Total Members Voted: 42
Voting closed: May 21, 2012, 10:47:30 am
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(click to show/hide)There are only three problems with 2h, and two of them are problems with every melee weapon type:1. The 2h "sweet spot" is too big: someone can start a right swing, and turn into the swing so it makes contact while the weapon is still behind their right shoulder, and it hits for full damage. Compare that to 1h right swing, which will glance during the first ~40% of the swing animation. Side swings from every weapon should only hit for full damage if the target is within about +/-45 degrees directly in front of them.2. All thrust attacks are more effective when you thrust in the wrong direction then spin into your opponent. This is stupid and unrealistic. In the real world, if you wanted to poke someone with a weapon, you poked straight at them. Doing this in cRPG usually causes you to glance, so people have taught themselves to spinthrust, which looks ridiculous, but is highly effective. 2H just happen to be most able to take advantage of this ridiculous mechanic, because of the huge reach on the 2h thrust. However, it's equally silly with an awlpike or espada. 3. Currently, you can overhead someone, miss, then drag your weapon along the ground until you make contact for full damage. Good players deliberately abuse this mechanic to kill people after they thought it was safe to drop their block. 2h has the longest-duration (and reach) overhead animation, so they are most able to abuse this mechanic, although polearm and 1h can also use this tactic to a lesser extent. Fix the three issues above, then tone down pole stagger, and a lot of the whining about melee mechanics would go away. Then everyone could go back to whining about archers, to which I say just bring a damn shield like everyone else in the history of warfare did.
There are only three problems with 2h, and two of them are problems with every melee weapon type:1. The 2h "sweet spot" is too big: someone can start a right swing, and turn into the swing so it makes contact while the weapon is still behind their right shoulder, and it hits for full damage. Compare that to 1h right swing, which will glance during the first ~40% of the swing animation. Side swings from every weapon should only hit for full damage if the target is within about +/-45 degrees directly in front of them.2. All thrust attacks are more effective when you thrust in the wrong direction then spin into your opponent. This is stupid and unrealistic. In the real world, if you wanted to poke someone with a weapon, you poked straight at them. Doing this in cRPG usually causes you to glance, so people have taught themselves to spinthrust, which looks ridiculous, but is highly effective. 2H just happen to be most able to take advantage of this ridiculous mechanic, because of the huge reach on the 2h thrust. However, it's equally silly with an awlpike or espada. 3. Currently, you can overhead someone, miss, then drag your weapon along the ground until you make contact for full damage. Good players deliberately abuse this mechanic to kill people after they thought it was safe to drop their block. 2h has the longest-duration (and reach) overhead animation, so they are most able to abuse this mechanic, although polearm and 1h can also use this tactic to a lesser extent. Fix the three issues above, then tone down pole stagger, and a lot of the whining about melee mechanics would go away. Then everyone could go back to whining about archers, to which I say just bring a damn shield like everyone else in the history of warfare did.
While you're at it, maybe also make the crosshair of ranged go wide when they turn fast while holding a shot.
3. Currently, you can overhead someone, miss, then drag your weapon along the ground until you make contact for full damage. Good players deliberately abuse this mechanic to kill people after they thought it was safe to drop their block. 2h has the longest-duration (and reach) overhead animation, so they are most able to abuse this mechanic, although polearm and 1h can also use this tactic to a lesser extent.
2h overhead does have a nasty tendency to clip objects that are behind you, even on flat ground.Tested on the duel server, and even with no players or objects around your overhead will occasionally 'wiff' halfway through the animation.
Long (100+ length) one handers can do it too, be it allies or a wall behind you. And naturally polearms do it all the time. I don't really like this tbh. Any non-retarded person would not strike from a horizontal backwards angle all the way up and down to the ground. It's completely unnecessary even if you want to get the greatest possible momentum.
I'm totally okay with 1h buff, it is a bit UP. But shields must be nerfed in that case. Actually certain shielder builds. Make shields dependent on STR, nerf bundle of sticks builds like kinngrimm's.
Surprised I missed this. Strength 1h is pretty great with certain weapons imo