cRPG

cRPG => Scene Editing => Topic started by: Ronan on March 29, 2011, 02:28:01 pm

Title: What kind of map would you like us to make?
Post by: Ronan on March 29, 2011, 02:28:01 pm
Lately, with all the new maps out there people are feeling a bit annoyed about the quality it seems. Now Scene Editors dont know what you want unless you tell them. We would like to make quality maps everyone can enjoy. This is a topic to give the players a voice in what we, the Scene Editors, put out there. We would like you to post ideas of maps as best as you can describe them. Show pictures of themes that you would like to see. Tells what doesnt work for you, what does, and what could. If we can get a general idea of what you, the people, want we can make it. If you dont post anything, nothing will change. You will get our best, but you wont get what you want unless we know. So please, post it here. And when something new pops into that head post again and again and again. The more ideas that can be voiced the more ideas we can bring to life. Thank you and keep spilling blood on our maps...
Title: Re: What kind of map would you like us to make?
Post by: Mustikki on March 29, 2011, 08:30:44 pm
Make high quality maps that makes sense, so we can add them to Eu servers too.

When you have done a map, use double as much time to fine tune them, and don't be afraid to change obstacles, and the way, the map has been planned to play.
- We don't like flying obstacles
- Objects that doesn't make any sense to be at the region
Title: Re: What kind of map would you like us to make?
Post by: Nogar on March 29, 2011, 08:50:27 pm
dont make maps with giant bridges, or alot of castle parts squeezed together
not a huge city
please dont do giant maps that half of the team ends up lost, or it takes hours to reach the enemy
and try not to rip off CS maps too, and none of those big hill battle
maybe a camp attacked by the other team? or a farm, maybe roof battles...
but nothing too fancy, dont try and put nonsense stuff that makes the map ugly

 :rolleyes:
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 01, 2011, 04:18:37 pm
Great ideas so far. I for one know that HUGE cities dont really please people anymore... And I will make a small farm(assult/Battle) map where one teams the "farmers" and the others are the "wild savages" that attack the farm. As soon as i saw that idea a whole lotta ideas came flowing through. That will be my second, maybe third map, since I got a battle map in the works based off the ruined city of Osgiliath from LOTR.

I also have an idea for the "roof top battle" idea: completely roof top battle where the ground level is actually under water. As if the town was flooded. Basically i just wont allow people to go into the water by putting up barriers and they will have to navigate rooftop to rooftop. I just wish I could be clever enough to work 5 maps all at once.

What would you guys think of a siege map where the map is completely castle(not a HUGE one) and the attackers actually started inside the castle, but in the dungeon? Basically they have to break out of prison and work their way up through the castle and to the flag.

Keep flowing with the ideas!
Title: Re: What kind of map would you like us to make?
Post by: Tears of Destiny on April 01, 2011, 04:25:11 pm
What would you guys think of a siege map where the map is completely castle(not a HUGE one) and the attackers actually started inside the castle, but in the dungeon? Basically they have to break out of prison and work their way up through the castle and to the flag.
That would be very interesting and I would like it, as I always thought maps like Sky Castle would have made better siege maps then Battle maps.

Just make sure that there are multiple ways around, some small passages and a few big ones too. Made murder holes in the ceiling for a few places lest you forget. Some of the map should be outside, say a courtyard somehwere perhaps to avoid being entirely a rat maze.

You could always put the flag in a throne room, and have a second story (Balcony) to the place to allow an extra layer for archers and vaulting melee users, then have the main entrance and perhaps a stair or two to the balcony, one or two balcony doors and perhaps a back door behind the throne.

It would be difficult at first to make sure it is just the right level of hardness for the attackers to take the throne, but on the other hand it would be a wonderful change.

I highly encourage you to do such a thing.
Title: Re: What kind of map would you like us to make?
Post by: Spa_geh_tea on April 01, 2011, 06:15:19 pm
I'd like to see the use of the siege game-play for more than just castle assaults. In other words, battle like maps with an object other than just killing the entire team.

