Tzar, how am I going to put this without offending you too much...?
You get shat on because you're really fucking bad. That's it.(click to show/hide)
(click to show/hide)
I hear ya Georges.That is a boner friendly armor
Often feels like even one Katana hit takes 50% of health in Lordly Gothic + Reinforced Heavy Gauntlets. Or one spear stab - same.
BUT STILL, PLATE REPRESENT. ALL DAY ERRY DAY.(click to show/hide)
I AM trying to be unbiased here, Khorin, while ofcourse you want armor nerfs you agiwhoring katana spammer : P
I AM trying to be unbiased here, Khorin, while ofcourse you want armor nerfs you agiwhoring katana spammer : PYe, gods. My honor is questioned.
Armor should get more glances,Maybe it's just everybody has high powestrike+ loomed weaps but I can't remember the last time I saw a sword glance off a plate wearer during a regular swing (not super close). The original 'soak/reduce' armor parameters were good before they were changed IMO. Armor doesn't feel like armor in that it 'protects'...just more health points.
I see VERY few people use it on NA.
And frankly, heavy armor sucks
Maybe it's just everybody has high powestrike+ loomed weaps but I can't remember the last time I saw a sword glance off a plate wearer during a regular swing (not super close). The original 'soak/reduce' armor parameters were good before they were changed IMO. Armor doesn't feel like armor in that it 'protects'...just more health points.
Leave heavy armor alone no need for buff!!
Ok, which katana spastic or friendly archer hacked his account?
Make real tincans slower, but add more chances to soak nonheld strikes if your body armor points is more than 70
68 k thx bye
What part of «real tincan» you do not understand? You can have 68 body armor with overall weight 19kg. It's not a tincan weight.
You can have 69 at most without heirlooms. 68 with only 19kg would mean lordly lamellar armor with heavy gauntlets, so that's 6 looms. You can't balance the game around gen 10+ characters only (people usually loom their weapon before armor).
Everyone have loomed armor and gloves and weapons atmI dont
One idea I had about heavy armour was that it allows to partly convert "lethal" damage into "non-lethal" damage. The concept was that this non-lethal damage would be removed over time, significantly increasing the lifetime of a careful and in a group operating tincan. A solo tincan would still go down as quickly as now because he could get knocked out even with non-lethal damage.Yes no glances please.
Dunno if that is a good idea because it smells a bit like health-regain console shit but just increasing glances is out of the question for me. While some might have embraced the "MW-plate-and-wildly-swing-hoping-the-other-guy-glances" playstyle, I didn't and I like the fact that a well aimed blow even from a mundane 1hander can at least reliably interupt a tinman.
I would already be content if plate armor was buffed against ranged. It's just silly that an arrow, which would only "plink" on my armor, takes away a third of my health. I don't know if it's possible, but it would be cool if bounce rate of arrows on plate was somehow massively increased. Archers still have many Kuyak clones to shoot, they don't have to aim at robots.
One idea I had about heavy armour was that it allows to partly convert "lethal" damage into "non-lethal" damage. The concept was that this non-lethal damage would be removed over time, significantly increasing the lifetime of a careful and in a group operating tincan. A solo tincan would still go down as quickly as now because he could get knocked out even with non-lethal damage.
Dunno if that is a good idea because it smells a bit like health-regain console shit but just increasing glances is out of the question for me. While some might have embraced the "MW-plate-and-wildly-swing-hoping-the-other-guy-glances" playstyle, I didn't and I like the fact that a well aimed blow even from a mundane 1hander can at least reliably interupt a tinman.
Everyone knows how to make enough money to support plate, making upkeep worthless, so why isnt everyone using it if it's so op?while over a large amount of time there where perhaps only 1 player per team(if at all) using gothic or other high maintenance armors, nowadays it is on a regular base at least 2-3 i see in every team sometimes upto 7-9 in rare cases even more. In early morning hours it is kind of silly having teams with 10 players and 5 are heavily armored.
That's my question.
Not sure about Paul's idea, but I'm already a happy camper knowing that he is aware of the lackings of the current plates. 8-)
You do know that he caused them in the first place, right? His armor formula change is also responsible for the massive increase of successful hiltslashes. I know he probably had good intentions, but the outcome is not very good in my opinion. It just shifted the power from tincans, which were at least hard to maintain financially, to the Kuyak clones. Nowadays any Kuyak clone with a greatsword who knows what he's doing can left-right-left-right a tincan giving him no chance to strike back because of hiltslash problem. Poor tincan can't escape either, because armor weight makes him slow. All he can do is block every swing and hope the other dude makes a mistake, or some friendly Kuyak clone comes for his rescue.
Important part.
Hiltslashing is gay, I agree. But it's way better than non skilled idiot wearing plate and spamming his weapon, knowing that some hits will bounce of him.
while over a large amount of time there where perhaps only 1 player per team(if at all) using gothic or other high maintenance armors, nowadays it is on a regular base at least 2-3 i see in every team sometimes upto 7-9 in rare cases even more. In early morning hours it is kind of silly having teams with 10 players and 5 are heavily armored.
