As we all know, 2 Handers have been the top class to play as. With their animations to high speed and damage they rule crpg.
I suggest a nerf to all 2 Hander weapon damage and speed to balance it out.
:D
* Takes a bucket out* Now let me see this bucket filled with the tears of all who dont support it.
+1, its about time to nerf 2 Handers, they are the most played-class in crpg, thats why no one ever whine about them.
After they got nerf just for a while they quickly got buff again, dev love 2 handers indeed
2 handers have always dominated the scoreboard, they noobspam too frequently. +1
Because people let them.
And scoreboard isn't everything, when i and random 2h go against one guy it's more likely that 2h will get the frag even if i will do most of the hard work (knock him down with the mace, stun, force him to block wrong way), and i don't give a shit because the enemy will be dead and most likely 2 of us will be alive to kill other people. Scoreboard isn't everything.
Precisely why they should work more for their kills rather than just spam damage.
Que?
They do less and profit more, that's the whole point of this thread. It's bad when the funniest build is also the most rewarding.
You can be a noob spammer just as well with polearms.And with 1h
And with 1h
if 2h is better it should be, playing as 2h is alot harder than being a sheilder, which is easy mode, its like riding a bike with training wheels.
More damage and less speed please. Also, more weight to represent the encucumberance that a 2h weapon is when you run.
go fuck yourself. Preferably in siberia, or the ass.As we all know, 2 Handers have been the top class to play as. With their animations to high speed and damage they rule crpg.
I suggest a nerf to all 2 Hander weapon damage and speed to balance it out.
:D
* Takes a bucket out* Now let me see this bucket filled with the tears of all who dont support it.
go fuck yourself. Preferably in siberia, or the ass.
Meh. You did not get what wanted to say. I did not say make it similiar to the native. It's just that, playing native as a melee or ranged class (doesn't matter which) is truly fun. As an archer, you send your arrows at exactly where you want them to be. And as a melee class, you can block them with your shield. They are both fun, and have no drawbacks. After all we are playing to have fun. That's simple as that.
Playing as a crippled goblin archer (crpg archer) is not fun really. When there are Aragorns (two handers) slashing their targets with ease and be the top on the scoreboard. Ok let's screw scoreboard as well. Playing is a twohander is more rewarding. You figure out what should be done I don't give much of a shit. But it shouldn't be that complex. The principle of a game should be simple; grab your axe, sword, lance or bow and have loads of fun.
Careful to hide your screen, your mom might ground you for using such naughty words.She suggested such ongoing whine from the stupid no longer merits even a polite response, even to someone so age challenged (mentally) as to bring mom's into it.
She suggested such ongoing whine from the stupid no longer merits even a polite response, even to someone so age challenged (mentally) as to bring mom's into it.
Well.... with 1h you got that handy little shield to hide behind, and with polearms you have the polestagger and a much wider variety of weapons to choose from, as well as being nearly as good as a 2h in melee. And honestly, i see an even amount of polearms/shielders/2hs in a server.
On a side note, the devs shouldnt nerf anything in the current cRPG, its just gonna continue to dumb down the combat and make it more robotic.
As everyone else is having a mature arguement about an ovbious problem, you choose to make such a childish response, it still amazes me.STFU dumbass. Double dumbass.
It's the only response possible to a person who brings perfanity into a thread. Maturity goes a long way kid, try it.
STFU dumbass. Double dumbass.
This whine has been going on forever. And it's unjustified, but if you keep repeating it....
Here's a clue you scrub, the people on top of the leader board are going to be there if they are using 2h, polearm or 1hander. Sometimes even if they are using cav or archery.
Also, make the game faster, or at least infantry.
Siberian_Wolf I'm glad the maturity just drips from your own posts.
* Takes a bucket out* Now let me see this bucket filled with the tears of all who dont support it.
Well this is your problem, really, of why a lot of people (myself included) did not take the thread seriously. You are inviting a certain type of behavior due to posting this which insinuates that anyone who dares disagree with you is a QQer/troll.
The OP often sets the mood for the entire thread, yours certainly did.
Also, for future reference, try avoiding the use of "as we all know" as if that were true then this thread would not be needed even in the first place. Try adding data (such as the released damage percentage numbers), or some sort of proper argument.
In case you missed/can't comprehend/forgot what a fucktard you are.As we all know, 2 Handers have been the top class to play as. With their animations to high speed and damage they rule crpg.