Alternative scenarios using siege mode:
-capture the caravan (goods, maybe a princess in a carriage, important documents....whatever might be in a caravan)
-protect the kings body (wallace's Thermopylae map? defend Leonidas's body from the Persians?)
-Gaulish raid on a roman camp (steal their eagle!)
-The battle scene from mongol where they flipped their carts over and defended that mini hill pass
-A mock up of omaha beach, capture the bunker
-Set cao cao's flag ship on fire from "red cliff"
-Defend hill331 from Company of Heroes
-Cave battle to steal smeegles ring
-Defenders sally from the castle to raid the enemy camp
-Raid a town to poison the aqueduct
Title: Re: What kind of map would you like us to make?
Post by: Wallace on April 01, 2011, 06:18:04 pm
As soon as I'm done with the ever piling mess of work I've dumped on myself I plan on making a siege map that is like what would be the castle guard get a report of an impending siege and they have to fight uphill to take a siege encampment to stop it before it starts


Also the current map i'm working on is going to have an underground keep within a keep
Title: Re: What kind of map would you like us to make?
Post by: Gravoth_iii on April 01, 2011, 06:19:19 pm
I like City maps with houses that you can enter like nord town
Title: Re: What kind of map would you like us to make?
Post by: Durton_mustachier on April 01, 2011, 07:05:27 pm
Create a swamp/mire map. This would be an overall flat landscape with pockets of shallow water (nothing higher than the waist) evenly dispersed throughout the entire map, but with no large expanses of water. I think mixed vegetation would work well (trees and shrubs in different areas). There would be no rocks / boulders. Most obstacles would be fallen trees or perhaps the occasional broken down cart from someone who attempted to pass through the area.
This picture is pretty close to what I am thinking of.
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Title: Re: What kind of map would you like us to make?
Post by: zagibu on April 01, 2011, 07:21:34 pm
I'd like to see the use of the siege game-play for more than just castle assaults. In other words, battle like maps with an object other than just killing the entire team.

Alternative scenarios using siege mode:
-capture the caravan (goods, maybe a princess in a carriage, important documents....whatever might be in a caravan)
-protect the kings body (wallace's Thermopylae map? defend Leonidas's body from the Persians?)
-Gaulish raid on a roman camp (steal their eagle!)
-The battle scene from mongol where they flipped their carts over and defended that mini hill pass
-A mock up of omaha beach, capture the bunker
-Set cao cao's flag ship on fire from "red cliff"
-Defend hill331 from Company of Heroes
-Cave battle to steal smeegles ring
-Defenders sally from the castle to raid the enemy camp
-Raid a town to poison the aqueduct

Most of these would not work, because defenders have a big disadvantage in siege: they have to wait 30 seconds to spawn. Defenders NEED walls. And not just a simple set of walls, as many maps (e.g. Rudkhan Castle) demonstrate.

