took away my lovely pierce damage on the longbow.. made the longbow the most overpriced bow ever in the game.  :mad:
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Leshma on June 14, 2012, 10:29:46 pm
Now image if they decide to change all animations so we have to learn to fight all over again. Scary, eh? :D
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Blackbow on June 14, 2012, 10:30:13 pm
Your shoothing is random too.

Archery is weak atm but I think that it should be weak against armored targets. Ignore armor flag it had for a long time is pure bullshit.

but hit is random when u hit someone witch cloth in bodie somethime u do no damage

i can agree than armored guys can resist more against arrows but they should not be unkillable by an archer with my level and my stuff...
in real an arrow from long range can pass through a plate ... if we compare with reality .. but it's a game ... so i can understand class need a balance ...

i just want to know why devs add this system on arrows without saying nothing to people in patch log
or maybe i'm wrong and my char is buged
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Penitent on June 14, 2012, 10:30:38 pm
Archery is fine right now
Crossbows are fine right now
Twohanders are fine right now
Polearms are fine right now
One-handers are fine right now
Cav are fine right now, inf just suck

Leave everything alone

Oh that's so nice how you don't even mention shielders.  EVERYONE FORGETS ABOUT US.  BUFF SHIELDERS.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Leshma on June 14, 2012, 10:37:17 pm
but hit is random when u hit someone witch cloth in bodie somethime u do no damage

i can agree than armored guys can resist more against arrows but they should not be unkillable by an archer with my level and my stuff...
in real an arrow from long range can pass through a plate ... if we compare with reality .. but it's a game ... so i can understand class need a balance ...

i just want to know why devs add this system on arrows without saying nothing to people in patch log
or maybe i'm wrong and my char is buged

I'm aware that archery is overnerfed. Probably some fuck up. Haven't you noticed jump shot comeback? God knows what happened with archery. Wait for new server software update, I think it will be fixed then.

One thing is certain, they didn't want to nerf archery on purpose.

Also, I'm aware that more than half of melee fighters are idiots, I'm feeling it on my skin every day. So many teamhits and teamkills...
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Rage_Guy on June 14, 2012, 10:37:42 pm
BUFF SHIELDERS!
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: bruce on June 14, 2012, 10:38:13 pm
I actually like that either some or all of the xbow/arrow stun has stopped.

Probably lag more then anything. Arrows and bolts still stun.

It was ridiculous when I was about to stab a horse xbow

Fighting opponents which wound you except on headshot while you instakill them if they miss so you don't get to whine.


Everyone wants to be a horseman nowdays when your horse can ride around like a pincushion and laugh.

Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Penitent on June 14, 2012, 10:40:42 pm
BUFF SHIELDERS!

MAKE IT SO PLAYERS CAN"T WALK THROUGH A SHIELDER BLOCKING ANY MORE.

edit: SORRY I'm having trouble controlling THE VOLUME OF MY VOICE.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: BeastSVK on June 14, 2012, 10:52:03 pm
Crossbow should be repatched by previious patch it was best ..not one shot kill but IT SHOTED TO CROSSHAIR not as now..release point is moved tto fuckin g far right in 1rst person look. wtf is it
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Aleskander on June 14, 2012, 11:14:07 pm
Oh that's so nice how you don't even mention shielders.  EVERYONE FORGETS ABOUT US.  BUFF SHIELDERS.

I though one-handed was included.
But yeah,

BUFF SHIELDERS
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: POOPHAMMER on June 14, 2012, 11:16:28 pm
We really need a power foot skill. Power foot determines the power of your foot when stepping down on it to reload. Higher damage xbows require a more powerful foot to hold it down.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: bruce on June 14, 2012, 11:17:15 pm
Power foot... let's just call it "crossbow handling", ok?  :lol:
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: POOPHAMMER on June 14, 2012, 11:17:41 pm
power foot makes a lot more sense
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Penitent on June 14, 2012, 11:21:23 pm
power foot would increase the distance you kick players back too.
Think outside the box, man.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Christo on June 14, 2012, 11:22:04 pm
power foot makes a lot more sense

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Just make crossbows WPF based, so that you need about 150 to equip an Arbalest, or so.

