The mauls In-Game work the opposite way: It takes little time to chamber and swing it, but the swings are very slow. You can actually make a 360 between the release and the hit.
I used to think mauls are fine. I thought they were very situational and not all that effective overall in battle, back then almost no one used a maul in battle. Now the number of plate maulers is growing, and it becomes clear to me that mauls are just easy mode. I see very average players get very good scores, simply because they use mauls and plate. Once they get one hit in you are screwed.
I myself don't even really know how to properly fight maulers with some classes, they move forwards faster than I move backwards even when in plate. Sure you can outrange em with one attack, maybe two, but then they are in range. Spamming doesn't really work with the aforementioned Danish, sometimes you can attack twice before the overhead lands, but a lot of the times you just dont make it. Then there is the risk of glancing on the plate, the risk of getting stunned, the fact that you need 5 hits+ to kill him and if he hits you once you are dead.
This is only coming from my experience fighting the maulers on EU_1, most of them aren't even all that good. If a really good player goes maul and plate there is very little to counter him.
I think the great maul should be nerfed, maybe not in this way, but it is really a very easy weapon to fight with.
Akynos
I think that something must be nerfed. Damage output, Crushthrough chance, Knockdown or requirements. Great maul is one of fantasy weapons in cRPG - make fantasy requirements for this weapon - 24 or 27 str. This way it'll be impossible to have great maul and 7-8 athletics at once.
P.S.
Another way - make Crushthrough chance same as Knockdown chance. Maximum 30-40% chance is good enough for IWIN tactics.
Man do you know how slow is the block animation of the great maul and mallet? Use that in your advantage.
Ps. If you are having problems fighting a mauler why not just run away or wait for some more allies?
I mean you can't have easy fights every time, choose your opponents wisely and you'll do fine.
Mighty weapon, loomed heavy armor, STR build. Supposedly slow guy. He comes towards you. Aware of the dangerous tincan, you start to play on the reach,and you land two hits. But then, the mauler comes close to you.Your attack hits, he naturally blocks, and swings overhead. BAM ! CT'ed. Hurts. Ok, he got you
No, he didn't, since anyone half-competent and who knows which end to stick them with knows that you go for the second swing always vs. mauler unless you see him doing side swing. Dont confuse your ignorance regarding game mechanics with actual flaws within it.
Btw. 24/15 is STR build, not "basic" 2h.
First of all, it is not "10kg weapon", but 8.5kg AFTER you've loomed it 3rd time.
Second of all, you have no problem disregarding the fact that, in real life, NOONE could survive a SINGLE overhead hit with that weapon, no matter what armor they wore.
And finally, have fun getting your behind kissed by all the non maulers replying.
I think mauler are fine as they are atm, you just have to know HOW to fight them. As soon as you do a stab or an overhead against a mauler youre fucked.
The trick is just to to sideswings and hiltslashes. Whenever the mauler is going for an overhead after he blocked a sideswing, spam him. He will be too slow with his attack, the only chance for a mauler to bring in overheads is after he blocked an overhead or stab. Fighting against maulers all you've to do is blocking his sideswings and spamming whenever he does an overhead, but NEVER attack him with an overhead or a stab.
I used to think mauls are fine. I thought they were very situational and not all that effective overall in battle, back then almost no one used a maul in battle. Now the number of plate maulers is growing, and it becomes clear to me that mauls are just easy mode. I see very average players get very good scores, simply because they use mauls and plate. Once they get one hit in you are screwed.
Game balance does not equal selective argumentation.I agree, we should use real life arguments.However, it must stick to the argumentation. You tell me that I do not consider that mauls one-shot in real life? fine, what do you suggest? 60b? I didnt consider as well that your maul could slip because of your sweaty mittens and fall on your foot, which cripples you for the battle and would be considered a suicide IG. Yeah.Let's be careful with the RL elements we put it, shall we? :)
You introduced realism aspect by implying that it is "not possible" for someone to "swing so frequent" with a "weapon weighting 10 kilograms"
Many things in cRPG aren't possible, such as blocking swords with a 0 slot hammer, but it's a much deeper issue than just rebalancing one weapon.
Tot,like many other people, you seem to have skipped my point. I am not here to debate on 'how to beat a mauler'. I am saying that the capacity for a mauler to crush-spam anyone who isn't agi-based is wrong.
just think it is unfair for people who do not have much athletics to be powerless against crushthrough spam. Once hit, you are DEAD, and I think this is unfair.
I think mauler are fine as they are atm, you just have to know HOW to fight them. As soon as you do a stab or an overhead against a mauler youre fucked.