I never changed my armor from light Kuyak after the big patch, i didn't do calculations about it just rough estimates, reason i wear it, it looks awesome and comes as close to pelty wolves style ^^ as it gets. Also a lot of the better players kind of switch between a lot of different armors, may it be of being in a loosing team or make the enemy believe they are peasents. That all was for me just too much hustle ... i want to play not to change my wardrobe and look in the mirrow all the time ^^ still sometimes in the early morning hours when there are less "teammates" around able to fuck me up badly *sigh*, i change for oldtimes to my leather jacket :mrgreen:
Nowadays any Kuyak clone with a greatsword who knows what he's doing can left-right-left-right a tincan giving him no chance to strike back because of hiltslash problem. Poor tincan can't escape either, because armor weight makes him slow. All he can do is block every swing and hope the other dude makes a mistake, or some friendly Kuyak clone comes for his rescue.
because of hiltslash problem.I can count the amount of times I really got hiltslashed in the past month on one hand and all of those were on the duel server.
I can count the amount of times I really got hiltslashed in the past month on one hand and all of those were on the duel server.
The suggestion would be like, if a tincan with less then 6 athletics would be striked by a cut weapon ... no glancing, with 6 or more ath on the tincan glances are in effect.
If you want to go even further you could make the onto the difference of both players ath involved.
This way players have to consider taking more agi/ath if they want higher glancing effects on them. That shouldn't count for high agi high ath less amored dudes, as they have already the opportunity to outmanouver and get angles where glancing would happen.
People may then have more balanced builds, those who are going for a maxed out build would need to concider this disadvantage and it could be the long wanted slightly indirect buff for agi builds mentioned in so many thread without making them stronger but weakening under certain circumstances str builds while still giving str builds their glancing back.
I think it already is kind of like that. The faster you move, the more your enemies will glance on you.
This isn't heavy armor related but on the subject of glancing, on my lower-armored alts (this is what i meant :rolleyes:basicallywearing clothing) a twohander Danish gaysword user can still stun me at the exact start of the animation with the tip of his blade while I'm behind him, I'm teamhit a lot like this, and hit by enemies a lot like it too... it'd be nice if retarded swings always glanced regardless of armor and damage, 'cuss this shit is really annoying.
BTW: BUFF PLATE!
One idea I had about heavy armour was that it allows to partly convert "lethal" damage into "non-lethal" damage. The concept was that this non-lethal damage would be removed over time, significantly increasing the lifetime of a careful and in a group operating tincan. A solo tincan would still go down as quickly as now because he could get knocked out even with non-lethal damage.
Dunno if that is a good idea because it smells a bit like health-regain console shit but just increasing glances is out of the question for me. While some might have embraced the "MW-plate-and-wildly-swing-hoping-the-other-guy-glances" playstyle, I didn't and I like the fact that a well aimed blow even from a mundane 1hander can at least reliably interupt a tinman.
Agree, I think the idea is ok.
There is an unbalance in armor price vs actual battlefield worth. Either lower prices in the heavy armors or make them better. This idea is more interesting than just increasing stats.
The Kuyak sweetspot must be eliminated by all means.
Agree, I think the idea is ok.Nice thought.
There is an unbalance in armor price vs actual battlefield worth. Either lower prices in the heavy armors or make them better. This idea is more interesting than just increasing stats.
The Kuyak sweetspot must be eliminated by all means.
Wearing plate makes you literally invulnerable to players of low level, players of mid level who aren't using blunt/pierce, and all agil-heavy builds. If anything, it needs a nerf.
And pseudo-health-regen is a terrible idea.
It's not really that the kuyak-ish medium armors are some kind of optimal god-teir armors, it's just that they fit in really well with the standard setup when it comes to price..
Wearing plate makes you literally invulnerable to players of low level, players of mid level who aren't using blunt/pierce, and all agil-heavy builds. If anything, it needs a nerf.Don't forget that half of the players in server are level 30. Very few are above that, and some are below.
Wearing plate makes you literally invulnerable to players of low level, players of mid level who aren't using blunt/pierce, and all agil-heavy builds. If anything, it needs a nerf.
And pseudo-health-regen is a terrible idea.
Nice thought.Kuyaks were overused at the moment they got implemented, which is before Game of Thrones aired I think. I think they are very good looking armors, very high quality models regardless of your taste. People probably like the nordic, badass look, with the fur.
But I do have a question. Does people use kuyak because it's good statwise, or because it looks "game of thrones-ish"? I never knew the answer, since I was not a fan of kuyak when I was twohander.
Wearing plate makes you literally invulnerable to players of low level, players of mid level who aren't using blunt/pierce, and all agil-heavy builds. If anything, it needs a nerf.Maybe that was the case once, but with the new soak system pretty much any weapon can reliably interrupt you. In plate this means that if you get ganked you die, because of slowish movement speed. Yes you can take 10 hits, but what use is that ability when you don't get the chance to attack.
I think that makes sense, although it doesn't disprove my point, only gives another reason why people are wearing Kujaks. As a duel expert :) what would you say would be the optimal armor, when it comes to protection vs weight in a typical minmaxed build?