What would you guys think of a siege map where the map is completely castle(not a HUGE one) and the attackers actually started inside the castle, but in the dungeon? Basically they have to break out of prison and work their way up through the castle and to the flag.That would be very interesting and I would like it, as I always thought maps like Sky Castle would have made better siege maps then Battle maps.
I'd like to see the use of the siege game-play for more than just castle assaults. In other words, battle like maps with an object other than just killing the entire team.
Alternative scenarios using siege mode:
-capture the caravan (goods, maybe a princess in a carriage, important documents....whatever might be in a caravan)
-protect the kings body (wallace's Thermopylae map? defend Leonidas's body from the Persians?)
-Gaulish raid on a roman camp (steal their eagle!)
-The battle scene from mongol where they flipped their carts over and defended that mini hill pass
-A mock up of omaha beach, capture the bunker
-Set cao cao's flag ship on fire from "red cliff"
-Defend hill331 from Company of Heroes
-Cave battle to steal smeegles ring
-Defenders sally from the castle to raid the enemy camp
-Raid a town to poison the aqueduct
Create a swamp/mire map. This would be an overall flat landscape with pockets of shallow water (nothing higher than the waist) evenly dispersed throughout the entire map, but with no large expanses of water. I think mixed vegetation would work well (trees and shrubs in different areas). There would be no rocks / boulders. Most obstacles would be fallen trees or perhaps the occasional broken down cart from someone who attempted to pass through the area.
This picture is pretty close to what I am thinking of.
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Create a swamp/mire map. This would be an overall flat landscape with pockets of shallow water (nothing higher than the waist) evenly dispersed throughout the entire map, but with no large expanses of water. I think mixed vegetation would work well (trees and shrubs in different areas). There would be no rocks / boulders. Most obstacles would be fallen trees or perhaps the occasional broken down cart from someone who attempted to pass through the area.
This picture is pretty close to what I am thinking of.
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What Hax is saying is the community wants us to make maps that are impossible to make
i want a map like dust 2
Problem is unless you put a roof on every place you can go within a map archers will put up ladders... so unless we make a castle map that has low ceilings and short corridors you will always have battle maps that lean towards archers
Barriers suck anal... gotta be a more creative way to cap levels off
A canyon map with waterfalls on both sides and beneath those falls add ways to go behind the water to the other side and get to the enemies from there *pants* :mrgreen:
Look at his clan tag, and think carefully on what they stand for...
I'd love to play on a map of a farm, with large fields of shrubbery (wheat, corn, etc) in rows that players would have
little line of sight in. Would make for some interesting battles.
Now I also notice on MB repository theres a scene prop of a water fall. Is it possible to DL that and use it? Would it show up on the maps we create or is it something that has to be in a patch?
Actualy nvm
You shoudnt take things so literal :)
A naval battle map, ships on water conected with wooden planks. That would be sexy
I suggested this to Lucius before but he said it would take "too much" time. I replied that one plays cRPG precisely because one has "too much" time. He did not refute the point.
Im working on two maps at the moment but I can start on a third.
Point 1: http://www.tate.org.uk/tateetc/issue8/fischliweiss_workingitout.htm
I'm telling you to work on one thing at a time. Simple advice, but it works.
I would like a vertical siege map, some kind of tower. Unfortunately, i won't be able to make it myself anytime soon. An inverse castle, some kind of quarry, could be cool, too, where attackers start above, and the flag is at the bottom.
do you guys think an all "ships at sea" map would be a good battle map or a good siege map? I personally think it would be good for a siege due to the fact it would be choke-point heavy. I can make things like floating barrels or other rubbish to make less chokes and more flanking spots for battle so as to make it less archer heaven.
Maybe a little village at a river in a valley with some flat grass area around , with enough room for the cav players. Around the flat area some medium hills. This map must not be very huge.
The flags should appear in the village , so that you should conquer the village. Some trees should be spread everywhere. The Houses in the village should only be little to medium high. Not very high. It should be a grass map , not desert. And in this map is nice wheather all the time ;-) No fog , or rain ;-) Only blue sky :-)
How does this sound ?
( Battlemap )
Heres a battle map Ive been working on... Its going to be called something along the lines of "Homesteading" due to the central local being a house that looks like a cabin. Its the only structure in the map. Any extreme elevation will be unrechable because Ill put barriers that wont allow for people to camp on high areas looking over the entire map. :P
It futures a small "tall grass area" good for ambushes and maybe getting away from archers view. It might end up being a leecher sanctuary... One cabin in the middle of the map that has a roof accessible even to cavalry. some elevation but like I said any extreme height will be blocked.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)