Check my thread about changing how crossbows should work, if you're interested.
http://forum.c-rpg.net/index.php/topic,33235.0.html (http://forum.c-rpg.net/index.php/topic,33235.0.html)
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Lactose_the_intolerant on June 14, 2012, 11:25:58 pm
the one who says throwing is op is a moron. i had a stf with with throwing lances, tested in duel serv and took 3 lances to kill a 21/18 in a decent armor

with 6 pt and jarids i do at best 50% damage on 18/18 builds with light armor. the sarifices you have to do for throwing is really handicaping. people that make you lose 50% of life in your mighty loomed armor are people who'v invested heavily in throwing.

And for crossbow. i'v died a few times in one hit even though i have lordly gear (body and hand gear) and sometimes couldnt see my life to an arm shot!. You can tell all the realism bullcrap you want but the lack of investment you need, the easiness compared to archery  doesnt diserve imo to 1 hit kill. I played crossbow before the buff, and the strength of crossbow is the ability to hold your shots forever to release at the right moment your shot and also the fact you can easily put up a melee fight (investmenet in melee points, ability to have more armor).
I'm on my second gen of xbow alt and already at level 20 iv caught up easily my peasent kd by having always 2:1 KD's with 110 wpf. True it isnt that accurate but aiming for the head is really not needed because the damage output to a torso hit compensates alrgely the risk of pulling off a heashot. This is for me the easiest ranged class, now it's the most powerful. the number of crossbows have increased lately it's insane
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Penitent on June 14, 2012, 11:29:15 pm
I think crossbows are fine.  They shoot so slow, aren't hard to dodge, and are stopped easily by a shield or obstacle.

I've made a guide on the topic if you guys are having trouble.


http://forum.c-rpg.net/index.php/topic,26128.msg378727.html#msg378727
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Slamz on June 14, 2012, 11:36:00 pm
bring back the all ranged damage is reduced by 1/3, one of the only intelligent things the balance team has done in this game, then they inexplicably rolled it back within days, while leaving the bonus damage to head shots even.

also, all throwing damage should be reduced by 1/2 and have 1/2 the accuracy, throwing is secret OP, every thrower who isn't a liar knows it

rus bow archery is by far the most OP broken shit in this game, any thread that asks to buff them is a bad joke

I assume you realize that this would result in every match being about 80% cavalry after a while.  Ranged doesn't counter infantry nearly as well as it counters horses (especially unarmored ones like the courser).

If this game had no horses, I would drop throwing.  It's not useless against infantry but I'd probably do better overall by spending those points elsewhere.  I carry MW heavy throwing axes because it's the most reasonable way for infantry to fend off lancers.

In the event of a severe throwing nerf I guess I'd learn to like playing as cav like everyone else.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Murmillus_Prime on June 14, 2012, 11:44:54 pm
Before patch, 4 HA, 167 Xbow WPF + MW Light Xbow, a headshot was quite common, not frequent but common and it meant I was able to get some decent kills as a HX, since patch the bolt when fired goes anywhere but centre crosshair now head shots are much less common and even aiming for the body of an enemy cav I'm right on the ass of has become a challenge, most of my hits actually come with the crosshair being on the enemies shoulder and hoping it goes towards the body and not the other direction.

BUFF XBOW ACCURACY
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: bruce on June 14, 2012, 11:46:16 pm
Fuck accuracy, nerf accuracy buff damage. Give the oooold crossbow. I liked that good old shotgun. When you rode to someone, had to push it in his chest and then fire. But people died! That was fun. And HA was 12 agi, too, for a while, so while riding at speed the old crossbow had the reticule of about 2 plated chargers on top of one another. But it was what, 75-80p?


Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Murmillus_Prime on June 14, 2012, 11:47:47 pm
No bruce that's blasphemy, I want to headshot HA AGAIN!
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: KaMiKaZe_JoE on June 15, 2012, 12:10:10 am
ur right nerf cav, buff archers.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: cmp on June 15, 2012, 12:12:12 am
WE DID NEITHER, IF ANYTHING CHANGED IT'S DEFINITELY A BUG.
PLEASE TELL US EXACTLY HOW TO REPRODUCE THE ISSUES AND WE MIGHT BE ABLE TO FIX THEM.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Leshma on June 15, 2012, 12:15:24 am
Jump shot is back in the game as you already know.

