Poll

Do you want to have guns in crpg?

Yes, that would be nice.
78 (26.4%)
No i have enough ego shooter games.
188 (63.5%)
Maybe , but wait until fire and sword comes out and then we can see how it is.
30 (10.1%)

Total Members Voted: 296

Author Topic: GUNS IN CRPG  (Read 9479 times)

0 Members and 2 Guests are viewing this topic.

Offline Formless

  • Baron
  • ****
  • Renown: 102
  • Infamy: 74
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: GUNS IN CRPG
« Reply #30 on: March 22, 2011, 03:21:16 am »
0
Mount & blade : Warband : 1257.
The game offers very realistic weapons. I play the game for his realism.

think. In 1257, and around, could you see this kind of weapon ?
Take your xbow, or change game/mod.

Realism, really?  are we playing the same game?

I still don't see the problem, just make the firearms just like the crossbows, people would choose either one for the style and balancing would be automatically taken care of. 
« Last Edit: March 22, 2011, 03:22:38 am by Formless »
“Empty your mind, be formless, shapeless - like water. Now you put water into a cup, it becomes the cup, you put water into a bottle, it becomes the bottle, you put it in a teapot, it becomes the teapot. Now water can flow or it can crash. Be water, my friend.” - Bruce Lee

Offline EliteDragon

  • Peasant
  • *
  • Renown: 7
  • Infamy: 2
  • cRPG Player
    • View Profile
  • Faction: Eastern Tsardom (RIP)
  • Game nicks: EliteDragon
  • IRC nick: EliteDragon
Re: GUNS IN CRPG
« Reply #31 on: March 22, 2011, 04:02:53 am »
0
I don't think we should...just wait until Fire & Sword is out and tweak cRPG for that. This enables for an already pre-built balanced system and we could just add/remove a couple things to make it more balanced for cRPG. After that we could probably just squeeze another sub-forum into this one and have a "Fire & Sword" section and expand cRPG's population to both types.

On another note: For the character creation page, we could just add a button that switches between the two and loads up your characters for each game. That way, cRPG (Warband) could remain the same and just create new characters for M&B: Fire + Sword.

Offline MrShovelFace

  • Baron
  • ****
  • Renown: 119
  • Infamy: 33
  • cRPG Player
  • Nobody cares about who I am or what I think
    • View Profile
Re: GUNS IN CRPG
« Reply #32 on: March 22, 2011, 06:57:59 am »
0
yes imagine every knight you come across pulling out a flint lock pistol from his non existant pocket and shooting u. Guns in M&B have no trajectory and virtually instant hit and there is no way to change that without making them into essencially oddly shaped crossbows. Thus becoming even less skill based than throwing

Nobody cares about who I am or what I think

Offline Hirlok

  • Duke
  • *******
  • Renown: 624
  • Infamy: 122
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • A friendly archer decorating your ass with arrows
    • View Profile
    • Gab.ai. Freedom of Speech matters.
  • Faction: Always Take The Shot
  • Game nicks: None that you need to know of - except Hirlok the Hermit.
Re: GUNS IN CRPG
« Reply #33 on: March 22, 2011, 12:31:06 pm »
0
I'd like to see some.

Early firearms were terribly inaccurate and did  not do much more damage than xbow and (long)bow, their main effect was on short distance, massed together, and giving a barrage of bullets, fire and NOISE.

So if they are implemented in a way that acknowledges those facts and does not make them some ranged Uber-weapon (we got the 100yards-instakill throwing axes for that... ), I'd be happy to see them in the game.

Actually on one native server there is a mini-mod with a funny little flintlock pistol.
Usefull only in Flamberge-range, loud, and mostly there for the "WTF - a PISTOL???"-effect.


Oh, and yes:
Rather AND have working catapults, trebuchets and ballistae.
Hermit Status report : feeling a little social. Threatening melee my old friends with a comeback. Greasing the string of his old longbow. Carving certain names into the tips of his arrows...

Offline MouthnHoof

  • Noble
  • **
  • Renown: 14
  • Infamy: 4
  • cRPG Player
    • View Profile
  • IRC nick: MouthnHoof
Re: GUNS IN CRPG
« Reply #34 on: March 22, 2011, 01:39:25 pm »
0
Is this what we need? another short range, no requirement, shooter that everyone will carry?
Low accuracy and low rate of fire is not an argument because accuracy does not matter when used from just outside melee range or shooting into crowd and rate of fire does not matter for a secondary weapon that can be reloaded behind cover.

If you go fireamrs go all the way and make it cMount&Musket or c1866 mod.