To get such scenarios even halfway working in siege, you'd have to shape the natural terrain in a way that funnels attackers through chokepoints, and also make them walk quite the distance, so they have it harder to gather in one tight group.
Title: Re: What kind of map would you like us to make?
Post by: ToxicKilla on April 01, 2011, 09:40:36 pm
Create a swamp/mire map. This would be an overall flat landscape with pockets of shallow water (nothing higher than the waist) evenly dispersed throughout the entire map, but with no large expanses of water. I think mixed vegetation would work well (trees and shrubs in different areas). There would be no rocks / boulders. Most obstacles would be fallen trees or perhaps the occasional broken down cart from someone who attempted to pass through the area.
This picture is pretty close to what I am thinking of.
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I'm making something like that already :D But with some dense bits of tree's
Title: Re: What kind of map would you like us to make?
Post by: Durton_mustachier on April 02, 2011, 12:16:57 am
Awesome. I was thinking of "dense bits of trees" as well that would act as coverage and battle focal points.
Title: Re: What kind of map would you like us to make?
Post by: haxKingdom on April 02, 2011, 12:34:43 am
one where the attackers spawn on the outside and have to go through cavern tunnels which go almost vertically down and the castle underneath is surrounded with a death pit and the only way to open the drawbridge is to follow a spiraled bridge which connects on the other side and to provide the light above the castle si a really bright diamond hanging from a stalactite. and the flag is inside the center of the castle in a hut with a breakable door.
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 02, 2011, 03:01:12 am
You want us to make hell?haha...
Title: Re: What kind of map would you like us to make?
Post by: Wallace on April 02, 2011, 06:30:15 pm
What Hax is saying is the community wants us to make maps that are impossible to make
Title: Re: What kind of map would you like us to make?
Post by: kongxinga on April 02, 2011, 06:47:32 pm
Create a swamp/mire map. This would be an overall flat landscape with pockets of shallow water (nothing higher than the waist) evenly dispersed throughout the entire map, but with no large expanses of water. I think mixed vegetation would work well (trees and shrubs in different areas). There would be no rocks / boulders. Most obstacles would be fallen trees or perhaps the occasional broken down cart from someone who attempted to pass through the area.
This picture is pretty close to what I am thinking of.
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You need to take a look at WilliamBerne's WW2 china mod. There is a map called Southern Marshes which is just the thing you are looking for. There are trees, ruins, rivers that you can navigate on boats, a crashed Zero fighter. It is a pretty good map for the mod (with all the machine guns and coehorns going off), but for CRPG I am afraid it might be one of those "LOL cav" maps where cav can't move and quickly become fodder, thus making it less fun for at least 2 classes.
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 02, 2011, 07:03:02 pm
What Hax is saying is the community wants us to make maps that are impossible to make

actually he gave me an idea for an "underworld" type siege map. I just gotta look at some piece to see if its possible.Base it in a "Cave" kinda place, but it still has walls for D a gate house and maybe even a back door. but as the Attackers go into the cave it goes from slightly disturbing to complete Demonic chaos. Im thinking out side the wall(inside the cave) will be a moat of blood, people, spikes, and even fire. With a draw bridge that goes over this to the gate. Call it something like "Keep of the Dead" or "castle Death"...Something along those lines. What do u people thing?
Title: Re: What kind of map would you like us to make?
Post by: Durton_mustachier on April 02, 2011, 07:38:18 pm
Well, in terms of the marsh map I was thinking no rivers or ruins, and it would primarily be flat.  Yes, it may be more difficult for cav, but you could make some dry areas / paths, along with smaller pools of water that could allow for some navigation via horse. You would likely have to do some fancy jumps and turns to keep speed up. The flatness of the map might make this slightly easier.
Title: Re: What kind of map would you like us to make?
Post by: Noely on April 02, 2011, 07:40:33 pm
i want a map like dust 2
Title: Re: What kind of map would you like us to make?
Post by: Wallace on April 02, 2011, 08:19:27 pm
i want a map like dust 2

I have this nearly done... took a 2 month break from it though and never finished
Title: Re: What kind of map would you like us to make?
Post by: Death_Dealer on April 02, 2011, 08:45:45 pm
i think invisible walls are one of the biggest problems for cavs. its there on original native maps too. i prefer visible walls around the map instead of invisible ones :) dont care if it looks crap. and there is a map looks like stonehenge and there some trees with invisible wall around, really annoying.
Title: Re: What kind of map would you like us to make?
Post by: Wallace on April 02, 2011, 10:34:09 pm
I try to avoid using invisible walls except for map boundaries... only exception are the corpse shields i'm making use barrier boxes
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 04, 2011, 06:40:59 pm
I think "Mines of Moria" was a good idea. Just that it should be redone... Maybe do one thats like the area with the big pillars and where the dwarf tome was with the well... Add some other cool areas too. Dont want just a big room.
Title: Re: What kind of map would you like us to make?
Post by: zagibu on April 04, 2011, 09:15:05 pm
The problem with M&B scening is that you can't really make custom rooms, only arrange those premade scenepieces that are already available. It IS possible to make custom scenepieces, but it's actually quite some work (using a 3d-modeler tool and paint program), and they would also have to be included into the cRPG filebase to enable them for map making. It would also mean that a map made with such props would be useless outside of cRPG.

