Hello c-rpg community,
Firstly, I'd like to point out that this is not a rage topic. In fact, I haven't fought a mauler in ages. But I think it needs to change based on a balancing concept.
I believe many of you already have had a good experience of a mauler's gameplay.However I'll give a typical situation when a two-hander faces a mauler, and so explain why I believe the Great Maul's stats need to be modified.
You are a 24/15 two hander with a danish. Typical build and equipment.You wander through the battlefield, slicing your daily rabble.Suddenly, a wild mauler appears. Mighty weapon, loomed heavy armor, STR build. Supposedly slow guy. He comes towards you. Aware of the dangerous tincan, you start to play on the reach,and you land two hits. But then, the mauler comes close to you.Your attack hits, he naturally blocks, and swings overhead. BAM ! CT'ed. Hurts. Ok, he got you, but you prepare to attack him, now that he swung his heavy weapon at you, he is bound to be vulnerable now.
But..what? I'm stunned? Hey, he's swinging again? but how? his weapon weighs 10 kilograms! He can't possibly...OH SH...
BAM!
BAM!
''-Kiss the dirt, scumbag.''
So you guessed it, our poor fella never had a chance because the mauler could spam him on overheads once he hit him once.
This kind of situation usually happens with STR-orientated builds, agi's or 1h do not have a problem ( even though it may happen to them as well)
I believe it is a gameplay mistake that maulers can spam. Such a weapon is really heavy, and with such a pressure applied from the overhead, combining the gravity and the arm's strength, it must be extreeeeeemely slow to chamber again.
Of course, some of you will say that it is very possible to defeat a mauler by moving around,etc. But then again, you need a certain amount of agility to do this. I have STR-orientated characters,and whenever I face a decent mauler, the guy just blocks my hits and he just needs to touch me once and bam, I'm toast.
However, I believe the speed rating of the weapon needs to be changed into a higher value. Why? Because the weapon's swings feel too slow for the force that is applied to them.
I have a 15 kg weight set at home.If I try swinging it,I'm going to have to apply a lot of pressure for it to make a swing. But when it does, it is relatively fast.
The mauls In-Game work the opposite way: It takes little time to chamber and swing it, but the swings are very slow. You can actually make a 360 between the release and the hit.
I don't want to base my opinion on me swinging a weight set, but that is just to illustrate the idea.
So what do I suggest?
-Add a short stun for the mauler after a swing. This represents the small amount of time needed to stop the weapon and chamber it back into position, because of the enormous force that is needed to first slow down the weapon and then swing it back the other way to re-chamber. Of course, the person that got mauled should not be able to swing back while the mauler is stunned, that would be unfair.
-General speed rating of the maul would be substancially increased. Swings would be much faster.
-Maybe a slight damage buff to compensate for the impossibility of spamming.
So what would the result give? A mauler would not mindlessly spam. He would have to time his move right. He would not get spammed to death himself while he swings, because his swings would be faster. Everybody would be happy, because no one would rage due to intense spam: It will take a bit more intelligence and patience for a mauler to defeat an ennemy, yet it will be slightly simpler. If the enemy makes a mistake, it will not be the end for him : Once hit, he can strike back or move out of the maulers range, and then find a way to beat him with the reach, footwork, kicks or chambers.
I believe that this will give opportunities for maulers to be an attractive class that will be well seen by the community, instead of being seen as the 'noob abuse', 'spam machine' of today.
Thank you for your consideration ! Please tell me what you think of my idea.