Offline Quirian

  • Noble
  • **
  • Renown: 17
  • Infamy: 2
  • cRPG Player
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Quirian_HRE
  • IRC nick: Quirian_HRE
Re: GUNS IN CRPG
« Reply #35 on: March 22, 2011, 01:46:47 pm »
0

Offline BD_Guard_Bane

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Caravan Guards
  • Game nicks: BD_Guard_Bane
  • IRC nick: cmpxchg8b
Re: GUNS IN CRPG
« Reply #36 on: March 22, 2011, 01:56:52 pm »
0
I defended the village and all I got was this stupid title.

Offline Shpritza

  • Count
  • *****
  • Renown: 279
  • Infamy: 42
  • cRPG Player A Gentleman and a Scholar
  • 420
    • View Profile
    • STEAM
  • Game nicks: Shpritza
Re: GUNS IN CRPG
« Reply #37 on: March 22, 2011, 03:44:01 pm »
0
Rather have working catapults, trebuchets and ballistae.

I also think that wolud be cool...  8-)
trust no one, question everything

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: GUNS IN CRPG
« Reply #38 on: March 22, 2011, 03:53:22 pm »
0
Guns can work, if we can find a role for them, one that takes skill, but you have to sacrifice something for the gun.

It should be a slower reload, but who cares about realism here: Make it IMPOSSIBLE to reload/ shoot anything without an investment,
To avoid how throwing is now. (CQB instakill shotgun-mode while backpedaling.)
If you give up the uber melee-pwning for the gun, you should get a reload speed bonus, and some on accuracy. If you do something monotonously a lot, you will become faster, faster, and faster at it.

I don't think it would f*ck up the gameplay, it just needs it's own place on the battlefield.
Strong, takes a bit to reload, but it should be the rival of the crossbow in middle range.

We have these ugly Side-Sword things. But why don't we have at least an Arquebus with Crossbow-like stats?

Another idea is to make the WPF penalty like how it is with bows, to encourage the typical "Arquebusier" light to medium armour, and make the gun&ammo expensive, so it won't be abused as a sidearm either.

The only problem I see is shields. When gunpowder weapons became popular, people started dropping their shields.
I see how people with their uber Huscarl lolshields don't want guns here. Their "mighty" forcefields would have a real enemy then.
 :)
« Last Edit: March 22, 2011, 03:59:14 pm by Christo »
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline woody

  • Earl
  • ******
  • Renown: 407
  • Infamy: 138
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Woody, Weebo, Wreky
Re: GUNS IN CRPG
« Reply #39 on: March 22, 2011, 04:12:35 pm »
0
I have changed my mind - great idea.

And how about an Apache attack helicopter? It would like a horsed archer that levitates and we've already got horsed archer so why not?

Offline Quirian

  • Noble
  • **
  • Renown: 17
  • Infamy: 2
  • cRPG Player
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Quirian_HRE
  • IRC nick: Quirian_HRE
Re: GUNS IN CRPG
« Reply #40 on: March 22, 2011, 04:35:27 pm »
0

Offline Murmillus_Prime

  • Earl
  • ******
  • Renown: 424
  • Infamy: 181
  • cRPG Player
  • Dying is gay.
    • View Profile
  • Game nicks: Murmillus_Prime
Re: GUNS IN CRPG
« Reply #41 on: March 22, 2011, 04:52:25 pm »
0
I WANT GUNZ
Dumbfuck.Fuckwit.Cuntshit.Brickfuck.

Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: GUNS IN CRPG
« Reply #42 on: March 22, 2011, 05:16:10 pm »
0
I don't think it would f*ck up the gameplay, it just needs it's own place on the battlefield.

Great so we can officially write off the melee system all together in M&B and really reaname it my old friend and Arrow: Throwspam like it is currently anyways.  Fuck it, as an FPS this game is shit, but that's what it's turning into because everyone runs around spamming arrows or throwing weapons so why the fuck not.  Yeah lets add guns.  Then we can all just run with a dagger in the 4th slot and CS Knife people too.  R.I.P. M&B melee innovation combat.   :rolleyes:
And I should be nice or polite to anyone.... why exactly?

Offline Cupidon

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
  • Stromgarde_MiracleForever -- DTV lover
    • View Profile
  • Faction: Stromgarde
  • Game nicks: Stromgarde_MiracleForever
Re: GUNS IN CRPG
« Reply #43 on: March 22, 2011, 05:17:18 pm »
0
Quote
Rather have working catapults, trebuchets and ballistae.

+1 !!! and maybe healing tents ? :D
"DAYUUUM MA BOY IS KILLING IT RIGHT NAO !"

Offline BD_Guard_Bane

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Caravan Guards
  • Game nicks: BD_Guard_Bane
  • IRC nick: cmpxchg8b
Re: GUNS IN CRPG
« Reply #44 on: March 22, 2011, 05:30:13 pm »
0
You want guns? Go to Brixton.

http://www.youtube.com/watch?v=hiQoq-wqZxg
I defended the village and all I got was this stupid title.