The mines of moria map you are talking about is probably as close as you can get with standard props.
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 04, 2011, 10:03:23 pm
no need for exact replica. Yeah I am talking about a remake of what we had. Just learn from the last and dont do some of the things it did. enlarged corridors would help. You can shape rock pieces to look like top of cave. Use wall "connect" for pillars. Ill slap something together in a few days to show u what i mean. (I mean real quick slap together) Nothing needs to exact replicas, because replicating movies or anything is not cRPG and wont play right.


Just throwing ideas out there. Hoping more people throw ideas around so we can get some real creative ideas. Thats why i started this, so that people can voice what they want and what they think would be cool to see... Not so they can be shut down by "its not possible". We can always make something out of these compiled ideas. :P
Title: Re: What kind of map would you like us to make?
Post by: Fluffy_Muffin on April 04, 2011, 10:06:56 pm
We have archer maps
cav maps
archer and cav maps
more archer maps
did i mention archer and cav maps?
cav maps

When is the infantry gonna have some sugar? All the "infantry" maps have unreachable roofs making them:

(click to show/hide)

What i would like to see is some city maps with uncampable roofs or roofs that have indestructable ladders on them.
Title: Re: What kind of map would you like us to make?
Post by: Wallace on April 05, 2011, 05:54:16 am
Problem is unless you put a roof on every place you can go within a map archers will put up ladders... so unless we make a castle map that has low ceilings and short corridors you will always have battle maps that lean towards archers
Title: Re: What kind of map would you like us to make?
Post by: Tears of Destiny on April 05, 2011, 05:57:13 am
Problem is unless you put a roof on every place you can go within a map archers will put up ladders... so unless we make a castle map that has low ceilings and short corridors you will always have battle maps that lean towards archers

Look at his clan tag, and think carefully on what they stand for...

EDIT: You can always put invisible walls on the "uncampable roofs" to be fair.
Title: Re: What kind of map would you like us to make?
Post by: Wallace on April 05, 2011, 06:00:34 am
Barriers suck anal... gotta be a more creative way to cap levels off
Title: Re: What kind of map would you like us to make?
Post by: Tears of Destiny on April 05, 2011, 07:02:05 am
Barriers suck anal... gotta be a more creative way to cap levels off

Make a Canyon map, or alternatively a map where you place a maze on it with wide walls that can be walked on, a handful of random ladders thrown about to the top, and then gates or arches below connecting the passageways so that the walls of the maze are uninterrupted and thus you can walk everywhere. Or create a wap with nothing but flat roof tops and a few planks/cloth strips/tents connecting them like a few maps already do, and a few permanent ladders as well.

Or, make the top of every building a teleport into the main square, or a 50' drop that kills everyone.
Title: Re: What kind of map would you like us to make?
Post by: MountedRhader on April 05, 2011, 07:04:37 am
A canyon map with waterfalls on both sides and beneath those falls add ways to go behind the water to the other side and get to the enemies from there *pants*  :mrgreen:
Title: Re: What kind of map would you like us to make?
Post by: Tears of Destiny on April 05, 2011, 07:17:09 am
A canyon map with waterfalls on both sides and beneath those falls add ways to go behind the water to the other side and get to the enemies from there *pants*  :mrgreen:

Oooh that would look so majestic if done correctly!

I would love to play in a canyon with waterfalls, and just think that large rocks obstructing vision create less lag then trees!

Have a few lazy shallow streams (most not enough to slow down, just puddles really), and nice passages snuck in hre and there, and it would be great! Maybe even have a rocky "bridge" connecting over a pond or something.

