cRPG

cRPG => General Discussion => Topic started by: AlWiS on March 20, 2011, 10:26:01 pm

Title: GUNS IN CRPG
Post by: AlWiS on March 20, 2011, 10:26:01 pm
Hey,

maybe you have already heard of the new addon "fire and sword" . I thought that we can put in some guns like in the mod Mount and Musket or like in "fire and sword" .
That would make the game more interesting and more individual......

Is it a good idea write your own opinion

AlWiS__DesNordens_
Title: Re: GUNS IN CRPG
Post by: Bonze on March 20, 2011, 10:40:59 pm
Sorry but Fire and Sword is 17th century :lol:

Knights the last Battle Mod   
 has best looking 15th century Guns ( armaments,  horses)

http://www.youtube.com/watch?v=xta29hyQXZw
http://www.youtube.com/watch?v=xta29hyQXZw
Title: Re: GUNS IN CRPG
Post by: MrShine on March 20, 2011, 10:41:54 pm
We have enough ranged in this game as is.  I'd be against adding guns.
Title: Re: GUNS IN CRPG
Post by: Bonze on March 20, 2011, 10:44:02 pm
We have enough ranged in this game as is.  I'd be against adding guns.

its not a big different add early 3 Guns  remove 3 Bows/xbows
Title: Re: GUNS IN CRPG
Post by: MountedRhader on March 20, 2011, 10:50:03 pm
Perhaps there will be a Fire and Sword cRPG? plz chadz :O
Title: Re: GUNS IN CRPG
Post by: Mangler on March 20, 2011, 10:56:54 pm
I dont see the point. slow reloads, powerful, doesn't need any special skills(i would assume) and can be aimed indefinitely. that's pretty much a crossbow right there, just with a faster projectile.
Title: Re: GUNS IN CRPG
Post by: AlWiS on March 20, 2011, 11:02:03 pm
Sorry but Fire and Sword is 17th century :lol: ????????????

yes it plays in 17h century and whats your problem???
Calradia never played in any century :O
Title: Re: GUNS IN CRPG
Post by: MountedRhader on March 20, 2011, 11:06:06 pm
Yes it did. 1257-ish.
Do your homework next time before broadcasting false info  :|
Title: Re: GUNS IN CRPG
Post by: Shpritza on March 20, 2011, 11:39:05 pm
We have enough ranged in this game as is.  I'd be against adding guns.

I agree.
Title: Re: GUNS IN CRPG
Post by: Prpavi on March 20, 2011, 11:59:40 pm
theres a prussia musket mode already so you can check that out if you feel like shooting guns in Mount&Blade
Title: Re: GUNS IN CRPG
Post by: Gristle on March 21, 2011, 12:00:18 am
Guns would bring me one step closer to being able to make a pirate character, and I'm all for that.
Title: Re: GUNS IN CRPG
Post by: woody on March 21, 2011, 12:00:34 am
Please no.

There are loads of FPS's out there.

Rather have working catapults, trebuchets and ballistae.
Title: Re: GUNS IN CRPG
Post by: Formless on March 21, 2011, 12:27:03 am
Guns in Crpg would be fine as long as they are properly balanced I don't see a problem.  I don't understand why people are so stuck on a certain time period in a fake world.  If you are really concern that guns will change game play that much, simply make guns  the same in all respects to crossbows.  Use the same reload time, same damage and same shoot speed and problem solved.  Guns without changing gameplay.  You welcome :D.


 

Title: Re: GUNS IN CRPG
Post by: Gorath on March 21, 2011, 12:28:39 am
I'm sick of ranged weapons in this game as is.  With the state of the game currently I'd rather play on the duel server to actually witness melee combat, or just go play a real FPS since it's all ranged spam anyways.
Title: Re: GUNS IN CRPG
Post by: IG_Saint on March 21, 2011, 12:41:57 am
Guns in Crpg would be fine as long as they are properly balanced I don't see a problem.  I don't understand why people are so stuck on a certain time period in a fake world.  If you are really concern that guns will change game play that much, simply make guns  the same in all respects to crossbows.  Use the same reload time, same damage and same shoot speed and problem solved.  Guns without changing gameplay.  You welcome :D.

