cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Molly on May 07, 2012, 04:42:14 pm
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I just noticed that the stab of my 1h is way slower than it used to be and I was told that all stabs got slowed down.
I understand that pikes/lances had to be slowed down, probably the same for 2h.
I don't understand that you did the same to 1h.
1h should be slightly buffed in speed compared to basicly every heavier weapon and instead it gets slowed down too?
Doesnt make sense and I like to see the speed at least restored, even slightly raised.
Anyone else thinks the same?
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Eh, I use a 1h and the stab speed is just fine. I can doublestab with it just as with my pole.
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It feels certainly slower to but I have been playing an alt a lot lately.
Anyway... if it hasnt been done yet then it's time that it happens. Slow down basicly all stabs except for 1h since they are pretty bad already.
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You need more wps in 1 handed, it will thrust alot faster if you had 200 wps+
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Slow down basicly all stabs except for 1h since they are pretty bad already.
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Slow down Long Spear and Lawlpikes.
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Speed is fine. I would prefer if I didn't have to spin-thrust every time I use the 1h stab, though.
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Speed is fine. I would prefer if I didn't have to spin-thrust every time I use the 1h stab, though.
It's not like you have to do that when your enemy is close when you're using a 2h or a polearm too! Oh wait, that's exactly what you have to do. I've played a lot of 1h, 2h and polearms and I don't find the 1h stab worse than the others, if anything I think it's better. :P
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Please, the 1h stab gets stopped (Glance) so frequently you pretty much have to spin stab if you want a sure hit.
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It's not like you have to do that when your enemy is close when you're using a 2h or a polearm too! Oh wait, that's exactly what you have to do. I've played a lot of 1h, 2h and polearms and I don't find the 1h stab worse than the others, if anything I think it's better. :P
Who said anything about being up close? I know I didn't. I've spent 7 of my 9 gens as a 2h and spin-thrusts were only necessary at face-hug distances. Granted, I was using thrust-oriented swords such as the German Greatsword, but I honestly think it's more difficult to stab with my +3 Espada Eslanova than it was to thrust with my +3 German.
EDIT: Seriously, has the whole Pike-at-point-blank-distance thing honestly made people thing that stabs are SUPPOSED to be used up close? *headdesk*
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All stabs only bounce at the very start or the very end of the animation if the damage is good enough to hurt your enemy. If you bounce with any stab, be it 1h, 2h or polearm it's your own fault, just saying.
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1h stab is weird because the hitbox is wayyyyy to the right of the actual animation. You have to spin to the left to have any chance of connecting. Not to mention that if you are in left swing range, you are too close to thrust without glancing. Good players just run straight at you when you are about to thrust, so you glance.
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All stabs only bounce at the very start or the very end of the animation if the damage is good enough to hurt your enemy. If you bounce with any stab, be it 1h, 2h or polearm it's your own fault, just saying.
The problem is exactly that. The 1h stab animation is terrible because the hit point starts very far away from the center of your character, and only travels a very short distance during the attack itself, unlike the 2h and pole stabs. You are pretty much forced to spin stab at any range otherwise it will bounce.
It's still pretty doable and I've seen players using stab oriented 1h weapons effectively. But it also sure is way harder to pull of correctly than the pole and 2h stabs.
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I think I may try something out sometime this week.
I'm gonna see if I can get a dude in a Heavy Kuyak and Heavy Gauntlets (Standard uniform nowadays, right?) and I to stand still and try poking him to death with my espada and a Heavy Bastard Sword. It'd be interesting to see if the 10 extra pierce makes up for the superior 2h animations and double weight the HBS has over the Espada Eslanova.
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1h stab is the gamble stab. If you fuck up then you're open to attack and if you get it right then you're going to fuck them up. No I do not think it should be changed in anyway because the slow speed of the stab makes it something that you have to learn how to time and not just another left hand spam attack. 1h stab is the move I usualy open with. People just love to run into my sword.
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1h stab is way more prone to glance than the polearm stab (never glances) and the 2h stab (requires spinning at close range). Still it has pretty awesome range, people suck at blocking it and you can double stab very easily. Happened countless of times where I just stabspammed people to death.
Stab balance between the classes is cool. OP's brain probably just got faster and now the stab seems slow. There is no reason to slow down any of the stabs.
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I can assure you that my brain is as slow as it was before. Still, I think 1h is basicly in disadvantage in every area.
Doesn't mean I don't like playing it or that I want it to be uber now.
Asking for an little enhancement tho, seems to be reasonable, at least to me.
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1h stab only duels are fun since they are so easy to force a glance. When someone gets the sweetspot right, they can be very dangerous, but the sweetspot itself is nonsensical and should be easier to obtain.
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1h Stab is better than 2h/polearm stab.
as much damage as polearm stab and as much Bonus to range as twohand stab combined with ~100 speed and yet you noobs are still complaining?
1h stab glancing too much? l2p it glances less than 2h what the hell do you guys expect? lobbying for a 1h buff? seriously?
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as much damage as polearm stab and as much range as twohand stab combined with ~100 speed
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I already got one hit killed by a 1h stab. True story 8-)
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If something 1h stab is OP. I have played a lot against Kato recently and oh my fucking Odin that 1h stab is annoying. Really hard to chamber compared to pole/2h stab. 1h without a shield is absolutely devastating if he gets 1 on 1 against you and isn't a total nooblord.
Oh and for those who say pole stab is the easiest to pull off... Just try to do it with, lets say great long axe or long war axe. Expect glancing a lot. Spin thrust is a must in almost every situation where you are able to use it effectively. Ofc I'm just speaking about these couple axes and some other poles that don't have pierce stab and low damaging blunt instead... Spears and poleaxes are different, but I'd say they are not easier than 2h and 1h stabs. They are all just different...
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If something 1h stab is OP. I have played a lot against Kato recently and oh my fucking Odin that 1h stab is annoying. Really hard to chamber compared to pole/2h stab. 1h without a shield is absolutely devastating if he gets 1 on 1 against you and isn't a total nooblord.
Oh and for those who say pole stab is the easiest to pull off... Just try to do it with, lets say great long axe or long war axe. Expect glancing a lot. Spin thrust is a must in almost every situation where you are able to use it effectively. Ofc I'm just speaking about these couple axes and some other poles that don't have pierce stab and low damaging blunt instead... Spears and poleaxes are different, but I'd say they are not easier than 2h and 1h stabs. They are all just different...
they're talking about poleaxes, swiss, bill, etc....not long axes
if you have more than about 6 PS you will hardly ever glance with a stab on those weapons...compared to about a 50% glance rate with 1h unless you spin/torq
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compared to about a 50% glance rate with 1h unless you spin/torq
not sure if serious
according to : http://forum.c-rpg.net/index.php/topic,25086.msg362541.html#msg362541
1 handed :
+40 Stab
Polearms :
+0 Stab
soooo you want 1h stab not to glance at all like polearm stab?
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1h stab is bad
Verrrrrrrrrrry bad
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1h stab speed is unchanged for a long time. That being said I still get those stupid stab glances at perfectly reasonable ranges with 1h, unless I spin it like a motherfucker. Yes I know you have to spin 2h/pole for stab too, but shit, 1h stab should have advantage at stabbing at closer ranges and should not glance as much as it does on max ranges.
Well, it's pretty much what Kafein said:
The problem is exactly that. The 1h stab animation is terrible because the hit point starts very far away from the center of your character, and only travels a very short distance during the attack itself, unlike the 2h and pole stabs. You are pretty much forced to spin stab at any range otherwise it will bounce.
It's still pretty doable and I've seen players using stab oriented 1h weapons effectively. But it also sure is way harder to pull of correctly than the pole and 2h stabs.
It's just way easier to not glance with pole/2h, most probably because of the damage and longer animation. I almost never glanced with 2h even if I hit the enemy with only the tip of my sword.
If something 1h stab is OP.
Lol Odin, just because you succumb to 1h stabs in duels doesn't mean they're OP :twisted:
as much damage as polearm stab and as much Bonus to range as twohand stab
lol
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Since my duel argument is loled at, I will bring in the realism card (in GBD- discussion fuck yeah!... Classic)
With 2h and pole, the man uses both arms to hit and thus 1h glances more often in real life.
Ok that is completely retard comment as well. Polearms just happen to have weapons that are meant to be used mainly for stabbing people. I'm still not convinced that the 1h stab is so hard. For my experience it is just different and one has to use it with consideration. It's obvious you shouldn't be able to spam it like lolstab or lawlpike...
Then again wtf with the onehanded right swing? Outreaching long polearms... That's not funny either huh?
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Since my duel argument is loled at, I will bring in the realism card (in GBD- discussion fuck yeah!... Classic)
With 2h and pole, the man uses both arms to hit and thus 1h glances more often in real life.