Either way, a Canyon map would be wonderful!
Title: Re: What kind of map would you like us to make?
Post by: Duster on April 05, 2011, 07:23:39 am
I want a battle map with moving platforms over flowing lava, much like the final fight scene in Star Wars Episode 3. Heres a pic so you know what im talking about
(click to show/hide)


Title: Re: What kind of map would you like us to make?
Post by: Tomas_of_Miles on April 05, 2011, 07:40:20 am
A naval battle with opposing transport ships broadsiding each other? With boarding planks and definite death drops into the sea. And if it needs to have cavalry accessibility, have the setting be a small land mass and two spawns at opposing beachheads of the tropical island.
Title: Re: What kind of map would you like us to make?
Post by: Adam_Bomb on April 05, 2011, 08:32:02 am
I'd love to play on a map of a farm, with large fields of shrubbery (wheat, corn, etc) in rows that players would have
little line of sight in.  Would make for some interesting battles.
Title: Re: What kind of map would you like us to make?
Post by: Fluffy_Muffin on April 05, 2011, 10:22:04 am
Look at his clan tag, and think carefully on what they stand for...

Actualy nvm
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 05, 2011, 07:01:08 pm
I'd love to play on a map of a farm, with large fields of shrubbery (wheat, corn, etc) in rows that players would have
little line of sight in.  Would make for some interesting battles.

I agree that would be cool. But wheat only goes about waist high(maybe a little more) naturally. I dont think we have corn. None the less it is doable. Ive been trying to figure out something like it. And I like i said in a previous post i WILL do a farm map here soon.

Now I also notice on MB repository theres a scene prop of a water fall. Is it possible to DL that and use it? Would it show up on the maps we create or is it something that has to be in a patch?
Title: Re: What kind of map would you like us to make?
Post by: Peasant_Woman on April 05, 2011, 07:04:55 pm
Now I also notice on MB repository theres a scene prop of a water fall. Is it possible to DL that and use it? Would it show up on the maps we create or is it something that has to be in a patch?

It would have to be added to the mod so that all players could see it. If the creator is happy to let crpg use it and it gets in in the next patch then we could makes maps using it.
Title: Re: What kind of map would you like us to make?
Post by: Tears of Destiny on April 05, 2011, 09:51:37 pm
Actualy nvm

How disappointing.  :cry:
Title: Re: What kind of map would you like us to make?
Post by: Fluffy_Muffin on April 05, 2011, 11:15:24 pm
You shoudnt take things so literal   :)
Title: Re: What kind of map would you like us to make?
Post by: Tears of Destiny on April 05, 2011, 11:29:07 pm
You shoudnt take things so literal   :)

And this is in reference of what?
I am stating that I am dissapointed that you chose to edit out your response, as I do enjoy reading your posts.
Title: Re: What kind of map would you like us to make?
Post by: Diomedes on April 08, 2011, 06:58:58 am
http://www.youtube.com/user/TMRipper#p/a/u/1/cocKnKN1zpU

It's purdy  :rolleyes:
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 10, 2011, 07:39:54 am
We have no Island Maps. I wouldnt mind seeing an island for a battle map. that waould be cool and it would have obvious boundaries.
Title: Re: What kind of map would you like us to make?
Post by: Fluffy_Muffin on April 10, 2011, 05:46:17 pm
A naval battle map, ships on water conected with wooden planks. That would be sexy
Title: Re: What kind of map would you like us to make?
Post by: Diomedes on April 10, 2011, 07:12:24 pm
I suggested this to Lucius before but he said it would take "too much" time.  I replied that one plays cRPG precisely because one has "too much" time.  He did not refute the point.

Idea:

A battle map set in the modern day.  It would require lots of model making and skinning but I think it would be really fun.  Left 4 Dead 1/2 have some good layouts for this sort of thing too, especially if the new game modes (conquest, ctf, etc.) are implemented.
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 11, 2011, 12:10:09 am
A naval battle map, ships on water conected with wooden planks. That would be sexy
I suggested this to Lucius before but he said it would take "too much" time.  I replied that one plays cRPG precisely because one has "too much" time.  He did not refute the point.