But then what's the point? I don't think it's worth the effort of adding guns unless they actually fulfil some unique role.
Title: Re: GUNS IN CRPG
Post by: Immolarian on March 21, 2011, 12:58:33 am
I want my ak 47
Title: Re: GUNS IN CRPG
Post by: EponiCo on March 21, 2011, 01:05:43 am
But then what's the point? I don't think it's worth the effort of adding guns unless they actually fulfil some unique role.

Style.
http://www.youtube.com/watch?v=mG0v94DGQbk

Now, imagine how that'd look with a crossbow.
Title: Re: GUNS IN CRPG
Post by: Kalam on March 21, 2011, 01:08:26 am
I wouldn't mind seeing Mount & Musket type guns if there was a chance it could blow up in your face and insta-kill you.
Title: Re: GUNS IN CRPG
Post by: IG_Saint on March 21, 2011, 01:10:22 am
Style.
http://www.youtube.com/watch?v=mG0v94DGQbk

Now, imagine how that'd look with a crossbow.

Ok, you have a point and with guns we could do this against feint spammers: http://www.youtube.com/watch?v=4DzcOCyHDqc (http://www.youtube.com/watch?v=4DzcOCyHDqc)
Title: Re: GUNS IN CRPG
Post by: Lotrix on March 21, 2011, 01:14:02 am
Definietly NO! Play Mount and Musket if you want guns :rolleyes: ... the game will be unbalenced
Title: Re: GUNS IN CRPG
Post by: Gorath on March 21, 2011, 01:40:54 am
if there was a chance it could blow up in your face and insta-kill you.

I would like this to apply to bows and throwing as well tbh.
Title: Re: GUNS IN CRPG
Post by: Vibe on March 21, 2011, 07:33:03 am
Like there isn't enough ranged as it is?
Title: Re: GUNS IN CRPG
Post by: Kryser on March 21, 2011, 08:09:56 am
Gorath has the best post ever, if he was a woman I would make love to him. Plz no guns. No more people that shoot at me then run away. My athletics is 6 and I cant catch these cowards that shoot, spam a polearm, and then shoot some more. If they were just like xbows, but with the same shot speed and damage, but with 3 minute reload times, I would approve this message.
Title: Re: GUNS IN CRPG
Post by: BenMoonlight on March 21, 2011, 08:44:27 am
Mount & blade : Warband : 1257.
The game offers very realistic weapons. I play the game for his realism.

think. In 1257, and around, could you see this kind of weapon ?
Take your xbow, or change game/mod.
Title: Re: GUNS IN CRPG
Post by: Bonze on March 21, 2011, 06:39:46 pm
4 different early firearms :-)

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 (http://img688.imageshack.us/i/mbwarband20110321181427.png/)

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 (http://img860.imageshack.us/i/mbwarband20110321181932.png/)

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 (http://img38.imageshack.us/i/mbwarband20110321181940.png/)



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 (http://img849.imageshack.us/i/mbwarband20110321181946.png/)


FIRE



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 (http://img842.imageshack.us/i/xvd.png/)



Reload


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 (http://img801.imageshack.us/i/mbwarband20110321182111.png/)


 :wink:
Title: Re: GUNS IN CRPG
Post by: Blondin on March 21, 2011, 07:39:07 pm
Will you make a thread every month?
Title: Re: GUNS IN CRPG
Post by: sF_Zorro on March 21, 2011, 08:28:08 pm
lol  play with fire and sword not warband
Title: Re: GUNS IN CRPG
Post by: Torp on March 21, 2011, 09:19:31 pm
no.... just no
Title: Re: GUNS IN CRPG
Post by: Polobow on March 21, 2011, 10:56:17 pm
Yes. I want my ump45 akimbo silenced with fall camo. Should have bonus dmg against shield and pierce damage.
Title: Re: GUNS IN CRPG
Post by: Kalam on March 22, 2011, 03:09:51 am
Mount & blade : Warband : 1257.
The game offers very realistic weapons. I play the game for his realism.

think. In 1257, and around, could you see this kind of weapon ?
Take your xbow, or change game/mod.

cRPG:
Has a spiffy santa hat, which, correct me if I'm wrong, wasn't around in 1257.

It also has things like naked dudes wearing exquisitely crafted helmets while throwing stones and a much higher ratio of cross-dressers than 1257 had.