I think mauler are fine as they are atm, you just have to know HOW to fight them. As soon as you do a stab or an overhead against a mauler youre fucked.What about the part where you get stunned horribly with a held sideswing?
The trick is just to to sideswings and hiltslashes. Whenever the mauler is going for an overhead after he blocked a sideswing, spam him. He will be too slow with his attack, the only chance for a mauler to bring in overheads is after he blocked an overhead or stab. Fighting against maulers all you've to do is blocking his sideswings and spamming whenever he does an overhead, but NEVER attack him with an overhead or a stab.
Again, you misunderstood me. I pointed out that YOU used real life arguments only to tell me that "This is game balance discussion, not realism disscussion.Don't get confused on what is debated here."
I just explained, as many others, that mauler simply cannot "crush-spam" anyone who isnt afk, hence your whole argument is wrong. ATH is irrelevant as long as you remember not to succumb into "attack then block" scheme versus maul.
And by the way, you are fully capable of squeezing in a swing after being hit with an maul overhead if using anything even remotely fast, all one-handed weapons included and most of the 2h. Competent mauler fighting competent person will never go for a second overhead after hitting with first one because he will get spammed.
That is not what I am talking about. I am talking when you are, actively, hit by a maul, not before.
Then we should use same argument "it's wrong you can't defend yourself once you're hit" to all polearm class weapons and their stagger. Now that is something I can agree with that is wrong since it actually does make you lose control over your character and no matter what you do you will get hit again. And polearms are far more common than mauls. :wink:
It's a dedicated support weapon with obvious strengths and weaknesses. For 1hs, maulers can't overhead twice period, as long as you left swing (it out speeds right swing though). Block stun and frame perfect overhead after block that is difficult/can't be spammed can be a pain, but only good players do that.I believe a stun effect will make it better, because maulers will have to time their attacks well and use more grey cells, but this will not come as a disadvantage. Other players who will not get sensely spammed will not be pissed off and will see maulers as a class that requires skill. Everybody would be better off :)
I feel that 3 slots nerf a while back was appropriate enough. They have few other options for weapons, get shot up by ranged, and harassed by cavalry.
For "stun", they can make it so the overhead can collide on the ground or something easily, like the very long 1hs. But the speed will need to be substantially increased in a way. Still can't think of that as any better than what we have now though..
The stab part is obviously true, but are you sure about the overhead? I don't think there's enough stun from it to give time for mauls main attack in before the swing follow-up connects.
But put yourself at my place (...) you're a Str-char and a if a mauler manages to hit you (...) with this build, I'm toast, and I think that's BS as well. Would you agree with me that this feature unbalances the game?
it's about chamber. If you do overhead they can chamber it and you're dead.
It's so risky that I don't think anyone sane would go for it on purpose. Fair enough though.
Then also we would certainly need to agree on that archers, crossbows and other thrower cowards unbalance the game because shieldless two-handers and polearms have no means to defend themselves against it. What you're saying is basicallynerfchange my counter-class because it counters me.
Maulers are not meant to pound down someone senselessly. They are supposed to have a quick overhead slash
With a great maul? Really? :wink:
I've never had a problem with mauls myself, but I don't like seeing bad players being extremely effective by making a strength build with maul and plate.bad players have problems with blocks and attack direction
Erm, you got that backbards....
Great Maul and Mallet.
How many dedicated users can you find? Remember Burrick for being one of the few....and he knew his shit.
Regular players by far get the highest boost by Awlpike + Long Spear. Attack out of the second row, polestagger kill mob everybody.
Now see the difference...imo a Great Maul is great, after you surpassed and mastered three things (that dont affect Long Spears or other classes with range that much):
- You real carefully maneuveur, avoiding crowds with long weapons
- You by that need to surpass your awful range
- You carefully time your attacks
Again, ppl. underestimate that gmaul takes good thinking to be effective.
20% of the maps are gmaul land, sure. The rest is a cav infested, longspear mob land, being the worst enviroment for mauls.
Like Paul said, using your range or speed is key. Using your positioning is the entry point.
One thing is certain...it always was and will be....-buff the awareness of ppl. and great mauls have no chance to dance-
Keep em the way they are.
Also agree with tyr and tot.
But these are all suggestions of players that have proven to have skill in battle ;-)
I've never had a problem with mauls myself, but I don't like seeing bad players being extremely effective by making a strength build with maul and plate.
PS.
The stab part is obviously true, but are you sure about the overhead? I don't think there's enough stun from it to give time for mauls main attack in before the swing follow-up connects.