Ok that is completely retard comment as well. Polearms just happen to have weapons that are meant to be used mainly for stabbing people. I'm still not convinced that the 1h stab is so hard. For my experience it is just different and one has to use it with consideration. It's obvious you shouldn't be able to spam it like lolstab or lawlpike...
Then again wtf with the onehanded right swing? Outreaching long polearms... That's not funny either huh?
Noone is saying that 1h stab is hard, it just glances more. Duel argument was loled at because pretty much anyone knows that 1h is the underdog in dueling, way too easy to get outranged with 2h or poles, while having to get in more hits to kill someone. 1h have the speed, yes, but then again 2h/poles are quite fast in this game too. Not to mention cRPG is slow and anyone decent can block 1h without a problem.
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1h underdog in dueling? Thats a new...
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1h underdog in dueling? Thats a new...
True dat, just retired and went 1h no shield again and it's so fucking awesome. Chambering is really easy, especially with the left swing. You don't have much of a range advantage because the rightswing of a Nordic Champ is almost 120 2h reach. People truly suck at blocking 1h. You have a spammable, headhitting leftswing, a very fast overhead, a long ass rightswing and a very effective spammable stab. The getting stunned is not half as bad as people seem to think it is. You can punish anyone for doing hold attacks a lot by leftswingspamming him. They will become very cautious when it comes to holding.
The 1h stab glances more though than any of the other classes. There is like quite a big window at the end of the animation where you as a 1 hander glance. These 'glance windows' at the end of the swing are nearly absent for 2h and polearm. Also the starting position of the 1h stab is in front of the character and the animation doesn't travel that far. That makes the glance window quite big compared to polearm where the stab chamber is a whole lot further back, causing the stab to do much better at close range.
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After the 1h player has skill more than average shielder spammer and goes non- shield, he is pretty damn annoying opponent to duel. I mean goddamn if he knows how to block, you just can't hit him. Delayed attacks won't work because then you probably get left swing to your head. If you try to outreach him, you are getting slashed from 1h rightswing that outreaches you, trololoo. Stab and you get stunned and left swing to your head.
So yeah 1h actually should glance from time to time like it does now. If you have practised 1h enough, you have absolutely no problems to be a killing machine.
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Try playing with a thrusting 1h sword before speaking odin.
Espada's swings are weak while it has a good damaging thrust but thanks to the stupid 1h thrust animation it glances so easily you have to turn on most of your thrusts unlike the other weapons even if my friggen sword has 31 pierce!
Saying 1h is not weak or anything has nothing to do with 1h stab animation glancing more than the other weapon styles together.
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Complaining about losing to higher skilled opponents doesn't really mean any justification about what 1h "should" do. I think getting block stunned and being prone to kicks are enough for one to have some sort of offensive advantage among equally skilled opponents.
If you focus on keeping the left swing in check, overhead is relatively quick yet still has a wacky hitbox, and right swing is not very good unless used in specific situations.
In actual battle, block stun makes it even more terrible, though.
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1h underdog in dueling? Thats a new...
Outranged by 2h stab, stepping in and out of range, come in close get kicked, weapon stun, lower damage means more hits to kill someone. Those are facts. Any 2h duelist will best a 1h if they are of the same skill (ofcourse both skilled enough). Simple as is.
After the 1h player has skill more than average shielder spammer and goes non- shield, he is pretty damn annoying opponent to duel. I mean goddamn if he knows how to block, you just can't hit him. Delayed attacks won't work because then you probably get left swing to your head. If you try to outreach him, you are getting slashed from 1h rightswing that outreaches you, trololoo. Stab and you get stunned and left swing to your head.
So yeah 1h actually should glance from time to time like it does now. If you have practised 1h enough, you have absolutely no problems to be a killing machine.
What you said goes for every weapon group. Also, while 1h have their left swing, 2h have a much easier time pulling of hiltslashes that connect as early as 1h right swings, if not even earlier.
The bias in this thread is incredible (specially BlackMilk, on a good way to reach Thomek-level of 2h bias).
I've been saying 1h stab glances a ton and that it is the worst of 2h/pole/1h to duel with since I was a 2h. Then again this is how cRPG is, people whine with whatever you beat them the fuck up with. Might aswell grab a fucking sickle and own a few people, see what kinds of posts come after.
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I've got a masterwork long espada eslavona and it was magnificent.
Knightly arming is a more expensive sword than nordic champion's sword and I think that's for a reason. I had used a masterwork knightly arming with 0 ps and 1 wpf, and it was still superb.