Title: Re: GUNS IN CRPG
Post by: Formless on March 22, 2011, 03:21:16 am
Mount & blade : Warband : 1257.
The game offers very realistic weapons. I play the game for his realism.

think. In 1257, and around, could you see this kind of weapon ?
Take your xbow, or change game/mod.

Realism, really?  are we playing the same game?

I still don't see the problem, just make the firearms just like the crossbows, people would choose either one for the style and balancing would be automatically taken care of. 
Title: Re: GUNS IN CRPG
Post by: EliteDragon on March 22, 2011, 04:02:53 am
I don't think we should...just wait until Fire & Sword is out and tweak cRPG for that. This enables for an already pre-built balanced system and we could just add/remove a couple things to make it more balanced for cRPG. After that we could probably just squeeze another sub-forum into this one and have a "Fire & Sword" section and expand cRPG's population to both types.

On another note: For the character creation page, we could just add a button that switches between the two and loads up your characters for each game. That way, cRPG (Warband) could remain the same and just create new characters for M&B: Fire + Sword.
Title: Re: GUNS IN CRPG
Post by: MrShovelFace on March 22, 2011, 06:57:59 am
yes imagine every knight you come across pulling out a flint lock pistol from his non existant pocket and shooting u. Guns in M&B have no trajectory and virtually instant hit and there is no way to change that without making them into essencially oddly shaped crossbows. Thus becoming even less skill based than throwing

Title: Re: GUNS IN CRPG
Post by: Hirlok on March 22, 2011, 12:31:06 pm
I'd like to see some.

Early firearms were terribly inaccurate and did  not do much more damage than xbow and (long)bow, their main effect was on short distance, massed together, and giving a barrage of bullets, fire and NOISE.

So if they are implemented in a way that acknowledges those facts and does not make them some ranged Uber-weapon (we got the 100yards-instakill throwing axes for that... ), I'd be happy to see them in the game.

Actually on one native server there is a mini-mod with a funny little flintlock pistol.
Usefull only in Flamberge-range, loud, and mostly there for the "WTF - a PISTOL???"-effect.


Oh, and yes:
Rather AND have working catapults, trebuchets and ballistae.
Title: Re: GUNS IN CRPG
Post by: MouthnHoof on March 22, 2011, 01:39:25 pm
Is this what we need? another short range, no requirement, shooter that everyone will carry?
Low accuracy and low rate of fire is not an argument because accuracy does not matter when used from just outside melee range or shooting into crowd and rate of fire does not matter for a secondary weapon that can be reloaded behind cover.

If you go fireamrs go all the way and make it cMount&Musket or c1866 mod.
Title: Re: GUNS IN CRPG
Post by: Quirian on March 22, 2011, 01:46:47 pm
21 Guns?

http://www.youtube.com/watch?v=O9qWKqAhTyg
Title: Re: GUNS IN CRPG
Post by: BD_Guard_Bane on March 22, 2011, 01:56:52 pm
http://www.youtube.com/watch?v=taMKaHYMeMM




Title: Re: GUNS IN CRPG
Post by: Shpritza on March 22, 2011, 03:44:01 pm
Rather have working catapults, trebuchets and ballistae.

I also think that wolud be cool...  8-)
Title: Re: GUNS IN CRPG
Post by: Christo on March 22, 2011, 03:53:22 pm
Guns can work, if we can find a role for them, one that takes skill, but you have to sacrifice something for the gun.

It should be a slower reload, but who cares about realism here: Make it IMPOSSIBLE to reload/ shoot anything without an investment,
To avoid how throwing is now. (CQB instakill shotgun-mode while backpedaling.)
If you give up the uber melee-pwning for the gun, you should get a reload speed bonus, and some on accuracy. If you do something monotonously a lot, you will become faster, faster, and faster at it.

I don't think it would f*ck up the gameplay, it just needs it's own place on the battlefield.
Strong, takes a bit to reload, but it should be the rival of the crossbow in middle range.

We have these ugly Side-Sword things. But why don't we have at least an Arquebus with Crossbow-like stats?

Another idea is to make the WPF penalty like how it is with bows, to encourage the typical "Arquebusier" light to medium armour, and make the gun&ammo expensive, so it won't be abused as a sidearm either.

