Found and fixed two ranged bugs in the new server software:thx to cmp and devs team =)
- arrow damage type wasn't applied (i.e. bodkins were utter shit)
- missile speed was calculated wrong
I'll notify you when the update is applied so you can check if there are other anomalies.
Edit: updates are now live.
because xbows should hit harder? they should tho require skill to be used.
bring back the all ranged damage is reduced by 1/3, one of the only intelligent things the balance team has done in this game, then they inexplicably rolled it back within days
bring back the all ranged damage is reduced by 1/3, one of the only intelligent things the balance team has done in this game, then they inexplicably rolled it back within days, while leaving the bonus damage to head shots even.
also, all throwing damage should be reduced by 1/2 and have 1/2 the accuracy, throwing is secret OP, every thrower who isn't a liar knows it
rus bow archery is by far the most OP broken shit in this game, any thread that asks to buff them is a bad joke
Your shoothing is random too.
Your shoothing is random too.
Archery is weak atm but I think that it should be weak against armored targets. Ignore armor flag it had for a long time is pure bullshit.
Archery is fine right now
Crossbows are fine right now
Twohanders are fine right now
Polearms are fine right now
One-handers are fine right now
Cav are fine right now, inf just suck
Leave everything alone
but hit is random when u hit someone witch cloth in bodie somethime u do no damage
i can agree than armored guys can resist more against arrows but they should not be unkillable by an archer with my level and my stuff...
in real an arrow from long range can pass through a plate ... if we compare with reality .. but it's a game ... so i can understand class need a balance ...
i just want to know why devs add this system on arrows without saying nothing to people in patch log
or maybe i'm wrong and my char is buged
I actually like that either some or all of the xbow/arrow stun has stopped.
It was ridiculous when I was about to stab a horse xbow
BUFF SHIELDERS!
Oh that's so nice how you don't even mention shielders. EVERYONE FORGETS ABOUT US. BUFF SHIELDERS.
power foot makes a lot more sense
bring back the all ranged damage is reduced by 1/3, one of the only intelligent things the balance team has done in this game, then they inexplicably rolled it back within days, while leaving the bonus damage to head shots even.
also, all throwing damage should be reduced by 1/2 and have 1/2 the accuracy, throwing is secret OP, every thrower who isn't a liar knows it
rus bow archery is by far the most OP broken shit in this game, any thread that asks to buff them is a bad joke
i can agree than armored guys can resist more against arrows but they should not be unkillable by an archer with my level and my stuff...
in real an arrow from long range can pass through a plate ... if we compare with reality .. but it's a game ... so i can understand class need a balance ...
[H]ello!
http://forum.c-rpg.net/index.php/topic,33601.0.html
Fail reproduction is fail.
I assume you realize that this would result in every match being about 80% cavalry after a while. Ranged doesn't counter infantry nearly as well as it counters horses (especially unarmored ones like the courser).
If this game had no horses, I would drop throwing. It's not useless against infantry but I'd probably do better overall by spending those points elsewhere. I carry MW heavy throwing axes because it's the most reasonable way for infantry to fend off lancers.
In the event of a severe throwing nerf I guess I'd learn to like playing as cav like everyone else.
[N]o
Yours and blackbows tears are fail
WE DID NEITHER, IF ANYTHING CHANGED IT'S DEFINITELY A BUG.
PLEASE TELL US EXACTLY HOW TO REPRODUCE THE ISSUES AND WE MIGHT BE ABLE TO FIX THEM.
WE DID NEITHER, IF ANYTHING CHANGED IT'S DEFINITELY A BUG.
PLEASE TELL US EXACTLY HOW TO REPRODUCE THE ISSUES AND WE MIGHT BE ABLE TO FIX THEM.
I'll run some tests.
IRL xbow does more dmg and is less easy to use
in real an arrow from long range can pass through a plate ... if we compare with reality
You fucking retarded moron how many time did your fucking inbred retarded parents hit you on your fucking head for you to be stupid enough to say that.
Had to rant, feel better now.
WE DID NEITHER, IF ANYTHING CHANGED IT'S DEFINITELY A BUG.
PLEASE TELL US EXACTLY HOW TO REPRODUCE THE ISSUES AND WE MIGHT BE ABLE TO FIX THEM.
visitors can't see pics , please register or login
MAKE IT SO PLAYERS CAN"T WALK THROUGH A SHIELDER BLOCKING ANY MORE.
edit: SORRY I'm having trouble controlling THE VOLUME OF MY VOICE.
Archery is definitely weak at the moment.
Crossbow feels a little bit too good, I still think it would go well with a WPF restriction (1 for hunting xbow, 60 for light xbow, 90 for normal xbow, 120 for heavy xbow, 150 for arba). This way it wouldn't break hybrids or dedicated xbowmen, but it would hurt shotgun/sidearm xbowers.
Throwing is throwing, not much to say on that.
Power foot skill would be awesome if it also defined how much damage a kick deals :)
Power foot skill would be awesome if it also defined how much damage a kick deals :)
Found and fixed two ranged bugs in the new server software:
- arrow damage type wasn't applied (i.e. bodkins were utter shit)
- missile speed was calculated wrong
I'll notify you when the update is applied so you can check if there are other anomalies.
Edit: updates are now live.
What was the missile speed problem if I might ask? Too slow, too fast?
Cmp is the fix regarding missile speeds on horseback active, too?
In two days balance subforum will be full of twohanders crying about OP archery.
Archery is definitely weak at the moment.
Crossbow feels a little bit too good, I still think it would go well with a WPF restriction (1 for hunting xbow, 60 for light xbow, 90 for normal xbow, 120 for heavy xbow, 150 for arba). This way it wouldn't break hybrids or dedicated xbowmen, but it would hurt shotgun/sidearm xbowers.
Throwing is throwing, not much to say on that.
Power foot skill would be awesome if it also defined how much damage a kick deals :)
Polestagger has gone, time to remove projectile stagger :twisted:
IRL xbow does more dmg and is less easy to use
IRL riding a horse is much harder as well ;)i rememeber something back in the older days.....
Anyway I think that archery and crossbowing should be as accurate as possible.
More accuracy and control will improve the teamplay as it's easier to avoid teamhits. It will also increase the gap between good and bad archers.
If anything decrease damage, projectile speed or shooting/reload speed.
No wonder, I forgot to switch to the new version. :lol: