Author Topic: Armor  (Read 6879 times)

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Offline Tzar

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Re: Armor
« Reply #30 on: May 09, 2012, 12:58:24 pm »
0
Leave heavy armor alone no need for buff!!
« Last Edit: May 09, 2012, 01:00:12 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline bosco

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Re: Armor
« Reply #31 on: May 09, 2012, 01:29:12 pm »
+2
Leave heavy armor alone no need for buff!!

Ok, which katana spastic or my old friendcher hacked his account?

Offline Deathwhisper

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Re: Armor
« Reply #32 on: May 09, 2012, 02:18:47 pm »
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The real issue is that damage taken, even without taking other factors like speed bonus, (i.e the effect of armor) is way too random with high armor values. Here's a graph as an example :

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As you can see, the variance between min and max damage for a 40 damage attack is very high with high armor values. For example, the min cut damage taken with 29 armor is 10. The max cut damage taken with 72 armor is also 10. This means someone with nomad robe & leather gloves might receive as much damage as someone with 72 armor (which requires at least 2 looms to achieve, and that's if you're using milanese plate & heavy gauntlets).
Of course on average plate is much more effective than leather / mail, but because of the random element I find plate a very risky choice. It will ALWAYS slow both your movement speed and your attacks, but it won't always effectively protect you. Sometimes you may survive 8 hits, sometimes 3 will be enough.

The armor damage reduction formula should be reworked, so that damage taken is less random and much more predictible. Currently it's not worth it to get above transitional, because the additional protection isn't worth the additional weight and cost, especially since bad luck sometimes negates the extra armor. Gothic with bevor is probably the only viable 53+ armor once loomed, thanks to the significant increase to head armor.

Offline Tzar

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Re: Armor
« Reply #33 on: May 09, 2012, 03:49:34 pm »
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Ok, which katana spastic or friendly archer hacked his account?

No1 i just really prefer Plate armor to remain shit to be able to keep looking unique lol
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Cup1d

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Re: Armor
« Reply #34 on: May 09, 2012, 03:52:04 pm »
-1
Make real tincans slower, but add more chances to soak nonheld strikes if your body armor points is more than 70

Offline v/onMega

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Re: Armor
« Reply #35 on: May 09, 2012, 05:39:15 pm »
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Make real tincans slower, but add more chances to soak nonheld strikes if your body armor points is more than 70

68 k thx bye

Offline B3RS3RK

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Re: Armor
« Reply #36 on: May 09, 2012, 10:57:02 pm »
+1
Plate is like an Iphone.

Cheaper stuff can do pretty much the same, but it makes you feel special.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Bobthehero

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Re: Armor
« Reply #37 on: May 09, 2012, 11:33:33 pm »
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Beg to differ, no armor except the Gothic Plate with Bevor can obscure part of your screen in first person.
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Offline Cup1d

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Re: Armor
« Reply #38 on: May 10, 2012, 12:12:54 am »
0
68 k thx bye

What part of «real tincan» you do not understand? You can have 68 body armor with overall weight 19kg. It's not a tincan weight.
« Last Edit: May 10, 2012, 12:15:29 am by Cup1d »

Offline Deathwhisper

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Re: Armor
« Reply #39 on: May 10, 2012, 12:36:17 am »
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What part of «real tincan» you do not understand? You can have 68 body armor with overall weight 19kg. It's not a tincan weight.

You can have 69 at most without heirlooms. 68 with only 19kg would mean lordly lamellar armor with heavy gauntlets, so that's 6 looms. You can't balance the game around gen 10+ characters only (people usually loom their weapon before armor).


Offline Tzar

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Re: Armor
« Reply #40 on: May 10, 2012, 12:47:36 am »
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You can have 69 at most without heirlooms. 68 with only 19kg would mean lordly lamellar armor with heavy gauntlets, so that's 6 looms. You can't balance the game around gen 10+ characters only (people usually loom their weapon before armor).

Everyone have loomed armor and gloves and weapons atm
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Moncho

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Re: Armor
« Reply #41 on: May 10, 2012, 12:50:16 am »
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Everyone have loomed armor and gloves and weapons atm
I dont

Offline Tzar

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Re: Armor
« Reply #42 on: May 10, 2012, 12:57:30 am »
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Then start to use the retire function like every1 else or did you just start out in cRPG  :?:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Rebelyell

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Re: Armor
« Reply #43 on: May 10, 2012, 01:00:37 am »
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Agree with thread

If its expensive why its shit???
and i had no problems to kill tincans(+3 morningstar)in time when evryone had one
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Offline Moncho

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Re: Armor
« Reply #44 on: May 10, 2012, 01:01:59 am »
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Oh i started playing around a year and a couple of months ago, got to gen 7, didnt have a single armor loomed (i had 1h, shield, and arrows).
Then I decided to stop playing so i deleted it. Now im gen 4 and have 4 loompoints, all in weapons for a change. Also, im a ragerespeccer
I had a lordly mail hauberk, but meh, back to hybrid archer so i traded it.
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