The only problem I see is shields. When gunpowder weapons became popular, people started dropping their shields.
I see how people with their uber Huscarl lolshields don't want guns here. Their "mighty" forcefields would have a real enemy then.
 :)
Title: Re: GUNS IN CRPG
Post by: woody on March 22, 2011, 04:12:35 pm
I have changed my mind - great idea.

And how about an Apache attack helicopter? It would like a horsed archer that levitates and we've already got horsed archer so why not?
Title: Re: GUNS IN CRPG
Post by: Quirian on March 22, 2011, 04:35:27 pm
http://www.youtube.com/watch?v=RqQn2ADZE1A

Janie's got a gun
Title: Re: GUNS IN CRPG
Post by: Murmillus_Prime on March 22, 2011, 04:52:25 pm
I WANT GUNZ
Title: Re: GUNS IN CRPG
Post by: Gorath on March 22, 2011, 05:16:10 pm
I don't think it would f*ck up the gameplay, it just needs it's own place on the battlefield.

Great so we can officially write off the melee system all together in M&B and really reaname it my old friend and Arrow: Throwspam like it is currently anyways.  Fuck it, as an FPS this game is shit, but that's what it's turning into because everyone runs around spamming arrows or throwing weapons so why the fuck not.  Yeah lets add guns.  Then we can all just run with a dagger in the 4th slot and CS Knife people too.  R.I.P. M&B melee innovation combat.   :rolleyes:
Title: Re: GUNS IN CRPG
Post by: Cupidon on March 22, 2011, 05:17:18 pm
Quote
Rather have working catapults, trebuchets and ballistae.

+1 !!! and maybe healing tents ? :D
Title: Re: GUNS IN CRPG
Post by: BD_Guard_Bane on March 22, 2011, 05:30:13 pm
You want guns? Go to Brixton.

http://www.youtube.com/watch?v=hiQoq-wqZxg
Title: Re: GUNS IN CRPG
Post by: Tennenoth on March 22, 2011, 06:21:11 pm
Style.
http://www.youtube.com/watch?v=mG0v94DGQbk

Now, imagine how that'd look with a crossbow.
or guns even

http://www.youtube.com/watch?v=s8JSH-brgBg&NR=1
Title: Re: GUNS IN CRPG
Post by: Elmetiacos on March 22, 2011, 08:21:27 pm
We have guns already, but they're called crossbows.
Title: Re: GUNS IN CRPG
Post by: Farrok on March 22, 2011, 08:52:59 pm
We have guns already, but they're called crossbows.

right>>
visitors can't see pics , please register or login


i have modded a little bit and put a hunting crossbow as pistol and the rest as muskets/rifles in cRPG XD

though i need to mod the heirloom xbows too +bolt bag and projectiles(are still bolts without smoke and boom)


but without permission i cant release it :P  because of chadz and because i have used mount&musket weapons ;)
Title: Re: GUNS IN CRPG
Post by: Belmont on March 22, 2011, 09:06:46 pm
I would really love to see Matchlocks and/or Arquebuses, they could easily replace crossbows or just have the same stats, allowing people to pick one of them that fits their character better but sadly most people disagree with having these guns in-game even though we already have items from the same period.

EDIT: Might be worth to note that it would be possible to use the AoFI (http://forums.taleworlds.com/index.php/topic,152698.0.html) models.
Title: Re: GUNS IN CRPG
Post by: Farrok on March 22, 2011, 09:15:21 pm
I would really love to see Matchlocks and/or Arquebuses, they could easily replace crossbows or just have the same stats, allowing people to pick one of them that fits their character better but sadly most people disagree with having these guns in-game even though we already have items from the same period.

EDIT: Might be worth to note that it would be possible to use the AoFI (http://forums.taleworlds.com/index.php/topic,152698.0.html) models.

when they are free to use i would use them and make a modded crpg for all people...the one who dont want guns didnt see them and the ones who want to see them or use them can use the modded crpg...are they free to use havent seen anything about that?
Title: Re: GUNS IN CRPG
Post by: Belmont on March 22, 2011, 09:18:48 pm
when they are free to use i would use them and make a modded crpg for all people...the one who dont want guns didnt see them and the ones who want to see them or use them can use the modded crpg...are they free to use havent seen anything about that?

Yes the models are free to use as long as you provide credits.