Not to mention, thrust is the fastest move and makes wonders against no armored opponents.
The thrust is also good to use with the speed bonus against heavily armored foes. Nothing like a good and fast piercing attack, which has also great reach.
1h Stab is good. It is my favourite move as a onehander and very effective in my opinion. What gurnisson said is completely true.
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I've run a few onehander alts (making my third), I've used the following weapons: Side sword (due to awesome looks, don't care about the fact that it's slightly up), and Italian falchion.
My thoughts on the stabs:
- Side sword requires you to move slightly backwards when stabbing which will cause a negative speed bonus and lower damage which in return will give it a chance to glance, if you move backwards then slightly forward with your sidesword it'll probably glance aswell or miss, depending on how your opponent moves.
- Italian falchion allows you to stab anywhere, even facehug range, in a way the short reach is an advantage if you use it right, however this weapon normally isn't good at all due to having to enter kickdistance in order to land a hit.
Generally I do think stabs need a slight buff in when they don't glance, as if you don't hit with the exact tip of the weapon you'll both glance and be stunned. (but onehand stab is still my favorite onehander anim due to looking awesome, and most people fail to block it)
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I've run a few onehander alts (making my third), I've used the following weapons: Side sword (due to awesome looks, don't care about the fact that it's slightly up), and Italian falchion.
My thoughts on the stabs:
- Side sword requires you to move slightly backwards when stabbing which will cause a negative speed bonus and lower damage which in return will give it a chance to glance, if you move backwards then slightly forward with your sidesword it'll probably glance aswell or miss, depending on how your opponent moves.
- Italian falchion allows you to stab anywhere, even facehug range, in a way the short reach is an advantage if you use it right, however this weapon normally isn't good at all due to having to enter kickdistance in order to land a hit.
Generally I do think stabs need a slight buff in when they don't glance, as if you don't hit with the exact tip of the weapon you'll both glance and be stunned.
Italion falchion? Oh come on, it is a weapon designed for swings not stabs. I do used that awesome sword and used thrust only when it is needed. Can't talk about the side sword as I had no experience with it.
But hey, I think long reach is needed for a thrust based one handed weapons. Which is why I suggest using arming swords or the long espada eslavona.
I tried both the espada elsavona and the long espada eslavona, and long espada eslavona was particularly better despite having less damage. Even the 95 reach of the side swing is not adequate enough to decide one handed thrust is broken or not.
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Try playing with a thrusting 1h sword before speaking odin.
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Try coming with decent argument Vexus. I want to inform you all that I have played every class I can think of except horse thrower. I'm not going to either because it really isn't a class (and I know Zlisch is going to minus this post for that :D). Including 3 generations of 1h builds with my alt.
1h has the superiority in speed. Yes you can't hiltslash with it like 2h and pole, but you have better spammability for noobs. You don't neccessarily need to learn how to hiltslash. You only have to know when you are glancing and when not.
I see that people often fall into thinking that 1h is so superior in speed that you can mindlessly spam it and still win everyone. It's not the case. A patient 1h blocking and counter attacking with smart moves and intelligent "spam" always wins. Onehanded weapons need the most patience of all melee weapons. The players mostly completely ignore the good, effective ways to play when they hold onto their stubborn idea about how 1h can outspam every weapon there is even if their timing is completely shit.
1h is not class for everyone. I realized it isn't my cup of tea when I found out how you have to play it correctly. But for someone who has the mindset for it and someone who likes to play that style it is perfectly viable, even the stab which is fast enough.
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Try playing with a thrusting 1h sword before speaking odin.
Espada's swings are weak while it has a good damaging thrust but thanks to the stupid 1h thrust animation it glances so easily you have to turn on most of your thrusts unlike the other weapons even if my friggen sword has 31 pierce!
Saying 1h is not weak or anything has nothing to do with 1h stab animation glancing more than the other weapon styles together.
I have a one-handed alt that I'm doing very well with. I started out with Italian Sword, moved to Grosse Messer, moved to Iberian Mace and ended up with Espada Eslavona (short one). The espada is truly stunning, it gives you and almost awlpike-like thrust damage-wise, it's length when stabbing is nothing to be sniffed at and it's got an almost instant animation which makes many people miss their block. It's also good for the held wiggle-thrust, and the weak cut is okay since held head-hits still deal decent damage.. And to answer your question, I rarely glance at all. If I do, it's my own mistake, just like it is with you other guys, even though you can't see it yourself. :rolleyes:
Outranged by 2h stab, stepping in and out of range, come in close get kicked, weapon stun, lower damage means more hits to kill someone. Those are facts. Any 2h duelist will best a 1h if they are of the same skill (ofcourse both skilled enough). Simple as is.