Armored targets take minor damage from arrows (with 65 body armor while standing still archers rarely took more than 15% HP).

Headshot buff probably isn't active because I still haven't died from headshot, no matter what head armor I have, since the bug happened.

I do have 80 HP but to survive the headshot from a crossbow while wearing Straw hat is a joke (you have proof in screenshots thread).
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: polkafranzi on June 15, 2012, 12:23:15 am
i can agree than armored guys can resist more against arrows but they should not be unkillable by an archer with my level and my stuff...
in real an arrow from long range can pass through a plate ... if we compare with reality .. but it's a game ... so i can understand class need a balance ...

[H]ello!

http://forum.c-rpg.net/index.php/topic,33601.0.html
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Adamar on June 15, 2012, 12:27:10 am
[H]ello!

http://forum.c-rpg.net/index.php/topic,33601.0.html

Fail reproduction is fail.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: polkafranzi on June 15, 2012, 12:29:25 am
Fail reproduction is fail.

[N]o

Yours and blackbows tears are fail
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Smoothrich on June 15, 2012, 12:31:29 am
I assume you realize that this would result in every match being about 80% cavalry after a while.  Ranged doesn't counter infantry nearly as well as it counters horses (especially unarmored ones like the courser).

If this game had no horses, I would drop throwing.  It's not useless against infantry but I'd probably do better overall by spending those points elsewhere.  I carry MW heavy throwing axes because it's the most reasonable way for infantry to fend off lancers.

In the event of a severe throwing nerf I guess I'd learn to like playing as cav like everyone else.

I agree, I didn't think 1/3 damage reduction should've applied to horses, ranged should fuck up cav, but do less damage to infantry.  Any thrower with axes or above pretty much 2 shots me while being impossible to catch up to if they wear light armor, with 7 IF and 60 body armor.  Rus Bows often do just as much damage, but with a million more bonuses.  I really just don't understand why ranged does triple the damage of most melee classes, while having insane kiting ability.  Its poor balance.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Adamar on June 15, 2012, 12:36:52 am
[N]o

Yours and blackbows tears are fail

If you lean a metal plate against something you're reinforcing it,how is any arrow supposed to get through if there's no room to do so? + People did use steel arrow heads , not just iron. The world doesn't revolve around britain.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: cmp on June 15, 2012, 12:43:09 am
Please keep the debate about arrows piercing plate into the Tras... Realism Discussion forum.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Blackbow on June 15, 2012, 01:15:10 am
WE DID NEITHER, IF ANYTHING CHANGED IT'S DEFINITELY A BUG.
PLEASE TELL US EXACTLY HOW TO REPRODUCE THE ISSUES AND WE MIGHT BE ABLE TO FIX THEM.

hmm it's hard to reproduce it because those wierd shot are random
so i rly dont know how to help and how reproduce this
ofc it happen more often on huge plated guys like wolf_monster or on vincent_ruth but,
it happen too on lighter armor but less often i will try to fraps it in futur
it's not the first time i shot a masterwork plated guy with full strengh build and it never happened in past

and like said leshma head shot buff look off i did some head shot on a guy he was still alive
i asked his gear and build , he was 21/18 with simple barbute
but i dont care about the hs buff i'm rly frustrated by those random arrows :'(

crpg nation cup is coming soon and i start to think i will be useless if i still have this bug...
i would want to know what say other archer about that and know if i'm the only one to see/have this problem
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: cmp on June 15, 2012, 01:16:29 am
This happens only on EU1/2/3, right?
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Blackbow on June 15, 2012, 01:18:25 am
yes i played only on the new eu 1

about the eu 4 i dont remember i didnt played enough on it before he get removed
tomorow i will test on some private server
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: cmp on June 15, 2012, 01:20:11 am
I'll run some tests.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Banok on June 15, 2012, 01:21:49 am
WE DID NEITHER, IF ANYTHING CHANGED IT'S DEFINITELY A BUG.
PLEASE TELL US EXACTLY HOW TO REPRODUCE THE ISSUES AND WE MIGHT BE ABLE TO FIX THEM.