Quote from: Shredzorz
You can also use any models/textures that you want from AoFI if you give me credit.
Title: Re: GUNS IN CRPG
Post by: Farrok on March 22, 2011, 09:20:20 pm
Yes the models are free to use as long as you provide credits.

good than i will modding this with the guns out of this mod and will post it here in the next days...
Title: Re: GUNS IN CRPG
Post by: Jallah on March 23, 2011, 08:20:09 am
A cannon might be interesting, instead of a siege tower.  Have the cannon placed out in front of the wall, immovable most likely.  Have several tasks required to use it, such as people have to pick up bags of powder (with an action bar, like ladders), then load it into the cannon (with a longer action bar), perhaps four bags of powder, only one can be loaded at a time.  Then someone has to pick up and load ball.  Then someone has to pick up a torch nearby and light it.  Throughout all this, defending archers and crossbows are trying to interrupt and kill the gun crew, determining how long it will take to fire the cannon.  Ladder use is unaffected by this, so the cannon not being fired doesn't stop the assault.

When the shot goes, everyone on the map can hear it, and there is now a big hole in the wall.

That's about as much gunpowder as I'd like to see, and it is more period-correct.  Hand-held guns change the game in time and style significantly.
Title: Re: GUNS IN CRPG
Post by: Osiris on March 23, 2011, 12:40:14 pm
no no no no no no no no no no
Title: Re: GUNS IN CRPG
Post by: Elmetiacos on March 23, 2011, 12:44:57 pm
...but without permission i cant release it :P  because of chadz and because i have used mount&musket weapons ;)
And you've also put models for the early 19th Century into a game with no stuff later than 1500.
Title: Re: GUNS IN CRPG
Post by: bosco on March 23, 2011, 12:48:50 pm
no no no no no no no no no no

This.
Title: Re: GUNS IN CRPG
Post by: Farrok on March 23, 2011, 03:54:28 pm
And you've also put models for the early 19th Century into a game with no stuff later than 1500.
first i put it in because of people who want guns(so other won`t be bothered by it because only people who want to see them ingame will see them)

second. have you seen the items of c-rpg? there are many items which are from the 16th or 17th century...and even weapon who were in use till the 18th Century...

third. the gun on the pic is a flintlock pistol...and this is a weapon of the 17th not early 19th like the percussion pistols

though im in search for early firearms of the 16th century (maybe even 15th or 14th century) but most models are from the 17th century
but anyways we have many weapons out of the 17th century so firearms arent a problem...though its better to have the choice(therefore the mod of the mod ;))
Title: Re: GUNS IN CRPG
Post by: Reinhardt on March 23, 2011, 04:02:57 pm
Looked at the title. Nothing else needs to be said. Ruin the game and the feel for the "medieval style". This would destroy the feel of all the Crusader clans in specific, and perhaps the Nordic clans, etc. Everyone would have one, regardless of what skill it would take. No no no no no no no no no.  :wink:
Title: Re: GUNS IN CRPG
Post by: Memento_Mori on March 23, 2011, 04:27:50 pm
Yes to guns.
bring on the complaining.

just got done watching Samurai7 and guns in CRPG would be a blast for me and my character.
Title: Re: GUNS IN CRPG
Post by: Lizard_man on March 23, 2011, 04:51:51 pm
fuck guns...
Title: Re: GUNS IN CRPG
Post by: Casimir on March 23, 2011, 04:57:05 pm
Just no
Title: Re: GUNS IN CRPG
Post by: Memento_Mori on March 23, 2011, 05:13:20 pm
I say yes because I like variety in my opponents. Gun-knights would be a new fun target for me.
Title: Re: GUNS IN CRPG
Post by: EponiCo on March 23, 2011, 05:17:32 pm
Also it would reduce the stuff flying through the air.
Since everyone has a ranged weapon anyway all that could pick up guns would be people with faster weapons.
Title: Re: GUNS IN CRPG
Post by: Farrok on March 23, 2011, 05:38:55 pm
http://www.mediafire.com/?5x7775kzywlqq11

cRPG - changed Crossbow models with firearm models

Hunting/Light Crossbow are Pistols
Crossbow - handgonne
Heavy Crossbow - arquebus
Siege Crossbow - matchlock musket
bolts and steelbolts - bullet

-it`s still a crossbow:
-->reload and holding weapon while running is still crossbow animation (not a problem of the rifles but for the pistols, maybe i chance them :P)
-->no flying bullets(are still bolts) and smoke
Title: Re: GUNS IN CRPG
Post by: Phalanx300 on March 24, 2011, 02:09:38 pm
Arquebus should be added!

