Author Topic: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???  (Read 5569 times)

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Offline Everkistus

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Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
« Reply #60 on: June 15, 2012, 12:44:50 pm »
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Archery is definitely weak at the moment.

Crossbow feels a little bit too good, I still think it would go well with a WPF restriction (1 for hunting xbow, 60 for light xbow, 90 for normal xbow, 120 for heavy xbow, 150 for arba). This way it wouldn't break hybrids or dedicated xbowmen, but it would hurt shotgun/sidearm xbowers.

Throwing is throwing, not much to say on that.

Power foot skill would be awesome if it also defined how much damage a kick deals :)

Offline Taser

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Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
« Reply #61 on: June 15, 2012, 12:49:19 pm »
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Archery is definitely weak at the moment.

Crossbow feels a little bit too good, I still think it would go well with a WPF restriction (1 for hunting xbow, 60 for light xbow, 90 for normal xbow, 120 for heavy xbow, 150 for arba). This way it wouldn't break hybrids or dedicated xbowmen, but it would hurt shotgun/sidearm xbowers.

Throwing is throwing, not much to say on that.

Power foot skill would be awesome if it also defined how much damage a kick deals :)

Wouldn't mind something like that but it seems a bit forced. Can't say I'd complain if it was implemented though.

As for the power foot skill, if that was brought in and affected how much damage a kick dealt.. in comes the kick builds. I can see the names now.. Kickballer, Kickass, Kick_Off, etc
« Last Edit: June 15, 2012, 12:53:06 pm by Taser »
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Offline bruce

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Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
« Reply #62 on: June 15, 2012, 12:49:39 pm »
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Power foot skill would be awesome if it also defined how much damage a kick deals :)

And how far you can kick people... now if peasants kicked from walls did damage on attackers below, siege might become fun yet again!
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Offline Everkistus

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Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
« Reply #63 on: June 15, 2012, 12:57:52 pm »
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There's always room in cRPG for a few of those kickers :)

But seriously, it would solve a lot of problems with crossbows. They would require a skill investment, but in return it would also provide a benefit, kicking. Maybe with power foot you could get a chance of knockdown to your kick?

This could also affect rageball. Power foot could decide how far you can kick the ball. This way, it would actually have some variety instead of everyone playing on agi-stacked runners.
« Last Edit: June 15, 2012, 01:03:24 pm by Everkistus »

Offline cmp

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Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
« Reply #64 on: June 15, 2012, 02:59:16 pm »
+1
Found and fixed two ranged bugs in the new server software:
- arrow damage type wasn't applied (i.e. bodkins were utter shit)
- missile speed was calculated wrong

I'll notify you when the update is applied so you can check if there are other anomalies.

Edit: updates are now live.
« Last Edit: June 15, 2012, 04:52:02 pm by cmpxchg8b »

Offline Blackbow

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Re: WHY DID U CHANGE ARROWS HIT SYSTEM AND WHY INCREASE XBOW DAMAGE ???
« Reply #65 on: June 15, 2012, 05:17:49 pm »
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Found and fixed two ranged bugs in the new server software:
- arrow damage type wasn't applied (i.e. bodkins were utter shit)
- missile speed was calculated wrong

I'll notify you when the update is applied so you can check if there are other anomalies.

Edit: updates are now live.

man you are a hero !!!
a big thx !!! =)


what about the xbow damage ???
they are back to normal damage or still more powerfull ??
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Offline cmp

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Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
« Reply #66 on: June 15, 2012, 05:19:45 pm »
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I haven't seen anything that might affect them (apart from the speed bug i mentioned above), maybe it was just bad luck. If it still happens after today's update I'll look into it.

Offline Blackbow

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Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
« Reply #67 on: June 15, 2012, 05:21:42 pm »
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ok cool i keep an eye on it and will give u my feeling on it
later
thx again
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Offline bosco

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Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
« Reply #68 on: June 15, 2012, 05:21:51 pm »
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What was the missile speed problem if I might ask? Too slow, too fast?

Offline bruce

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Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
« Reply #69 on: June 15, 2012, 05:22:57 pm »
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Cmp is the fix regarding missile speeds on horseback active, too?
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Offline Leshma

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Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
« Reply #70 on: June 15, 2012, 05:24:20 pm »
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In two days balance subforum will be full of twohanders crying about OP archery.

Offline djavo

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Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
« Reply #71 on: June 15, 2012, 05:35:46 pm »
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Crybabies
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Offline cmp

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Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
« Reply #72 on: June 15, 2012, 05:43:02 pm »
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What was the missile speed problem if I might ask? Too slow, too fast?

Not sure. It was... wrong. :P

Cmp is the fix regarding missile speeds on horseback active, too?

It applies to mounted ranged too, yes.
It doesn't fix the Warband speed bonus issue, though. Not yet.

In two days balance subforum will be full of twohanders crying about OP archery.

I know.

Offline CrazyCracka420

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Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
« Reply #73 on: June 15, 2012, 05:47:32 pm »
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2h's always get their way in this mod too...


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Offline Adamar

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Re: ARROWS HIT SYSTEM [Fixed] AND WHY INCREASE XBOW DAMAGE ???
« Reply #74 on: June 15, 2012, 06:00:59 pm »
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Hehe my bodkins are back, thanks devs!