Yeah, I was thinking of forcefields too.
I dunno about specific numbers for limitations, the devs would be the ones making the ballance.
But you can give rough examples, so that I can get at least some kind of idea what you mean.
Something like "You can't raise one attribute (AGI or STR) more than 6 points over another" or "Limit shield skill to 5" or something like that :?
The only thing that needs a nerd is engineers. They are stupid OP and i'm sure we can all agree on that.I think you mean "nerf" not "nerd" :D
And I'm not a 30 agi ninja lobbyer. I have 24 agility.
Extreme builds always have a disadvantage, the more extreme the build is the more extreme the disadvantage will be. I don't see anything wrong with it.
I was thinking that setting limits to how many points you can put into each skill could help solve a lot of ballance issues. At first yeah, you'd lose some degree of personalization, but people often complain about certain buids beeing too overpowered or underpowered. So maybe those builds could be snuffed out simply by setting each skill with a limited number of points, this way we'd no longer have to deal with srt crutchers, agi whores,...there, you said it yourself. People complain. Just don't listen, problem solved.
This way, ballancing classes would perhaps cease to be so one sided to the point of nerfing, and people who often complain about not being able to deal with a certain situation will be driven into a more stable build and perhaps QQ less on the forums(This goes for all classes).
I may not see all the ends of this, so post away.
Also unbreakable shields are wierd..
Imo 9 it's enough for many skill.
It's also funny to see or try some extreme build, but i like a realistic game more, so i would vote for a limit.
I don't think WPF matters currently. Tor with his 180 wpf can't spam me any better than someone with 100 wpf. It's a very minimal increase in swing speed. Spam doesn't really exist in the game, unless weapon stun counts and that doesn't happen too often.I can't spam Dezilagel with his poleaxe and I have 174 wpf. Speed makes it harder to block, and therefore attack back, yes, but not impossible. And my fullstrength guy(36str/3agi) doesn't get spammed either. Speed helps when fighting multiple enemies, though.
I can't spam Dezilagel with his poleaxe and I have 174 wpf. Speed makes it harder to block, and therefore attack back, yes, but not impossible. And my fullstrength guy(36str/3agi) doesn't get spammed either. Speed helps when fighting multiple enemies, though.Speed makes it harder to block?
I don't think WPF matters currently. Tor with his 180 wpf can't spam me any better than someone with 100 wpf. It's a very minimal increase in swing speed. Spam doesn't really exist in the game, unless weapon stun counts and that doesn't happen too often.
WPF doesn't affect too much in the whole spamming issue nowadays. It's mostly weapon speed itself. Not to mention athletics.
I vote no. Extreme builds aren't particurarly effective, the only problem I have is the invulnerable shield at 13 skill, so limiting it to 12 would be alright. Other than that, I don't see the point. And I'm not a 30 agi ninja lobbyer. I have 24 agility.depending on my opponent, he takes minimum 3-4 hits to break my shield under best circumstances. Like 3x loomed great axe, movement bonus, holding attack, sweet spot hits and his str. That combined with some players exeptional blocking skills ... is a sure death sentence.
I don't think that 9 should be the cap, however I agree that unbreakable shields are kinda stupid. Not that I hate or dislike shielders or their art of fighting (I actually love shielder, was also shielder myself for ages, included more than 1 1/2 years in native), but a shield should break sooner or later. That is actually called realism, and also game balance.weapons should break "That is actually called realism, and also game balance. "
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The invulnurable shield is at 15, not 13 which would be like minimum 10-12 hits to break it with circumstances descriped above.
weapons should break "That is actually called realism, and also game balance. "
playability beats realism, why would i take a shield if it breaks with every second strike it takes.
And you can't tell me that every shield just broke with first strike in a battle, why would a general outfit his troops anyways with them if they are crap.
The legions of rome, did they all need a new set of shields after a battle?
I didn't say a shield should break after 1 hit. That would be stupid, wouldn't it? :PSo after how many hits should a shield break? 2,3, 10, 20 more? Only depending on the weapon perhaps which tries to penetrate it? Like only an axe would really make damage to it? What about all the weapons who have wooden shafts and are been used to block and never get a scratch?
But a shield breaks after a certain amount of hits. That decision isn't up to me.
With limited skills all around, you'd have limited shield skill, but your opponent wouldn't be able to break stuff up easely and 1 hit kill you.You do have limited skills already and i accept that there are str builds who onehit me, that there are balanced builds who are incredibly fast swinging/moving with their mauls and monsters who are awsome on horseback as on feet or tor blockbots with lighting speed attacks where you move wrong a bit you got hit anyways. These aren't the rule these are the expections i except that .. it brings color, flavours into the game.