Im working on two maps at the moment but I can start on a third. The first is an island castle (ruins) with a camp within the castle where the flag is. The second Im calling "Homestead" or "Homesteading" because its a Rocky forest battle map with a single cabin it. Based off the rocky mountains since I loved them so much. For the third Ill play with a pure Naval Combat map. I like taking time to make maps. My very first map, though it was a failure, took me three weeks. The revamp two+ weeks. Ive been able to cut a lot of time now that I know so much more. So like I said Ill work on this Naval map with just water and ships. It will take a while to make it right and im not sure how well recieved itll be. The only draw back will be is I think itll be archer heaven and cav hating. :P oh well. Might as well try.
Title: Re: What kind of map would you like us to make?
Post by: Wallace on April 11, 2011, 01:04:29 am
Yeah on the note of maps getting faster to make each time around I pumped out the major ends of a map in like 6 hours today
Title: Re: What kind of map would you like us to make?
Post by: Kafein on April 11, 2011, 01:31:11 am
A flat and very open terrain with just 3 little walls and a house (with invisible walls to prevent people from going on the roof) and a few trees
Title: Re: What kind of map would you like us to make?
Post by: Riddaren on April 11, 2011, 01:31:32 am
The best maps (imo) are the smaller ones with mostly flat terrain and a few houses (village / ruins).
Keep it simple and don't put 1000 trees at the outskirts of the map to make it look nice. Laggy maps are bad maps. So are hilly maps and mountain maps.

A good map should have variation. Something for each playstyle.
Make a poll (checkbox for each map) to see what people like, with pictures of all maps.
Title: Re: What kind of map would you like us to make?
Post by: MountedRhader on April 11, 2011, 02:16:56 am
My favorite siege map is the small town with the side door in between 2 buildings, where the attackers scale a cliff. There are many ways to get around in that map, and the attackers/defenders aren't necessarily funneled to a particular place. Also zounds of great archer positions (though I am not archer)!  :D
Title: Re: What kind of map would you like us to make?
Post by: zagibu on April 11, 2011, 04:17:01 pm
Im working on two maps at the moment but I can start on a third.

Point 1: http://www.tate.org.uk/tateetc/issue8/fischliweiss_workingitout.htm
Title: Re: What kind of map would you like us to make?
Post by: crojosip on April 11, 2011, 04:26:01 pm
a totaly indoors map would be fun.
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 11, 2011, 06:36:33 pm
Point 1: http://www.tate.org.uk/tateetc/issue8/fischliweiss_workingitout.htm

Trying to tell me something? I dont use common sense in this game... Shoot, I hardly do in real life. (If you knew my life you would understand haha)
Title: Re: What kind of map would you like us to make?
Post by: Fluffy_Muffin on April 11, 2011, 09:22:21 pm
Great Ronan cant wait to see what you make
Title: Re: What kind of map would you like us to make?
Post by: zagibu on April 11, 2011, 10:52:02 pm
I'm telling you to work on one thing at a time. Simple advice, but it works.

I would like a vertical siege map, some kind of tower. Unfortunately, i won't be able to make it myself anytime soon. An inverse castle, some kind of quarry, could be cool, too, where attackers start above, and the flag is at the bottom.
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 11, 2011, 11:05:52 pm
do you guys think an all "ships at sea" map would be a good battle map or a good siege map? I personally think it would be good for a siege due to the fact it would be choke-point heavy. I can make things like floating barrels or other rubbish to make less chokes and more flanking spots for battle so as to make it less archer heaven.
Title: Re: What kind of map would you like us to make?
Post by: Wallace on April 11, 2011, 11:53:00 pm
I'm telling you to work on one thing at a time. Simple advice, but it works.

I would like a vertical siege map, some kind of tower. Unfortunately, i won't be able to make it myself anytime soon. An inverse castle, some kind of quarry, could be cool, too, where attackers start above, and the flag is at the bottom.