I think its just hearsay, I don't see how people draw conclusions that things have been changed just from ingame.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Blackbow on June 15, 2012, 01:24:29 am
I'll run some tests.

a big thx bro
if i can help in any way tell me ...
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: BlindGuy on June 15, 2012, 01:28:17 am
IRL xbow does more dmg and is less easy to use


Opposite, IRL a medieval crossbow was fairly easy to use and did not do much dmg, nor where they that accurate. Lazerguns we have now are a joke.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: bruce on June 15, 2012, 01:36:47 am
Accurate yes/no, depends which era are you exactly talking about and the make. Not as in crpg, of course, but neither is headshot archery nor throwing (your axe always ends up with the sharp bit in? really?). Damaging, yes, quite, but armour gave more protection then it does in crpg (especially for the head), but same goes for just about any weapon, from bows, throwing stuff (you throw a spear and it penetrates plate, aha), and such.

Would not mind realistic armour overall (and realistic ranged), but infantry mechanics could also use some work in the case, like epileptic seizures to mess up hitbox, and in general the maneuver. Also cut weapons would be drastically affected by realistic armour (and it'd end up with removing plate for sake of balance since it completely changes mechanics... like it did, really). Meh. Mod would need a theme in that case, since grouping armours and weapons from 500 years is a bit silly.

Would be an entirely new mod. Probably fun to play, though.

Anyway, this belongs in the spam realism section.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Bobthehero on June 15, 2012, 01:58:26 am
in real an arrow from long range can pass through a plate ... if we compare with reality

You fucking retarded moron how many time did your fucking inbred retarded parents hit you on your fucking head for you to be stupid enough to say that.


Had to rant, feel better now.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: GuiKa on June 15, 2012, 03:41:34 am
You fucking retarded moron how many time did your fucking inbred retarded parents hit you on your fucking head for you to be stupid enough to say that.


Had to rant, feel better now.

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Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: OpenPalm on June 15, 2012, 04:06:20 am
WE DID NEITHER, IF ANYTHING CHANGED IT'S DEFINITELY A BUG.
PLEASE TELL US EXACTLY HOW TO REPRODUCE THE ISSUES AND WE MIGHT BE ABLE TO FIX THEM.

Only important post in this thread, close thread please.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Bobthehero on June 15, 2012, 04:12:28 am
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Oh yes, I was mad :o
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: bigsean on June 15, 2012, 04:30:01 am
I don't know why smoothrich keeps commenting on these archery issues. He's been shot down by the devs in his ludicrous claims and even disproven. "Triple the damage of melee while kiting", dont be ridiculous. You are the first to go further in that the rus bow is OP and broken, one of only 2 worthwhile bows.

Let's face it he only really either plays cav or melee, he's gonna be biased when that babby horse goes down.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: TheAppleSauceMan on June 15, 2012, 04:43:07 am
MAKE IT SO PLAYERS CAN"T WALK THROUGH A SHIELDER BLOCKING ANY MORE.

edit: SORRY I'm having trouble controlling THE VOLUME OF MY VOICE.

QFT.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Latvian on June 15, 2012, 09:15:55 am
nerf archers more.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: BeastSVK on June 15, 2012, 12:33:04 pm
Cmp try to test crossbow relese point u will see a miracle of shitness :(
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Everkistus on June 15, 2012, 12:44:50 pm
Archery is definitely weak at the moment.

Crossbow feels a little bit too good, I still think it would go well with a WPF restriction (1 for hunting xbow, 60 for light xbow, 90 for normal xbow, 120 for heavy xbow, 150 for arba). This way it wouldn't break hybrids or dedicated xbowmen, but it would hurt shotgun/sidearm xbowers.

Throwing is throwing, not much to say on that.

Power foot skill would be awesome if it also defined how much damage a kick deals :)
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Taser on June 15, 2012, 12:49:19 pm
Archery is definitely weak at the moment.