Just saying...
The invulnurable shield is at 15, not 13 which would be like minimum 10-12 hits to break it with circumstances descriped above.
Those with really invulnurable shields with shield skill 15, are i guess STF characters, with lvl 30(31?) so when you put 30 agi and 15 shield skill together as vibe mentioned they have some big drawbacks.
dude, being a better player doesn't make you right. seriously, think about it, watch other players.
i'd say it's not only your blocking that saves you, more like your experience and overall wits i reckon.
and it's funny how your statements always sound so 100% sure, you just state something without any reason or back-up, and then you trust that people don't get what kind of fallacy it is. congrats to that rhetoric, but it doesn't work on me.
you haven't even answered to what i said later in my comment regarding enhancing your personal skill. not that i'd expect that of you, that's for sure.
there are some more people playing this game, i think most of them become very frustrated whenever you can't possibly block an insta-hitting chunk of metal on a stick that behaves like nothing even remotely axe or sword-like. (not even talking about me as a victim here, i don't play that often anymore, or at least i try to, because i see what the problems are and i can't just accept them)
has anybody ever seen how fast Tors swings are? now compare to something 1-handed! (and he's using a great long axe) i mean seriously wtf? and now consider glaive and poleaxes, gs, danish and german gs, etc.
how can it be that weapons that long are faster than a 1-hander? oh yeah, i thought about it!
it is because of a mixture of turning into hits, footwork, weapon proficiency, weapon speed and radial velocity which gets faster the longer the weapon. and yes, the latter is the biggest problem.
So after how many hits should a shield break? 2,3, 10, 20 more? Only depending on the weapon perhaps which tries to penetrate it? Like only an axe would really make damage to it? What about all the weapons who have wooden shafts and are been used to block and never get a scratch?
What about weapons who have iron/steel shaft and are been used to block mauls or great mauls, shouldn't they at least deform?
Not sure what you are up to. Looks like you are answering to someone else post'. I never said anything about a weapon type. I only said that a shield should not be unbreakable. Dont take comments I didn't make.look at my post again, i was asking questions not telling what you said. Still your suggestions would imply as a result that certain skills should be more limited as they are atm and some certain skills should be nerved more then otheres . A player who goes max level wouldn't normaly aim for these maxed out skill level of >=12 with his main character. The main characters when you look at them are mostly balanced when they are finished with generations with a small edge to str or agi., So the problem isn't that but STF and perhaps even alts or generational mains who are still testing out stuff which then but will be history again after reaching the next generation.
You cannot be spammed if you play well. It's impossible.
M&B has a pretty high skill ceiling. But there are lots of people now that can block forever in cRPG. Blocking and attacking properly is a very common skill nowadays. Dumb down the mechanics more and the combat loses all depth.
How is anyone bothered by 13 shield skill players? They're harmless and contribute little to their team. They also die in like one hit.Bump them once and they are almost dead :D.
I don't have to watch other players - if they're getting spammed they're failing at footwork or not turning into their swings. You cannot be spammed if you play well. It's impossible. Hiltslash can be confused as spam, though, so if you mean that, OK. 1h can't hiltslash, but 1h can do something similar with double left swing. Only works against improper footwork, though (like hiltslashing).
My statements sound 100% sure because I don't claim something unless I'm 100% sure. I didn't answer your statement about personal skill because it's based on the false premise that spamming exists (and in a way it does - but it's countered by attack-block-attack-block rhytm - and the other guy gets hit for sure - i.e noobspam - ask Templar_alpha for lessons on that).
M&B has a pretty high skill ceiling. But there are lots of people now that can block forever in cRPG. Blocking and attacking properly is a very common skill nowadays. Dumb down the mechanics more and the combat loses all depth.
I've seen how fast Tor's swings are and I've had no problem matching them with 125 wpf and a 1hander. It's not true that 2h/polearms are faster than 1h. You can turn into hits and use footwork to make 1h swings connect faster as well.
that's nice! one has to be good at something.Thanks, but being good is my curse. I'm good at everything I do.
How would changing WPF limits adjust the speed differences between shorter and longer weapons? If you make both 130 max wfp, then you still have the same problem.
How is anyone bothered by 13 shield skill players? They're harmless and contribute little to their team. They also die in like one hit.