We already have armour from that time period so thats alright.

Also why not add it?

Lets compare the ranged weapons:

- Bow: fast rate of fire, can reload while moving, low damage, high accuracy.
- Crossbow: medium rate of fire, can't reload while moving, medium damage, medium accuracy.
- Arquebus: slow rate of fire, can't reload while moving, high damage, low accuracy.

Going by the above setting an Arquebus wouldn't be overpowered, it would be very lethal yes but would however be very inaccurate and very slow to reload.

Would fit in the mod wihtout being overpowered and would please both sides. People can finally play with guns and it wouldn't upset the balance in the mod at all.
Title: Re: GUNS IN CRPG
Post by: DrKronic on March 24, 2011, 08:02:14 pm
I wouldn't mind seeing Mount & Musket type guns if there was a chance it could blow up in your face and insta-kill you.

Yes! We need medieval handguns(first fielded around 1370ish, earlier than the highest tier melee weapons)

They were horribly inaccurate, better for the fear they incited than actual damage, very slow reload and dangerous to the user, basically look like a staff with a cup on the end to fill with black powder and a ball

http://www.youtube.com/watch?v=zro0_kGL160
Title: Re: GUNS IN CRPG
Post by: Rextard on March 24, 2011, 09:06:22 pm
How about, instead of guns we add drums and then people can have http://www.youtube.com/watch?v=n_BmeBfV-O4
drum battle!!!

Edit: These crazy old fuckers are hilarious.
http://www.youtube.com/watch?v=QNXkUA0KFNY&NR=1&feature=fvwp
Title: Re: GUNS IN CRPG
Post by: The_Bloody_Nine on March 25, 2011, 10:35:25 am
Edit: These crazy old fuckers are hilarious.
lol, best is that crazy laugh after he fired it in a row and the other guy keeps saying :" the Huns are defeated". crazy fuckers indeed.

oh, and: "back in the old days, when wars were fought by real men" oh, dear.
Title: Re: GUNS IN CRPG
Post by: Quirian on March 25, 2011, 12:03:20 pm
lol, best is that crazy laugh after he fired it in a row and the other guy keeps saying :" the Huns are defeated". crazy fuckers indeed.

oh, and: "back in the old days, when wars were fought by real men" oh, dear.

me likz dat!
Title: Re: GUNS IN CRPG
Post by: HarunYahya on March 25, 2011, 03:24:50 pm
Guns ???
...
...
...
THIS
...

IS
...
 
MEDIEVAL !!!!!!!!




For god sake go play any other multiplayer FPS...
Title: Re: GUNS IN CRPG
Post by: Reinhardt on March 25, 2011, 04:48:07 pm
Guns ???
...
...
...
THIS
...

IS
...
 
MEDIEVAL !!!!!!!!




For god sake go play any other multiplayer FPS...

Or one of the 15 multiplayer/singleplayer Warband mods with guns....
Title: Re: GUNS IN CRPG
Post by: Farrok on March 25, 2011, 05:25:01 pm
Guns ???
...
...
...
THIS
...

IS
...
 
MEDIEVAL !!!!!!!!




For god sake go play any other multiplayer FPS...

no its crpg...it hasnt so much from medieval ;)
and guns are medieval too, as least the early firearms...


so im not for and im not against firearms in crpg...because it have items from all different periods anyways...
Title: Re: GUNS IN CRPG
Post by: Osiris on March 25, 2011, 05:36:37 pm
go play mount and musket
Title: Re: GUNS IN CRPG
Post by: Memento_Mori on March 25, 2011, 05:48:30 pm
Guns ???
...
...
...
THIS
...

IS
...
 
MEDIEVAL !!!!!!!!




For god sake go play any other multiplayer FPS...

lol fail historian, guns were used during the medieval period.
in fact a lot of the weaponry used in CRPG atm is from periods after guns had been invented & were being used.

Stop trying to use historical accuracy or 'facts' it's a game where cross dressers come at you with swords some times, I seriously think historically accurate is way down on the list of reasons for something to be in CRPG.