True that 1H is outranged, but saying that you will get kicked while moving closer in is bullshit. If you're doing the left swing/overhead feint/hold spam while facehugging then you're obviously in danger of getting kicked, but that's a choice of your own. Two-handers and polearms are also in risk of getting kicked if they start facehugging to hiltslash/hold+wiggle etc. but it's just a risk to get a hit in, just like with a 1h. You don't have to be within kick-range to be deadly with a one-hander, you're perfectly fine with all your attacks outside its range. Weapon stun is overrated, anyone with half a brain can block twice, and you can make use of the excessive held overheads with your left swings like Teeth said. Lower damage is mostly true, but it's easier to hit heads with 1h left swing than any other animation, partly makes up for it. Also, people seem to have a lot harder time blocking my 1H alt because it hits so much quicker than my polearm/2h
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Tom you should crank up the ath and get some awesome rags for armour then you can do shuffle stab of lols.
Charge, stop, stair, charge some more, stab.
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What I wanted to say is that 1h thrust animation tends to glance more unless you turn even if the enemy is infront of you, turning a little makes it connect more. Saying you rarely glance doesn't change the fact that 1h stab has the highest chance on glancing among all the weapon styles available...
If my sword had low damage on stab I would understand it but it's not.
Anyway these types of threads been coming for ages now and nothing has happened sadly.
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What I wanted to say is that 1h thrust animation tends to glance more unless you turn even if the enemy is infront of you, turning a little makes it connect more. Saying you rarely glance doesn't change the fact that 1h stab has the highest chance on glancing among all the weapon styles available...
If my sword had low damage on stab I would understand it but it's not.
Anyway these types of threads been coming for ages now and nothing has happened sadly.
Vexus it's your own fault. It has nothing to do with the damage, gurnisson explained when it glances. At the very beginning or at the very end of your thrust, it always glances against some proper armor. This is why a long weapon is better suited for using thrust attacks. That's why I said long espada eslavona is better than espada eslavona. Also 1 hand has to be played differently than other melee classes, as son of odin said. You should know that your weapon is much more shorter and play accordingly.
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Then explain to me why say pole thrust animation on weapons as long as 1h weapons don't glance?
Oh, right the animation.
1h stab animation has it's flaws and that's what I am saying.
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There is no difference between polearm thrust, twohanded thrust and one handed thrust. It's just that you notice this with one handed thrust more frequently because of three reasons I think:
1-One handed weaopons are shorter, meaning it is easier for your opponent to go to the end of your thrust (or just outreach you). This is the biggest factor.
2-It has lesser damage, meaning it always has a higher chance of being glanced depending on your foe's armor.
3-Onehanded is faster, meaning it might be harder to do timing. This is sometimes works the other way, but no matter what it plays a role at certain conditions; mostly when a non-experienced player uses it.
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Then explain to me why say pole thrust animation on weapons as long as 1h weapons don't glance?
Oh, right the animation.
1h stab animation has it's flaws and that's what I am saying.
I'll explain why it makes sense. Polearm type weapons are meant to pierce armor and crush them. They are held with two hands for extra power. 1h weapon forces you to use lighter type of weapon which glances off the heaviest armor if you don't hit the right spot (just try to stab the head. It should be rather easy with 1h stab animation). It isn't meant to pierce everything. Wouldn't it be quite ridicilous to see a 1h stabbing and landing every hit with ease against heavily armored opponent? As I said earlier, with 1h you have to think more and be more patient. 1h fighters also have to be picky on what kind of damage type they want to use because in their class it really starts to matter against those plate monsters if they use cut damage weapon.
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Who said anything about being up close? I know I didn't. I've spent 7 of my 9 gens as a 2h and spin-thrusts were only necessary at face-hug distances. Granted, I was using thrust-oriented swords such as the German Greatsword, but I honestly think it's more difficult to stab with my +3 Espada Eslanova than it was to thrust with my +3 German.
