Poll

Do you want to have guns in crpg?

Yes, that would be nice.
78 (26.4%)
No i have enough ego shooter games.
188 (63.5%)
Maybe , but wait until fire and sword comes out and then we can see how it is.
30 (10.1%)

Total Members Voted: 296

Author Topic: GUNS IN CRPG  (Read 9519 times)

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Offline Casimir

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Re: GUNS IN CRPG
« Reply #60 on: March 23, 2011, 04:57:05 pm »
0
Just no
Turtles

Offline Memento_Mori

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Re: GUNS IN CRPG
« Reply #61 on: March 23, 2011, 05:13:20 pm »
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I say yes because I like variety in my opponents. Gun-knights would be a new fun target for me.

Offline EponiCo

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Re: GUNS IN CRPG
« Reply #62 on: March 23, 2011, 05:17:32 pm »
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Also it would reduce the stuff flying through the air.
Since everyone has a ranged weapon anyway all that could pick up guns would be people with faster weapons.

Offline Farrok

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Re: GUNS IN CRPG
« Reply #63 on: March 23, 2011, 05:38:55 pm »
0
http://www.mediafire.com/?5x7775kzywlqq11

cRPG - changed Crossbow models with firearm models

Hunting/Light Crossbow are Pistols
Crossbow - handgonne
Heavy Crossbow - arquebus
Siege Crossbow - matchlock musket
bolts and steelbolts - bullet

-it`s still a crossbow:
-->reload and holding weapon while running is still crossbow animation (not a problem of the rifles but for the pistols, maybe i chance them :P)
-->no flying bullets(are still bolts) and smoke
« Last Edit: March 23, 2011, 08:08:57 pm by Farrok »
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Offline Phalanx300

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Re: GUNS IN CRPG
« Reply #64 on: March 24, 2011, 02:09:38 pm »
0
Arquebus should be added!

We already have armour from that time period so thats alright.

Also why not add it?

Lets compare the ranged weapons:

- Bow: fast rate of fire, can reload while moving, low damage, high accuracy.
- Crossbow: medium rate of fire, can't reload while moving, medium damage, medium accuracy.
- Arquebus: slow rate of fire, can't reload while moving, high damage, low accuracy.

Going by the above setting an Arquebus wouldn't be overpowered, it would be very lethal yes but would however be very inaccurate and very slow to reload.

Would fit in the mod wihtout being overpowered and would please both sides. People can finally play with guns and it wouldn't upset the balance in the mod at all.

Offline DrKronic

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Re: GUNS IN CRPG
« Reply #65 on: March 24, 2011, 08:02:14 pm »
0
I wouldn't mind seeing Mount & Musket type guns if there was a chance it could blow up in your face and insta-kill you.

Yes! We need medieval handguns(first fielded around 1370ish, earlier than the highest tier melee weapons)

They were horribly inaccurate, better for the fear they incited than actual damage, very slow reload and dangerous to the user, basically look like a staff with a cup on the end to fill with black powder and a ball

http://www.youtube.com/watch?v=zro0_kGL160
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Offline Rextard

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Re: GUNS IN CRPG
« Reply #66 on: March 24, 2011, 09:06:22 pm »
0
How about, instead of guns we add drums and then people can have http://www.youtube.com/watch?v=n_BmeBfV-O4
drum battle!!!

Edit: These crazy old fuckers are hilarious.
http://www.youtube.com/watch?v=QNXkUA0KFNY&NR=1&feature=fvwp
« Last Edit: March 24, 2011, 09:09:37 pm by Rextard »

Offline The_Bloody_Nine

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Re: GUNS IN CRPG
« Reply #67 on: March 25, 2011, 10:35:25 am »
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Edit: These crazy old fuckers are hilarious.
lol, best is that crazy laugh after he fired it in a row and the other guy keeps saying :" the Huns are defeated". crazy fuckers indeed.

oh, and: "back in the old days, when wars were fought by real men" oh, dear.

Offline Quirian

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Re: GUNS IN CRPG
« Reply #68 on: March 25, 2011, 12:03:20 pm »
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lol, best is that crazy laugh after he fired it in a row and the other guy keeps saying :" the Huns are defeated". crazy fuckers indeed.

oh, and: "back in the old days, when wars were fought by real men" oh, dear.

me likz dat!

Offline HarunYahya

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Re: GUNS IN CRPG
« Reply #69 on: March 25, 2011, 03:24:50 pm »
0
Guns ???
...
...
...
THIS
...

IS
...
 
MEDIEVAL !!!!!!!!




For god sake go play any other multiplayer FPS...

Offline Reinhardt

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Re: GUNS IN CRPG
« Reply #70 on: March 25, 2011, 04:48:07 pm »
0
Guns ???
...
...
...
THIS
...

IS
...
 
MEDIEVAL !!!!!!!!




For god sake go play any other multiplayer FPS...

Or one of the 15 multiplayer/singleplayer Warband mods with guns....
"A leader is a dealer in hope."

Offline Farrok

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Re: GUNS IN CRPG
« Reply #71 on: March 25, 2011, 05:25:01 pm »
0
Guns ???
...
...
...
THIS
...

IS
...
 
MEDIEVAL !!!!!!!!




For god sake go play any other multiplayer FPS...

no its crpg...it hasnt so much from medieval ;)
and guns are medieval too, as least the early firearms...


so im not for and im not against firearms in crpg...because it have items from all different periods anyways...
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Offline Osiris

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Re: GUNS IN CRPG
« Reply #72 on: March 25, 2011, 05:36:37 pm »
0
go play mount and musket
i make terrible warband videos! https://youtu.be/jUdVGIOuULk

Offline Memento_Mori

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Re: GUNS IN CRPG
« Reply #73 on: March 25, 2011, 05:48:30 pm »
0
Guns ???
...
...
...
THIS
...

IS
...
 
MEDIEVAL !!!!!!!!




For god sake go play any other multiplayer FPS...

lol fail historian, guns were used during the medieval period.
in fact a lot of the weaponry used in CRPG atm is from periods after guns had been invented & were being used.

Stop trying to use historical accuracy or 'facts' it's a game where cross dressers come at you with swords some times, I seriously think historically accurate is way down on the list of reasons for something to be in CRPG.

Mount & Musket has no cross dressing, how could I play a gun toting cross dresser? Obviously the only answer is to put guns into CRPG or for those other mods/games to add more customization available to players.
lol.

Yes I am so bored I am posting on this thread again. :3

reason I like CRPG is it's variety, saddens me to see that many of CRPG's players would rather it to be a cookie cutter game where we all look the same but have different names & all have the same style. I think any addition to CRPG's item list is good as long as it's balanced accordingly obviously.

Offline Phalanx300

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Re: GUNS IN CRPG
« Reply #74 on: March 25, 2011, 05:52:38 pm »
0
I'm with you Momento, thats exactly what makes cRPG great. The more diversity the better!