Mount & Musket has no cross dressing, how could I play a gun toting cross dresser? Obviously the only answer is to put guns into CRPG or for those other mods/games to add more customization available to players.
lol.

Yes I am so bored I am posting on this thread again. :3

reason I like CRPG is it's variety, saddens me to see that many of CRPG's players would rather it to be a cookie cutter game where we all look the same but have different names & all have the same style. I think any addition to CRPG's item list is good as long as it's balanced accordingly obviously.
Title: Re: GUNS IN CRPG
Post by: Phalanx300 on March 25, 2011, 05:52:38 pm
I'm with you Momento, thats exactly what makes cRPG great. The more diversity the better!
Title: Re: GUNS IN CRPG
Post by: Laufknoten on March 25, 2011, 10:58:52 pm
I'm with you Momento, thats exactly what makes cRPG great. The more diversity the better!
Indeed. But it should be a loud, slow and heavy weapon with a lot of damage but bad accuracy.
Title: Re: GUNS IN CRPG
Post by: AlWiS on March 26, 2011, 12:58:38 am
Yes my opinion the weapon should be very heavy that you are slow .... its no imba weapon just to make the game more intresting and bla bla....:D
Title: Re: GUNS IN CRPG
Post by: Phalanx300 on March 26, 2011, 12:26:55 pm
Indeed. But it should be a loud, slow and heavy weapon with a lot of damage but bad accuracy.

Why wouldn't it be? Its exactly what it was in history. If people are expecting it to be like the mm mod muskets they should know better.  :rolleyes: It would be slower to reload and worse accuracy, only good part would be lots of damage.
Title: Re: GUNS IN CRPG
Post by: Laufknoten on March 26, 2011, 04:40:46 pm
Why wouldn't it be? Its exactly what it was in history. If people are expecting it to be like the mm mod muskets they should know better.  :rolleyes: It would be slower to reload and worse accuracy, only good part would be lots of damage.
It would be a quite interesting weapon for sieges. A nice addition to the "getting-headbutchered-at-the-top-of-the-ladder"-thing...
Quite useless in normal battles though. 
Title: Re: GUNS IN CRPG
Post by: HarunYahya on March 26, 2011, 07:29:16 pm
(click to show/hide)
Phew,what an einstein...
I feel enlightened ty.
Title: Re: GUNS IN CRPG
Post by: Blondin on March 26, 2011, 08:02:14 pm
Well, diversity is always wellcome, but not on something that makes the game seems more like a fps...

I don't understand you ppl, if you want to play with guns in warband why don't you dl M&Musket and 1885 mods??
Title: Re: GUNS IN CRPG
Post by: Havoco on March 27, 2011, 01:04:29 am
Ya, should replace the sniper xbow with an arquebus, make it so the gun can only take bullets, slow down reload speed and lessen accuracy, and heighten damage and BAM.... Gun. Lol

I'd be for the arquebus but not any pistols. And correct me if I'm wrong but pistols werent made until the early 18th century?
Title: Re: GUNS IN CRPG
Post by: Sphinxer on March 27, 2011, 01:29:43 am
ffs .. if you don't like the way cRPG is at the moment , go play something else instead of trying to change it ...

Go play a different mod/game if you want guns.
Title: Re: GUNS IN CRPG
Post by: Gorath on March 28, 2011, 06:40:04 am
Melee combat?  Pfffft.  So much ranged going on anyways.  Guns too?  The future of c-RPG:  visitors can't see pics , please register or login


Oh joy.... can't fucking wait....   We sure haven't played nearly enough games like this already :rolleyes:
Title: Re: GUNS IN CRPG
Post by: Shpritza on March 28, 2011, 03:58:46 pm
ffs.. if you don't like the way cRPG is at the moment , go play something else instead of trying to change it ...

Go play a different mod/game if you want guns.

