Poll

Do you want to have guns in crpg?

Yes, that would be nice.
78 (26.4%)
No i have enough ego shooter games.
188 (63.5%)
Maybe , but wait until fire and sword comes out and then we can see how it is.
30 (10.1%)

Total Members Voted: 296

Author Topic: GUNS IN CRPG  (Read 9501 times)

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Offline Laufknoten

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Re: GUNS IN CRPG
« Reply #75 on: March 25, 2011, 10:58:52 pm »
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I'm with you Momento, thats exactly what makes cRPG great. The more diversity the better!
Indeed. But it should be a loud, slow and heavy weapon with a lot of damage but bad accuracy.
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Offline AlWiS

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Re: GUNS IN CRPG
« Reply #76 on: March 26, 2011, 12:58:38 am »
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Yes my opinion the weapon should be very heavy that you are slow .... its no imba weapon just to make the game more intresting and bla bla....:D

Offline Phalanx300

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Re: GUNS IN CRPG
« Reply #77 on: March 26, 2011, 12:26:55 pm »
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Indeed. But it should be a loud, slow and heavy weapon with a lot of damage but bad accuracy.

Why wouldn't it be? Its exactly what it was in history. If people are expecting it to be like the mm mod muskets they should know better.  :rolleyes: It would be slower to reload and worse accuracy, only good part would be lots of damage.

Offline Laufknoten

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Re: GUNS IN CRPG
« Reply #78 on: March 26, 2011, 04:40:46 pm »
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Why wouldn't it be? Its exactly what it was in history. If people are expecting it to be like the mm mod muskets they should know better.  :rolleyes: It would be slower to reload and worse accuracy, only good part would be lots of damage.
It would be a quite interesting weapon for sieges. A nice addition to the "getting-headbutchered-at-the-top-of-the-ladder"-thing...
Quite useless in normal battles though. 
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Offline HarunYahya

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Re: GUNS IN CRPG
« Reply #79 on: March 26, 2011, 07:29:16 pm »
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(click to show/hide)
Phew,what an einstein...
I feel enlightened ty.

Offline Blondin

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Re: GUNS IN CRPG
« Reply #80 on: March 26, 2011, 08:02:14 pm »
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Well, diversity is always wellcome, but not on something that makes the game seems more like a fps...

I don't understand you ppl, if you want to play with guns in warband why don't you dl M&Musket and 1885 mods??

Offline Havoco

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Re: GUNS IN CRPG
« Reply #81 on: March 27, 2011, 01:04:29 am »
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Ya, should replace the sniper xbow with an arquebus, make it so the gun can only take bullets, slow down reload speed and lessen accuracy, and heighten damage and BAM.... Gun. Lol

I'd be for the arquebus but not any pistols. And correct me if I'm wrong but pistols werent made until the early 18th century?
« Last Edit: March 27, 2011, 01:10:42 am by Havoco »
Pock gobblers

Offline Sphinxer

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Re: GUNS IN CRPG
« Reply #82 on: March 27, 2011, 01:29:43 am »
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ffs .. if you don't like the way cRPG is at the moment , go play something else instead of trying to change it ...

Go play a different mod/game if you want guns.

Offline Gorath

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Re: GUNS IN CRPG
« Reply #83 on: March 28, 2011, 06:40:04 am »
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Melee combat?  Pfffft.  So much ranged going on anyways.  Guns too?  The future of c-RPG:  visitors can't see pics , please register or login


Oh joy.... can't fucking wait....   We sure haven't played nearly enough games like this already :rolleyes:
And I should be nice or polite to anyone.... why exactly?

Offline Shpritza

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Re: GUNS IN CRPG
« Reply #84 on: March 28, 2011, 03:58:46 pm »
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ffs.. if you don't like the way cRPG is at the moment , go play something else instead of trying to change it ...

Go play a different mod/game if you want guns.

Thumbs up i fully agree, if u want guns u are playing the wrong game   8-) 8-)
trust no one, question everything

Offline Apostata

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Re: GUNS IN CRPG
« Reply #85 on: March 28, 2011, 08:56:54 pm »
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Thumbs up i fully agree, if u want guns u are playing the wrong game   8-) 8-)

Shame there isnt any kind of MP module with 16.century equipment still..

Offline Madcat

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Re: GUNS IN CRPG
« Reply #86 on: March 29, 2011, 12:44:42 am »
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If there was a musket version of Crpg, i would play it C:

Offline Nindur

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Re: GUNS IN CRPG
« Reply #87 on: March 29, 2011, 01:08:48 am »
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fix fire bombs first ploix

Offline Phalanx300

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Re: GUNS IN CRPG
« Reply #88 on: March 29, 2011, 01:46:22 pm »
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Guns were around in medieval period. Would be more "accurate" in this mod then wedding dresses and Samurai armour....

And if wouldn't upset balance. And people talking about it turning into a FPS its bullshit, its the same as using a Crossbow. It wouldn't change anything really. Its uses would generally speaking be worse then crossbow and bow except for its damage.

So why not?  :|

Offline Blondin

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Re: GUNS IN CRPG
« Reply #89 on: March 29, 2011, 02:34:46 pm »
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The same as a xbow?

Bullet speed is the same as bolt speed?
Bullet trajectory? Guns can shoot far away than xbow.

I play MandMusket, i can tell you that the guns in this mod don't behave as xbows.

But you're right about historical accuracy, that's bs, Calradia doesn't exist so no history at all...

In terms of balance, and fps like, sorry but guns will change the mod. First everybody will buy one, some will stack 3 guns (and hide camping), and how to balance that new weapon? It would be stronger than any ranged weapon (that's why we don't use xbow and bows anymore).
About low accuracy : it's bs, you don't need accuracy at point blank, "bang" you're dead. And what will you do when a clan (a smart one) will start to shoot in volley? 10 or 15 guns shooting in the same direction don't realy need accuracy, then we will see a new style of battles, but nothing related to cRPG.