Poll

Do 2 Handers deserve a nerf of some kind?

Of course, and a significant one.
10 (23.3%)
Maybe if its a mild nerf.
4 (9.3%)
Other weapons should get a buff to compensate, instead of a 2H nerf.
6 (14%)
No, the ratio of power between the melee classes are fine.
19 (44.2%)
Trolls don't vote on such pesky human matters.
2 (4.7%)
Speed up the game speed in order to compensate.
2 (4.7%)

Total Members Voted: 42

Voting closed: May 21, 2012, 10:47:30 am

Author Topic: 2 Handers  (Read 4996 times)

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Offline Kafein

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Re: 2 Handers
« Reply #30 on: May 13, 2012, 02:03:32 pm »
0
More damage and less speed please. Also, more weight to represent the encucumberance that a 2h weapon is when you run.

Offline Siberian_Wolf

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Re: 2 Handers
« Reply #31 on: May 13, 2012, 07:05:45 pm »
-1
More damage and less speed please. Also, more weight to represent the encucumberance that a 2h weapon is when you run.

2 Handers already 1 hits, extra damage not needed
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Offline Ronin

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Re: 2 Handers
« Reply #32 on: May 13, 2012, 07:06:19 pm »
0
Yah, just lower their speed and they should be fine.
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Offline Bobthehero

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Re: 2 Handers
« Reply #33 on: May 13, 2012, 09:06:27 pm »
0
Taking other mods is a bad example, there's no slot limit or non sheatable stuff and you can't change your stats to fit your class, some classes also have more skill than they could have at this level.
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Offline Teeth

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Re: 2 Handers
« Reply #34 on: May 13, 2012, 09:15:45 pm »
0
The class balance in Native still amazes me, please don't tell me you'd like to see that in cRPG. The Mount&Blade devs create a combat system that is farkin awesome and then they proceed to make ranged classes so strong so that half the combat system has to be thrown out of the window and replaced by a simple right click if you don't think that being a porcupine is something for you.

The class balance in cRPG has never been this good. If anything polearms is the stronger melee class, atleast I think they are the easiest class.

Offline Okkam

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Re: 2 Handers
« Reply #35 on: May 13, 2012, 09:40:00 pm »
0
Yes, our balance is best. We only add some items to make balance better.

Enjoy our balanced
Great maul
Long Maul
Flamberge
Xbows
Any freaksword after sword of war
Plated charger
Heavy but lightweight armors
throwing lances
superfast onhanders

et cetera et cetera...

Offline Zisa

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Re: 2 Handers
« Reply #36 on: May 13, 2012, 09:43:13 pm »
-1
As we all know, 2 Handers have been the top class to play as. With their animations to high speed and damage they rule crpg.
I suggest a nerf to all 2 Hander weapon damage and speed to balance it out.
:D
* Takes a bucket out* Now let me see this bucket filled with the tears of all who dont support it.
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Offline Siberian_Wolf

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Re: 2 Handers
« Reply #37 on: May 13, 2012, 10:02:02 pm »
-3
go fuck yourself. Preferably in siberia, or the ass.

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Offline Ronin

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Re: 2 Handers
« Reply #38 on: May 14, 2012, 12:37:22 am »
0
Meh. You did not get what wanted to say. I did not say make it similiar to the native. It's just that, playing native as a melee or ranged class (doesn't matter which) is truly fun. As an archer, you send your arrows at exactly where you want them to be. And as a melee class, you can block them with your shield. They are both fun, and have no drawbacks. After all we are playing to have fun. That's simple as that.

Playing as a crippled goblin archer (crpg archer) is not fun really. When there are Aragorns (two handers) slashing their targets with ease and be the top on the scoreboard. Ok let's screw scoreboard as well. Playing is a twohander is more rewarding. You figure out what should be done I don't give much of a shit. But it shouldn't be that complex. The principle of a game should be simple; grab your axe, sword, lance or bow and have loads of fun.
« Last Edit: May 14, 2012, 12:39:04 am by Ronin »
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline Siberian_Wolf

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Re: 2 Handers
« Reply #39 on: May 14, 2012, 02:15:28 am »
-1
Meh. You did not get what wanted to say. I did not say make it similiar to the native. It's just that, playing native as a melee or ranged class (doesn't matter which) is truly fun. As an archer, you send your arrows at exactly where you want them to be. And as a melee class, you can block them with your shield. They are both fun, and have no drawbacks. After all we are playing to have fun. That's simple as that.

Playing as a crippled goblin archer (crpg archer) is not fun really. When there are Aragorns (two handers) slashing their targets with ease and be the top on the scoreboard. Ok let's screw scoreboard as well. Playing is a twohander is more rewarding. You figure out what should be done I don't give much of a shit. But it shouldn't be that complex. The principle of a game should be simple; grab your axe, sword, lance or bow and have loads of fun.

your absolutely right, but I dont believe we need to buff anything, this isn't a buff thread. I wish a nerf on the most dominating class. Its perfect logic, ifnthere is a class that is obviously dominate, theres something there thats putting it to an advatage over every other class = unbalanced. So make it balanced!
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Offline RandomDude

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Re: 2 Handers
« Reply #40 on: May 14, 2012, 02:56:54 am »
0
Fully loomed set of gothic plate + sallet (one of the 3 real plate armours) + mw flamberge

vs


Archer with loomed gear.

Both lvl 30.

Archer needs 1 hs to take the 2h out.

I dont think archery is weak.

Offline Digglez

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Re: 2 Handers
« Reply #41 on: May 14, 2012, 03:12:58 am »
+1
I'm fine with their damage and speed, but animation exploitation is pretty horribly gay.

If the game actually made realistic sweet spots such as the first 1/3 of a 2h'er would never do any damage, half these guys would GTX immediately

Offline Zisa

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Re: 2 Handers
« Reply #42 on: May 14, 2012, 03:24:11 am »
0
Careful to hide your screen, your mom might ground you for using such naughty words.
She suggested such ongoing whine from the stupid no longer merits even a polite response, even to someone so age challenged (mentally) as to bring mom's into it.
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Re: 2 Handers
« Reply #43 on: May 14, 2012, 03:32:55 am »
0
1v1

In practice
1H no shield > 2H > polearm

Statistically
Polearm > 2H > 1H

The real issue for 1v1 combat is the animations 1H animations are more difficult to predict and give different attacks variable reaches (fore hand vs backhand).

Between polearms and 2h the balance really isn't bad. Of course style, skill, build and load out change this but for me the game is well balanced if anything damage for 1h should be higher in general if he 1H animation is changed.
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Offline San

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Re: 2 Handers
« Reply #44 on: May 14, 2012, 04:02:33 am »
+1
I'd rather they speed up 1h right swing and fix polearm left swing's hitbox. It's pointless to have unusable swing directions at times.