Thumbs up i fully agree, if u want guns u are playing the wrong game   8-) 8-)
Title: Re: GUNS IN CRPG
Post by: Apostata on March 28, 2011, 08:56:54 pm
Thumbs up i fully agree, if u want guns u are playing the wrong game   8-) 8-)

Shame there isnt any kind of MP module with 16.century equipment still..
Title: Re: GUNS IN CRPG
Post by: Madcat on March 29, 2011, 12:44:42 am
If there was a musket version of Crpg, i would play it C:
Title: Re: GUNS IN CRPG
Post by: Nindur on March 29, 2011, 01:08:48 am
fix fire bombs first ploix
Title: Re: GUNS IN CRPG
Post by: Phalanx300 on March 29, 2011, 01:46:22 pm
Guns were around in medieval period. Would be more "accurate" in this mod then wedding dresses and Samurai armour....

And if wouldn't upset balance. And people talking about it turning into a FPS its bullshit, its the same as using a Crossbow. It wouldn't change anything really. Its uses would generally speaking be worse then crossbow and bow except for its damage.

So why not?  :|
Title: Re: GUNS IN CRPG
Post by: Blondin on March 29, 2011, 02:34:46 pm
The same as a xbow?

Bullet speed is the same as bolt speed?
Bullet trajectory? Guns can shoot far away than xbow.

I play MandMusket, i can tell you that the guns in this mod don't behave as xbows.

But you're right about historical accuracy, that's bs, Calradia doesn't exist so no history at all...

In terms of balance, and fps like, sorry but guns will change the mod. First everybody will buy one, some will stack 3 guns (and hide camping), and how to balance that new weapon? It would be stronger than any ranged weapon (that's why we don't use xbow and bows anymore).
About low accuracy : it's bs, you don't need accuracy at point blank, "bang" you're dead. And what will you do when a clan (a smart one) will start to shoot in volley? 10 or 15 guns shooting in the same direction don't realy need accuracy, then we will see a new style of battles, but nothing related to cRPG.
Title: Re: GUNS IN CRPG
Post by: The_Bloody_Nine on March 29, 2011, 02:45:48 pm
(click to show/hide)
Is that No one lives forever?
Title: Re: GUNS IN CRPG
Post by: Nemeth on March 29, 2011, 02:48:19 pm
Nah, that picture was taken on EU1 during peak hours.

trololol
Title: Re: GUNS IN CRPG
Post by: Haxbo on March 29, 2011, 04:12:13 pm
This would be a bad idea. really.
Title: Re: GUNS IN CRPG
Post by: Phalanx300 on March 29, 2011, 07:14:28 pm
The same as a xbow?

Bullet speed is the same as bolt speed?
Bullet trajectory? Guns can shoot far away than xbow.

I play MandMusket, i can tell you that the guns in this mod don't behave as xbows.

But you're right about historical accuracy, that's bs, Calradia doesn't exist so no history at all...

In terms of balance, and fps like, sorry but guns will change the mod. First everybody will buy one, some will stack 3 guns (and hide camping), and how to balance that new weapon? It would be stronger than any ranged weapon (that's why we don't use xbow and bows anymore).
About low accuracy : it's bs, you don't need accuracy at point blank, "bang" you're dead. And what will you do when a clan (a smart one) will start to shoot in volley? 10 or 15 guns shooting in the same direction don't realy need accuracy, then we will see a new style of battles, but nothing related to cRPG.

As I said before the early gunarms would play very different then 22nd mod...

Here's an arquebus I'm talking about, form pike and shot erea:

http://www.youtube.com/watch?v=Dy3Oct1-AWY&feature=related

2/3 Shots a minute..... There's this other video where a guy takes longer then a minute to reload.

As I said it would have very low rate of fire to balance things out. It would have bad accuracy so an wide shooting area so its depends somewhat on luch to hit your target.

Thats just crappy argument, for those same reasons people are now using multiple crossbows? Stuff like that is probably not even allowed. And if it happened a simple rule would take care of it.

Its true at point blank you don't need it at much, though with the heavy armours it still shouldn't be insta-death.

Thats just stupid, its like saying don't add shields or people will form clans and use shieldwalls! And the arquebus would be more inaccurate then muskets,

So once again it will be worse then in Mount and Musket mod.




Really don't get why people are so heavilly against more diversity on this mod, especially seeing its what makes this mod great. And it wouldn't even be overpowered....  :|
Title: Re: GUNS IN CRPG
Post by: Madcat on March 29, 2011, 07:26:54 pm
Guys there is an excellent suggestion how to implement, balance it and not screw everything up in this topic

http://forum.c-rpg.net/index.php/topic,3368.0.html