Crossbow feels a little bit too good, I still think it would go well with a WPF restriction (1 for hunting xbow, 60 for light xbow, 90 for normal xbow, 120 for heavy xbow, 150 for arba). This way it wouldn't break hybrids or dedicated xbowmen, but it would hurt shotgun/sidearm xbowers.

Throwing is throwing, not much to say on that.

Power foot skill would be awesome if it also defined how much damage a kick deals :)

Wouldn't mind something like that but it seems a bit forced. Can't say I'd complain if it was implemented though.

As for the power foot skill, if that was brought in and affected how much damage a kick dealt.. in comes the kick builds. I can see the names now.. Kickballer, Kickass, Kick_Off, etc
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: bruce on June 15, 2012, 12:49:39 pm
Power foot skill would be awesome if it also defined how much damage a kick deals :)

And how far you can kick people... now if peasants kicked from walls did damage on attackers below, siege might become fun yet again!
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Everkistus on June 15, 2012, 12:57:52 pm
There's always room in cRPG for a few of those kickers :)

But seriously, it would solve a lot of problems with crossbows. They would require a skill investment, but in return it would also provide a benefit, kicking. Maybe with power foot you could get a chance of knockdown to your kick?

This could also affect rageball. Power foot could decide how far you can kick the ball. This way, it would actually have some variety instead of everyone playing on agi-stacked runners.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: cmp on June 15, 2012, 02:59:16 pm
Found and fixed two ranged bugs in the new server software:
- arrow damage type wasn't applied (i.e. bodkins were utter shit)
- missile speed was calculated wrong

I'll notify you when the update is applied so you can check if there are other anomalies.

Edit: updates are now live.
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Blackbow on June 15, 2012, 05:17:49 pm
Found and fixed two ranged bugs in the new server software:
- arrow damage type wasn't applied (i.e. bodkins were utter shit)
- missile speed was calculated wrong

I'll notify you when the update is applied so you can check if there are other anomalies.

Edit: updates are now live.

man you are a hero !!!
a big thx !!! =)


what about the xbow damage ???
they are back to normal damage or still more powerfull ??
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: cmp on June 15, 2012, 05:19:45 pm
I haven't seen anything that might affect them (apart from the speed bug i mentioned above), maybe it was just bad luck. If it still happens after today's update I'll look into it.
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Blackbow on June 15, 2012, 05:21:42 pm
ok cool i keep an eye on it and will give u my feeling on it
later
thx again
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: bosco on June 15, 2012, 05:21:51 pm
What was the missile speed problem if I might ask? Too slow, too fast?
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: bruce on June 15, 2012, 05:22:57 pm
Cmp is the fix regarding missile speeds on horseback active, too?
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Leshma on June 15, 2012, 05:24:20 pm
In two days balance subforum will be full of twohanders crying about OP archery.
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: djavo on June 15, 2012, 05:35:46 pm
Crybabies
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: cmp on June 15, 2012, 05:43:02 pm
What was the missile speed problem if I might ask? Too slow, too fast?

Not sure. It was... wrong. :P

Cmp is the fix regarding missile speeds on horseback active, too?

It applies to mounted ranged too, yes.
It doesn't fix the Warband speed bonus issue, though. Not yet.

In two days balance subforum will be full of twohanders crying about OP archery.

I know.
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: CrazyCracka420 on June 15, 2012, 05:47:32 pm
2h's always get their way in this mod too...


cmp break free of your chains and fly!  quick, chadz isn't looking
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Adamar on June 15, 2012, 06:00:59 pm
Hehe my bodkins are back, thanks devs!
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Manabalu on June 15, 2012, 06:09:17 pm
Archery is definitely weak at the moment.

Crossbow feels a little bit too good, I still think it would go well with a WPF restriction (1 for hunting xbow, 60 for light xbow, 90 for normal xbow, 120 for heavy xbow, 150 for arba). This way it wouldn't break hybrids or dedicated xbowmen, but it would hurt shotgun/sidearm xbowers.

Throwing is throwing, not much to say on that.