I suggest a nerf to all 2 Hander weapon damage and speed to balance it out.
:D
* Takes a bucket out* Now let me see this bucket filled with the tears of all who dont support it.
(click to show/hide)
There are only three problems with 2h, and two of them are problems with every melee weapon type:
1. The 2h "sweet spot" is too big: someone can start a right swing, and turn into the swing so it makes contact while the weapon is still behind their right shoulder, and it hits for full damage. Compare that to 1h right swing, which will glance during the first ~40% of the swing animation. Side swings from every weapon should only hit for full damage if the target is within about +/-45 degrees directly in front of them.
2. All thrust attacks are more effective when you thrust in the wrong direction then spin into your opponent. This is stupid and unrealistic. In the real world, if you wanted to poke someone with a weapon, you poked straight at them. Doing this in cRPG usually causes you to glance, so people have taught themselves to spinthrust, which looks ridiculous, but is highly effective. 2H just happen to be most able to take advantage of this ridiculous mechanic, because of the huge reach on the 2h thrust. However, it's equally silly with an awlpike or espada.
3. Currently, you can overhead someone, miss, then drag your weapon along the ground until you make contact for full damage. Good players deliberately abuse this mechanic to kill people after they thought it was safe to drop their block. 2h has the longest-duration (and reach) overhead animation, so they are most able to abuse this mechanic, although polearm and 1h can also use this tactic to a lesser extent.
Fix the three issues above, then tone down pole stagger, and a lot of the whining about melee mechanics would go away. Then everyone could go back to whining about archers, to which I say just bring a damn shield like everyone else in the history of warfare did.
While you're at it, maybe also make the crosshair of ranged go wide when they turn fast while holding a shot.
There are only three problems with 2h, and two of them are problems with every melee weapon type:You could have saved yourself that stupid "bring shield"-sentence, spoiled your good post.
1. The 2h "sweet spot" is too big: someone can start a right swing, and turn into the swing so it makes contact while the weapon is still behind their right shoulder, and it hits for full damage. Compare that to 1h right swing, which will glance during the first ~40% of the swing animation. Side swings from every weapon should only hit for full damage if the target is within about +/-45 degrees directly in front of them.
2. All thrust attacks are more effective when you thrust in the wrong direction then spin into your opponent. This is stupid and unrealistic. In the real world, if you wanted to poke someone with a weapon, you poked straight at them. Doing this in cRPG usually causes you to glance, so people have taught themselves to spinthrust, which looks ridiculous, but is highly effective. 2H just happen to be most able to take advantage of this ridiculous mechanic, because of the huge reach on the 2h thrust. However, it's equally silly with an awlpike or espada.
3. Currently, you can overhead someone, miss, then drag your weapon along the ground until you make contact for full damage. Good players deliberately abuse this mechanic to kill people after they thought it was safe to drop their block. 2h has the longest-duration (and reach) overhead animation, so they are most able to abuse this mechanic, although polearm and 1h can also use this tactic to a lesser extent.
Fix the three issues above, then tone down pole stagger, and a lot of the whining about melee mechanics would go away. Then everyone could go back to whining about archers, to which I say just bring a damn shield like everyone else in the history of warfare did.
3. Currently, you can overhead someone, miss, then drag your weapon along the ground until you make contact for full damage. Good players deliberately abuse this mechanic to kill people after they thought it was safe to drop their block. 2h has the longest-duration (and reach) overhead animation, so they are most able to abuse this mechanic, although polearm and 1h can also use this tactic to a lesser extent.
2h overhead does have a nasty tendency to clip objects that are behind you, even on flat ground.
Tested on the duel server, and even with no players or objects around your overhead will occasionally 'wiff' halfway through the animation.
Long (100+ length) one handers can do it too, be it allies or a wall behind you. And naturally polearms do it all the time. I don't really like this tbh. Any non-retarded person would not strike from a horizontal backwards angle all the way up and down to the ground. It's completely unnecessary even if you want to get the greatest possible momentum.Yup, I have been saying this ever since we got early active attacks. Don't make swings active until they are atleast no longer behind you. The completely vertical and horizontal striking is something no person would do in IRL, so its not really fair to punish long weapons because they have retarded animations.
I'm totally okay with 1h buff, it is a bit UP. But shields must be nerfed in that case. Actually certain shielder builds. Make shields dependent on STR, nerf bundle of sticks builds like kinngrimm's.
Surprised I missed this. Strength 1h is pretty great with certain weapons imo