I don't have to watch other players - if they're getting spammed they're failing at footwork or not turning into their swings. You cannot be spammed if you play well. It's impossible. Hiltslash can be confused as spam, though, so if you mean that, OK. 1h can't hiltslash, but 1h can do something similar with double left swing. Only works against improper footwork, though (like hiltslashing).
My statements sound 100% sure because I don't claim something unless I'm 100% sure. I didn't answer your statement about personal skill because it's based on the false premise that spamming exists (and in a way it does - but it's countered by attack-block-attack-block rhytm - and the other guy gets hit for sure - i.e noobspam - ask Templar_alpha for lessons on that).
M&B has a pretty high skill ceiling. But there are lots of people now that can block forever in cRPG. Blocking and attacking properly is a very common skill nowadays. Dumb down the mechanics more and the combat loses all depth.
yes, spamming only works against noob players, but i already said it's just an example, you seem to cling to single words here.
[off topic] i don't want to repeat everything, because i don't see the point in stressing out something if no one is interested in changing their own mind or at least trying to understand.
i mean how can you be 100% sure at all? that's impossible, someone who believes something like that would have a hard time to learn and is ultimately in many cases wrong.
just saying. [on topic]
so my point wasn't about whether you can spam or not, but how unbelievably fast long weapons are compared to shorter ones.
they mostly do more damage and as they are calculated similarly they have the huge bonus of radial velocity when you turn into your hit because they are
longer. this is just not taken into account by the devs, and seemingly it's only the case in cRPG, in Native you have a delay on turning your character ... for a reason.
but simply slowing wpf or weapon speed down could also fix it.
yeah, whatever, like i said i'm not feeling as a victim, i mean i do constantly fall for long axes and op glaives even though i can block if i must, but at least i know it's a broken game.
if it's fucked up i'll just play it less, easy solution. but i would like to have a good game, this one always had the potential for it has a big player base.
i guess depth would increase if you couldn't rely on speed so much. teamwork would increase. (there is more to depth than just having duels you know, and even duels would be more fun imo)
I've seen how fast Tor's swings are and I've had no problem matching them with 125 wpf and a 1hander. It's not true that 2h/polearms are faster than 1h. You can turn into hits and use footwork to make 1h swings connect faster as well.
that's nice! one has to be good at something.