Power foot skill would be awesome if it also defined how much damage a kick deals :)

Using a heavy or arbalest without 150 WPF is a waste anyway. Heavy/Arbalest + bolts are 3 slots, nice sidearm you have there. ;)
Imo all maxed ranged are too powerful, reduce all range damage by 1/3 or make heavy armor useful.
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Zerobot1 on June 15, 2012, 06:48:55 pm
My arrows are still bouncing off plate users, I've never had my arrows do 0 damage against someone before.

Just HS a nordic warlord helmet and he still took 2 arrows after that, didn't die.
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: cmp on June 15, 2012, 08:49:39 pm
No wonder, I forgot to switch to the new version. :lol:
I'll fix a siege bug where both teams spawn in the same place, then I'll update (for real this time).

Edit: it's live now.
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Zerobot1 on June 15, 2012, 09:27:16 pm
Thanks for sorting that then.

Now just refund me on all my bodkin upkeeps and we'll call it square.  :)
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Torost on June 15, 2012, 09:40:46 pm
I had a feeling something was really wrong, but could not point out what.
Dismissed it as me being paranoid. Hidden archerynerfs and so on.
Thank you to the people finding the problems, and devs for fixing them!
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: ThePoopy on June 15, 2012, 10:35:01 pm
add turn speed to archers!!!!111
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Lactose_the_intolerant on June 15, 2012, 11:11:25 pm
projectiles are going through my shield!

holding my shield up to get hit by a throwing axe ignoring my shield.
throwing lance landing on my shield makes me lose 25% hp(witnessed by me and the lance thrower)
archery somehow hitting me behind my shield in my hand
weird head hitboxes, sometimes i swear my jarid misses but it finishes in a perfect headshot

pikes going through walls, you just need to start the animation over the wall and drag down to hit through the wall
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Gurnisson on June 15, 2012, 11:11:46 pm
Polestagger has gone, time to remove projectile stagger :twisted:
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Momo on June 15, 2012, 11:17:33 pm
Polestagger has gone, time to remove projectile stagger :twisted:

This. I am sick of being stunned in the "air" when I jump at archers, and that shitty stagger saves their ass, then they HS me. Pfft.
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Penitent on June 15, 2012, 11:19:54 pm
Yes, lets remove stagger from all hits in melee also.  It's better to get hit with no effect other than the health bar moving down.
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Juhanius on June 15, 2012, 11:25:51 pm
Thx cmpxchg8b for fixing bugs so fast 8-)
Title: Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
Post by: Riddaren on June 16, 2012, 12:11:55 am
IRL xbow does more dmg and is less easy to use

IRL riding a horse is much harder as well ;)

Anyway I think that archery and crossbowing should be as accurate as possible.
More accuracy and control will improve the teamplay as it's easier to avoid teamhits. It will also increase the gap between good and bad archers.

If anything decrease damage, projectile speed or shooting/reload speed.

Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Arrowblood on June 16, 2012, 12:19:00 am
IRL riding a horse is much harder as well ;)

Anyway I think that archery and crossbowing should be as accurate as possible.
More accuracy and control will improve the teamplay as it's easier to avoid teamhits. It will also increase the gap between good and bad archers.

If anything decrease damage, projectile speed or shooting/reload speed.


i rememeber something back in the older  days.....
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Murmillus_Prime on June 16, 2012, 12:28:45 am
BLACKBOW GET RID OF THE XBOW WHINGE!

DO YOU KNOW HOW IRRITATING IT IS TRYING TO TAKE AN ARCHER ON WITH AN XBOW WHEN THEY'RE PEWPEWING AWAY AT YOU, EVERY HIT STOPPING YOU FROM BEING ABLE TO FIRE BACK!
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Arrowblood on June 16, 2012, 12:33:16 am
http://www.youtube.com/watch?v=U48uDLQ2_fs
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Adamar on June 16, 2012, 01:56:46 am
No wonder, I forgot to switch to the new version. :lol:

*Starts suspecting the Dev's intentions towards archery...*
Title: Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
Post by: Blackbow on June 16, 2012, 08:40:44 am
i just played all the night
and it's perfect now thx again cmp for rapidity and eficacity =p