I have a side project I'm doing of a vertical siege map but it goes into the ground instead of up
Title: Re: What kind of map would you like us to make?
Post by: Fluffy_Muffin on April 12, 2011, 01:18:02 am
do you guys think an all "ships at sea" map would be a good battle map or a good siege map? I personally think it would be good for a siege due to the fact it would be choke-point heavy. I can make things like floating barrels or other rubbish to make less chokes and more flanking spots for battle so as to make it less archer heaven.

Well imo it wouldnt be such of a archer heaven, unless your ships have roofs  :mrgreen:
Title: Re: What kind of map would you like us to make?
Post by: Wallace on April 12, 2011, 01:30:24 am
You can always create bird's nests and platforms above for archers that wouldn't be a problem at all
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 12, 2011, 02:16:50 am
if its a battle map (Ships at sea map), i want to try to steer away from archer friendly, since its already friendly for them (imo). If its a siege map I do want some archers nests and theres at least one ship that has an elevated platform on it, so thats easy enough.

So what would be perfered? Make it siege, or make it battle? Or both? :P since I can easily make a second after the first is done.
Title: Re: What kind of map would you like us to make?
Post by: Fluffy_Muffin on April 12, 2011, 10:27:02 am
Battle plz
Title: Re: What kind of map would you like us to make?
Post by: Sean_Drew on April 12, 2011, 10:59:05 am
Maybe a little village at a river in a valley with some flat grass area around , with enough room for the cav players. Around the flat area some medium hills. This map must not be very huge.
The flags should appear in the village , so that you should conquer the village. Some trees should be spread everywhere. The Houses in the village should only be little to medium high. Not very high. It should be a grass map , not desert. And in this map is nice wheather all the time ;-) No fog , or rain ;-) Only blue sky :-)

How does this sound ?

( Battlemap )
Title: Re: What kind of map would you like us to make?
Post by: Ronan on April 12, 2011, 11:27:50 am
Maybe a little village at a river in a valley with some flat grass area around , with enough room for the cav players. Around the flat area some medium hills. This map must not be very huge.
The flags should appear in the village , so that you should conquer the village. Some trees should be spread everywhere. The Houses in the village should only be little to medium high. Not very high. It should be a grass map , not desert. And in this map is nice wheather all the time ;-) No fog , or rain ;-) Only blue sky :-)

How does this sound ?

( Battlemap )

might have u covered... not a village but it will be pretty small with small to medium-ish hills. And one cabin...
Heres a battle map Ive been working on... Its going to be called something along the lines of "Homesteading" due to the central local being a house that looks like a cabin. Its the only structure in the map. Any extreme elevation will be unrechable because Ill put barriers that wont allow for people to camp on high areas looking over the entire map. :P

It futures a small "tall grass area" good for ambushes and maybe getting away from archers view. It might end up being a leecher sanctuary... One cabin in the middle of the map that has a roof accessible even to cavalry. some elevation but like I said any extreme height will be blocked.

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Title: Re: What kind of map would you like us to make?
Post by: Sean_Drew on April 12, 2011, 12:37:55 pm
Ronan your map looks real nice. But i thought about a little more open area , with about 5 houses and no hills in this flat area. Like a flat ring around this houses .... you can call it farm.
Around this flat ring are some medium hills. But there must be some room between the houses , and the hills, so that it would not be like around the farm were archers that shoot down. The hills would be a little more away. Archers would have a flat shoot to the houses from there , not down. Starting points for the 1. team were behind some hills, and the other in the farm.

There would be trees here and there around the farm , that could create some cover for infantry against cav, or archers. Maybe some little rocks too. But not so many and not everywhere. Maybe with a river at the farm.

That would be nice :-)

In simple words : A flat ring nice for cav , with some cover as trees and rocks , around a farm , and around this flat ring some medium hills, not too high.
Title: Re: What kind of map would you like us to make?
Post by: Wallace on April 13, 2011, 06:08:41 am
We already have too many "farm in a village" maps... time to get creative

I was thinking about making a canyon with an oxbow river, but people tend to complain about anything that slows them down