EDIT: Seriously, has the whole Pike-at-point-blank-distance thing honestly made people thing that stabs are SUPPOSED to be used up close? *headdesk*
For some weapons it definitely should. It would be nice if stabs for one hand weapons (particularly the knives & daggers) had a different animation to come from lower instead of this tae-bo looking shit. The game lacks the concept of leverage if anything as with a dagger I should be able to "grapple" with you and shank a bitch. Pikes on the other hand need their own game mechanic or something because they were not martial art spears. Have you ever seen a picture of a guy with a pike? They should just be staticly couching or something lol
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What I wanted to say is that 1h thrust animation tends to glance more unless you turn even if the enemy is infront of you, turning a little makes it connect more. Saying you rarely glance doesn't change the fact that 1h stab has the highest chance on glancing among all the weapon styles available...
If my sword had low damage on stab I would understand it but it's not.
With a one-hander with a bad stab I could understand your complaint, because you may bounce with them because of the low damage. If you bounce with +3 Espada it's just you being bad. Sad, but true.
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Sad, but true.
http://www.youtube.com/watch?v=l8BRbM52gpc&fmt=22
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There is no difference between polearm thrust, twohanded thrust and one handed thrust. It's just that you notice this with one handed thrust more frequently because of three reasons I think:
1-One handed weaopons are shorter, meaning it is easier for your opponent to go to the end of your thrust (or just outreach you). This is the biggest factor.
2-It has lesser damage, meaning it always has a higher chance of being glanced depending on your foe's armor.
3-Onehanded is faster, meaning it might be harder to do timing. This is sometimes works the other way, but no matter what it plays a role at certain conditions; mostly when a non-experienced player uses it.
Wat? The 1h thrust, 2h thrust and polearm thrust are completely different animations and have completely different glancing windows. The ease with which 1h glances at the end of the stab has to do with the animation and not with these things you mention.
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Outranged by 2h stab, stepping in and out of range, come in close get kicked, weapon stun, lower damage means more hits to kill someone. Those are facts. Any 2h duelist will best a 1h if they are of the same skill (ofcourse both skilled enough). Simple as is.
Was more because I see more 1handers than ever in the duel server.
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Italion falchion? Oh come on, it is a weapon designed for swings not stabs. I do used that awesome sword and used thrust only when it is needed. Can't talk about the side sword as I had no experience with it.
But hey, I think long reach is needed for a thrust based one handed weapons. Which is why I suggest using arming swords or the long espada eslavona.
I tried both the espada elsavona and the long espada eslavona, and long espada eslavona was particularly better despite having less damage. Even the 95 reach of the side swing is not adequate enough to decide one handed thrust is broken or not.
Ronin I just stated that the onehander stab on the falchion was awesome and that the only thing I disliked about the weapon was the fact that teeth and his fucking heavy gauntlets could outreach me.
Also, I like the onehander stab, only issue I have with it is that it glances if the enemy walks slightly backwards.
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It still amazes me how rarely I glance with my 2h stab...
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Was more because I see more 1handers than ever in the duel server.
Well I wasn't saying it's completely UP compared to 2h/pole for dueling just that 2h/pole have a few more advantages than 1h.
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Well I wasn't saying it's completely UP compared to 2h/pole for dueling just that 2h/pole have a few more advantages than 1h.
I feel quite adequate when it comes to 1 vs 1 with 1h no shield. In battle however you lack the range and hitting power that the other classes have. When playing 1 hand without a shield you have to play a bit differently and try to get them in a 1 vs 1. You need 3-4 hits so in the group vs group hit exchanging you won't deal much damage. As soon as you get up close you can finish them very easily. It's very easy to chamber with the leftswing as the time it takes to get into the chamber position is very short. Polearms mostly use the rightswing, so you can quickly chamber those to death in a duel. As soon as you see them catching on to that by doing holds, start spamming now and then with the leftswing.
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I feel quite adequate when it comes to 1 vs 1 with 1h no shield. In battle however you lack the range and hitting power that the other classes have. When playing 1 hand without a shield you have to play a bit differently and try to get them in a 1 vs 1. You need 3-4 hits so in the group vs group hit exchanging you won't deal much damage. As soon as you get up close you can finish them very easily. It's very easy to chamber with the leftswing as the time it takes to get into the chamber position is very short. Polearms mostly use the rightswing, so you can quickly chamber those to death in a duel. As soon as you see them catching on to that by doing holds, start spamming now and then with the leftswing.
Yeah, 1h no shield isn't a battle friendly class, I still manage to do quite well though and it seems to require different skills to be effective. I find it fun and challenging.
One thing that really bothers me though... teamhits. if I actually fight with a group of teammates I get fucking teamhitted average twice per round. So frustrating.
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For battle 1h noshield, I find mace + high str to be the way to go. Though you should operate on the flanks b/c teamhits as Vibe said.